











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.5.0Donators/Buyers bonus! Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 50 / 916% |
| Size | big |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 6th Allure 125th year of Ascendancy at 20:28 / 2Killed by Atamathon the Giant Golem at level 50 on the 6th Allure 125th year of Ascendancy at 20:34 |
Primary Stats
| Strength | 108 (base 63) |
| Dexterity | 73 (base 32) |
| Constitution | 95 (base 60) |
| Magic | 115 (base 61) |
| Willpower | 55 (base 12) |
| Cunning | 57 (base 14) |
Resources
| Life | -131/1673 |
| Positive | 177/197 |
| Stamina | 400/400 |
| Healing Factor | 1.7811320754717 |
| Regeneration | 13.166616296469 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 19 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 64 |
| Crit Chance | 50% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +42% |
| Arcane | +63% |
| Mind | +25% |
| All | +7% |
| Lightning | +22% |
| Light | +7% |
| Fire | +7% |
| Physical | +35% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +35% |
| Arcane | +20% |
| Mind | +20% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 103.08453708906 (100%) |
| Defense | 55 |
| Ranged Defense | 59 |
| Fatigue | 12 |
| Physical Save | 85 |
| Spell Save | 56 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 31%( 75%) |
| Blight | + 27%( 75%) |
| Arcane | + 37%( 75%) |
| Mind | + 49%( 75%) |
| All | + 22%( 75%) |
| Darkness | + 38%( 75%) |
| Temporal | + 24%( 75%) |
| Fire | + 34%( 75%) |
| Cold | + 72%( 75%) |
Defense: Immunities
| Confusion Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. While Heroism is active, you will only die when reaching -815 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 739 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Guardian | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is on fire, taking 69.53 fire damage per turn. Burning |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Weapon of Light · Secrets of the Eternals · Searing Sight · Shield of Light · Second Life · Retribution · Weapon of Wrath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1862. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Umbraream of the Blightspawn (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +5 Str +4 Dex +3 Cun +8 Con dps ---------- Dmg.mod +3% lightning +8% physical +3% mind Res.pen +5% mind Melee Ret 4 mind On Hit (Melee): * 30% chance to daze at end of turn On Melee Ret: * 40% chance to disease * 40% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue -4% Phys.save +13 (+2 eff.) ---------- misc Max.enc +41 Size +1 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Atun1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +11 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% arcane Res.pen +5% arcane +15% all Phasing +10% Apr +14 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Spell.save +3 (+1 eff.) Max.HP +80.00 ---------- misc Light +1 Infravis +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Nidan' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +14 Mag +17 Wil +3 Cun dps ---------- Spell.crit +8% Dmg.mod +29% blight +36% arcane +6% mind ----- def ----- Armour +5 Fatigue +5% Resists +21% darkness Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +3.00 Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Darkmalice' (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Master While equipped: Stats +12 Str +4 Dex +4 Cun dps ---------- Phys.pwr +22 (+3 eff.) Dmg.mod +9% mind Melee Ret 4 darkness ----- def ----- Armour +2 Resists +9% mind Phys.save +9 (+1 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Daywrither [power 13] (6 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +10 Cun dps ---------- Res.pen +20% light On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -4% ---------- misc Max.vim +13.00 Reveal the area around you, dispelling darkness (radius 13, power 93 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Murkwill of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Phys.pwr +10 (+1 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +14% arcane Acc +10 (+2 eff.) Apr +11 On Hit (Melee): * 20% chance to disease On Melee Ret: * 29% chance to inflict 15% damage reduction * 31% chance to disease ----- def ----- Defense +11 (+3 eff.) Resists +14% arcane Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Deepsterror of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * Slows global speed by 15% On Melee Ret: * 28% chance to inflict 15% damage reduction * 38% chance to disease ----- def ----- Armour +7 Defense +10 (+3 eff.) Resists +5% arcane +6% blight Res.Cap +5% all Phys.save +35 (+7 eff.) Spell.save +52 (+14 eff.) Mind.save +19 (+5 eff.) Blind- +40% ---------- misc Infravis +2 Sight +2 See.Invis +12 Amulets can have magical properties. |
| In main hand | Ivussra the Lightningtrencher (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 acid +30 blight On Hit.r1 +12 fire On Crit.r2 +4 darkness +12 lightning On Hit: * 40% chance to inflict 15% damage reduction * 30% chance to disease * 47% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +12% lightning Sharp, long, and deadly. |
| Around waist | Adowyn the Spidersweeper1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Wil +6 Mag dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Melee Ret 8 nature ----- def ----- Armour +6 Fatigue -10% Resists +15% fire +9% mind +20% cold Mind.save +35 (+9 eff.) ---------- misc Max.enc +51 A belt that goes around your waist. |
| In off hand | Loregrim the Lightningjustice (12 def, 13 armour, 68-81.6 power, 290.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 68.0 - 81.6 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +290 Melee+ +16 lightning On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +6 Con dps ---------- Dmg.mod +3% acid On Hit (Melee): * 15% chance to daze at end of turn * 30% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +16% mind Phys.save +11 (+2 eff.) ---------- misc Wards +5 lightning +4 temporal +4 blight +4 fire +4 cold Talents +5 Block +1 Ward Handheld deflection devices. |
| Cloak | Berekor the Voidsever (32 def, 9 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +6 Mag +6 Wil +6 Con dps ---------- Spell.crit +6% Dmg.mod +12% physical Res.pen +5% darkness Apr +2 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +9 Defense +32 (+9 eff.) Phys.save +40 (+8 eff.) Spell.save -7 (-2 eff.) Mind.save +25 (+7 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.30 Mana/turn -0.60 Infravis +3 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bokytar the voratun plate armour (9 def, 22 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Dex +4 Mag +6 Wil +7 Con dps ---------- Dmg.mod +6% blight ----- def ----- Armour +22 Defense +9 (+3 eff.) Fatigue +26% Resists +12% acid +44% cold Max.HP +200.00 HP.reg +4.00 Heal.mod +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
wild infusion (resist 10%; cure magical, physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 16%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1134% regen over 10 turns; 57 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1134% for 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (114 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 114.49 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 6)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 6. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Jetminister of the Blightspawn0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +5 Mag +8 Wil +3 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% lightning Res.pen +5% lightning On Melee Ret: * 25% chance to inflict 15% damage reduction * 21% chance to disease ----- def ----- Armour +6 Crit.dmg- 10.00% Mind.save +6 (+2 eff.) Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
chilling voratun battleaxe of rage (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 58.0 - 87.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 cold While equipped: Stats +5 Str dps ---------- Dmg.mod +14% physical Acc +13 (+3 eff.) ---------- misc Stam/ret +2.00 Massive two-handed battleaxes. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+11 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+10 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Obsidianmarrow of the Blightspawn (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex dps ---------- Dmg.mod +12% arcane Melee Ret 4 arcane 6 physical On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 24% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +11% darkness +6% cold ---------- misc Infravis +2 Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 865.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +12 (+2 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 237.54 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Iastra the Shalore Sun Paladin level 34
14th Haze 123rd year of Ascendancy at 22:04 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Iastra the Shalore Sun Paladin level 19
3rd Regrowth 123rd year of Ascendancy at 20:18 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Iastra the Shalore Sun Paladin level 34
76th Dusk 123rd year of Ascendancy at 00:06 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Iastra the Shalore Sun Paladin level 46
6th Mirth 124th year of Ascendancy at 13:59 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Iastra the Shalore Sun Paladin level 41
57th Regrowth 124th year of Ascendancy at 23:28 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Iastra the Shalore Sun Paladin level 49
60th Haze 124th year of Ascendancy at 20:54 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Iastra the Shalore Sun Paladin level 32
70th Dusk 123rd year of Ascendancy at 01:26 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Iastra the Shalore Sun Paladin level 45
28th Pyre 124th year of Ascendancy at 14:07 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Iastra the Shalore Sun Paladin level 13
63rd Dusk 122nd year of Ascendancy at 03:25 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Iastra the Shalore Sun Paladin level 46
74th Pyre 124th year of Ascendancy at 18:39 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Iastra the Shalore Sun Paladin level 36
2nd Decay 123rd year of Ascendancy at 17:22 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Iastra the Shalore Sun Paladin level 31
52nd Dusk 123rd year of Ascendancy at 23:57 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Iastra the Shalore Sun Paladin level 50
7th Decay 124th year of Ascendancy at 20:00 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Iastra the Shalore Sun Paladin level 17
4th Allure 123rd year of Ascendancy at 20:25 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Iastra the Shalore Sun Paladin level 28
17th Dusk 123rd year of Ascendancy at 17:45 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Iastra the Shalore Sun Paladin level 50
79th Haze 124th year of Ascendancy at 11:00 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Iastra the Shalore Sun Paladin level 46
73rd Pyre 124th year of Ascendancy at 23:08 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Iastra the Shalore Sun Paladin level 19
3rd Regrowth 123rd year of Ascendancy at 20:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Iastra the Shalore Sun Paladin level 42
58th Regrowth 124th year of Ascendancy at 17:40 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Iastra the Shalore Sun Paladin level 34
1st Time of Equilibrium 123rd year of Ascendancy at 09:49 see stats
Level 10 (Roguelike)
Got a character to level 10.By Iastra the Shalore Sun Paladin level 10
8th Flare 122nd year of Ascendancy at 10:37 see stats
Level 20 (Roguelike)
Got a character to level 20.By Iastra the Shalore Sun Paladin level 20
18th Regrowth 123rd year of Ascendancy at 07:46 see stats
Level 30 (Roguelike)
Got a character to level 30.By Iastra the Shalore Sun Paladin level 30
36th Dusk 123rd year of Ascendancy at 14:54 see stats
Level 40 (Roguelike)
Got a character to level 40.By Iastra the Shalore Sun Paladin level 40
47th Regrowth 124th year of Ascendancy at 16:30 see stats
Level 50 (Roguelike)
Got a character to level 50.By Iastra the Shalore Sun Paladin level 50
76th Haze 124th year of Ascendancy at 09:19 see stats
Lost in translation (Roguelike)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Iastra the Shalore Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 07:16 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Iastra the Shalore Sun Paladin level 35
67th Haze 123rd year of Ascendancy at 23:31 see stats
Myths of an age past (Roguelike)
Learned all there is to learn about the Gods and the Godslayers.By Iastra the Shalore Sun Paladin level 19
3rd Regrowth 123rd year of Ascendancy at 20:18 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Iastra the Shalore Sun Paladin level 50
77th Haze 124th year of Ascendancy at 01:07 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Iastra the Shalore Sun Paladin level 40
47th Regrowth 124th year of Ascendancy at 19:24 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Iastra the Shalore Sun Paladin level 12
21st Dusk 122nd year of Ascendancy at 19:42 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Iastra the Shalore Sun Paladin level 35
31st Haze 123rd year of Ascendancy at 10:18 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Iastra the Shalore Sun Paladin level 37
28th Regrowth 124th year of Ascendancy at 00:13 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Iastra the Shalore Sun Paladin level 24
1st Pyre 123rd year of Ascendancy at 04:33 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Iastra the Shalore Sun Paladin level 37
2nd Decay 123rd year of Ascendancy at 18:31 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Iastra the Shalore Sun Paladin level 50
7th Decay 124th year of Ascendancy at 19:59 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Iastra the Shalore Sun Paladin level 19
3rd Regrowth 123rd year of Ascendancy at 20:18 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Iastra the Shalore Sun Paladin level 7
3rd Mirth 122nd year of Ascendancy at 13:06 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Iastra the Shalore Sun Paladin level 19
3rd Regrowth 123rd year of Ascendancy at 20:18 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Iastra the Shalore Sun Paladin level 28
69th Pyre 123rd year of Ascendancy at 06:17 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Iastra the Shalore Sun Paladin level 50
7th Decay 124th year of Ascendancy at 20:00 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Iastra the Shalore Sun Paladin level 9
5th Flare 122nd year of Ascendancy at 09:49 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Iastra the Shalore Sun Paladin level 47
14th Dusk 124th year of Ascendancy at 03:39 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Iastra the Shalore Sun Paladin level 20
53rd Regrowth 123rd year of Ascendancy at 02:39 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Iastra the Shalore Sun Paladin level 15
2nd Decay 122nd year of Ascendancy at 06:48 see stats
Unstoppable (Roguelike)
Returned from the dead.By Iastra the Shalore Sun Paladin level 50
6th Allure 125th year of Ascendancy at 20:28 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Iastra the Shalore Sun Paladin level 33
75th Dusk 123rd year of Ascendancy at 07:06 see stats
Log
Iastra reflects damage back to Atamathon the Giant Golem!
Atamathon the Giant Golem damages himself through Martyrdom!
Iastra hits Atamathon the Giant Golem for 196 reflected, 0 fire, 5 fire (202 total damage).
Burning from Atamathon the Giant Golem hits Iastra for (196 absorbed), 14 fire (14 total damage).
Atamathon the Giant Golem's fire burn area effect hits Iastra for 158 fire damage.
Iastra activates Retribution.
Atamathon the Giant Golem casts Rune: Shielding.
A shield forms around Atamathon the Giant Golem.
Atamathon the Giant Golem resists the mind attack!
Atamathon the Giant Golem damages himself through Martyrdom!
Atamathon the Giant Golem reflects damage back to Iastra!
Iastra hits Atamathon the Giant Golem for (7 absorbed), 1 fire, (2 absorbed), 0 nature, (1 absorbed), 0 darkness, (1 absorbed), 0 mind (1 total damage).
Atamathon the Giant Golem hits Iastra for (250 absorbed), 250 fire, (0 absorbed), 0 nature, (0 absorbed), 0 darkness, (0 absorbed), 0 mind (251 total damage).
Iastra deactivates Retribution.
Iastra's Retribution has been deactivated!
Iastra unleashes the stored damage in retribution!
Atamathon the Giant Golem damages himself through Martyrdom!
Atamathon the Giant Golem reflects damage back to Iastra!
Iastra hits Atamathon the Giant Golem for (4 absorbed), 0 fire, (205 absorbed), 23 light, (3 absorbed), 0 fire (23 total damage).
Burning from Atamathon the Giant Golem hits Iastra for (131 absorbed), 131 fire (131 total damage).
Atamathon the Giant Golem's fire burn area effect hits Iastra for (61 absorbed), 41 light, 97 fire (138 total damage).
Atamathon the Giant Golem uses Knockback.
Atamathon the Giant Golem resists the mind attack!
Iastra resists the knockback!
Atamathon the Giant Golem damages himself through Martyrdom!
Atamathon the Giant Golem reflects damage back to Iastra!
Iastra hits Atamathon the Giant Golem for (63 absorbed), 7 arcane, (2 absorbed), 0 nature, (1 absorbed), 0 darkness, (1 absorbed), 0 mind (8 total damage).
Atamathon the Giant Golem hits Iastra for 752 arcane, 0 nature, 0 darkness, 0 mind (753 total damage).
Saving game...
































































































