











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.5.0Donators/Buyers bonus! Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 20 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted plasmic disruptor at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 20:28 / 1 |
Primary Stats
| Strength | 35.974787296068 (base 44) |
| Dexterity | 24 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 54 (base 48) |
| Willpower | 15 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -49/482 |
| Positive | 44/87 |
| Stamina | 119/170 |
| Equilibrium | 0 |
| Healing Factor | 1.4845901639345 |
| Regeneration | 4.9733770491804 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 41 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +21% |
| Acid | +21% |
| Light | +22% |
| Lightning | +6% |
Offense: Damage Penetration
| Lightning | +19% |
| Light | +25% |
| Cold | +9% |
| Fire | +15% |
| Acid | +32% |
Defense: Base
| Armour (hardiness) | 39.062037804251 (69.102564102564%) |
| Defense | 35 |
| Ranged Defense | 43 |
| Fatigue | 31 |
| Physical Save | 20 |
| Spell Save | 22 |
| Mental Save | 11 |
Defense: Resistances
| Nature | + 12%( 70%) |
| Acid | + 12%( 70%) |
| Light | + 56%( 70%) |
| Darkness | + 9%( 70%) |
| Cold | + 8%( 70%) |
| Lightning | + 3%( 70%) |
| Fire | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 37% |
| Bleed Resistance | 15% |
| Confusion Resistance | 10% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Retribution |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 15.07 blight damage per turn. Blight Poison |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is poisoned and sick, doing 15.07 blight damage per turn. All damage it does is reduced by 35%. Numbing Blight |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is infected by a disease, reducing its strength by 14 and doing 25.48 blight damage per turn. Weakness Disease |
| beneficial effect | The target is under protection, removing one negative effect per turn. Providence |
| beneficial effect | The target is recovering 16 life each turn. Recovery |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Weapon of Light · Secrets of the Eternals · Shield of Light · Second Life · Weapon of Wrath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Boltblast' (0 def, 4 armour) (On feet)]pair of dwarven-steel boots 'Boltblast' (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- Melee+ 0(-30) item acid corrode Dmg.mod +21%(-) acid +6%(-) lightning Res.pen +10%(-) lightning +20%(-) acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 (-) Fatigue +3% (-) Resists +3%(-) lightning +7%(-) fire +8%(-) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (60 power, based on Willpower). Uses 10 power out of 1/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Polinor the Shineseam (0 def, 3 armour) (On head)]Polinor the Shineseam (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-30) item light blind 0(-15) item lightning daze Dmg.mod +12%(-) light On Hit (Melee): * 15% chance to daze at end of turn * 30% chance to blind ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Betorina the rough leather gloves (0 def, 5 armour) (On hands)]Betorina the rough leather gloves (0 def, 5 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +2(-) Dex dps ---------- Acc +10 (+3 eff.) (-) ----- def ----- Armour +5 (-) Resists +12%(-) acid Phys.save +3 (+3 eff.) (-) Cut- +15% (-) Confus- +5% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. elm totem of cure ailments 'Phoenixwilder' [power 1] (10 cooldown) (Tool)]elm totem of cure ailments 'Phoenixwilder' [power 1] (10 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Res.pen +5%(-) fire ----- def ----- Armour +8 (-) Defense +9 (+5 eff.) (-) Rng.Def +9 (+3 eff.) (-) Die.at -40.00 life (-) Heal.mod +15% (-) ---------- misc Talents +2.00(-) Rushing Claws Cooldown Rushing Claws -1(-) Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Nyntir the Glareslice (On fingers, 1 of 2)]Nyntir the Glareslice 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 0(-30) item light blind Dmg.mod +21%(-) mind Res.pen +25%(-) light Melee Ret 12(-) light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12%(-) light +9%(-) darkness Silence- +37% (-) ---------- misc Mana/turn +0.25 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Nyntir the Glareslice (On fingers, 1 of 2)]sneakthief's steel ring of blinding strikes 0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Melee+ 22 light 0(-30) item light blind Ranged+ 26 light Dmg.mod +0%(-21%) mind Res.pen +0%(-25%) light Acc +5 (+2 eff.) Melee Ret 0(-12) light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Resists +0%(-12%) light +0%(-9%) darkness Silence- +0% (-37%) ---------- misc Mana/turn +0.00 (-0.25) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Getyregodur' (Around neck)]copper amulet 'Getyregodur' 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4(-) Str +6(-) Dex +2(-) Wil +2(-) Cun ----- def ----- Fatigue -5% (-) HP.reg +1.30 (-) ---------- misc See.Invis +6 (-) Amulets can have magical properties. |
| In main hand | [vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand)]Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 (-) Crit +4.5% (-) Atk.spd 100% (-) Melee+ +6(-) acid On Hit: * Random elemental explosion On Crit: * splashes the target with acid While equipped: Stats +1(-) Mag dps ---------- Melee+ 0(-10) item blight disease Res.pen +12%(-) acid +10%(-) fire +9%(-) cold +9%(-) lightning Acc +9 (+3 eff.) (-) Melee Ret 8(-) blight On Hit (Melee): * 10% chance to disease ----- def ----- Defense +9 (+5 eff.) (-) Disarm- +27% (-) ---------- misc Telepathy Dragon One-handed war axes. |
| Around waist | [vs. blurring rough leather belt of life (Around waist)]blurring rough leather belt of life 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+4 eff.) (-) Stealth +6 (-) HP.reg +0.80 (-) Heal.mod +10% (-) A belt that goes around your waist. |
| In off hand | [vs. deflecting stralite shield of radiance (17 def, 2 armour, 51-61.2 power, 137 block) (In off hand)]deflecting stralite shield of radiance (17 def, 2 armour, 51-61.2 power, 137 block) 7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Arcane/Master When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% (-) Block +137 (-) Melee+ +10(-) light While equipped: Stats +3(-) Con +1(-) Mag dps ---------- Melee Ret 0(-13) item light blind On Melee Ret: * 13% chance to blind ----- def ----- Armour +2 (-) Defense +17 (+9 eff.) (-) Rng.Def +10 (+4 eff.) (-) Fatigue +14% (-) Resists +11%(-) light Proj.evade +4% (-) ---------- misc Talents +4.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Erelyblek the Forestreek (1 def, 4 armour) (Cloak)]Erelyblek the Forestreek (1 def, 4 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Resists +12%(-) nature Max.HP +30.00 (-) Confus- +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. spiked steel mail armour of Eyal (2 def, 6 armour) (Main armor)]spiked steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 11(-) physical ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Fatigue +14% (-) Max.HP +43.00 (-) HP.reg +1.00 (-) Heal.mod +11% (-) A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 114)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 114 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Rune: Teleportation [teleportation rune of the wizard (range 80)] (on body)]teleportation rune of the psychic (range 48) 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. copper amulet 'Getyregodur' (Around neck)]Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +0(-4) Str +0(-6) Dex -5(-7) Wil +10(+8) Cun ----- def ----- Fatigue +0% (+5%) Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 HP.reg +0.00 (-1.30) ---------- misc See.Invis +0 (-6) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand)]potent elm starstaff of warding (13-15.6 power, 2 apr, temporal element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6(-6.5 - -11.7) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-2) Crit +2.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-6) acid On Hit: - Random elemental explosion On Crit: - splashes the target with acid While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) Melee+ 0(-10) item blight disease Dmg.mod +13% temporal Res.pen +0%(-12%) acid +0%(-10%) fire +0%(-9%) cold +0%(-9%) lightning Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-8) blight ----- def ----- Armour +5 Defense +5 (+3 eff.) (-4 (-2 eff.)) Disarm- +0% (-27%) ---------- misc Wards +2 temporal Telepathy Dragon Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
[vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand)]cruel ash vilestaff (15-18 power, 3 apr, acid element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Master Power 15.0 - 18.0(-4.5 - -9.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (-1) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) acid On Hit: - Random elemental explosion On Crit: - splashes the target with acid While equipped: Stats +0(-1) Mag dps ---------- Phys.crit +8.0% Spell.crit +2% Crit.mult +11.00% Spell.pwr +6 (+3 eff.) Melee+ 0(-10) item blight disease Dmg.mod +15% acid Res.pen +0%(-12%) acid +0%(-10%) fire +0%(-9%) cold +0%(-9%) lightning Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-8) blight ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Disarm- +0% (-27%) ---------- misc Telepathy Dragon Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand)]Greenwind the steel greatsword (22-35.2 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Nature Power 22.0 - 35.2(+2.5 - +7.9) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-2) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) acid +12 temporal +10 nature On Crit.r2 +12 nature On Hit: - Random elemental explosion On Crit: - splashes the target with acid While equipped: Stats +3 Str +0(-1) Mag +4 Cun +2 Con dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-12%) acid +0%(-10%) fire +0%(-9%) cold +0%(-9%) lightning Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-8) blight ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Crit.dmg- 15.00% Disarm- +0% (-27%) ---------- misc Telepathy Dragon Massive two-handed swords. |
[vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand)]Dourbreak the steel longsword (19.5-27.3 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 (-1) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +0(-6) acid +11 temporal +16 darkness +11 blight On Hit: 10% Epidemic 2 On Hit: * 10% chance to disease (+10%) - Random elemental explosion On Crit: - splashes the target with acid While equipped: Stats +0(-1) Mag +1 Con dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-12%) acid +0%(-10%) fire +0%(-9%) cold +0%(-9%) lightning Acc +4 (+2 eff.) (-5 (-1 eff.)) Melee Ret 0(-8) blight 10 temporal ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Resists +9% temporal Disease- +18% Disarm- +0% (-27%) ---------- misc Telepathy Dragon Sharp, long, and deadly. |
[vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand)]steel longsword (12-16.8 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Normal] Power 12.0 - 16.8(-7.5 - -10.5) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 (-1) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) acid On Hit: - Random elemental explosion On Crit: - splashes the target with acid While equipped: Stats +0(-1) Mag dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-12%) acid +0%(-10%) fire +0%(-9%) cold +0%(-9%) lightning Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-8) blight ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Disarm- +0% (-27%) ---------- misc Telepathy Dragon Sharp, long, and deadly. |
[vs. Hettosamas the dwarven-steel waraxe (19.5-27.3 power, 4 apr) (In main hand, 1 of 2)]chilling steel dagger (13.5-17.55 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 13.5 - 17.6(-6.0 - -9.7) Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 (+2) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +0(-6) acid +7 cold On Hit: - Random elemental explosion On Crit: - splashes the target with acid While equipped: Stats +0(-1) Mag dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-12%) acid +0%(-10%) fire +0%(-9%) cold +0%(-9%) lightning Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-8) blight ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Disarm- +0% (-27%) ---------- misc Telepathy Dragon Sharp, short and deadly. Tap to cycle through comparison choices |
Obsidianlady of the Blightspawn (23/23, 57-79.8 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Psionic Power 57.0 - 79.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Rld cld 6 Ranged+ +15 darkness +11 mind +12 cold +4 nature Against +15% Living On Hit.r1 +4 nature On Hit: 20% Netherblast 5 On Hit: * 40% chance to daze at end of turn * Slows global speed by 20% * 20% chance to cause random gloom Arrows are used with bows to pierce your foes to death. |
[vs. spiked steel mail armour of Eyal (2 def, 6 armour) (Main armor)]spiked cured leather armour (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: dps ---------- Melee Ret 11(-) physical ----- def ----- Armour +4 (-2) Defense +2 (+1 eff.) (-) Fatigue +7% (-7%) Max.HP +0.00 (-43.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-11%) A suit of armour made of leather. |
[vs. Polinor the Shineseam (0 def, 3 armour) (On head)]miner's iron helm of strength (+3) (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-30) item light blind 0(-15) item lightning daze Dmg.mod +0%(-12%) light ----- def ----- Armour +4 (+1) Fatigue +5% (-) Resists +0%(-3%) light ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]Siluba the Sunmire 1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% mind +12%(+2%) light Res.pen +20% light Melee Ret 16 lightning On Hit (Melee): * 15% chance to blind ----- def ----- Resists +15%(-15%) light +3% lightning Heal.mod +0% (-10%) ---------- misc Light +3 (-1) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. elm totem of cure ailments 'Phoenixwilder' [power 1] (10 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +4% blight Res.pen +0%(-5%) fire Apr +5 Melee Ret 15 blight ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Die.at +0.00 life (+40.00 life) Heal.mod +0% (-15%) ---------- misc Talents +0(+-2) Rushing Claws Cooldown Rushing Claws +0(+1) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Layaen the Shalore Sun Paladin level 16
24th Haze 122nd year of Ascendancy at 09:44 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Layaen the Shalore Sun Paladin level 19
10th Regrowth 123rd year of Ascendancy at 06:41 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Layaen the Shalore Sun Paladin level 19
76th Haze 122nd year of Ascendancy at 06:22 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Layaen the Shalore Sun Paladin level 19
78th Haze 122nd year of Ascendancy at 22:04 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Layaen the Shalore Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 00:55 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Layaen the Shalore Sun Paladin level 20
10th Regrowth 123rd year of Ascendancy at 06:41 see stats
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Layaen the Shalore Sun Paladin level 5
78th Pyre 122nd year of Ascendancy at 05:20 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Layaen the Shalore Sun Paladin level 16
74th Dusk 122nd year of Ascendancy at 12:16 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Layaen the Shalore Sun Paladin level 8
5th Mirth 122nd year of Ascendancy at 13:26 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Layaen the Shalore Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 15:32 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Layaen the Shalore Sun Paladin level 16
63rd Haze 122nd year of Ascendancy at 21:29 see stats
Log
Corrupted dendritic hemospinner's Eyal's Wrath hits Layaen for 28 nature damage.
Corrupted protoplasmic controller's Acidfire cloud hits Layaen for 19 acid damage.
Layaen speeds up.
Insidious Blight from Corrupted mastocytic feeder hits Layaen for 15 blight damage.
Layaen receives 12 healing.
Weakness Disease from Corrupted plasmic disruptor hits Layaen for 25 blight damage.
Layaen activates Retribution.
Layaen is poisoned numbing blight!
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
Corrupted mastocytic feeder's blight poison area effect hits Layaen for (8 absorbed), 8 blight (8 total damage).
Corrupted dendritic hemospinner's Eyal's Wrath hits Layaen for (14 absorbed), 14 nature (14 total damage).
Corrupted protoplasmic controller's Acidfire cloud hits Layaen for (10 absorbed), 10 acid (10 total damage).
Corrupted mastocytic feeder uses Slime Roots.
Layaen is free from the insidious blight.
Talent Chant of Resistance is ready to use.
Insidious Blight from Corrupted mastocytic feeder hits Layaen for (8 absorbed), 8 blight (8 total damage).
Numbing Blight from Corrupted mastocytic feeder hits Layaen for (8 absorbed), 8 blight (8 total damage).
Layaen receives 22 healing.
Weakness Disease from Corrupted plasmic disruptor hits Layaen for (13 absorbed), 13 blight (13 total damage).
Layaen wears (replacing Siluba the Sunmire): Summertide Phial.
Layaen loses sight!
Layaen is poisoned with blight!
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
Something hits Layaen for (8 absorbed), 8 blight (8 total damage).
Something hits Layaen for (9 absorbed), 9 nature (9 total damage).
Corrupted protoplasmic controller's Acidfire cloud hits Layaen for (10 absorbed), 10 acid (10 total damage).
Something misses Layaen.
Saving game...

















































































