










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.5.0Donators/Buyers bonus! Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 38 / 65% |
| Size | small |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 37 on the 1st Haze 123rd year of Ascendancy at 09:27 / 2Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Haze 123rd year of Ascendancy at 08:13 |
Primary Stats
| Strength | 39 (base 22) |
| Dexterity | 75 (base 60) |
| Constitution | 17 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 54 (base 24) |
| Cunning | 101 (base 60) |
Resources
| Life | -41/899 |
| Stamina | 244/360 |
| Healing Factor | 1.0561497326203 |
| Regeneration | 12.972320244116 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | -1004 |
| Infravision | 9 |
| See Stealth | 55.871893227577 |
| See Invisible | 57.871893227577 |
| Stealth | 69.532626462406 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 64 |
| Crit Chance | 117% |
| APR | 46 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 77 |
| Accuracy | 64 |
| Crit Chance | 110% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 93% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 93% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Light | +8% |
| Cold | +27% |
| Blight | +12% |
| Arcane | +5% |
| Fire | +11% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +25% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 40 (70.376569037657%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 75 |
| Spell Save | 65 |
| Mental Save | 78 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Mind | + 21%( 70%) |
| All | 0%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 3%( 70%) |
| Cold | + 7%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 54% |
| Pinning Resistance | 5% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 662 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. While Heroism is active, you will only die when reaching -584 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Stealth |
| talent | Numbing Poison |
| talent | Leeching Poison |
| talent | Apply Poison |
| beneficial effect | The target's luck and cunning combine to grant it 60% higher critical chance and 60 saves. Halflings's Luck |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 10.2 and stamina regeneration by 2.6. Soothing Darkness |
| beneficial effect | The target is able to make actions and attacks while remaining stealthed. Shadow Dance |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 40 defense. Evasion |
| beneficial effect | You are focused on weaknesses you have found in your target's defences. Your melee attacks against Overpowered greater multi-hued wyrm deal +26.2 damage and have +23% resistance penetration. Exploiting Weaknesses |
| beneficial effect | Parrying melee and ranged attacks: Has a 62% chance to deflect up to 25 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by Borfast the Broken. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 421. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed pouch of bone giant dust. * You've found the needed red crystal shard. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Skytreason' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Res.pen +15% lightning +25% darkness Melee Ret 20 darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Fatigue +5% Resists +24% lightning Phys.save +20 (+5 eff.) Mind.save +20 (+4 eff.) A pair of boots made of leather. |
| Light source | burglar's alchemist's lamp of clarity1.0 T3 lite [Ego+] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light -7 Infravis +5 See.Stealth +6 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | warlord's dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Wil +3 Cun dps ---------- Phys.pwr +8 (+3 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +9% physical Phys.save +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Demonrip of the Blightspawn (0 def, 4 armour)1.5 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Con dps ---------- Acc +11 (+3 eff.) On Melee Ret: * 28% chance to inflict 15% damage reduction * 29% chance to disease ----- def ----- Armour +4 Resists +5% arcane Phys.save +20 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +12 (+3 eff.) HP.reg +1.80 Disarm- +54% ---------- misc Stam/turn +0.80 Max.stam +15.00 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 physical On Hit: 10% Perfect Control 3 On Hit: 10% Juggernaut 1 On Hit: 10% Slumber 3 On Hit: * 20 arcane resource burn Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Treetrencher0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag dps ---------- Dmg.mod +6% blight Acc +10 (+2 eff.) Apr +10 On Hit (Melee): * Slows global speed by 15% * 15% chance to corrode armour by 30% ----- def ----- Armour +12 Defense +10 (+3 eff.) Resists +15% nature +3% temporal Spell.save +8 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Blackbreacher of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Lck dps ---------- Dmg.mod +3% arcane +6% light Acc +14 (+3 eff.) On Hit (Melee): * 30% chance to blind On Melee Ret: * 28% chance to inflict 15% damage reduction * 28% chance to disease ----- def ----- Defense +11 (+3 eff.) Resists +6% light Phys.save +15 (+3 eff.) Spell.save +18 (+4 eff.) Mind.save +16 (+4 eff.) Unseen.red 12% ---------- misc Masteries +0.21 Cunning/Artifice Amulets can have magical properties. |
| In main hand | Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Around waist | Sootminister of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +5 Dex +2 Wil +5 Cun dps ---------- On Melee Ret: * 31% chance to inflict 15% damage reduction * 28% chance to disease ----- def ----- Resists +7% cold +6% fire Phys.save +16 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +13 (+3 eff.) Anom.red +14 Max.HP +61.00 ---------- misc Max.mana +41.00 Max.stam +44.00 Max.hate +11.00 Max.psi +23.00 Max.vim +32.00 Max.P.En +20.00 Max.N.En +20.00 Light +3 Infravis +3 A belt that goes around your waist. |
| In off hand | Voryleba the stralite dagger (26-33.8 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Disrupt/Psionic Power 26.0 - 33.8 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 darkness +5 nature Against +9% Living On Hit: * 20 arcane resource burn * 25% chance to remove a magical effect On Crit: * burns latent spell energy While equipped: ----- def ----- Armour +4 Resists +6% mind Blind- +10% Pinning- +5% Sharp, short and deadly. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 51 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | hardened leather armour 'Hellsscar' (14 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +8 Cun dps ---------- Phys.crit +6.0% Crit.mult +20.00% Dmg.mod +9% fire Apr +12 ----- def ----- Armour +6 Defense +14 (+4 eff.) Fatigue +8% Resists +15% fire ---------- misc Stam/turn +1.00 Equi/ret +0.08 Second Wind: (Instant) Puts all charms on 31 cooldown Level 4.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 121 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
sun infusion (rad 7; power 21; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (19 nature damage, 33% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 18.80 nature damage per turn for 7 turns, and reducing the target's healing received by 33%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (36 nature damage, 38% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 36.43 nature damage per turn for 7 turns, and reducing the target's healing received by 38%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1520% regen over 10 turns; 76 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1520% for 10 turns and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 12; power 42; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 16; power 41; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (99 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 98.94 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (120 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 120.36 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (70 cold damage; freeze 3 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 69.85 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 324 for 7 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 357 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 70)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 13; dur 20; see horror)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 23) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any horror around. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 13; dur 13; see horror)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 27) for 13 turns. Your mind will become more receptive for 13 turns, allowing you to sense any horror around. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 11; dur 15; see undead)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 17) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any undead around. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 8 for 7 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 8) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (184 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 61.20 to 183.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 5)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 5. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 5)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 5. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 44 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical ----- def ----- Blind- +21% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. |
solipsist's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Mov.spd +16% Acc +8 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 35 cooldown Level 2.6 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood starstaff of illumination (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +4% Spell.pwr +18 (+6 eff.) Dmg.mod +25% light On Hit (Melee): * 11% chance to blind ----- def ----- Defense +6 (+2 eff.) HP.reg +0.70 Heal.mod +10% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 40.92 light damage. Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood starstaff of might (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+4 eff.) S.pwr/crit +2 Dmg.mod +25% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing dwarven-steel battleaxe of crippling (31.5-47.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 31.5 - 47.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Massive two-handed battleaxes. |
chilling stralite battleaxe of massacre (55-82.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 55.0 - 82.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +30 cold Massive two-handed battleaxes. |
hateful stralite battleaxe (43-64.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Psionic Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +21 darkness Against +13% Living Massive two-handed battleaxes. |
stralite battleaxe (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon [Normal] Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0 Str +0 Wil dps ---------- Dmg.mod +0% nature ---------- misc Cooldown Ice Claw -1 Mana Clash -2 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
dwarven-steel greatmaul of dampening (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Disrupt Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% While equipped: ----- def ----- Resists +13% acid +16% fire +19% cold +14% lightning Spell.save +12 (+3 eff.) Massive two-handed mauls. |
acidic stralite greatmaul of evisceration (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +17 acid On Crit: * wounds the target for 7 turns: 12 bleeding, 48% reduced healing * splashes the target with acid While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+4 eff.) Massive two-handed mauls. |
chilling stralite greatmaul of daylight (53.5-80.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane Power 53.5 - 80.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 light +20 cold Against +16% Undead Massive two-handed mauls. |
chilling stralite greatsword (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane Power 50.0 - 80.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 cold Massive two-handed swords. |
stralite mace (37.5-52.5 power, 5 apr)3.0 T4 mace 1H weapon [Normal] Power 37.5 - 52.5 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Blunt and deadly. |
stralite mace (34-47.6 power, 5 apr)3.0 T4 mace 1H weapon [Normal] Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Blunt and deadly. |
acidic stralite waraxe of massacre (40.5-56.7 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid One-handed war axes. |
truestriking stralite waraxe of crippling (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +5% physical Acc +12 (+3 eff.) Apr +7 One-handed war axes. |
acidic stralite dagger of torment (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Psionic Power 26.5 - 34.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 acid On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +8% mind +10% darkness Sharp, short and deadly. |
elemental stralite dagger (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 30.0 - 39.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +8% acid +8% fire +9% cold +10% lightning Sharp, short and deadly. |
Mayynor the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Mind.crit +4% Mind.pwr +18 (+6 eff.) Dmg.mod +7% darkness +4% acid Res.pen +12% darkness ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +7% darkness Phys.save +9 (+2 eff.) Die.at -80.00 life Blind- +17% ---------- misc Equi/ret +1.70 Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +5 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
throat-seeking yew longbow4.0 T3 longbow 2H weapon [Ego+] Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +15 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +17% nature Longbows are used to shoot arrows at your foes. |
elven-wood longbow4.0 T4 longbow 2H weapon [Normal] Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Longbows are used to shoot arrows at your foes. |
reinforced leather sling4.0 T4 sling 1H weapon [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +9 Slings are used to hurl stones or metal shots at your foes. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
wintry dwarven-steel shield (8 def, 2 armour, 79 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 16 ice ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +12% cold ---------- misc Talents +3 Block Handheld deflection devices. |
stralite shield (10 def, 2 armour, 146 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
shimmering silk robe of the mind (+14%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +18% arcane +14% mind ----- def ----- Defense +3 (+1 eff.) Resists +14% mind ---------- misc Max.mana +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe (3 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe (3 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Thunderbraid the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning Melee Ret 8 lightning 16 blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +6% blight +9% physical +15% lightning Phys.save +22 (+5 eff.) A suit of armour made of leather. |
reinforced leather armour 'Gloretira' (13 def, 10 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +10 Defense +13 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +8% Resists +8% acid +6% physical +9% cold +6% temporal Phys.save +14 (+3 eff.) Mind.save +20 (+4 eff.) Poison- +5% Cut- +20% ---------- misc Breathe water A suit of armour made of leather. |
impenetrable stralite mail armour of lightning resistance (4 def, 17 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +16% Resists +18% lightning A suit of armour made of mail. |
rejuvenating stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% HP.reg +5.90 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
impenetrable stralite plate armour of command (16 def, 36 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego+] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +36 Defense +16 (+4 eff.) Fatigue +26% Mind.save +14 (+3 eff.) A suit of armour made of metal plates. |
searing stralite plate armour of command (18 def, 20 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 12 acid 11 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +20 Defense +18 (+5 eff.) Fatigue +26% Resists +14% acid +22% fire Mind.save +13 (+3 eff.) A suit of armour made of metal plates. |
spiked stralite plate armour of stability (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +7% physical Phys.save +18 (+4 eff.) A suit of armour made of metal plates. |
reinforced hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +10 Defense +8 (+2 eff.) Resists +7% acid +7% fire +8% cold +7% lightning Phys.save +15 (+3 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +7 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +10 Mana/turn +0.21 Max.mana +35.00 Infravis +4 A belt that goes around your waist. |
spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +3 Mag ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+2 eff.) ---------- misc Max.mana +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Resists +8% cold +8% fire A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +5 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue -3% Phys.save +7 (+1 eff.) ---------- misc Max.enc +27 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing cashmere wizard hat of fire (+8%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+1 eff.) Resists +8% blight +19% fire +8% nature A pointy cloth hat, very wizardly... |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +47.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 87 power out of 100/100 The very essence of bearness! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 87 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
dwarven dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Max.HP +63.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
hateful stralite torque of thermal psionic shield [power 111] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 111 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Lynss the Halfling Rogue level 34
37th Dusk 123rd year of Ascendancy at 16:22 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lynss the Halfling Rogue level 33
18th Dusk 123rd year of Ascendancy at 03:07 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Lynss the Halfling Rogue level 30
74th Pyre 123rd year of Ascendancy at 20:20 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Lynss the Halfling Rogue level 29
56th Pyre 123rd year of Ascendancy at 07:10 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lynss the Halfling Rogue level 37
1st Haze 123rd year of Ascendancy at 06:24 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Lynss the Halfling Rogue level 36
65th Dusk 123rd year of Ascendancy at 21:07 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Lynss the Halfling Rogue level 34
53rd Dusk 123rd year of Ascendancy at 19:57 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Lynss the Halfling Rogue level 33
7th Flare 123rd year of Ascendancy at 10:29 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Lynss the Halfling Rogue level 33
2nd Dusk 123rd year of Ascendancy at 23:45 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Lynss the Halfling Rogue level 22
39th Regrowth 123rd year of Ascendancy at 09:32 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Lynss the Halfling Rogue level 35
60th Dusk 123rd year of Ascendancy at 07:21 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Lynss the Halfling Rogue level 34
55th Dusk 123rd year of Ascendancy at 14:17 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Lynss the Halfling Rogue level 17
2nd Wintertide 123rd year of Ascendancy at 10:02 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Lynss the Halfling Rogue level 17
1st Allure 123rd year of Ascendancy at 01:35 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lynss the Halfling Rogue level 33
17th Dusk 123rd year of Ascendancy at 03:37 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lynss the Halfling Rogue level 16
54th Haze 122nd year of Ascendancy at 13:53 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lynss the Halfling Rogue level 30
58th Pyre 123rd year of Ascendancy at 18:55 see stats
Level 10 (Roguelike)
Got a character to level 10.By Lynss the Halfling Rogue level 10
1st Dusk 122nd year of Ascendancy at 20:22 see stats
Level 20 (Roguelike)
Got a character to level 20.By Lynss the Halfling Rogue level 20
3rd Allure 123rd year of Ascendancy at 11:46 see stats
Level 30 (Roguelike)
Got a character to level 30.By Lynss the Halfling Rogue level 30
56th Pyre 123rd year of Ascendancy at 07:10 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Lynss the Halfling Rogue level 34
48th Dusk 123rd year of Ascendancy at 09:34 see stats
Myths of an age past (Roguelike)
Learned all there is to learn about the Gods and the Godslayers.By Lynss the Halfling Rogue level 33
18th Dusk 123rd year of Ascendancy at 03:07 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Lynss the Halfling Rogue level 11
12nd Dusk 122nd year of Ascendancy at 16:46 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lynss the Halfling Rogue level 32
3rd Summertide 123rd year of Ascendancy at 11:03 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Lynss the Halfling Rogue level 31
1st Mirth 123rd year of Ascendancy at 01:37 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Lynss the Halfling Rogue level 35
60th Dusk 123rd year of Ascendancy at 09:01 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Lynss the Halfling Rogue level 33
18th Dusk 123rd year of Ascendancy at 03:07 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Lynss the Halfling Rogue level 6
78th Pyre 122nd year of Ascendancy at 09:30 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Lynss the Halfling Rogue level 33
18th Dusk 123rd year of Ascendancy at 03:07 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lynss the Halfling Rogue level 30
74th Pyre 123rd year of Ascendancy at 16:40 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Lynss the Halfling Rogue level 6
2nd Mirth 122nd year of Ascendancy at 14:23 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Lynss the Halfling Rogue level 17
2nd Wintertide 123rd year of Ascendancy at 20:52 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Lynss the Halfling Rogue level 30
74th Pyre 123rd year of Ascendancy at 09:17 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Lynss the Halfling Rogue level 24
43rd Pyre 123rd year of Ascendancy at 10:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Lynss the Halfling Rogue level 19
2nd Allure 123rd year of Ascendancy at 19:15 see stats
Unstoppable (Roguelike)
Returned from the dead.By Lynss the Halfling Rogue level 37
1st Haze 123rd year of Ascendancy at 09:27 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Lynss the Halfling Rogue level 28
55th Pyre 123rd year of Ascendancy at 02:19 see stats
Log
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Overpowered greater multi-hued wyrm shrugs off the critical damage!
Overpowered greater multi-hued wyrm resists!
Lynss hits Overpowered greater multi-hued wyrm for 79 physical, 13 cold, 62 physical, 12 darkness, 6 nature, 0 arcane (172 total damage).
Overpowered greater multi-hued wyrm hits Lynss for 7 lightning, 7 fire, 10 cold, 7 acid, 7 lightning, 7 fire, 10 cold, 7 acid (62 total damage).
Overpowered greater multi-hued wyrm breathes ice!
Lynss reacts to damage from Overpowered greater multi-hued wyrm, mitigating the blow!.
Lynss slows down.
Overpowered greater multi-hued wyrm hits Lynss for (170 reacted , -6 stam), 306 cold (306 total damage).
Lynss uses Flurry.
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Overpowered greater multi-hued wyrm shrugs off the effect 'Armor Corroded'!
Overpowered greater multi-hued wyrm resists the blinding light!
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Overpowered greater multi-hued wyrm's armor corrodes!
Lynss performs a melee critical strike against Overpowered greater multi-hued wyrm!
Overpowered greater multi-hued wyrm is fully armored again.
Overpowered greater multi-hued wyrm's magic has been purged!
Overpowered greater multi-hued wyrm resists!
Overpowered greater multi-hued wyrm shrugs off the effect 'Deadly Poison'!
Lynss hits Overpowered greater multi-hued wyrm for 195 physical, 13 cold, 145 physical, 12 darkness, 6 nature, 0 arcane, 219 physical, 13 cold, 162 physical, 12 darkness, 6 nature, 0 arcane, 209 physical, 13 cold, 149 physical, 12 darkness, 6 nature, 0 arcane (1171 total damage).
Overpowered greater multi-hued wyrm hits Lynss for 7 lightning, 7 fire, 10 cold, 7 acid, 7 lightning, 7 fire, 10 cold, 7 acid, 7 lightning, 7 fire, 10 cold, 7 acid, 7 lightning, 7 fire, 10 cold, 7 acid, 7 lightning, 7 fire, 10 cold, 7 acid, 7 lightning, 7 fire, 10 cold, 7 acid (187 total damage).
Overpowered greater multi-hued wyrm breathes fire!
Overpowered greater multi-hued wyrm's mind surges with critical power!
Lynss reacts to damage from Overpowered greater multi-hued wyrm, mitigating the blow!.
Saving game...



















































































































