









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 41 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Xanymira the venom drake at level 26 on the 4th Voratun 123rd year of Ascendancy at 05:50 / 2Killed by blade horror at level 41 on the 17th Iron 124th year of Ascendancy at 07:16 |
| Antimagic | Follower |
Primary Stats
| Strength | 82 (base 45) |
| Dexterity | 89 (base 60) |
| Constitution | 42 (base 10) |
| Magic | 28 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 100 (base 60) |
Resources
| Life | -45/1292 |
| Stamina | 174/195 |
| Healing Factor | 0.44326902692386 |
| Regeneration | 47.302245847951 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80.891769681915% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 11 |
| See Stealth | 44.876568527989 |
| See Invisible | 56.876568527989 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 134 |
| Accuracy | 64 |
| Crit Chance | 55% |
| APR | 22 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +4% |
| Mind | +18% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36 (60.62317429406%) |
| Defense | 63 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 52 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 24%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 33%( 70%) |
| Temporal | + 22%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -383 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 270 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -638 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Trained Reactions |
| detrimental effect | Slowed by 50% and taking 122 crushing damage per turn. Imploding (slow) |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 14%. Primal Attunement |
| beneficial effect | Countering melee attacks: Has a 44% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
| beneficial effect | Increases global speed by 26%. Quick |
| beneficial effect | The target's combat attack and crit chance are improved by 18 and 9%, respectively. Perfect control |
| beneficial effect | You gain 17% resistance against blight. Resolve |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+16). Continuum Destabilization |
| beneficial effect | A flow of life spins around the target, regenerating 98.92 life per turn. Regeneration |
| beneficial effect | The target is recovering 36 life each turn. Recovery |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | The target is infected by a disease, doing 93.29 blight damage per turn and reducing healing received by 108%. EpidemicEach non-disease blight damage done to it will spread the disease. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost anorithil from death by Cyraldanor the giant army ant. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of elder vampire blood. * You've found the needed ice wyrm tooth. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Murkbane of the Blightspawn (0 def, 9 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% mind On Melee Ret: * 33% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Armour +9 Fatigue +3% Resists +9% acid +6% darkness +18% fire +16% cold +10% lightning HP.reg +3.60 Heal.mod +15% ---------- misc Psi/ret +0.08 Max.hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 133% On Hit: 20% Poisonous Bite 3 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| On head | Arissra the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +10 Dex +5 Wil dps ---------- Dmg.mod +9% mind Melee Ret 12 mind ----- def ----- Armour +11 Fatigue +5% Resists +15% lightning +13% temporal +21% darkness +9% blight Spell.save +6 (+2 eff.) Mind.save +12 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Infravis +7 A cap made of leather. |
| Tool | Veleta [power 51] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Cun +3 Str dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Infravis +3 See.Invis +12 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 51 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's copper ring of misery0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 bleed Ranged+ 6 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Resists +6% nature +6% blight Poison- +10% Disease- +10% ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +6 (+1 eff.) Rings can have magical properties. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| Main armor | Chitoleg the hardened leather armour (12 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +9.00% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +6 Defense +12 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +8% Resists +18% fire Max.HP +20.00 HP.reg +0.80 A suit of armour made of leather. |
| Light source | Ebonypierce of the Blightspawn2.0 T1 lite [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 21% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Resists +6% nature +5% arcane Max.HP +87.00 ---------- misc Light +5 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cleansesorrow (8 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Apr +2 Melee Ret 4 nature ----- def ----- Defense +8 (+2 eff.) Resists +12% nature Phys.save +8 (+2 eff.) Die.at -60.00 life Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Liquid Metal Cloak. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 49 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Inventory
wild infusion of the psychic (resist 21%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+7 for 11 turns, die at -637)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. While Heroism is active, you will only die when reaching -637 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
biting gale rune of the sneak (157 cold damage; freeze 3 turns with power 66)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 157.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 66 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
yew magestaff of blasting (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +16 (+8 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 27.95 to 33.55 fire damage in a radius 4 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +5% Crit.mult +16.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% fire On Hit (Melee): * 8% chance to blind ----- def ----- Defense +13 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 48.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+7 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of illumination (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+7 eff.) Dmg.mod +30% fire On Hit (Melee): * 14% chance to blind ----- def ----- Defense +11 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 48.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
slime-covered voratun battleaxe of erosion (58.5-87.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature/Disrupt Power 58.5 - 87.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 temporal +19 nature On Hit: * Slows global speed by 14% Massive two-handed battleaxes. |
chilling iron greatsword of daylight (18.5-29.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 18.5 - 29.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 light +12 cold Against +12% Undead Massive two-handed swords. |
acidic voratun greatsword of massacre (75-120 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 75.0 - 120.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Crit: * splashes the target with acid Massive two-handed swords. |
acidic orite trident of phasing (39.5-63.2 power, 29 apr)3.0 T4 trident 2H weapon [Ego] Arcane Power 39.5 - 63.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +29 Crit +3.5% Atk.spd 100% Phasing +35% Melee+ +17 acid On Crit: * splashes the target with acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of paradox (39.5-63.2 power, 13 apr)3.0 T4 trident 2H weapon [Ego] Arcane Power 39.5 - 63.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +21 temporal While equipped: dps ---------- Melee Ret 20 temporal ----- def ----- Resists +14% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced orichalcum trident of paradox (52.5-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane/Master Power 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +23 temporal While equipped: dps ---------- Acc +14 (+3 eff.) Melee Ret 21 temporal ----- def ----- Defense +17 (+4 eff.) Resists +12% temporal Disarm- +59% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident (55.5-88.8 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 55.5 - 88.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +17 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident (52-83.2 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +21 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident of massacre (68-108.8 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane/Master Power 68.0 - 108.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +23 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious orichalcum trident of massacre (71-113.6 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Nature/Master Power 71.0 - 113.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +55 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident (54-86.4 power, 16 apr)3.0 T5 trident 2H weapon [Normal] Power 54.0 - 86.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident (53.5-85.6 power, 16 apr)3.0 T5 trident 2H weapon [Normal] Power 53.5 - 85.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident (52.5-84 power, 16 apr)3.0 T5 trident 2H weapon [Normal] Power 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of phasing (51.5-82.4 power, 25 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +25 Crit +4.0% Atk.spd 100% Phasing +58% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic voratun longsword (45-63 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
acidic voratun longsword of massacre (56-78.4 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 56.0 - 78.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
balanced voratun longsword of erosion (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 nature +18 temporal While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +11 (+3 eff.) Disarm- +29% Sharp, long, and deadly. |
thought-forged voratun longsword of phasing (41-57.4 power, 17 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Psionic Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +17 Crit +5.0% Atk.spd 100% Phasing +33% Melee+ +16 mind On Hit: * 17% chance to cause random gloom While equipped: Stats +4 Cun +5 Wil Sharp, long, and deadly. |
manaburning voratun mace (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Disrupt Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 18 arcane resource burn Blunt and deadly. |
chilling stralite waraxe of the mystic (31.5-44.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 cold While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+4 eff.) One-handed war axes. |
insidious stralite waraxe of daylight (34.5-48.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Nature Power 34.5 - 48.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +42 insidious poison +9 light Against +10% Undead One-handed war axes. |
balanced voratun waraxe of dampening (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Disrupt/Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +13% acid +7% fire +9% lightning +13% cold Spell.save +11 (+4 eff.) Disarm- +32% One-handed war axes. |
elemental voratun waraxe (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +14% acid +12% fire +17% lightning +16% cold One-handed war axes. |
insidious voratun waraxe of massacre (54-75.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Nature/Master Power 54.0 - 75.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +28 insidious poison One-handed war axes. |
arcing stralite dagger of daylight (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 29.5 - 38.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 lightning +8 light Against +8% Undead On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
insidious voratun dagger of projection (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Psionic Power 38.0 - 49.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +43 insidious poison On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
thought-forged voratun dagger of massacre (45.5-59.15 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master/Psionic Power 45.5 - 59.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 mind On Hit: * 20% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
truestriking voratun dagger of rage (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +10% physical Res.pen +9% physical Acc +16 (+4 eff.) Apr +8 ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
dragonbone longbow of power4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Dmg.mod +29% physical Res.pen +27% physical Longbows are used to shoot arrows at your foes. |
Zubywe the Breezeidol (24/24, 42-58.8 power, 14 apr)3.0 T4 arrow ammo [Rare] Arcane Power 42.0 - 58.8 Nature Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 24 Ranged+ +4 blight +16 arcane +16 nature On Hit.r1 +20 nature +33 fire On Hit: * Slows global speed by 40% Arrows are used with bows to pierce your foes to death. |
acidic quiver of elven-wood arrows of accuracy (19/19, 43.5-60.9 power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane/Master Power 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +29 Apr +14 Crit +2.5% Capacity 19 Ranged+ +20 acid On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows (22/22, 51-71.4 power, 18 apr)3.0 T5 arrow ammo [Normal] Power 51.0 - 71.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of voratun shots (56/56, 52-62.4 power, 6 apr)3.0 T5 shot ammo [Ego] Master Power 52.0 - 62.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 56 While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots (22/22, 52.5-63 power, 6 apr)3.0 T5 shot ammo [Normal] Power 52.5 - 63.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of accuracy (22/22, 51-61.2 power, 6 apr)3.0 T5 shot ammo [Ego] Master Power 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +10 Apr +6 Crit +7.0% Capacity 22 Shots are used with slings to pummel your foes to death. |
acidic voratun shield of cold resistance (+26%) (12 def, 3 armour, 203 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 10 acid Melee Ret 24 acid ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +26% cold ---------- misc Talents +5 Block Handheld deflection devices. |
Dawnpanic (5 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +35% lightning +12% light Res.pen +25% lightning Melee Ret 20 light 8 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Defense +5 (+1 eff.) Resists +30% lightning +6% light ---------- misc Infravis +2 Telepathy Dragon A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Normal] While equipped: ----- def ----- Defense +5 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of alchemy (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) Dmg.mod +14% acid +20% physical +14% darkness +10% fire +14% cold Res.pen +20% darkness +6% physical ----- def ----- Defense +5 (+1 eff.) Resists +18% acid +13% physical +15% fire +17% cold ---------- misc Max.hate +11.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's rough leather armour of Toknor (4 def, 6 armour)9.0 T1 light armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +6 Defense +4 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Void's kiss the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +7 Wil +7 Cun ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +3% darkness +9% physical Crit.dmg- 10.00% Phys.save +22 (+5 eff.) ---------- misc Infravis +2 Telepathy Dragon A suit of armour made of leather. |
duelist's drakeskin leather armour (13 def, 17 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +8 Cun +6 Dex ----- def ----- Armour +17 Defense +13 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic drakeskin leather armour of fire resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +27% fire +17% light +15% darkness A suit of armour made of leather. |
spiked drakeskin leather armour of stability (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 18 physical ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +7% physical Phys.save +19 (+5 eff.) A suit of armour made of leather. |
dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +15% darkness +10% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite mail armour 'Manerach' (4 def, 25 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +4 Con dps ---------- Apr +4 ----- def ----- Armour +25 Defense +4 (+1 eff.) Fatigue +16% Resists +12% lightning +9% cold +12% light Phys.save +9 (+2 eff.) Spell.save +12 (+4 eff.) Die.at -82.00 life ---------- misc Stam/turn +0.40 Max.stam +15.00 A suit of armour made of mail. |
stralite plate armour 'Porelle' (7 def, 19 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: ----- def ----- Armour +19 Defense +7 (+2 eff.) Fatigue +26% Resists +9% fire +3% physical +9% light +27% cold Spell.save +48 (+14 eff.) Blind- +35% Knockbk- +15% A suit of armour made of metal plates. |
prismatic voratun plate armour of clarity (9 def, 16 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +18% light +16% darkness +8% mind Mind.save +17 (+6 eff.) A suit of armour made of metal plates. |
Betogatha the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Cun +10 Wil dps ---------- Mind.crit +2% Melee Ret 16 mind ----- def ----- Resists +6% acid +8% fire +8% lightning +8% cold Mind.save +20 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
nightruned drakeskin leather belt of the mystic1.0 T5 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +7 (+3 eff.) ----- def ----- Resists +14% light +14% darkness Mind.save +7 (+2 eff.) A belt that goes around your waist. |
enveloping elven-silk cloak of protection (14 def, 0 armour)2.0 T5 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +14 (+3 eff.) Phys.save +11 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairoruigorn (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +6 Dex dps ---------- Phys.crit +11.0% Phys.pwr +8 (+2 eff.) Acc +6 (+1 eff.) Apr +2 ----- def ----- Armour +3 Fatigue +3% Stealth +8 A pair of boots made of leather. This object's appearance was changed to Blazeenvy the pair of hardened leather boots. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 34.29 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+3 eff.) Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +15 Crit +10.0% Atk.spd 125% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: 100% Destroy Magic 4 On Hit: * 35 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
temporal voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +17 (+4 eff.) Melee+ 12 temporal Ranged+ 13 temporal Dmg.mod +8% temporal ----- def ----- Armour +3 Resists +11% temporal Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Normal] While equipped: ----- def ----- Armour +3 Unarmed combat: Power 32.5 - 45.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% Metal gloves protecting the hands up to the middle of the lower arm. |
spellwoven elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.32 A pointy cloth hat, very wizardly... |
Zubethra the hardened leather cap (6 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +8 Dex dps ---------- Dmg.mod +15% temporal Res.pen +10% physical Apr +13 ----- def ----- Armour +7 Defense +6 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Resists +9% temporal Phys.save +31 (+8 eff.) ---------- misc Stam/turn +1.20 A cap made of leather. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
stabilizing drakeskin leather cap of strength (+8) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +8 Str ----- def ----- Armour +5 Fatigue +5% Phys.save +19 (+5 eff.) A cap made of leather. |
Duathelward of the Blightspawn (0 def, 3 armour)3.0 T1 head armor [Random Unique] Master While equipped: Stats +2 Str +6 Dex +4 Cun +2 Con dps ---------- Res.pen +5% nature Apr +4 On Melee Ret: * 23% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold Phys.save +5 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Infravis +3 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to ???. |
miner's voratun helm of constitution (+8) (0 def, 6 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +8 Con ----- def ----- Armour +6 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
62 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turns cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Ego] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +15% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
hateful stralite torque of mindblast [power 241] (6 cooldown)2.0 T4 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 6 beam dealing 102.43 to 204.85 mind damage Puts all charms on 6 cooldown 100% to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
Gunarosin the Blast's kiss [power 149] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +3% darkness +12% arcane Melee Ret 16 lightning ----- def ----- Resists +3% darkness ---------- misc Talents +9 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 149 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psychoportation [power 55] (30 cooldown)2.0 T5 torque charm [Ego] Psionic Teleport randomly (rad 55) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
quick elven-wood wand of clairvoyance [power 12] (5 cooldown)2.0 T4 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 12, power 53 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Siri the Dwarf Brawler level 31
16th Profit 123rd year of Ascendancy at 13:06 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Siri the Dwarf Brawler level 28
3rd Acquisition 123rd year of Ascendancy at 05:59 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Siri the Dwarf Brawler level 30
6th Profit 123rd year of Ascendancy at 12:20 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Siri the Dwarf Brawler level 15
28th Shortage 122nd year of Ascendancy at 20:45 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Siri the Dwarf Brawler level 36
4th Shortage 123rd year of Ascendancy at 21:40 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Siri the Dwarf Brawler level 35
1st Shortage 123rd year of Ascendancy at 22:47 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Siri the Dwarf Brawler level 14
15th Loss 122nd year of Ascendancy at 19:00 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Siri the Dwarf Brawler level 34
26th Loss 123rd year of Ascendancy at 22:50 see stats
Explorer (Nightmare (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Siri the Dwarf Brawler level 38
20th Shortage 123rd year of Ascendancy at 17:40 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Siri the Dwarf Brawler level 17
15th Iron 123rd year of Ascendancy at 07:23 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Siri the Dwarf Brawler level 25
30th Stralite 123rd year of Ascendancy at 05:05 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Siri the Dwarf Brawler level 20
26th Iron 123rd year of Ascendancy at 22:54 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Siri the Dwarf Brawler level 31
9th Profit 123rd year of Ascendancy at 03:25 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Siri the Dwarf Brawler level 10
11st Profit 122nd year of Ascendancy at 00:27 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Siri the Dwarf Brawler level 20
26th Iron 123rd year of Ascendancy at 16:51 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Siri the Dwarf Brawler level 30
5th Profit 123rd year of Ascendancy at 15:56 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Siri the Dwarf Brawler level 40
28th Shortage 123rd year of Ascendancy at 00:07 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Siri the Dwarf Brawler level 32
40th Dearth 123rd year of Ascendancy at 12:26 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Siri the Dwarf Brawler level 12
1st Wealth 122nd year of Ascendancy at 02:10 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Siri the Dwarf Brawler level 32
28th Wealth 123rd year of Ascendancy at 15:44 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Siri the Dwarf Brawler level 36
13rd Shortage 123rd year of Ascendancy at 22:58 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Siri the Dwarf Brawler level 30
6th Profit 123rd year of Ascendancy at 07:57 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Siri the Dwarf Brawler level 34
27th Loss 123rd year of Ascendancy at 00:37 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Siri the Dwarf Brawler level 5
16th Voratun 122nd year of Ascendancy at 20:32 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Siri the Dwarf Brawler level 28
3rd Acquisition 123rd year of Ascendancy at 05:59 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Siri the Dwarf Brawler level 7
6th Profit 122nd year of Ascendancy at 09:00 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Siri the Dwarf Brawler level 28
3rd Acquisition 123rd year of Ascendancy at 05:59 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Siri the Dwarf Brawler level 24
28th Stralite 123rd year of Ascendancy at 14:50 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Siri the Dwarf Brawler level 23
9th Stralite 123rd year of Ascendancy at 23:44 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Siri the Dwarf Brawler level 13
32nd Dearth 122nd year of Ascendancy at 09:16 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Siri the Dwarf Brawler level 23
30th Steel 123rd year of Ascendancy at 00:01 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Siri the Dwarf Brawler level 16
14th Iron 123rd year of Ascendancy at 15:18 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Siri the Dwarf Brawler level 26
4th Voratun 123rd year of Ascendancy at 05:50 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Siri the Dwarf Brawler level 29
5th Profit 123rd year of Ascendancy at 15:56 see stats
Log
Siri is invigorated by the attack!
Siri is invigorated by the attack!
Siri shrugs off the effect 'Deep Wound'!
Siri instinctively hardens her skin and ignores the attack!
Siri repels an attack from Worm that walks.
Worm that walks starts to bleed.
Siri throws Worm that walks to the ground!
Siri HEALS from lightning damage!
Siri HEALS from acid damage!
Siri HEALS from blight damage!
Siri hits Worm that walks for 14 mind, 4 nature, 14 mind, 4 nature, 98 physical, 0 physical (135 total damage).
Worm that walks hits Siri for (37 resist armour), 197 acid, 22 healing, (7 resist armour), 0 lightning, (36 resist armour), 0 blight, 4 healing, (37 resist armour), 72 acid, 10 healing, (37 resist armour), 215 blight, 25 healing, (7 resist armour), 0 lightning, (36 resist armour), 0 blight, 4 healing (484 total damage) [64 healing].
Worm that walks hits Netherworm mass for 160 acid damage.
Siri is invigorated by the attack!
Siri HEALS from blight damage!
Siri receives 16 healing.
Epidemic from Worm that walks hits Siri for (37 resist armour), 16 blight, 7 healing (16 total damage) [7 healing].
Imploding (slow) from Blade horror hits Siri for (37 resist armour), 73 physical (73 total damage).
Siri the level 41 dwarf brawler was decapitated to death by a blade horror on level 1 of Vor Pride.
Imploding (slow) from Blade horror killed Siri!
Siri slows down.
Siri is no longer one with nature.
Siri deactivates Striking Stance.
Siri shakes off the crushing forces.
Siri is free from the epidemic.
Siri stops regenerating health quickly.
Siri deactivates Exploit Weakness.
Siri is no longer attuned.
Siri has finished recovering.
Siri deactivates Trained Reactions.

































































































































