










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 42 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by nightmare horror at level 42 on the 5th Dearth 123rd year of Ascendancy at 13:31 / 2Killed by nightmare horror at level 42 on the 5th Dearth 123rd year of Ascendancy at 13:38 |
Primary Stats
| Strength | 63.112335217582 (base 60) |
| Dexterity | 26 (base 10) |
| Constitution | 67 (base 48) |
| Magic | 86 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -121/1494 |
| Insanity | 98/100 |
| Healing Factor | 0.88865423051295 |
| Regeneration | 2.7103954030645 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.609950326513% |
| Spell | 0% |
| Global | +59.479553903346% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 10 |
| See Stealth | 34.796206725718 |
| See Invisible | 38.796206725718 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 49 |
| Crit Chance | 15% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -1% |
| Nature | -9% |
| Physical | -5% |
| Fire | -17% |
| All | -22% |
Offense: Damage Penetration
| Darkness | +28% |
| Light | +18% |
| Blight | +38% |
| Physical | +18% |
| Mind | +18% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 37.141007551247 (80%) |
| Defense | 25 |
| Ranged Defense | 29 |
| Fatigue | 16 |
| Physical Save | 46 |
| Spell Save | 31 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 16%( 70%) |
| Physical | -28%( 70%) |
| Mind | + 7%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 14%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 5% |
| Bleed Resistance | 60% |
| Confusion Resistance | 100% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 18%. Slow |
| detrimental effect | Slowed by 50% and taking 110 crushing damage per turn. Imploding (slow) |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | Fatigue from poor sleep, dealing 53.63 mind damage per turn. Restless Night |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 34%. Distortion |
| detrimental effect | The target is infected by a disease, doing 71.97 blight damage per turn and reducing healing received by 94%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| detrimental effect | The target has been dominated. It is unable to move and has lost 16 armor and 23 defense. Attacks from Nightmare horror gain 48% damage penetration. Dominated |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 57.15 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 162.24 blight damage and spawn a carrion worm mass. |
| beneficial effect | 1 stacks, +3% to all damage dealt. Chaos Orbs |
| detrimental effect | The target has been splashed with acid, taking 11.80 acid damage per turn, reducing armour by 12 and attack by 12. Acid Splash |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 29.11 blight damage per turn. Weakness Disease |
| beneficial effect | The target is wide awake and has 27% resistance to sleep effects. Insomnia |
| detrimental effect | The target is lost in a nightmare that deals 44.27 mind damage each turn and has a 42% chance to cause a random detrimental effect. Waking Nightmare |
| beneficial effect | 1 pustules increasing resistance by 4%. Putrescent Pustule |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The gloom reduces damage the target inflicts by 27%. Gloom Weakness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Mayeriadann the skeleton magus. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 722. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed length of troll intestine. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of squid ink. * You've found the needed faerlhing fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shadowfear of the Blightspawn (0 def, 6 armour)2.0 T1 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Con dps ---------- Mov.spd +20% On Melee Ret: * 20% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Armour +6 Fatigue +1% Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 Infravis +2 A pair of boots made of leather. |
| Light source | Pitchquarry of the Blightspawn1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +9% darkness Res.pen +8% all Apr +9 On Melee Ret: * 20% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Armour +6 Max.HP +48.00 Blind- +26% Confus- +12% ---------- misc Light +8 See.Stealth +10 See.Invis +14 Track: Puts all charms on 40 cooldown Level 6.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Elenadil the Dourimmortal (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +10 Dex +6 Con dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness +9% light Disarm- +5% Stun/Frz- +15% ---------- misc Infravis +6 A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Ebonyminister' (dig speed 28 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +9% darkness Res.pen +15% blight +15% darkness On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% blight +13% nature +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Duvarand0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Cun +6 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Armour +10 Resists +3% mind +6% darkness Mind.save +9 (+3 eff.) Heal.mod +15% Disease- +10% Confus- +44% Rings can have magical properties. |
| Around waist | reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +4% ----- def ----- Armour +11 Defense +9 (+4 eff.) Phys.save +25 (+8 eff.) A belt that goes around your waist. |
| In main hand | Yvudhewe (34-47.6 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 34.0 - 47.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 acid +11 blight +16 lightning On Hit: 10% Epidemic 4 On Hit: * 12% chance to disease * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target While equipped: Stats +6 Str +1 Cun dps ---------- Dmg.mod +11% physical Acc +9 (+3 eff.) Melee Ret 8 mind ----- def ----- Resists +3% acid Disease- +23% ---------- misc Stam/ret +1.70 Sharp, long, and deadly. |
| On hands | iron gauntlets 'Bleaksweep' (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 fire Dmg.mod +5% fire Res.pen +15% blight +5% darkness Acc +7 (+2 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +6% darkness +6% fire HP.reg +1.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.70 Max.stam +15.00 Infravis +2 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Duskslice of the Blightspawn (3 def, 17 armour)14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +6% nature Res.pen +10% light On Hit (Melee): * 30% chance to blind On Melee Ret: * 23% chance to inflict 15% damage reduction * 25% chance to disease ----- def ----- Armour +17 Defense +3 (+1 eff.) Fatigue +16% Max.HP +93.00 HP.reg +1.80 Heal.mod +17% A suit of armour made of mail. |
| Cloak | cashmere cloak 'Guta' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +2 (+0 eff.) Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +11% darkness +10% temporal Def/telep +14 Res/telep +12% Dur/telep +13% ---------- misc Equi/ret +0.04 Hate/m.crit +3.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Zubidherianor the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck +7 Con dps ---------- Phys.crit +1.0% Acc +18 (+6 eff.) ----- def ----- Defense +21 (+10 eff.) Rng.Def +9 (+5 eff.) Resists +3% blight Unseen.red 15% Heal.mod +15% Cut- +60% Def/telep +5 Res/telep +5% Dur/telep +5% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 146 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
sun infusion (rad 7; power 21; turns 4; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (823% regen over 10 turns; 41 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 823% for 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 36; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (100 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 100.30 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 136.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
stralite amulet of strength (+4)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Str Amulets can have magical properties. |
stabilizing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +7% blight +11% fire ----- def ----- Resists +24% temporal Pinning- +34% Knockbk- +34% Amulets can have magical properties. |
voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 10 light 8 darkness Dmg.mod +9% light +11% darkness On Melee Ret: * 10% chance to blind * 12% chance to inflict 15% damage reduction Amulets can have magical properties. |
conjurer's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Resists +15% acid +15% fire +14% cold +15% lightning Rings can have magical properties. |
elven-wood magestaff of greater warding (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire ----- def ----- Armour +10 Defense +10 (+5 eff.) ---------- misc Wards +3 fire Talents +1 Command Staff +4 Ward Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Spell.pwr +21 (+6 eff.) Melee+ 35 arcane Dmg.mod +25% fire ---------- misc Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff of warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +8 Cun +5 Con dps ---------- Spell.crit +5% Crit.mult +19.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% fire ----- def ----- Armour +5 Defense +5 (+2 eff.) ---------- misc Vim/s.crit +8.00 Max.vim +29.00 Max.N.En +37.00 Wards +2 fire Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
voratun greatmaul of corruption (67-100.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane Power 67.0 - 100.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 7% chance to inflict 15% damage reduction * 20% chance to curse the target Massive two-handed mauls. |
stralite greatsword of crippling (49.5-79.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.5 - 79.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Massive two-handed swords. |
warbringer's stralite greatsword of ruin (49.5-79.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 49.5 - 79.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +13.0% Crit.mult +14.00% Phys.pwr +13 (+2 eff.) Res.pen +7% physical Apr +13 ----- def ----- Disarm- +25% Massive two-handed swords. |
quick voratun greatsword of amnesia (65-104 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 65.0 - 104.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +6 Dex dps ---------- Acc +14 (+5 eff.) Massive two-handed swords. |
plaguebringer's voratun longsword of massacre (55-77 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 55.0 - 77.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +19 blight On Hit: 10% Epidemic 5 On Hit: * 17% chance to disease While equipped: ----- def ----- Disease- +25% Sharp, long, and deadly. |
plaguebringer's stralite mace of crippling (35-49 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Arcane/Master Power 35.0 - 49.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: 10% Epidemic 4 On Hit: * 15% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% ----- def ----- Disease- +26% Blunt and deadly. |
quick stralite mace of evisceration (38.5-53.9 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% On Crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing While equipped: Stats +4 Dex dps ---------- Phys.crit +9.0% Phys.pwr +8 (+1 eff.) Acc +9 (+3 eff.) Blunt and deadly. |
blazebringer's voratun mace (48-67.2 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature Power 48.0 - 67.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +9 fire While equipped: dps ---------- All.spd +3% Res.pen +11% fire Blunt and deadly. |
flaming voratun waraxe of daylight (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 light Against +15% Undead On Hit.r1 +12 fire One-handed war axes. |
truestriking voratun waraxe (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +8 One-handed war axes. |
stralite dagger of torment (26-33.8 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Psionic Power 26.0 - 33.8 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +8% mind +5% darkness Sharp, short and deadly. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 105% Mag, 35% Str Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+4 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 8.30 acid and 8.30 blight damage. If not cleared after five turns it will inflict 47.15 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Str, 30% Cun, 50% Mag 35% Dex Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 25 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 7.91 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
voratun dagger (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Normal] Power 38.5 - 50.1 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
voratun dagger of crippling (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 38.0 - 49.4 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
warbringer's voratun dagger of torment (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Power 38.0 - 49.4 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +10% physical +8% mind +9% darkness ----- def ----- Disarm- +18% Sharp, short and deadly. |
nature's living mindstar of venom (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature This natural venom should be returned to the wyrm. Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+6 eff.) Dmg.mod +12% acid +5% nature Res.pen +10% acid Melee Ret 8 acid ----- def ----- Resists +4% acid +4% blight HP.reg +1.60 Disease- +18% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ancient elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +16% physical +12% temporal Res.pen +12% physical +10% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +9 (+5 eff.) Dmg.mod +13% darkness +7% physical Res.pen +10% darkness +9% physical ----- def ----- Defense +5 (+2 eff.) ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of corrosion (+9%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +12% lightning +11% physical +8% cold +14% acid ----- def ----- Defense +5 (+2 eff.) Resists +9% lightning +7% cold +21% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +14% nature ----- def ----- Defense +5 (+2 eff.) Poison- +33% Disease- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
multi-hued drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +11 (+6 eff.) ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +7% acid +15% physical +8% fire +12% cold +13% lightning A suit of armour made of leather. |
multi-hued drakeskin leather armour of the hero (5 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +6 Mag +7 Wil +7 Cun dps ---------- Mind.pwr +13 (+7 eff.) ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +12% acid +17% physical +9% fire +16% cold +12% lightning Max.HP +40.00 A suit of armour made of leather. |
radiant dwarven-steel plate armour of the deep (5 def, 14 armour)17.0 T3 massive armor [Ego++] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +24% Resists +8% acid +7% cold +13% darkness +16% blight ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
Murklore of the Blightspawn (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +6% darkness On Melee Ret: * 20% chance to inflict 15% damage reduction * 29% chance to disease ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +13% lightning +6% light +14% fire +17% nature +10% acid +13% physical +16% blight +12% cold +7% mind +5% arcane Mind.save +18 (+6 eff.) Disarm- +26% Stun/Frz- +31% Knockbk- +29% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
rejuvenating stralite plate armour of implacability (7 def, 18 armour)17.0 T4 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Defense +7 (+3 eff.) Fatigue +19% Phys.save +8 (+2 eff.) HP.reg +3.10 ---------- misc Stam/turn +1.30 A suit of armour made of metal plates. |
Anydil the voratun plate armour (9 def, 22 armour)17.0 T5 massive armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +22 Defense +9 (+4 eff.) Fatigue +26% Resists +14% acid +12% temporal +3% darkness +21% cold +15% nature Spell.save +9 (+5 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+5 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 206.23 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
searing voratun plate armour of thunder (9 def, 16 armour)17.0 T5 massive armor [Ego++] Arcane While equipped: Stats +6 Str +5 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +8% Phys.pwr +19 (+4 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +17 (+9 eff.) Melee+ 14 acid 15 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Resists +20% acid +20% fire +12% lightning A suit of armour made of metal plates. |
voratun plate armour of Eyal (9 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Max.HP +56.00 HP.reg +2.20 Heal.mod +27% A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
monstrous drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Phys.save +12 (+4 eff.) Mind.save +9 (+3 eff.) Max.HP +40.00 ---------- misc Size +1 A belt that goes around your waist. |
thick elven-silk cloak of mindcraft (3 def, 9 armour)2.0 T5 cloak armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +7% ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Con dps ---------- Res.pen +12% darkness +15% temporal ----- def ----- Armour +5 Fatigue +4% Resists +23% darkness +16% temporal Phys.save +19 (+6 eff.) Mind.save +22 (+8 eff.) Def/telep +23 Res/telep +15% Dur/telep +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's voratun gauntlets of sorrow (0 def, 3 armour)1.5 T5 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 36 mind 19 darkness Dmg.mod +7% mind On Hit (Melee): * 15% chance to cause random gloom ----- def ----- Armour +3 Resists +7% mind Mind.save -6 (-2 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
soldier's voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Eliore the Drem Writhing One level 35
30th Voratun 123rd year of Ascendancy at 12:51 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eliore the Drem Writhing One level 42
4th Dearth 123rd year of Ascendancy at 19:57 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Eliore the Drem Writhing One level 32
17th Stralite 123rd year of Ascendancy at 01:48 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Eliore the Drem Writhing One level 26
11st Gold 123rd year of Ascendancy at 02:47 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Eliore the Drem Writhing One level 38
6th Wealth 123rd year of Ascendancy at 16:21 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Eliore the Drem Writhing One level 39
11st Wealth 123rd year of Ascendancy at 09:22 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Eliore the Drem Writhing One level 37
4th Wealth 123rd year of Ascendancy at 04:57 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Eliore the Drem Writhing One level 22
31st Iron 123rd year of Ascendancy at 18:04 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Eliore the Drem Writhing One level 16
27th Loss 122nd year of Ascendancy at 04:33 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Eliore the Drem Writhing One level 41
19th Wealth 123rd year of Ascendancy at 13:16 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Eliore the Drem Writhing One level 37
34th Profit 123rd year of Ascendancy at 08:07 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Eliore the Drem Writhing One level 34
18th Voratun 123rd year of Ascendancy at 18:37 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Eliore the Drem Writhing One level 16
22nd Shortage 122nd year of Ascendancy at 02:04 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eliore the Drem Writhing One level 33
37th Stralite 123rd year of Ascendancy at 18:52 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Eliore the Drem Writhing One level 41
19th Wealth 123rd year of Ascendancy at 14:48 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eliore the Drem Writhing One level 18
27th Shortage 122nd year of Ascendancy at 12:40 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Eliore the Drem Writhing One level 40
11st Wealth 123rd year of Ascendancy at 17:14 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Eliore the Drem Writhing One level 33
30th Stralite 123rd year of Ascendancy at 08:17 see stats
Level 10 (Roguelike)
Got a character to level 10.By Eliore the Drem Writhing One level 10
9th Profit 122nd year of Ascendancy at 15:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Eliore the Drem Writhing One level 20
4th Iron 123rd year of Ascendancy at 08:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By Eliore the Drem Writhing One level 30
12nd Stralite 123rd year of Ascendancy at 12:46 see stats
Level 40 (Roguelike)
Got a character to level 40.By Eliore the Drem Writhing One level 40
11st Wealth 123rd year of Ascendancy at 15:50 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Eliore the Drem Writhing One level 35
18th Profit 123rd year of Ascendancy at 20:15 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Eliore the Drem Writhing One level 13
10th Wealth 122nd year of Ascendancy at 22:11 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Eliore the Drem Writhing One level 33
28th Stralite 123rd year of Ascendancy at 15:15 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Eliore the Drem Writhing One level 18
3rd Iron 123rd year of Ascendancy at 16:01 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Eliore the Drem Writhing One level 42
5th Dearth 123rd year of Ascendancy at 08:37 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Eliore the Drem Writhing One level 30
12nd Stralite 123rd year of Ascendancy at 23:31 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Eliore the Drem Writhing One level 37
34th Profit 123rd year of Ascendancy at 10:03 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Eliore the Drem Writhing One level 42
5th Dearth 123rd year of Ascendancy at 12:59 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Eliore the Drem Writhing One level 5
20th Voratun 122nd year of Ascendancy at 11:26 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eliore the Drem Writhing One level 22
11st Steel 123rd year of Ascendancy at 15:35 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Eliore the Drem Writhing One level 8
3rd Acquisition 122nd year of Ascendancy at 02:16 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Eliore the Drem Writhing One level 22
11st Steel 123rd year of Ascendancy at 02:08 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Eliore the Drem Writhing One level 24
45th Steel 123rd year of Ascendancy at 22:09 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Eliore the Drem Writhing One level 15
22nd Wealth 122nd year of Ascendancy at 03:29 see stats
Unstoppable (Roguelike)
Returned from the dead.By Eliore the Drem Writhing One level 42
5th Dearth 123rd year of Ascendancy at 13:31 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Eliore the Drem Writhing One level 31
16th Stralite 123rd year of Ascendancy at 15:09 see stats
Log
Epidemic from Worm that walks hits Eldritch eye for 15 blight damage.
Eliore uses Infusion: Healing.
Eliore receives 152 healing from Infusion: Healing.
You are asleep and unable to move!
Eliore is free from the abyss.
Talent Terrible Sight is ready to use.
Epidemic from Worm that walks hits Eliore for 65 blight damage.
Acid Splash from Worm that walks hits Eliore for 10 acid damage.
Waking Nightmare from Nightmare horror hits Eliore for 41 darkness damage.
Imploding (slow) from Blade horror hits Eliore for 110 physical damage.
Weakness Disease from Eldritch eye hits Eliore for 26 blight damage.
Dreaming horror uses Distortion Wave.
Eliore is knocked back!
Dreaming horror hits Eliore for 365 physical damage.
Eliore is no longer sleeping.
Eliore had a restless night.
Worm that walks casts Worm Rot.
Eliore is afflicted by a terrible worm rot!
Worm that walks resists the mind attack!
Worm that walks hits Eliore for 76 blight, 9 acid, 32 blight, 55 blight, 32 blight (204 total damage).
Eliore hits Worm that walks for 14 healing, 5 mind, 14 healing, 5 mind (10 total damage) [27 healing].
Eliore is weakened by the gloom.
Eldritch eye misses Eliore.
Black Blood Bleeding from Eliore hits Worm that walks for 29 darkness damage.
Dreaming horror receives 2 healing (2 psi heal).
Epidemic from Worm that walks hits Eldritch eye for 15 blight damage.
Nightmare horror uses Dominate.
Eliore has been dominated!
Nightmare horror casts Invoke Darkness.
Saving game...














































































































