Supahman the level 35 Dwarf Wyrmic by sszydlo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceDwarf
ClassWyrmic
Level / Exp35 / 86%
Sizebig
Lifes / Deaths

Primary Stats

Strength143 (base 60)
Dexterity48 (base 37)
Constitution63 (base 47)
Magic29 (base 17)
Willpower109 (base 60)
Cunning50 (base 25)

Resources

Life2079/2079
Stamina420/420
Equilibrium30
Healing Factor1.3412017167383
Regeneration25.391132236137

Speed

Mental+3.25253833398%
Attack+13.25253833398%
Movement+111.93917199997%
Spell0%
Global+100%

Vision

Sight10
Lite11
Infravision9
See Stealth85.130263235346
See Invisible78.130263235346

Offense: Mainhand

Damage266
Accuracy69
Crit Chance49%
APR31
Speed0.97

Offense: Spell

Spellpower26
Crit Chance20%
Speed1

Offense: Mind

Mindpower83
Crit Chance41%
Speed0.88298241673932

Offense: Damage Bonus

Acid+31%
Blight+31%
Arcane+12%
Cold+59%
All0%
Lightning+25%
Physical+27%
Darkness+22%
Fire+24%
Nature+39%

Offense: Damage Penetration

Cold+42%
Lightning+31%
Acid+19%
Darkness+19%
Blight+39%
Physical+19%
Fire+29%
Nature+19%

Defense: Base

Armour (hardiness)88.741993062043 (97.241379310345%)
Defense36
Ranged Defense36
Fatigue0
Physical Save75
Spell Save64
Mental Save68

Defense: Resistances

Acid+ 21%( 70%)
Blight+ 29%( 70%)
Physical+ 38%( 70%)
Cold+ 51%( 70%)
All+ 18%( 70%)
Lightning+ 33%( 70%)
Darkness+ 26%( 70%)
Fire+ 33%( 70%)
Nature+ 42%( 70%)

Defense: Immunities

Stun Resistance10%
Confusion Resistance25%
Disarm Resistance40%
Knockback Resistance53%
Instadeath Resistance100%
Blind Resistance61%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Runes
Infusions

Class Talents

Technique / Combat techniques1.50
4/5
4/5
0/5
0/5
Wild-gift / Sand drake aspect1.50
5/5
1/5
1/5
5/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.50
5/5
5/5
1/5
3/5
Wild-gift / Cold drake aspect1.50
5/5
5/5
1/5
5/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.50
5/5
5/5
1/5
5/5
Wild-gift / Venom drake aspect1.50
4/5
1/5
5/5
5/5
Wild-gift / Storm drake aspect1.50
5/5
5/5
1/5
3/5

Generic Talents

Wild-gift / Fungus1.00
5/5
5/5
5/5
0/5
Race / Dwarf1.00
5/5
5/5
5/5
0/5
Spell / Staff combat1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.50
5/5
5/5
0/5
5/5
5/5
0/5
Wild-gift / Call of the wild1.50
5/5
5/5
1/5
5/5
Wild-gift / Harmony1.40
1/5
5/5
0/5
0/5
Cunning / Survival1.00
5/5
5/5
1/5
1/5

Prodigies

1/1
1/1
1/1
1/1

Effects

talent
talent
talent
beneficial effect

Quests

done
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Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.

Zemekkys points to the location of Vor Armoury on your map.

Accepted quest 'There and back again'! (Press 'j' to see the quest log)

She marks the location of Ardhungol on your map.

Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)

Supahman deactivates
Elemental Harmony.
Supahman activates
Elemental Harmony.
Supahman deactivates
Precise Strikes.
Supahman activates
Precise Strikes.
Supahman deactivates
Icy Skin.
Supahman activates
Icy Skin.
You have no more inscription slots.

You are now inscribed with Infusion: Movement.


There is an exit to the worldmap here (press '' or right click to use).

There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Talent Infusion: Movement is ready to use.

Saving done.

Supahman deactivates
Icy Skin.
Supahman deactivates
Precise Strikes.
Supahman deactivates
Elemental Harmony.