
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Recaiden's Undead Racepack - fork 1.7.0This is a compilation of my undead race addons: Edits by Shadowing: removed restriction for dreadlord Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Doomsayer: Class Evolution 1.7.6A class evolution for Doomed subclass. The whispers intensify to doom everyone hearing them. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Playable Transmigrator Race 1.7.6transmigrator Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Demonologist: ReSeeded ReAnimated 1.7.6Updated the legendary Mr Frog's Demonologist: ReSeeded addon to work on newer versions, merged the Demon Seeds Plus addon by Erenion and all Demon Seeds are now able to be levelled infinitely. I also added some small changes for myself - killing enemies will now heal and resurrect both equipped seeds and seeds in inventory, prioritising equipped ones. The last talent in Demonic Pact will, in addition to Mr Frog's changes, also summon a demon on entering combat, just like in the vanilla version of the game. Original Demon Seeds Plus addon description: Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). Original Demonologist: ReSeeded addon description: A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid. Features include: An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail! No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim! Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do! Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes! Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay! And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file. Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Plaguetouched |
| Class | Demonologist |
| Level / Exp | 19 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Pinchchr the quasit at level 19 on the 11st Dusk 122nd year of Ascendancy at 21:32 / 1 |
Primary Stats
| Strength | 47 (base 35) |
| Dexterity | 22 (base 12) |
| Constitution | 59 (base 43) |
| Magic | 52 (base 43) |
| Willpower | 34 (base 11) |
| Cunning | 20 (base 14) |
Resources
| Life | -342/869 |
| Stamina | 159/228 |
| Vim | 148/477 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 17.491495987669 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 28.388114253578 |
| See Invisible | 30.388114253578 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 43 |
| Crit Chance | 20% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +12% |
| Darkness | +10% |
| Cold | +12% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Temporal | +5% |
| Blight | +10% |
| Arcane | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 38.413408721348 (65.897138898113%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 12 |
| Physical Save | 30 |
| Spell Save | 35 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 51%( 82%) |
| Blight | + 49%( 82%) |
| Arcane | + 15%( 82%) |
| Cold | + 36%( 82%) |
| All | + 10%( 82%) |
| Darkness | + 28%( 82%) |
| Light | + 32%( 82%) |
| Temporal | + 13%( 82%) |
| Mind | + 29%( 82%) |
| Fire | + 25%( 82%) |
| Nature | + 6%( 82%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 23% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 25% |
| Disarm Resistance | 41% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
| Corruption / Shadowflame | 1.30 |
| 1 |
| 4 |
| 2 |
| 0 |
| Corruption / Bloodbinding | 1.30 |
| 5 |
| 1 |
| 0 |
| 0 |
| Corruption / Demonic pact | 1.30 |
| 6 |
| 3 |
| 1 |
| 5 |
| Corruption / Reaving combat | 1.00 |
| 2 |
| 2 |
| 2 |
| 3 |
| Corruption / Doom covenant | 1.30 |
| 3 |
| 1 |
| 0 |
| 0 |
| Corruption / Rot | 1.00 |
| 4 |
| 1 |
| 2 |
| 0 |
| Technique / Shield offense | 1.30 |
| 1 |
| 1 |
| 1 |
| 1 |
| Corruption / Infernal combat | 1.30 |
| 1 |
| 1 |
| 0 |
| 0 |
| Corruption / Spellblaze | 1.30 |
| 1 |
| 1 |
| 0 |
| 0 |
| Corruption / Plague | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Corruption / Doom shield | 1.30 |
| 6 |
| 1 |
| 1 |
| 1 |
| Corruption / Sanguisuge | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
| Undead / Plaguetouched | 1.20 |
| 5 |
| 4 |
| 4 |
| 5 |
| Corruption / Black magic | 1.30 |
| 4 |
| 1 |
| 1 |
| 0 |
| Technique / Combat training | 1.00 |
| 4 |
| 3 |
| 0 |
| 3 |
| 2 |
| 0 |
| Race / Ogre | 1.00 |
| 1 |
| 5 |
| 4 |
| 0 |
| Corruption / Torment | 2.10 |
| 10 |
| 1 |
| 1 |
| 2 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. | active |
Equipment
| On feet | pair of iron boots 'Koredor' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +2 Con ----- def ----- Armour +5 Fatigue +2% Resists +6% blight Phys.save +3 (+1 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.67 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.67 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Manusin (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +4 Wil +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Delutir the Scabknave (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +2% Melee+ 5 acid Dmg.mod +5% acid Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +6 Fatigue +3% Resists +6% acid Mind.save +5 (+2 eff.) Max.HP +50.00 HP.reg +2.00 ---------- misc Stam/turn +1.10 Max.stam +11.00 Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Chobers [power 23] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Resists +6% acid Mind.save +3 (+1 eff.) HP.reg +4.00 Disarm- +10% Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Starwrecker the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light +10% darkness Res.pen +5% temporal Melee Ret 2 temporal ----- def ----- Resists +3% temporal +24% light +20% darkness Blind- +25% ---------- misc Stam/turn +2.00 Light +3 Infravis +4 See.Stealth +7 See.Invis +9 Rings make your fingers look great! |
| On fingers | copper ring 'Mayildavea' 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Acc +8 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fatigue -5% Resists +3% blight Crit.chn- 15.00% ---------- misc Max.enc +21 Max.psi +10.00 Rings make your fingers look great! |
| Around neck | Elitta the Frigidshine0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Dmg.mod +3% mind +3% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +12% mind Confus- +23% Amulets make your neck look great! |
| In main hand | steel greatsword 'Xyriarin' (22-34 power, 2 apr) 3.0 T2 greatsword 2H weapon [Random Unique] Master/Psionic Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Dex dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) Dmg.mod +3% mind Acc +7 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +9% mind Disarm- +31% ---------- misc Talents +3 Corrosive Slashes Massive two-handed swords. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Gunerakhad (0 def, 6 armour, 34-41 power, 89.5 block) 7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 34.5 - 41.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +90 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 25% chance to reduce armor by 29% While equipped: dps ---------- Melee+ 5 acid Dmg.mod +6% acid Melee Ret 3 acid ----- def ----- Armour +6 Fatigue +8% Resists +10% blight +10% nature +9% acid Max.HP +43.00 ---------- misc Talents +3 Blood Shield +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Earedur' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +5 Wil dps ---------- Phys.crit +2.0% Phys.pwr +17 (+6 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hazemortal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +9% cold Res.pen +5% arcane ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +29% cold +17% fire Max.HP +34.00 Stun/Frz- +27% A suit of armour made of mail. |
Inventory
teleportation rune (range 58; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Golden Touch (0 def, 0 armour) Golden Touch (0 def, 0 armour)1.0 T1 hands armor [Unique] Arcane While equipped: Stats +20 Lck dps ---------- Melee+ 10 light Dmg.mod +10% light Res.pen +10% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. There are those to whom the right touch comes naturally and unthinkingly. With a wave of their hand, or the tiniest nudge of a finger, all falls neatly into order, as though it were always meant to be so. The rest of us may don these golden fae-woven silk gloves. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
demon seed [quasit] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Demonic Zeal (Sustained:) Striking a foe with a melee weapon grants a movement speed bonus for 2 turns. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [water imp] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice (Sustained:) Dealing cold damage reduces targets' resistance to all damage sources. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [dolleg] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: dps ---------- Mov.spd +15% Demon status: alive (100% life). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [dúathedlen] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: Allows you to detect creatures in a radius of 5 The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [onilug] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [dolleg] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Dark Thorns (Activated:) Creates a grove of thorns that deals acid damage each turn and slows enemies within. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [fire imp] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts (Sustained:) Melee strikes have a 25% chance to release a fireball at a random foe in radius 5, lighting it and adjacent foes ablaze (1/turn). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [quasit] (8, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike (Activated:) Flings your weapon at a distant target, dealing 120% weapon damage and causing it to bleed for 5 turns. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [thaurhereg] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Blood Quell (Activated:)Inflicts blight damage over time to enemies in a targeted radius and silences them. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [uruivellas] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm (Activated:) Performs a melee strike with your weapon that attempts to disarm the target (phys power vs. phys save). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [dúathedlen] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +24% darkness ----- def ----- Resists +19% darkness Demon status: alive (100% life). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [fire imp] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% fire Shield strikes set targets in radius 1 ablaze for 17 damage over 3 turns. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [onilug] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [quasit] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% physical Dmg.red +8 physical Demon status: alive (100% life). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [uruivellas] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Unstoppable (Activated:) Prevents your life from dropping below 1 for a duration, but also prevents healing. The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
demon seed [water imp] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% cold Shield strikes deal 12 cold damage with a 25% chance of freezing (50% if the target is wet). The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Madness (Roguelike) difficulty)
Escaped the Searing Halls.By Guillotina the Plaguetouched Demonologist level 5
77th Pyre 122nd year of Ascendancy at 23:28 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Guillotina the Plaguetouched Demonologist level 10
10th Mirth 122nd year of Ascendancy at 14:27 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Guillotina the Plaguetouched Demonologist level 9
4th Mirth 122nd year of Ascendancy at 02:47 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Guillotina the Plaguetouched Demonologist level 9
6th Mirth 122nd year of Ascendancy at 21:37 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Guillotina the Plaguetouched Demonologist level 10
1st Summertide 122nd year of Ascendancy at 16:20 see stats
Log
Demonic Punishment hits Quasit for 9 darkness, 2 darkness (10 total damage).
Guillotina's blood circle hits Quasit for 24 darkness damage.
Guillotina's blood circle hits Pinchchr the quasit for (18 flat reduction), 0 darkness (0 total damage).
Guillotina's blood circle hits Quasit for 21 darkness damage.
Guillotina's blood circle hits Quasit for 12 darkness damage.
Quasit uses Shield Pummel.
Quasit misses Guillotina.
Guillotina is stunned!
Melee retaliation hits Quasit for 3 acid, 2 temporal (5 total damage).
Blood Shield hits Quasit for 14 darkness damage.
Quasit hits Guillotina for (11 to blood shield), (21 osmosed), (32 absorbed), 0 physical, (5 to blood shield), (3 osmosed), (5 absorbed), 0 light, (4 to blood shield), (3 osmosed), (4 absorbed), 0 darkness (0 total damage).
Quasit uses Block.
Fire imp spits flames!
Pinchchr the quasit uses Kneecapper.
Fire imp hits Guillotina for (11 to blood shield), (26 osmosed), (41 absorbed), 0 fire (0 total damage).
Acid Splash from Guillotina hits Pinchchr the quasit for (5 flat reduction), 0 acid (0 total damage).
Acid Burn from Guillotina hits Quasit for (5 blocked), 0 acid (0 total damage).
Acid Splash from Guillotina hits Quasit for (5 blocked), 0 acid (0 total damage).
Acid Burn from Guillotina hits Quasit for 1 acid damage.
Acid Burn from Guillotina hits Quasit for 7 acid damage.
Acid Splash from Guillotina hits Quasit for 5 acid damage.
Weakness Disease from Guillotina hits Quasit for (6 blocked), 0 blight (0 total damage).
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 224.
Your shield crumbles under the damage!
The shield around Guillotina crumbles.
The powerful blow energizes Guillotina reducing their cooldowns!
Guillotina's ring of darkness shatters!
Guillotina is pinned to the ground.
Pinchchr the quasit's Kneecapper hits Guillotina for (11 to blood shield), (67 osmosed), (15 absorbed), (91/91 to covenant), 560 physical (560 total damage).
Guillotina the level 19 plaguetouched demonologist was shattered to death by Pinchchr the quasit on level 1 of Anteroom of Agony.













































































































