












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Items Vault 1.7.0Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 34 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Silegatira the thief at level 22 on the 38th Profit 122nd year of Ascendancy at 12:55 4 / 2Killed by Bethusema the lesser vampire at level 34 on the 18th Shortage 122nd year of Ascendancy at 23:43 |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 51 (base 24) |
| Constitution | 87 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 40 (base 10) |
| Cunning | 53 (base 10) |
Resources
| Life | 1633/1633 |
| Stamina | 304/304 |
| Psi | 130/130 |
| Healing Factor | 1.88987046281 |
| Regeneration | 58.79400989025 |
Speed
| Mental | -9.8809849191639E-13% |
| Attack | 0% |
| Movement | -52% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 34.470023594311 |
| See Invisible | 34.470023594311 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 55 |
| Crit Chance | 31% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +14% |
| Cold | +11% |
| Darkness | +13% |
| Physical | +24% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +24% |
| Physical | +40% |
| Nature | +10% |
| Arcane | +10% |
| Cold | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.317011280365 (72.903125182002%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 20 |
| Physical Save | 65 |
| Spell Save | 60 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 49%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 39%( 70%) |
| Mind | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Pinning Resistance | 22% |
| Poison Resistance | 20% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 224. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Saluth the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Str +2 Dex +3 Mag +6 Wil dps ---------- Spell.crit +2% Res.pen +10% arcane +20% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Mana/turn +0.25 Vim/s.crit +2.00 Max.mana +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Treecrypt the alchemist's lamp1.0 T3 lite [Random Unique] Nature While equipped: Stats +4 Wil +2 Con dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Res.pen +10% nature Melee Ret 2 temporal On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +7% blight +6% temporal Phys.save +7 (+2 eff.) HP.reg +5.00 Heal.mod +14% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Ragyrek' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +12 Str +4 Wil +4 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% physical +15% light +10% darkness Phys.save +7 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 607.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Urodir the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +3 Mag +2 Con dps ---------- Spell.pwr +15 (+7 eff.) Dmg.mod +24% physical ----- def ----- Armour +2 Fatigue +3% HP.reg +2.30 ---------- misc Stam/turn +0.70 Psi/turn +0.21 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of lightning storm 'Adubretta' [power 248] (10/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +6 Resists +1% physical Poison- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (270 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to reduce fatigue by 21% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Xeryrinne'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Con ----- def ----- Defense +5 (+2 eff.) Resists +6% blight +1% physical Max.HP +22.00 Disarm- +20% Pinning- +22% Stun/Frz- +20% Knockbk- +24% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| On fingers | Willowmoon0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +4 Dex dps ---------- Melee+ 6 physical Ranged+ 13 physical Dmg.mod +11% cold Acc +8 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 23 * 20% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Resists +3% temporal +22% cold ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
| Around neck | Betanor the Hellstriker0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +12% fire ----- def ----- Fatigue -10% Resists +21% lightning HP.reg +3.00 Stun/Frz- +23% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | voratun waraxe 'Sparkpiety' (166% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +32 lightning +23 cold While equipped: Stats +12 Str +8 Dex +13 Mag +8 Wil +10 Cun +10 Con dps ---------- Phys.crit +3.0% Mov.spd +34% Dmg.mod +9% lightning Res.pen +24% lightning +9% cold +20% physical ----- def ----- Armour +6 One-handed war axes. This item has been sent to the Item's Vault. |
| Around waist | Emelulle1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +24 (+6 eff.) Acc +20 (+6 eff.) ----- def ----- Armour +4 Defense +15 (+6 eff.) A belt that goes around your waist. |
| In off hand | Samaran the stralite shield (0 def, 10 armour, 164% power, 143 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +143 Melee+ +14 light +15 darkness While equipped: Stats +9 Cun +6 Mag dps ---------- Melee+ 23 cold Dmg.mod +14% light +13% darkness On shield block: * Cause enemies within radius 6 to bleed for 266 physical damage over 5 turns (1/turn) Melee Ret 11 ice ----- def ----- Armour +10 Fatigue +8% Resists +6% acid +9% blight +15% darkness +15% light Mind.save +6 (+2 eff.) Max.HP +80.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Aeruleg' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Defense +2 (+1 eff.) Resists +8% acid +7% fire +7% cold +9% mind +7% lightning Max.HP +80.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
healing infusion (heal 84; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
oxygen infusion (stamina 196 over 10 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to restore 196 stamina and air over 10 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 265 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 5; phase 13; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 21; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 377; dur 6; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 407; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Worn Glyph0.1 T1 amulet jewelry [Unique] Nature/Disrupt While equipped: ----- def ----- Resists +10% blight +10% nature +10% arcane Spell.save +5 (+2 eff.) Aged by time and nature, it isn't clear what is enscribed on this pendant. Some of its power still lingers though. |
hateful stralite battleaxe of erosion (157% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Nature/Psionic Power 158% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 darkness +19 nature Against +14% Living Massive two-handed battleaxes. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
blazebringer's voratun dagger of massacre (162% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 162% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +62 fire While equipped: dps ---------- All.spd +5% Res.pen +18% fire Sharp, short and deadly. |
warbringer's stralite dagger (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 135% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +28% Sharp, short and deadly. |
quick dwarven-steel greatsword of daylight (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 light Against +19% Undead While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +16 (+5 eff.) Massive two-handed swords. |
mighty elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 fire While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +20% fire Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword 'Anekalthohell' (139% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +20 acid While equipped: dps ---------- Spell.crit +4% Phys.pwr +15 (+3 eff.) Dmg.mod +18% physical Res.pen +25% physical ---------- misc Max.mana +100.00 Sharp, long, and deadly. |
dwarven-steel longsword of disruption (128% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Disrupt Power 128% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of massacre (135% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master/Psionic Power 136% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 mind On Hit: * 18% chance to reduce all saves and defense by 23 While equipped: Stats +3 Cun +3 Wil Sharp, long, and deadly. |
thought-forged stralite longsword of evisceration (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master/Psionic Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 mind On Hit: * 26% chance to reduce all saves and defense by 23 On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +11.0% Phys.pwr +9 (+2 eff.) Sharp, long, and deadly. |
cured leather sling 'Demonbrand'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +11 cold On Crit.r2 +8 darkness On Hit: * 20% chance to reduce strength, dexterity, and constitution by 19 While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +18% blight +6% mind +9% darkness +9% light Slings are used to hurl stones or metal shots at your foes. |
Branyralathahir the Sleetbreeze (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) S.pwr/crit +7 Dmg.mod +21% temporal +20% fire Res.pen +10% cold +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% cold Anom.red +15 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cheresus the ash vilestaff (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +10% Spell.pwr +6 (+3 eff.) S.pwr/crit +4 Dmg.mod +15% darkness ----- def ----- Silence- +20% ---------- misc Hate/m.crit +5.00 Max.mana +40.00 Max.psi +30.00 Max.P.En +20.00 Max.N.En +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Voruba the Nimbusbrawn (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% lightning +15% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +27% lightning +9% temporal +8% darkness Def/telep +13 Res/telep +13% Dur/telep +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's yew magestaff of channeling (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Spell.pwr +26 (+10 eff.) Melee+ 23 arcane Dmg.mod +20% cold ---------- misc Mana/turn +0.21 Max.mana +49.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Geroddablek' (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +13% Crit.mult +15.00% Spell.pwr +9 (+4 eff.) Dmg.mod +30% acid +20% fire +18% mind Res.pen +15% blight ----- def ----- Resists +9% acid ---------- misc Vim/s.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balancing hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Wil +3 Cun dps ---------- Phys.crit +6.0% Spell.crit +4% Mind.crit +8% A belt that goes around your waist. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt of transcendence1.0 T3 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) A belt that goes around your waist. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Spell.save +11 (+3 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shiverwaker the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% cold ----- def ----- Resists +22% lightning +6% darkness +9% blight +15% acid +5% arcane +9% all Disease- +20% Confus- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Salena the pair of dwarven-steel boots (10 def, 5 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Defense +10 (+4 eff.) Fatigue +3% Resists +12% lightning +5% arcane Max.HP +100.00 Disarm- +20% ---------- misc Max.hate +8.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xemiwyn the pair of drakeskin leather boots (13 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +16 Dex +10 Lck +2 Con dps ---------- Phys.pwr +15 (+3 eff.) Apr +3 ----- def ----- Armour +5 Defense +13 (+5 eff.) Stealth +12 HP.reg +6.00 Heal.mod +16% ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
blightbringer's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +6% blight ----- def ----- Armour +4 Fatigue +3% Disease- +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Res.pen +13% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +16% darkness +19% temporal Def/telep +15 Res/telep +11% Dur/telep +16% ---------- misc Mana/turn +0.22 Max.mana +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +3 Con dps ---------- Res.pen +12% darkness +10% temporal ----- def ----- Armour +3 Resists +16% darkness +15% temporal Phys.save +16 (+4 eff.) Mind.save +15 (+5 eff.) Def/telep +18 Res/telep +13% Dur/telep +11% A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 203.95 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
heroic voratun gauntlets of dexterity (+4) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +22 (+6 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+3 eff.) Max.HP +57.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Armedor the hardened leather cap (6 def, 9 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Str +4 Dex +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +9 Defense +6 (+3 eff.) Fatigue +3% Resists +3% acid +12% temporal +6% blight +9% lightning +4% all Phys.save +14 (+4 eff.) Mind.save +9 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
dwarven-steel helm 'Zuhek' (0 def, 14 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +15% physical Apr +6 ----- def ----- Armour +14 Fatigue +4% Resists +6% mind Phys.save +9 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Stam/turn +3.00 Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) Dmg.mod +7% mind ----- def ----- Defense +1 (+0 eff.) Resists +5% mind Phys.save +6 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.psi +11.00 A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of sanctity (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +18% blight +7% darkness Spell.save +7 (+2 eff.) Mind.save +19 (+6 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 12 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
impenetrable stralite mail armour of stability (4 def, 18 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +18 Defense +4 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +14 (+4 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +42.00 HP.reg +11.40 Heal.mod +11% ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +43.00 HP.reg +5.00 Heal.mod +13% A suit of armour made of mail. |
Kilnkarma (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +1% Mind.pwr +7 (+4 eff.) S.pwr/crit +8 Melee Ret 6 fire ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +30% lightning +5% physical +10% fire +28% cold +9% acid ---------- misc Vim/s.crit +2.00 Max.mana +20.00 A suit of armour made of leather. |
cleansing reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +14% nature +14% blight Max.HP +44.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of leather. |
cleansing reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +15% blight +20% fire +12% nature A suit of armour made of leather. |
duelist's reinforced leather armour of Toknor (16 def, 13 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +3.0% Crit.mult +16.00% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +13 Defense +16 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
radiant dwarven-steel plate armour of the deep (0 def, 14 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +14 Fatigue +22% Resists +8% acid +7% cold +16% darkness +13% blight ---------- misc Light +1 Breathe water A suit of armour made of metal plates. |
searing steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 11 acid 10 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +9 Fatigue +22% Resists +15% acid +14% fire Max.HP +28.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of metal plates. |
Anaduzor (0 def, 12 armour, 130% power, 135 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 131% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +135 While equipped: Stats +5 Con dps ---------- Dmg.mod +6% arcane On shield block: * Cause enemies within radius 6 to bleed for 266 physical damage over 5 turns (1/turn) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +12 Fatigue +8% Resists +9% blight +12% physical Phys.save +8 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+8 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
reinforced stralite shield of temporal resistance (+12%) (0 def, 12 armour, 158% power, 177 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 158% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +177 While equipped: dps ---------- On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Fatigue +8% Resists +12% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of arcane resistance (+14%) (0 def, 8 armour, 155% power, 141.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Disrupt/Psionic When used to Attack: Power 155% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +18 physical While equipped: Stats +4 Wil ----- def ----- Armour +8 Fatigue +8% Resists +14% arcane +16% physical Shield.near.proj +29 Proj.slow +24% ---------- misc Talents +1 Block Handheld deflection devices. |
hateful quiver of elven-wood arrows of erosion (11/20, 156% power, 14 apr)3.0 T4 arrow ammo [Ego+] Nature/Psionic Power 157% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +21 darkness +20 nature Against +20% Living Arrows are used with bows to pierce your foes to death. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
623 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Malelar (20/20, 150% power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 20 Rld cld 4 Ranged+ +16 temporal On Crit.r2 +12 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Kirgso the Dwarf Bulwark level 32
14th Shortage 122nd year of Ascendancy at 10:30 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Kirgso the Dwarf Bulwark level 22
20th Wealth 122nd year of Ascendancy at 17:54 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Kirgso the Dwarf Bulwark level 23
26th Wealth 122nd year of Ascendancy at 00:53 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Kirgso the Dwarf Bulwark level 30
5th Shortage 122nd year of Ascendancy at 14:24 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kirgso the Dwarf Bulwark level 30
6th Shortage 122nd year of Ascendancy at 03:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kirgso the Dwarf Bulwark level 10
1st Acquisition 122nd year of Ascendancy at 10:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kirgso the Dwarf Bulwark level 20
33rd Profit 122nd year of Ascendancy at 06:32 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Kirgso the Dwarf Bulwark level 30
15th Loss 122nd year of Ascendancy at 09:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Kirgso the Dwarf Bulwark level 27
23rd Dearth 122nd year of Ascendancy at 18:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Kirgso the Dwarf Bulwark level 24
5th Dearth 122nd year of Ascendancy at 18:20 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Kirgso the Dwarf Bulwark level 8
29th Voratun 122nd year of Ascendancy at 08:08 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kirgso the Dwarf Bulwark level 24
7th Dearth 122nd year of Ascendancy at 01:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Kirgso the Dwarf Bulwark level 12
2nd Profit 122nd year of Ascendancy at 16:51 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Kirgso the Dwarf Bulwark level 24
6th Dearth 122nd year of Ascendancy at 14:54 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Kirgso the Dwarf Bulwark level 22
38th Profit 122nd year of Ascendancy at 14:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Kirgso the Dwarf Bulwark level 16
11st Profit 122nd year of Ascendancy at 10:37 see stats
Log
You collect a new ingredient: chunk of ghoul flesh (1).
Kirgso prepares for the next kill!
Kirgso receives 108 healing from Unending Frenzy.
Kirgso hits Bethusema the lesser vampire for 35 lightning, 9 cold (44 total damage).
Kirgso hits Herald of oblivion for 18 lightning, 19 cold (37 total damage).
Kirgso hits Ghoul for (7 resilience), 413 physical (413 total damage).
Bethusema the lesser vampire's Bash and Smash performs a ranged critical strike against Kirgso!
Bethusema the lesser vampire's spell attains critical power!
Kirgso killed Ghoul!
Bethusema the lesser vampire's Bash and Smash hits Kirgso for 355 physical, 11 cold (366 total damage).
Herald of oblivion performs a melee critical strike against Kirgso!
Herald of oblivion's spell attains critical power!
Nihil from Bethusema the lesser vampire hits Kirgso for 42 temporal damage.
Acid Splash from Bethusema the lesser vampire hits Kirgso for 38 acid damage.
Herald of oblivion hits Kirgso for 130 physical, 21 temporal, 141 cold, 57 physical, 21 temporal (371 total damage).
Melee retaliation hits Herald of oblivion for 9 cold, 0 temporal, 9 cold, 0 temporal (18 total damage).
Bethusema the lesser vampire loses 19 health to the entropy.
A void star appears around Bethusema the lesser vampire.
Bethusema the lesser vampire casts Netherblast.
Ghoul's purging blight area effect hits Herald of oblivion for 18 blight damage.
Bethusema the lesser vampire receives 43 healing from Ghoul's purging blight area effect.
Bethusema the lesser vampire's Netherblast hits Kirgso for 177 temporal, 134 darkness (310 total damage).
Kirgso the level 34 dwarf bulwark was shadowed to death by Bethusema the lesser vampire on level 8 of Dreadfell.
Kirgso slows down.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethusema the lesser vampire's Netherblast killed Kirgso!
Saving game...
Saving done.

















































































































