





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 30 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 58 (base 44) |
| Dexterity | 34 (base 12) |
| Constitution | 42 (base 12) |
| Magic | 63 (base 52) |
| Willpower | 25 (base 9) |
| Cunning | 24 (base 3) |
Resources
| Life | 813/813 |
| Hate | 100/100 |
| Vim | 146/146 |
| Healing Factor | 1.2679487836707 |
| Regeneration | 8.8756414856949 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 64 |
| Crit Chance | 24% |
| APR | 14 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 64 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 5% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -31% |
| Physical | -34% |
| Mind | -51% |
| All | -60% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +10% |
| Mind | +10% |
| Physical | +15% |
| Cold | +15% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 25.551211628464 (73.607947236566%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 22 |
| Physical Save | 44 |
| Spell Save | 36 |
| Mental Save | 21 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 12%(100%) |
| Cold | + 17%(100%) |
| All | + 4%(100%) |
| Lightning | + 20%(100%) |
| Light | + 37%(100%) |
| Fire | -8%(100%) |
| Nature | + 19%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Tool | Yveyatha [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Crit.dmg- 15.00% Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Hailbile0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +7 Con dps ---------- Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Resists +3% cold Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| On fingers | Furnacespar0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +6 Resists +31% fire +3% physical Crit.dmg- 15.00% Spell.save +12 (+5 eff.) Max.HP +101.98 Heal.mod +20% Cut- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +16.00 Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Rharab the Weephacker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Dex +5 Cun +5 Con dps ---------- Dmg.mod +15% nature +6% physical Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +6% nature ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Vorylaith the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +10 (+4 eff.) Acc +15 (+4 eff.) ----- def ----- Resists +7% fire +8% cold Die.at -80.00 life ---------- misc Max.stam +30.00 See.Invis +9 A belt that goes around your waist. |
| Main armor | dwarven-steel plate armour 'Freezetide' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +11 Fatigue +22% Resists +17% lightning +5% physical +3% cold Phys.save +15 (+5 eff.) Max.HP +49.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of metal plates. |
| In off hand | Shadowsweeper (36-50 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 darkness Against +9% Living On Crit.r2 +14 acid +22 nature While equipped: dps ---------- Res.pen +10% acid +7% nature +10% light Apr +8 Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% Blunt and deadly. |
| In main hand | Squalortouch (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +21 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +15 Dex +11 Mag +9 Wil +12 Cun +13 Con dps ---------- Phys.crit +13.0% Dmg.mod +6% nature ---------- misc Max.stam +30.00 One-handed war axes. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the warrior (heal 169; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 4; phase 15; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (125% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerima the Rainvile0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% cold ----- def ----- Resists +24% acid HP.reg +3.00 Stun/Frz- +24% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Glolramina0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +11% darkness Res.pen +5% blight ----- def ----- Resists +22% darkness +9% blight Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Layubrebrelle0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Dmg.mod +18% arcane Res.pen +5% arcane ----- def ----- Defense +8 (+6 eff.) ---------- misc Vim/s.crit +1.00 Rings make your fingers look great! |
Nerunne the Eclipseream0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str +5 Dex +4 Mag dps ---------- Dmg.mod +13% nature +9% cold Res.pen +20% darkness ----- def ----- Resists +26% nature ---------- misc Light +2 Rings make your fingers look great! |
stralite battleaxe3.0 T4 battleaxe 2H weapon [Ego+] Psionic Mastery: Weapons Mastery Acc+ +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, mind It can cause special effects when it strikes in combat. |
dwarven-steel dagger1.0 T3 dagger 1H weapon [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
stralite dagger1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Acc+ +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
Flamestreaker (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 darkness Against +13% Living While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +6% cold Spell.save +18 (+7 eff.) Blunt and deadly. |
thorny mindstar3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt Acc+ +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Weapon Damage: MIND |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
woollen robe2.0 T2 cloth armor [Ego++] Arcane |
cashmere wizard hat2.0 T3 head armor [Ego+] Arcane |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable steel mail armour of the deep (2 def, 18 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Defense +2 (+2 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
stralite mail armour14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master |
reinforced leather armour9.0 T4 light armor [Ego+] Nature/Master |
sigiled reinforced leather armour9.0 T4 light armor [Random Unique] Arcane/Master |
powerful yew totem of healing [power 260] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
There is an item here: dwarven-steel helm
There is an item here: glowing rod
There is an item here: torque
There is an item here: woollen robe
There is an item here: thorny mindstar
There is an item here: dwarven-steel dagger
There is an item here: stralite dagger
There is an item here: stralite mail armour
There is an item here: reinforced leather armour
There is an item here: cashmere wizard hat
There is an item here: sigiled reinforced leather armour
There is an item here: stralite battleaxe
Worm that walks (servant of Ogrekiller) picks up (g.): stralite battleaxe.
Worm that walks (servant of Ogrekiller) picks up (m.): sigiled reinforced leather armour.
Worm that walks (servant of Ogrekiller) picks up (k.): cashmere wizard hat.
Worm that walks (servant of Ogrekiller) picks up (n.): reinforced leather armour.
Worm that walks (servant of Ogrekiller) picks up (n.): stralite mail armour.
Worm that walks (servant of Ogrekiller) picks up (h.): stralite dagger.
Worm that walks (servant of Ogrekiller) picks up (h.): dwarven-steel dagger.
Worm that walks (servant of Ogrekiller) picks up (k.): thorny mindstar.
Worm that walks (servant of Ogrekiller) picks up (n.): woollen robe.
Ran for 10 turns (stop reason: didn't move).
There is an item here: dwarven-steel helm
Ran for 5 turns (stop reason: object seen).


















































