





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 34 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 85 (base 52) |
| Dexterity | 36 (base 12) |
| Constitution | 52 (base 22) |
| Magic | 61 (base 44) |
| Willpower | 37 (base 5) |
| Cunning | 27 (base 5) |
Resources
| Life | 896/896 |
| Hate | 100/100 |
| Vim | 162/162 |
| Healing Factor | 0.90378378378378 |
| Regeneration | 7.2302702702703 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 13 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 78 |
| Crit Chance | 40% |
| APR | 64 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 78 |
| Crit Chance | 40% |
| APR | 63 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 6% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -45% |
| Blight | -48% |
| Darkness | -57% |
| Acid | -51% |
| All | -60% |
Offense: Damage Penetration
| Temporal | +27% |
| Acid | +22% |
| Darkness | +32% |
| All | +17% |
Defense: Base
| Armour (hardiness) | 49.551211628464 (74.117647058824%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 15 |
| Physical Save | 48 |
| Spell Save | 44 |
| Mental Save | 32 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 36%(100%) |
| Cold | + 52%(100%) |
| All | + 32%(100%) |
| Darkness | + 54%(100%) |
| Temporal | + 37%(100%) |
| Mind | + 53%(100%) |
| Fire | + 15%(100%) |
| Lightning | + 34%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 38% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 10% |
| Disarm Resistance | 47% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Kotir the dragonbone wand of shielding [power 476] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% darkness +3% cold Blind- +20% Pinning- +10% Create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 29% for 2 turns. 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +44.00 HP.reg +7.00 Heal.mod +12% Rings can have magical properties. |
| On fingers | Bethitira the Unlightwyrd0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +9% acid +3% darkness Res.pen +15% darkness ----- def ----- Armour +6 Silence- +28% ---------- misc Mana/turn +0.13 Rings can have magical properties. |
| On fingers | gold ring 'Deepsrain'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Str +2 Dex +7 Wil dps ---------- Phys.crit +3.0% Dmg.mod +12% blight Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +9% darkness +6% physical Mind.save +14 (+7 eff.) Rings can have magical properties. |
| On fingers | gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +13 (+3 eff.) Acc +11 (+2 eff.) Apr +13 ----- def ----- Defense +13 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Bogund the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Cun +2 Con ----- def ----- Resists +3% lightning Max.HP +73.00 Cut- +20% Silence- +10% A belt that goes around your waist. |
| Main armor | The Black Plate (25 def, 35 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Str +6 Dex +6 Mag +12 Wil +10 Cun +9 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Hardiness +0% Defense +25 (+9 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. |
| In off hand | Shivermonster the stralite waraxe (31.5-44.1 power, 21 apr) 3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +21 Crit +22.5% Atk.spd 100% Melee+ +14 cold While equipped: Stats +2 Dex dps ---------- Phys.crit +9.0% Crit.mult +23.00% Res.pen +8% all Acc +17 (+3 eff.) Apr +17 ----- def ----- Defense +20 (+7 eff.) Resists +6% cold One-handed war axes. |
| In main hand | voratun waraxe 'Tempestspawner' (40-56 power, 22 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +22 Crit +23.0% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +4 acid On Crit.r2 +8 lightning While equipped: Stats +12 Str +12 Dex +11 Mag +13 Wil +11 Cun +10 Con dps ---------- Dmg.mod +15% lightning Res.pen +5% acid +9% all Acc +40 (+8 eff.) Apr +8 Melee Ret 2 lightning ----- def ----- Defense +13 (+5 eff.) Resists +6% acid Disarm- +47% One-handed war axes. This item has been sent to the Item's Vault. |
Inventory
shielding rune of the titan (absorb 497; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Issarin the Searspawner0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Resists +12% fire ---------- misc Max.psi +10.00 Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings can have magical properties. |
mule's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Fatigue -4% Resists +20% fire ---------- misc Max.enc +20 Rings can have magical properties. |
savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Max.stam +18.00 Rings can have magical properties. |
stralite mail armour of the deep (4 def, 9 armour)14.0 T4 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +12% Resists +5% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
dwarven-steel torque of mindblast 'Scorchmarrow' [power 225] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +3% blight Blast the opponent's mind dealing 90 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 30. 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing [power 272] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 266] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 106 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Animated keeper's yew starstaff shrugs off Worm that walks (servant of Romilot)'s 'Rotting Disease'!
Worm that walks (servant of Romilot) performs a melee critical strike against Animated keeper's yew starstaff!
Worm that walks (servant of Romilot) hits Animated keeper's yew starstaff for 88 physical, 7 lightning, 10 blight, 2 acid, 5 lightning, 54 physical, 6 cold, 13 blight (185 total damage).
Ruin hits Worm that walks (servant of Romilot) for 4 healing, 5 healing (0 total damage) [8 healing].
Romilot hits Animated keeper's yew starstaff for 24 temporal, 124 physical, 9 arcane, 118 temporal, 313 darkness, 9 arcane (598 total damage).
Romilot killed Animated keeper's yew starstaff!
Romilot picks up (Y.): keeper's yew magestaff (20-24 power, 4 apr, lightning element).
Resting starts...
Romilot is no longer out of phase.
Talent Foul Convergence is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Character control switched to worm that walks (servant of Romilot).
Worm that walks (servant of Romilot) deactivates Infestation.
Worm that walks (servant of Romilot) activates Infestation.
Worm that walks (servant of Romilot) deactivates Worm that Walks Link.
Worm that walks (servant of Romilot) activates Worm that Walks Link.
Worm that walks (servant of Romilot) deactivates Ruin.
Worm that walks (servant of Romilot) activates Ruin.
Worm that walks (servant of Romilot) deactivates Worm that Walks Link.
Worm that walks (servant of Romilot) deactivates Ruin.
Worm that walks (servant of Romilot) deactivates Infestation.
Romilot deactivates Chaos Orbs.
Romilot deactivates Premonition.








































