











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 22 / 91% |
| Size | huge |
| Lifes / Deaths | Killed by Gloyara the giant white mouse at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:30 / 13Killed by Glorildavena the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:40 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:50 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 14:41 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 15:43 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 16:35 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 17:28 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:10 Killed by Neryma the white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:52 Killed by Isobrethra the sick dire wolf at level 11 on the 6th Mirth 122nd year of Ascendancy at 19:41 Killed by The Possessed at level 13 on the 7th Dusk 122nd year of Ascendancy at 11:36 Killed by Guthra the red crystal at level 18 on the 25th Dusk 122nd year of Ascendancy at 03:10 Killed by Xanamira the worm that walks at level 21 on the 26th Dusk 122nd year of Ascendancy at 19:09 |
Primary Stats
| Strength | 54.628 (base 43) |
| Dexterity | 21.1336 (base 12) |
| Constitution | 17 (base 10) |
| Magic | 74.334 (base 10) |
| Willpower | 67 (base 51) |
| Cunning | 21.4924 (base 12) |
Resources
| Mana | 511/511 |
| Psi | 272/356 |
| Vim | 204/204 |
| Life | 642/1602 |
| Paradox | 300 |
| Healing Factor | 1.5261497326203 |
| Regeneration | 11.217200534759 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 41 |
| Crit Chance | 25% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 57 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.8 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -10% |
| Arcane | +36% |
| Mind | +12% |
| All | 0% |
| Darkness | 0% |
| Light | +6% |
| Cold | 0% |
| Physical | +9% |
| Fire | -16% |
| Nature | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +10% |
| Mind | +19% |
Defense: Base
| Armour (hardiness) | 23.6672 (35.629139072848%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 10 |
| Physical Save | 39.25 |
| Spell Save | 49 |
| Mental Save | 40 |
Defense: Resistances
| Blight | + 50%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 41%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 25%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 18%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Poison Resistance | 16% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 382% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Effects
| talent | Psionic Disruption |
| talent | Channel Pain |
| beneficial effect | +9% physical damage. Resonance |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | Mindpower (raw) increased by 80. Sadist |
| beneficial effect | The target's defense and saves have been increased by 18. 3 Spin |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed black mamba head. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Brodogar the Glintstrider (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +8 Fatigue +2% Resists +3% light +12% fire ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of ash arrows of purging (14/14, 20-28 power, 7 apr)3.0 T2 arrow ammo [Ego] Disrupt Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 14 Ranged+ +11 nature On Hit: * 25% chance to remove a magical effect Arrows are used with bows to pierce your foes to death. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 36.99 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 36.99 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Velath (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +3 Wil +1 Cun +1 Con dps ---------- Res.pen +15% mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/ret +0.80 Equi/ret +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Rotquench' (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 blight 21 mind 15 darkness Dmg.mod +6% blight +9% arcane Acc +13 (+4 eff.) On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +2 Resists +7% blight Mind.save -12 (-6 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Salurimina the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- On Hit (Melee): * Slows global speed by 30% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Velutha the Flashfame0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% light Res.pen +10% acid Acc +8 (+2 eff.) Apr +9 Melee Ret 8 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +6 Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Salowen the Kindlequeen0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +8 Wil dps ---------- Mind.pwr +8 (+2 eff.) Phasing +40% ----- def ----- Resists +12% fire Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Rings can have magical properties. |
| Around neck | Flameravage the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +11% blight +3% fire +13% nature Poison- +21% Disease- +20% Amulets can have magical properties. |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Fogthorn the vined mindstar (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This mindstar will resonate with other psionic mindstars. Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 11 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% arcane +3% mind Res.pen +4% mind ----- def ----- Resists +2% mind +6% darkness Dmg.Resnn +9% Phys.save +3 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +0.60 Psi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Glitterobsidian' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Mag +2 Wil dps ---------- Res.pen +10% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% light +15% cold +13% darkness +18% temporal Def/telep +11 Res/telep +12% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arcsaw (3 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Str +4 Mag dps ---------- Melee Ret 12 lightning ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +11% blight +10% nature +18% lightning Crit.dmg- 5.00% D.Red.from +7% Unnatural Max.HP +36.00 HP.reg +7.10 Heal.mod +17% A suit of armour made of leather. |
Inventory
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 41 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vorumiba the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +2 Wil +6 Cun dps ---------- Dmg.mod +13% acid Acc +9 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +26% acid +2% physical Mind.save +4 (+1 eff.) Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Dex, 10% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 49.82 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
chilling steel dagger of phasing (13-16.9 power, 13 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 13.0 - 16.9 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +13 Crit +5.0% Atk.spd 100% Phasing +12% Melee+ +6 cold Sharp, short and deadly. |
Genocide (42-67.2 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
arcing steel greatsword (21-33.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 21.0 - 33.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
arcing steel longsword of massacre (19-26.6 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
iron mace 'Gleamworth' (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 nature +6 temporal While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% lightning Melee Ret 12 light 20 lightning On Hit (Melee): * 30% chance to blind ---------- misc Light +2 Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 35% Wil, 50% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Rage: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 19 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
shimmering elm vilestaff of might (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+0 eff.) Dmg.mod +10% blight ---------- misc Mana/turn +0.10 Max.mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
naturalist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +14% light +13% darkness A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cured leather armour of resilience (2 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Max.HP +20.00 A suit of armour made of leather. |
iron plate armour 'Stormlord' (3 def, 7 armour)17.0 T1 massive armor Reqs Heavy Armour Training 3 [Rare] Nature While equipped: dps ---------- Melee Ret 12 lightning ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +6% mind Spell.save +42 (+10 eff.) HP.reg +2.60 Poison- +25% Stun/Frz- +15% ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
rejuvenating steel plate armour (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Nature While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% HP.reg +3.10 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
icy dwarven-steel shield of lightning resistance (+17%) (8 def, 2 armour, 74 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 cold Melee Ret 12 ice ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +17% lightning ---------- misc Talents +3 Block Handheld deflection devices. |
barbed quiver of ash arrows (13/13, 17-23.8 power, 7 apr)3.0 T2 arrow ammo [Ego] Master Power 17.0 - 23.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 13 Ranged+ +11 bleed On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scaldjam the pouch of steel shots (24/24, 19-22.8 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 19.0 - 22.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Acc +6 Apr +2 Crit +4.5% Capacity 24 Ranged+ +28 fire On Hit.r1 +16 fire On Crit.r2 +12 fire Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By crawlers XXII the Cornac Possessor level 22
37th Dusk 122nd year of Ascendancy at 06:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By crawlers XXII the Cornac Possessor level 21
28th Dusk 122nd year of Ascendancy at 04:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By crawlers XXII the Cornac Possessor level 10
4th Mirth 122nd year of Ascendancy at 17:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers XXII the Cornac Possessor level 20
25th Dusk 122nd year of Ascendancy at 23:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By crawlers XXII the Cornac Possessor level 3
75th Pyre 122nd year of Ascendancy at 16:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By crawlers XXII the Cornac Possessor level 7
79th Pyre 122nd year of Ascendancy at 00:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers XXII the Cornac Possessor level 15
11st Dusk 122nd year of Ascendancy at 13:05 see stats
Log
You collect a new ingredient: xorn fragment (1).
You collect a new ingredient: xorn fragment (1).
Psionic Disruption from Crawlers XXII hits The Fragmented Essence of Harkor'Zun for 31 mind damage.
Psionic Disruption from Crawlers XXII killed The Fragmented Essence of Harkor'Zun!
Snow giant casts Mind Disruption.
crawlers XXII converts some damage to Psi!
Something hits Cold drake for 76 lightning damage.
Something hits Snow giant for 83 lightning damage.
Something hits crawlers XXII for 25 to psi, 25 lightning (50 total damage).
Something hits Void horror for (12 dissipated), 70 lightning (70 total damage).
Something hits Fox for 83 lightning damage.
Something hits Fox for 72 lightning damage.
Something hurls a huge boulder at crawlers XXII!
Crawlers XXII channels pain to cold drake!
Crawlers XXII resists the knockback!
crawlers XXII converts some damage to Psi!
Channel Pain hits Cold drake for 31 mind damage.
Something hits crawlers XXII for 15 to psi, 15 physical (30 total damage).
Something hits Fox for 226 physical damage.
--------------------------------
Crawlers XXII speeds up.
Talent Shockstar is ready to use.
You are unable to move!
Crawlers XXII deactivates Channel Pain.
Crawlers XXII is no longer pinned.
Crawlers XXII deactivates Psionic Disruption.
Crawlers XXII is no longer empowered.
Crawlers XXII stops spinning fate.
Crawlers XXII is no longer resonating.



































































