Sup Fool the level 24 Ogre Sun Paladin by dingbot1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp24 / 71%
Sizehuge
Lifes / Deaths

Primary Stats

Strength59 (base 51)
Dexterity18 (base 10)
Constitution42 (base 27)
Magic48 (base 36)
Willpower17 (base 10)
Cunning23 (base 10)

Resources

Life750/750
Mana153/153
Stamina222/222
Positive29/29
Healing Factor1.3264150943396
Regeneration5.4280539772567

Speed

Mental0%
Attack0%
Movement-60%
Spell+6.8740767420473%
Global+100%

Vision

Sight10
Lite5
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage123
Accuracy27
Crit Chance31%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance10%
Speed0.93568059765664
Cooldown Reduction19.423417807597

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+27%
Blight+9%
Physical+27%
Fire+17%
All0%

Offense: Damage Penetration

Physical+20%

Defense: Base

Armour (hardiness)54.416050405667 (76.629213483146%)
Defense27
Ranged Defense32
Fatigue19
Physical Save33
Spell Save56
Mental Save29

Defense: Resistances

Acid+ 11%( 70%)
Physical+ 16%( 70%)
Cold+ 25%( 70%)
All+ 4%( 70%)
Lightning+ 11%( 70%)
Light+ 50%( 70%)
Darkness+ 25%( 70%)
Fire+ 52%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Pinning Resistance100%
Disarm Resistance21%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Celestial / Guardian1.30
1/5
1/5
1/5
1/5
Celestial / Crusader1.30
2/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
1/5
2/5
1/5
Technique / Combat veteran1.10
2/5
1/5
1/5
2/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Technique / Two-handed assault1.10
1/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.10
1/5
3/5
0/5
2/5
5/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
2/5
1/5
Celestial / Light1.30
2/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Sup Fool the Ogre Sun Paladin level 17
44th Dusk 122nd year of Ascendancy at 02:07
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Sup Fool the Ogre Sun Paladin level 17
43rd Dusk 122nd year of Ascendancy at 23:22
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Sup Fool the Ogre Sun Paladin level 18
47th Dusk 122nd year of Ascendancy at 14:43
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sup Fool the Ogre Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 17:50
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Sup Fool the Ogre Sun Paladin level 20
56th Dusk 122nd year of Ascendancy at 02:52
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Sup Fool the Ogre Sun Paladin level 16
37th Dusk 122nd year of Ascendancy at 13:07
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Sup Fool the Ogre Sun Paladin level 24
33rd Haze 122nd year of Ascendancy at 17:02
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Sup Fool the Ogre Sun Paladin level 18
45th Dusk 122nd year of Ascendancy at 19:00
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Sup Fool the Ogre Sun Paladin level 18
46th Dusk 122nd year of Ascendancy at 20:37
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Sup Fool the Ogre Sun Paladin level 12
1st Flare 122nd year of Ascendancy at 04:42
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Sup Fool the Ogre Sun Paladin level 20
71st Dusk 122nd year of Ascendancy at 11:10
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Sup Fool the Ogre Sun Paladin level 12
2nd Flare 122nd year of Ascendancy at 14:29
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Sup Fool the Ogre Sun Paladin level 20
70th Dusk 122nd year of Ascendancy at 17:25
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Sup Fool the Ogre Sun Paladin level 19
53rd Dusk 122nd year of Ascendancy at 18:51
see stats

Log

Sup Fool activates Weapon of Light.
Talent Rune: Shielding is ready to use.
Talent Suncloak is ready to use.
Sup Fool casts Suncloak.

Sup Fool is energized and protected by the Sun!

Talent Track is ready to use.
Sup Fool uses Track.

Sup Fool's solar fury subsides.

Talent Premonition is ready to use.
Sup Fool activates Premonition.

Talent Suncloak is ready to use.
Sup Fool casts Suncloak.

Sup Fool is energized and protected by the Sun!

Talent Ogric Wrath is ready to use.
Sup Fool's solar fury subsides.

Talent Track is ready to use.
Sup Fool uses Track.

Talent Suncloak is ready to use.
Sup Fool casts Suncloak.

Sup Fool is energized and protected by the Sun!

Rested for 35 turns (stop reason: all resources and life at maximum).


Sup Fool deactivates Weapon of Light.

Sup Fool deactivates Chant of Resistance.

Sup Fool deactivates Premonition.

Sup Fool deactivates Retribution.

Sup Fool's solar fury subsides.

Sup Fool deactivates Shield of Light.

Sup Fool deactivates Weapon of Wrath.

Sup Fool deactivates Righteous Strength.