Csdr the level 6 Yeek Prowler by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassProwler
Level / Exp6 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 13)
Constitution12 (base 13)
Magic7 (base 7)
Willpower25 (base 19)
Cunning20 (base 16)

Resources

Life150/150
Stamina138/138
Equilibrium22
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage11
Accuracy19
Crit Chance6%
APR15
Speed1.00

Offense: Offhand

Damage11
Accuracy19
Crit Chance6%
APR15
Speed1.00

Offense: Spell

Spellpower7
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)7.0472780268828 (30%)
Defense1
Ranged Defense1
Fatigue2
Physical Save12
Spell Save18
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.10
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Willful Hunter1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.10
0/5
0/5
0/5
0/5
Technique / Psiblade Combat1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Ecomancy1.30
4/5
0/5
0/5
0/5
Wild-gift / Stalker1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Wild-gift / Prowler1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active

Equipment

On fingers
Around waist
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log


Csdr receives 3 healing from Wild Attunement.

Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


Csdr picks up (h.):
iron mail armour (2 def, 4 armour).
Ran for 2 turns (stop reason: hostile spotted to the east (giant brown ant)).


Csdr uses Swarm.

You collect a new ingredient:
ritch stinger (1).

Talent Swarm is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.90 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the west (red jelly)).


Csdr uses Swarm.

Csdr's Swarm hits Red jelly for
92 nature damage.

Csdr's Swarm killed Red jelly!
Csdr deactivates Focus.

Csdr has lost focus!

Csdr deactivates Piercing Mind.

Csdr loses Piercing Mind.

Csdr deactivates Psiblades.

Csdr deactivates Wild Attunement.

Csdr is no longer attuned to nature.