












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 37 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Adutira the orc assassin at level 37 on the 43rd Dusk 123rd year of Ascendancy at 16:43 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 25 (base 23) |
| Constitution | 63 (base 45) |
| Magic | 30 (base 10) |
| Willpower | 74.29277265179 (base 46) |
| Cunning | 70.29277265179 (base 47) |
Resources
| Life | -176/420 |
| Psi | 0/467 |
| Stamina | 343/368 |
| Equilibrium | 74 |
| Healing Factor | 1.3412017167383 |
| Regeneration | 4.4930257510732 |
Speed
| Mental | 0% |
| Attack | +12.221734303552% |
| Movement | 0% |
| Spell | 0% |
| Global | +125.34845383309% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 45.895334368486 |
| See Invisible | 46.895334368486 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 34 |
| Crit Chance | 23% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 34 |
| Crit Chance | 23% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 40% |
| Speed | 0.89109298319617 |
Offense: Damage Bonus
| Blight | +6% |
| Physical | +20% |
| Mind | +54% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +16% |
| Mind | +95% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 33 |
| Ranged Defense | 38 |
| Fatigue | 3 |
| Physical Save | 56 |
| Spell Save | 47 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 22%( 72%) |
| Blight | + 30%( 72%) |
| Physical | + 32%( 72%) |
| Cold | + 19%( 72%) |
| All | + 9%( 72%) |
| Lightning | + 29%( 72%) |
| Light | + 14%( 72%) |
| Fire | + 14%( 72%) |
| Mind | + 45%( 72%) |
Defense: Immunities
| Disarm Resistance | 38% |
| Confusion Resistance | 59% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 10% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.40 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Thought-Form: Bowman |
| talent | Wild Growth |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Antimagic Shield |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | You gain 22% resistance against lightning. Resolve |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+25% global speed). Clarity |
| beneficial effect | The target is recovering 11 life each turn. Recovery |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target has 17% chance to evade melee and ranged attacks and gains 4 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 345. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Cun +4 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +10 (+3 eff.) Mind.save +14 (+4 eff.) Rush: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Islulewyn2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +25% mind Melee Ret 12 mind ----- def ----- Resists +15% mind Mind.save +6 (+2 eff.) ---------- misc Light +2 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.9 Pwr.cost 7 out of 5/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 234.07 mind damage and cripples the target's higher mental functions, reducing cunning by 17 and confusing (34% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | dwarven-steel gauntlets 'Kolen' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +12% mind +6% blight Res.pen +20% mind Melee Ret 8 mind ----- def ----- Armour +2 Resists +15% blight Phys.save +17 (+4 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Disarm- +38% Juggernaut: (Instant) Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elven-wood totem of thorny skin 'Getoduhek' [power 67] (16 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% mind ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 Max.psi +30.00 Telepathy Humanoid/Orc Talents +4 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 67 and armour hardiness by 60% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glowrend the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +6% light +4% physical Mind.save +11 (+3 eff.) Die.at -40.00 life Blind- +25% Poison- +10% Confus- +49% Rings can have magical properties. |
| On fingers | psionicist's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +6 Wil ----- def ----- Mind.save +12 (+3 eff.) HP.reg +3.10 Stun/Frz- +20% Rings can have magical properties. |
| Around neck | Glith0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Res.pen +10% blight +10% mind On Hit (Melee): * 20% chance to disease ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +9% blight Res.Cap +2% all Phys.save +10 (+3 eff.) Amulets can have magical properties. |
| In main hand | Kinetic Focus (6-6.6 power, 21 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 21% Cun Mastery Psiblades Acc uses Wil Apr +21 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +11 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Around waist | Elitira the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Dex +7 Con dps ---------- Res.pen +15% mind ----- def ----- Armour +4 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +11% cold +6% fire Die.at -40.00 life A belt that goes around your waist. |
| In off hand | Psionic Fury (12-13.2 power, 30 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 57% Wil, 28% Cun Mastery Psiblades Acc uses Wil Apr +30 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +8% Mind.pwr +14 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 282.94 mind damage (based on Willpower) to all within radius 5. Uses 32 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.2 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 74 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 60.67 to 75.83 physical damage (based on Willpower and Cunning) with knockback. Uses 8 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
heroism infusion (+6 for 11 turns, die at -290)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -290 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+14 for 11 turns, die at -615)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 11 turns. While Heroism is active, you will only die when reaching -615 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (681% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 10%; cure mental, magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 19%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 23%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the sneak (186 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 186.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 12; power 34; dur 6)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% mind Confus- +21% Amulets can have magical properties. |
gold amulet of cunning (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun Amulets can have magical properties. |
grounding steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets can have magical properties. |
insulating steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% cold +12% fire Amulets can have magical properties. |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
restful copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -5% HP.reg +1.00 Amulets can have magical properties. |
restful stralite amulet of dexterity (+4)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Dex ----- def ----- Fatigue -6% HP.reg +1.20 Amulets can have magical properties. |
stabilizing copper amulet of mastery (0.13 Psionic / Dreaming)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% temporal Pinning- +23% Knockbk- +21% ---------- misc Masteries +0.13 Psionic/Dreaming Amulets can have magical properties. |
starlit steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% light +13% darkness Blind- +20% Amulets can have magical properties. |
steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
Adirinn the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +13% physical +9% light +3% blight +6% fire +12% temporal Crit.dmg- 5.00% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 32 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 39 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings can have magical properties. |
mule's stralite ring of arcana(+0.18/turn)0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Silence- +26% ---------- misc Max.enc +24 Mana/turn +0.18 Rings can have magical properties. |
psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) HP.reg +2.40 Stun/Frz- +20% Rings can have magical properties. |
savage's gold ring of darkness (+30%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +30% darkness Spell.save +15 (+3 eff.) ---------- misc Max.stam +20.00 Rings can have magical properties. |
savior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +11 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Max.HP +64.00 HP.reg +0.90 Heal.mod +15% Rings can have magical properties. |
steel ring 'Hellsmonster'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+10 eff.) ----- def ----- Resists +15% blight +12% fire Blind- +10% Cut- +15% Disarm- +10% Stun/Frz- +20% Rings can have magical properties. |
steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.10 Stun/Frz- +23% Rings can have magical properties. |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +24.00 Disarm- +20% Pinning- +26% Knockbk- +22% Rings can have magical properties. |
titan's steel ring of the mind (+11%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +4 (+1 eff.) Rings can have magical properties. |
warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings can have magical properties. |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings can have magical properties. |
warrior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+1 eff.) ----- def ----- Armour +6 Rings can have magical properties. |
warrior's stralite ring of lightning (+22%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +8 Resists +22% lightning Rings can have magical properties. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
stralite dagger (31-40.3 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Normal] Power 31.0 - 40.3 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
dwarven-steel greatsword (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Normal] Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Prismpyre the hardened leather belt1.0 T3 belt armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Dex +3 Wil +5 Cun +7 Lck dps ---------- Res.pen +10% light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +9% acid +12% fire +3% darkness +5% blight Mind.save +8 (+2 eff.) Stealth +8 Max.HP +42.00 ---------- misc T.Disarm +9 Light +2 Infravis +4 A belt that goes around your waist. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
hardened leather gloves 'Ce'Nanor' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Disrupt/Psionic While equipped: Stats +3 Cun +3 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 19 mind 21 darkness Acc +6 (+6 eff.) On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +2 Resists +6% blight +14% darkness +8% arcane Affinity +8% nature Phys.save +7 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save -5 (-1 eff.) Disarm- +31% ---------- misc Stam/turn +0.40 Light +2 Masteries +0.20 Wild-gift/Antimagic Ruined Earth: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 80 power out of 100/100 The very essence of bearness! |
Velissra (dig speed 18 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str +2 Wil dps ---------- Dmg.mod +9% mind +6% fire ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Equi/ret +0.08 Max.psi +40.00 Telepathy Dragon Demon/Major Demon/Minor While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 64 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (129 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 32 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 320.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 20 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Golaith [power 34] (24 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Crit.mult +10.00% ----- def ----- Mind.save +15 (+4 eff.) Heal/summ +30 ---------- misc Max.psi +30.00 Teleport randomly (rad 34) Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield 'Glintworm' [power 43] (16 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +15% arcane Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% light ---------- misc Light +1 Talents +3 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of thermal psionic shield [power 67] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 67 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
warded steel torque of kinetic psionic shield [power 49] (16 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +1 physical +1 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
natural yew totem of cure ailments [power 3] (8 cooldown)2.0 T3 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 8 cooldown 100% to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Burning Star =etrelitia=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 24 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Soliviame the Cornac Solipsist level 32
15th Dusk 123rd year of Ascendancy at 15:35 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Soliviame the Cornac Solipsist level 32
13rd Dusk 123rd year of Ascendancy at 15:49 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Soliviame the Cornac Solipsist level 16
50th Dusk 122nd year of Ascendancy at 08:15 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Soliviame the Cornac Solipsist level 37
39th Dusk 123rd year of Ascendancy at 06:52 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Soliviame the Cornac Solipsist level 35
34th Dusk 123rd year of Ascendancy at 20:39 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Soliviame the Cornac Solipsist level 21
60th Haze 122nd year of Ascendancy at 19:52 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Soliviame the Cornac Solipsist level 28
62nd Pyre 123rd year of Ascendancy at 07:02 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Soliviame the Cornac Solipsist level 8
6th Mirth 122nd year of Ascendancy at 03:26 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Soliviame the Cornac Solipsist level 34
30th Dusk 123rd year of Ascendancy at 08:10 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Soliviame the Cornac Solipsist level 20
46th Haze 122nd year of Ascendancy at 14:19 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Soliviame the Cornac Solipsist level 23
71st Haze 122nd year of Ascendancy at 14:08 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Soliviame the Cornac Solipsist level 30
10th Dusk 123rd year of Ascendancy at 07:37 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Soliviame the Cornac Solipsist level 26
23rd Pyre 123rd year of Ascendancy at 04:37 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Soliviame the Cornac Solipsist level 10
2nd Dusk 122nd year of Ascendancy at 04:15 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Soliviame the Cornac Solipsist level 20
7th Haze 122nd year of Ascendancy at 05:40 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Soliviame the Cornac Solipsist level 30
7th Dusk 123rd year of Ascendancy at 09:08 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Soliviame the Cornac Solipsist level 14
27th Dusk 122nd year of Ascendancy at 03:17 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Soliviame the Cornac Solipsist level 33
27th Dusk 123rd year of Ascendancy at 08:55 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Soliviame the Cornac Solipsist level 34
30th Dusk 123rd year of Ascendancy at 12:48 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Soliviame the Cornac Solipsist level 7
78th Pyre 122nd year of Ascendancy at 07:27 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Soliviame the Cornac Solipsist level 25
33rd Regrowth 123rd year of Ascendancy at 11:51 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Soliviame the Cornac Solipsist level 11
3rd Dusk 122nd year of Ascendancy at 23:02 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Soliviame the Cornac Solipsist level 25
32nd Regrowth 123rd year of Ascendancy at 20:47 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Soliviame the Cornac Solipsist level 29
7th Dusk 123rd year of Ascendancy at 08:56 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Soliviame the Cornac Solipsist level 26
23rd Pyre 123rd year of Ascendancy at 04:41 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Soliviame the Cornac Solipsist level 31
13rd Dusk 123rd year of Ascendancy at 00:29 see stats
Log
Soliviame converts some damage to Psi!
Orc high cryomancer hits Soliviame for (82 antimagic), 84 to psi, 95 cold (179 total damage).
Soliviame hits Orc high cryomancer for 46 arcane, 138 mind, 259 mind (445 total damage).
Soliviame uses Evasion.
Soliviame tries to evade attacks.
Soliviame uses Infusion: Wild.
Soliviame is free from the ice.
Soliviame is cured!
Soliviame lessens the pain.
Soliviame uses Sunder Mind.
Soliviame's mind surges with critical power!
Orc high cryomancer's antimagic forces vanishes.
Orc high cryomancer roars with rage shaking off 1 mental debuffs!
Orc high cryomancer's mental functions have been impaired.
Soliviame hits Orc high cryomancer for 317 mind damage.
Talent Mind Sear is ready to use.
Soliviame receives 4 healing (6 psi heal).
Adutira the orc assassin uses Venomous Strike.
Adutira the orc assassin deactivates Stealth.
Adutira the orc assassin performs a melee critical strike against Soliviame!
Soliviame's mind surges with critical power!
Soliviame is recovering from the damage!
Soliviame's mind surges with critical power!
Soliviame is invigorated by the attack!
Adutira the orc assassin shrugs off the critical damage!
Soliviame's mind surges with critical power!
Soliviame is invigorated by the attack!
Adutira the orc assassin roars triumphantly.
Saving game...












































































































