Terr the level 9 Yeek Temporal Warden by ArtemisHunt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceYeek
ClassTemporal Warden
Level / Exp9 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 20)
Constitution8 (base 10)
Magic22 (base 20)
Willpower23 (base 14)
Cunning23 (base 10)

Resources

Life181/181
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy33
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage9
Accuracy33
Crit Chance8%
APR6
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense23
Ranged Defense24
Fatigue0
Physical Save6
Spell Save15
Mental Save27

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance30%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
2/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
2/5
2/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
2/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Armoured skeleton warrior misses Terr.
Terr resists the blow!


Terr uses Infusion: Healing.

Terr receives 50 healing from Infusion: Healing.
Terr casts Invigorate.

Terr is invigorated.

Terr resists the mind attack!

Armoured skeleton warrior hits Terr for 49 physical, 2 mind (52 total damage).
Talent Blink Blade is ready to use.

Terr uses Infusion: Regeneration.

Terr starts regenerating health quickly.

Armoured skeleton warrior hits Terr for 46 physical damage.
Terr the level 9 yeek temporal warden was smashed to death by an armoured skeleton warrior on level 4 of Ruined halfling complex.
Terr stops regenerating health quickly.

Terr is no longer invigorated.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Armoured skeleton warrior killed Terr!
Resting starts...

Talent Singularity Arrow is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Invigorate is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).