










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 46 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Belodheth the bee swarm at level 20 on the 23rd Haze 122nd year of Ascendancy at 13:09 0 / 9Killed by Aerada the large brown snake at level 21 on the 63rd Haze 122nd year of Ascendancy at 00:16 Killed by dread at level 32 on the 1st Flare 123rd year of Ascendancy at 11:19 Killed by Kra'Tor the Gluttonous at level 33 on the 10th Flare 123rd year of Ascendancy at 06:09 Killed by Massok the Dragonslayer at level 41 on the 79th Haze 123rd year of Ascendancy at 11:03 Killed by Islolle the orc master wyrmic at level 46 on the 54th Pyre 124th year of Ascendancy at 23:15 Killed by Islolle the orc master wyrmic at level 46 on the 55th Pyre 124th year of Ascendancy at 01:04 Killed by minotaur at level 46 on the 55th Pyre 124th year of Ascendancy at 03:25 Killed by Islessra the blinkwyrm at level 46 on the 57th Pyre 124th year of Ascendancy at 16:08 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 20 (base 10) |
| Constitution | 27 (base 10) |
| Magic | 75 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 64 (base 60) |
Resources
| Life | -359/1172 |
| Positive | 68/185 |
| Stamina | 231/272 |
| Paradox | 300 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 0.28467363346204 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 41 |
| Crit Chance | 76% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +6% |
| Cold | +3% |
| All | 0% |
| Lightning | +15% |
| Light | +8% |
| Physical | +6% |
| Fire | +18% |
| Darkness | +6% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +42% |
| Blight | +25% |
| Darkness | +25% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 66.118138619369 (56.297102139833%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 32 |
| Physical Save | 44 |
| Spell Save | 28 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 60%( 75%) |
| Blight | + 46%( 75%) |
| Cold | + 67%( 75%) |
| All | + 12%( 75%) |
| Lightning | + 66%( 75%) |
| Light | + 49%( 75%) |
| Mind | + 41%( 75%) |
| Darkness | + 23%( 75%) |
| Fire | + 75%( 75%) |
| Nature | + 30%( 75%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 32% |
| Instadeath Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 10% |
| Blind Resistance | 61% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Celestial / Crusader | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by greater faeros. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Porariata the poison ivy. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Salubrenn. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by orc soldier. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ce'Nonor the lesser vampire. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 699. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Boltpierce' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +20 (+4 eff.) Dmg.mod +9% lightning +6% physical ----- def ----- Armour +4 Fatigue +3% Resists +15% acid +10% fire +9% lightning +8% cold Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Frigidtyphoon'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +6% blight +3% cold Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dragonslayer's drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +5% acid +10% fire +10% lightning +12% cold A cap made of leather. |
| On hands | Floewinnow the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Melee+ 36 mind 40 darkness Dmg.mod +6% darkness Res.pen +25% darkness +25% cold On Hit (Melee): * 23% chance to reduce all saves and defense by 26 ----- def ----- Armour +3 Resists +21% cold +15% mind +12% darkness Mind.save -5 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Arcminister (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +6% arcane ----- def ----- Armour +6 Resists +9% lightning +3% fire +6% light +12% mind Crit.chn- 5.00% Poison- +10% Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% acid Res.pen +10% acid +25% blight On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Mind.save +9 (+4 eff.) Confus- +32% Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
| Around neck | Hanydin the Flashkarma0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 8 blight ----- def ----- Armour +5 Defense +9 (+3 eff.) Resists +9% acid +12% fire +6% lightning +12% blight Res.Cap +5% all Phys.save +16 (+5 eff.) Max.HP +40.00 Disease- +20% Amulets make your neck look great! |
| In main hand | Runaneg the Snowweeper (165% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 165% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Phasing +20% On Hit.r1 +20 blight On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 26 While equipped: dps ---------- Phys.crit +16.0% Crit.mult +52.00% Phasing +30% Apr +19 Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +6% mind Massive two-handed mauls. |
| Around waist | hardened leather belt 'Sewerransom'1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +18% fire Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +6 Defense +30 (+10 eff.) Resists +10% fire +11% cold Die.at -40.00 life A belt that goes around your waist. |
| In off hand | impervious stralite shield of crushing (0 def, 15 armour, 170% power, 223.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 170% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +224 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +15 Fatigue +8% Phys.save +13 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | wyrmwaxed cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +5% acid +8% fire +7% lightning +7% cold Phys.save +6 (+2 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 30.60 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
movement infusion of the psychic (speed 494%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 494% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, physical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 47; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 47; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 75; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 8; blocks 4; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 8 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 36; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Kygorn the Furnacewolf0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Dmg.mod +9% fire On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Resists +12% lightning +3% fire Mind.save +3 (+1 eff.) Stun/Frz- +23% Amulets make your neck look great! |
Brightonslaught0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% physical Acc +15 (+5 eff.) Apr +4 ----- def ----- Resists +6% light +18% temporal Die.at -80.00 life Pinning- +24% Knockbk- +27% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Shiverstrider the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +9% physical +6% fire +30% cold ---------- misc Stam/turn +0.50 Light +3 Amulets make your neck look great! |
gold amulet 'Cloudvault'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% lightning +9% mind Res.pen +25% lightning Acc +8 (+3 eff.) Apr +15 ----- def ----- Resists +12% lightning +12% darkness +15% mind Amulets make your neck look great! |
gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 10 light 11 darkness Dmg.mod +10% light +8% darkness On Melee Ret: * 11% chance to reduce damage dealt by 21% * 8% chance to blind Amulets make your neck look great! |
vitalizing gold amulet of constitution (+8)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Con ----- def ----- Phys.save +8 (+3 eff.) Max.HP +37.00 HP.reg +4.00 Amulets make your neck look great! |
vitalizing stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +12 (+4 eff.) Max.HP +54.00 HP.reg +2.00 Amulets make your neck look great! |
Hazefury0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +9% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% cold +12% fire +15% temporal Blind- +40% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
enraging voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Spell.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +7% blight +7% physical +10% fire Amulets make your neck look great! |
voratun amulet 'Thunderkiller'0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +9 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% S.pwr/crit +4 Melee+ 11 light 7 darkness Dmg.mod +9% lightning +6% light +9% darkness On Melee Ret: * 10% chance to reduce damage dealt by 21% * 12% chance to blind ---------- misc Mana/turn +0.37 Max.mana +33.00 Amulets make your neck look great! |
warrior's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Mag dps ---------- S.pwr/crit +4 ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.40 Mana/turn +0.30 Max.mana +35.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Silenor0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +6 Wil +6 Cun dps ---------- S.pwr/crit +10 Acc +7 (+2 eff.) ---------- misc Max.mana +100.00 Rings make your fingers look great! |
steel ring 'Chaleduleg'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +30 (+10 eff.) Dmg.mod +12% mind ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 Rings make your fingers look great! |
gold ring 'Thunderspawn'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning On Hit (Melee): * 10% chance to slow global speed by 53% * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +21% lightning +3% nature +9% mind Max.HP +61.00 HP.reg +14.00 Heal.mod +14% Rings make your fingers look great! |
pixie's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +20% Rings make your fingers look great! |
Morbusbile the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +9% nature Res.pen +5% light +26% nature On Hit (Melee): * 21% chance to reduce all saves and defense by 26 ----- def ----- Resists +21% nature Phys.save +18 (+6 eff.) ---------- misc Light +3 Rings make your fingers look great! |
solipsist's stralite ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 24 light Ranged+ 20 light Dmg.mod +15% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +55.00 HP.reg +13.00 Heal.mod +16% Stun/Frz- +30% Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Melee+ 13 light Ranged+ 20 light Dmg.mod +12% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +10 Cun +5 Mag dps ---------- Spell.pwr +8 (+3 eff.) Melee+ 18 physical Ranged+ 22 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 26 On Hit (Ranged): * 14% chance to reduce all saves and defense by 26 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite ring 'Strikeshaper'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +9 Mag dps ---------- Crit.mult +20.00% Spell.pwr +13 (+4 eff.) Dmg.mod +12% lightning ----- def ----- Armour +16 Phys.save +18 (+6 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
treant's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +11% nature +10% blight Mind.save +12 (+6 eff.) Poison- +22% Disease- +20% Confus- +25% Rings make your fingers look great! |
Squalormark the elven-wood magestaff (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Rare] Master Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +17% Crit.mult +18.00% Phys.pwr +30 (+6 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning +15% mind Apr +9 ----- def ----- Resists +9% nature ---------- misc Max.stam +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nightwasp the dragonbone magestaff (148% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 149% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +27 (+8 eff.) Melee+ 29 fire Dmg.mod +39% lightning Res.pen +15% arcane Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +20% lightning ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
truestriking stralite battleaxe of shearing (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 155% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical +10% all Acc +38 (+13 eff.) Apr +27 Massive two-handed battleaxes. |
The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
blazebringer's voratun battleaxe (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 169% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +33 fire While equipped: dps ---------- All.spd +10% Res.pen +16% fire Massive two-handed battleaxes. |
truestriking stralite greatmaul of crippling (162% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 162% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Res.pen +13% physical Acc +23 (+8 eff.) Apr +13 Massive two-handed mauls. |
chilling voratun greatmaul of enduring (175% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Nature Power 175% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +26 cold While equipped: Stats +17 Con +20 Wil ----- def ----- Max.HP +90.00 Massive two-handed mauls. |
elemental iron greatsword of ruin (107% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego++] Arcane/Master Power 107% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 92 fire damage (1/turn) While equipped: dps ---------- Phys.crit +10.0% Crit.mult +19.00% Dmg.mod +13% fire Res.pen +10% fire Apr +10 Massive two-handed swords. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Chameromistir (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 174% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 53% While equipped: dps ---------- Dmg.mod +12% mind Acc +21 (+7 eff.) ----- def ----- Defense +21 (+7 eff.) Resists +15% lightning +24% cold +5% arcane Mind.save +18 (+8 eff.) Disarm- +70% Massive two-handed swords. |
Kindlespawner the voratun greatsword (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Nature Power 175% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 fire While equipped: Stats +19 Str +14 Dex +19 Mag +16 Wil +19 Cun +19 Con dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +6% arcane Res.pen +25% blight ----- def ----- Resists +9% darkness +6% fire Spell.save +18 (+9 eff.) ---------- misc Vim/s.crit +2.00 Massive two-handed swords. |
Sparkweeper (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +63 acid +49 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Mag dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +2 Res.pen +28% acid +33% nature Acc +14 (+5 eff.) Apr +17 Melee Ret 4 blight ----- def ----- Defense +20 (+6 eff.) Resists +3% lightning Disarm- +59% ---------- misc Max.vim +40.00 Massive two-handed swords. |
caustic voratun greatsword of rage (177% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 178% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +35 acid +41 nature While equipped: Stats +9 Str dps ---------- Dmg.mod +17% physical Res.pen +7% acid +23% nature Acc +23 (+8 eff.) Apr +14 Massive two-handed swords. |
voratun greatsword 'Phlegmwind' (171% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Nature Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +16 nature On Crit.r2 +48 lightning +63 cold While equipped: dps ---------- Mov.spd +70% Dmg.mod +6% cold +30% fire Res.pen +35% lightning +26% cold +10% nature Melee Ret 4 nature 6 cold ----- def ----- Resists +15% fire Massive two-handed swords. |
arcing voratun longsword of crippling (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, long, and deadly. |
Bosin the Coalraptor (142% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 143% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 cold On Hit: * 20 arcane resource burn * 20% chance to reduce damage dealt by 21% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +29.00% Apr +13 ----- def ----- Resists +9% blight +27% fire One-handed war axes. |
Wildoath (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Hit.r1 +20 cold On Hit: * 20 arcane resource burn While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +16 HP.reg +4.00 One-handed war axes. |
voratun waraxe of shearing (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +12 (+4 eff.) Apr +9 One-handed war axes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 50% Mag, 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 132% Range: 1.3x Uses 35% Str, 70% Mag, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Glacierream (130% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 131% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +15% cold Res.pen +20% mind +20% cold Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 21% ---------- misc Mana/turn +0.20 Max.mana +40.00 Sharp, short and deadly. |
arcing stralite dagger of crippling (137% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 137% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, short and deadly. |
flaming stralite dagger of amnesia (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Psionic Power 135% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
stralite dagger 'Falylar' (134% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Disrupt/Psionic Power 134% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +17% Unnatural On Hit: * 16% chance to slow global speed by 53% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +5% mind ----- def ----- Heal.mod +15% Blind- +10% Disarm- +20% Teleport- +20% Sharp, short and deadly. |
Oozeravager (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 147% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature While equipped: Stats +3 Wil dps ---------- Res.pen +25% mind +25% nature Acc +15 (+5 eff.) ----- def ----- Defense +11 (+3 eff.) Mind.save +9 (+4 eff.) Disarm- +44% ---------- misc Equi/ret +0.24 Max.hate +6.00 Sharp, short and deadly. |
balanced voratun dagger of rage (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +10% physical Acc +29 (+10 eff.) ----- def ----- Defense +15 (+5 eff.) Disarm- +38% Sharp, short and deadly. |
dreamer's living mindstar of storms (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +5 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 lightning Dmg.mod +11% lightning Res.pen +16% lightning ----- def ----- Resists +21% mind +18% lightning Mind.save +6 (+3 eff.) ---------- misc Psi/turn +0.90 Max.psi +48.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of frost (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 18 cold Dmg.mod +13% cold Res.pen +4% cold ----- def ----- Armour +15 Resists +9% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's reinforced leather sling of piercing4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego++] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Crit.r2 +49 fire While equipped: dps ---------- All.spd +5% Res.pen +7% all +16% fire Acc +12 (+4 eff.) Apr +11 Slings are used to hurl stones or metal shots at your foes. |
throat-seeking drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Disrupt Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +15 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +9% nature Slings are used to hurl stones or metal shots at your foes. |
throat-seeking voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +15 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Phys.crit +10.0% Res.pen +10% nature Acc +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
hateful pouch of dwarven-steel shots of annihilation (20/20, 146% power, 9 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Master/Psionic Power 147% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Capacity 20 Proj.spd +200% Ranged+ +16 darkness Against +9% Living Shots are used with slings to pummel your foes to death. |
Cutharuimnir (23/23, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Arcane Power 155% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +20 mind On Hit.r1 +20 acid On Crit.r2 +20 acid On Hit: * 20% chance to reduce armor by 36% * 20% chance to reduce all saves and defense by 26 On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Shots are used with slings to pummel your foes to death. |
Blastsear (0 def, 6 armour, 132% power, 87 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 132% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +87 Melee+ +20 nature While equipped: dps ---------- Dmg.mod +9% lightning +6% light +12% nature Res.pen +20% light Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +8% Resists +35% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating stralite shield of earthen fury (0 def, 14 armour, 158% power, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Nature When used to Attack: Power 158% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 Melee+ +15 fire On Hit: * Deal physical damage equal to your armor (66) While equipped: Stats +3 Str dps ---------- Melee Ret 18 fire ----- def ----- Armour +14 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of resistance (0 def, 8 armour, 161% power, 136.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature When used to Attack: Power 162% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 Melee+ +18 nature While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +9% acid +8% cold +16% blight +9% fire +14% nature +8% lightning Max.HP +41.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Borin the voratun shield (0 def, 28 armour, 178% power, 239.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 178% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +240 On Hit.r1 +12 acid On Hit: * 20% chance to reduce all saves and defense by 26 * Deal physical damage equal to your armor (66) While equipped: ----- def ----- Armour +28 Fatigue +8% Resists +15% blight +5% physical +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 160% Range: 1.2x Uses 50% Mag, 100% Str Dmg Ice Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Shadehack the mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Rare] Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +26% physical +15% cold +30% darkness +15% arcane Res.pen +26% acid +20% fire On Hit (Melee): * 21% chance to reduce damage dealt by 21% ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +18% lightning +26% physical -25% fire +9% nature +6% cold Spell.save +9 (+4 eff.) Decaying mummy wrappings. |
mindwoven woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +5% acid +5% physical +5% fire +7% cold ----- def ----- Resists +12% acid +10% physical +11% fire +11% cold +9% all Mind.save +15 (+7 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +9% physical +9% cold ----- def ----- Resists +7% blight +7% cold +7% lightning +9% all Max.HP +46.00 HP.reg +2.70 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +10% physical +7% fire +8% cold ----- def ----- Resists +11% acid +12% physical +10% fire +12% cold +11% all ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of lightning (+19%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +19% lightning +11% all ---------- misc Mana/turn +0.20 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +21 (+7 eff.) Dmg.mod +7% darkness +10% light +9% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glimmerkin (0 def, 12 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Dmg.mod +26% fire Res.pen +25% light Acc +15 (+5 eff.) ----- def ----- Armour +12 Resists +39% fire +13% all ---------- misc Max.hate +6.00 Max.psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +9% blight +13% all Max.HP +70.00 HP.reg +3.70 Heal.mod +19% ---------- misc Mana/turn +0.34 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +7% Spell.pwr +5 (+2 eff.) Dmg.mod +9% acid +14% physical +17% light +11% cold +12% fire +16% darkness ----- def ----- Resists +14% acid +12% physical +16% fire +13% cold +13% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of Linaniil (5 def, 7 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +10% Spell.pwr +27 (+8 eff.) Dmg.mod +17% light ----- def ----- Armour +7 Defense +5 (+1 eff.) Resists +10% darkness +10% light +13% all Max.HP +50.00 ---------- misc Mana/turn +0.28 Max.mana +70.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +7 Wil ----- def ----- Resists +11% blight +15% all Max.HP +82.00 HP.reg +4.20 Heal.mod +22% ---------- misc Mana/turn +0.27 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 148.31 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
marauder's drakeskin leather armour (24 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +8 Defense +24 (+8 eff.) Fatigue +8% Phys.save +13 (+4 eff.) A suit of armour made of leather. |
cleansing steel mail armour of delving (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +6 Str ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +12% blight +7% physical +12% darkness +12% nature ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
hardened stralite mail armour of implacability (4 def, 23 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: ----- def ----- Armour +23 Defense +4 (+1 eff.) Fatigue +6% Resists +7% acid +7% physical +7% cold +9% lightning +8% fire Phys.save +6 (+2 eff.) A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +45.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of mail. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Glorunne the Glacierminister (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- S.pwr/crit +10 Dmg.mod +15% physical Phasing +30% Apr +5 ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% lightning +9% cold Phys.save +15 (+5 eff.) A suit of armour made of mail. |
hardened voratun mail armour of command (15 def, 25 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +25 Defense +15 (+5 eff.) Fatigue +12% Resists +9% acid +11% physical +8% cold +5% lightning +9% fire Mind.save +16 (+8 eff.) A suit of armour made of mail. |
searing voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 18 acid 19 fire Melee Ret 12 acid 16 fire ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +5% Resists +24% acid +20% fire Phys.save +9 (+3 eff.) A suit of armour made of mail. |
Fulablek (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 23 acid 19 fire Melee Ret 14 acid 16 fire ----- def ----- Armour +20 Fatigue +22% Resists +38% acid +8% physical +12% cold +15% temporal +24% fire Phys.save +25 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Breathe water A suit of armour made of metal plates. |
Coalwasp1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +3% darkness +6% fire +10% cold +6% nature +3% light ---------- misc Equi/ret +0.04 Max.psi +20.00 A belt that goes around your waist. |
Chamigen the Galeumbra1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Melee Ret 4 lightning ----- def ----- Resists +3% light Max.HP +39.00 ---------- misc Equi/ret +0.16 A belt that goes around your waist. |
Ebonydare the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +9% blight +12% cold +20% darkness Max.HP +48.00 A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 287, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Strikehacker1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +3 Wil +7 Cun +2 Con ----- def ----- Defense +16 (+5 eff.) Resists +6% lightning Stealth +9 ---------- misc See.Invis +15 A belt that goes around your waist. |
balancing hardened leather belt of shielding1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +7% ----- def ----- Armour +9 Create a temporary shield that absorbs 224 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
insulating hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +8% fire +10% cold Max.HP +45.00 A belt that goes around your waist. |
monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Resists +7% acid +5% fire +7% lightning +7% cold Phys.save +8 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Elyretha the Phoenixdredge (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% fire ----- def ----- Defense +22 (+7 eff.) Resists +6% blight +30% fire Crit.chn- 5.00% Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Windtreason the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +3% acid +15% nature On Hit (Melee): * 20% chance to slow global speed by 53% * 20% chance to reduce armor by 36% ----- def ----- Defense +2 (+0 eff.) Fatigue -4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yaryhor the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Wil dps ---------- Dmg.mod +12% blight Res.pen +15% blight ----- def ----- Defense +2 (+0 eff.) Resists +12% blight Max.HP +43.00 ---------- misc Infravis +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Aeralrata' (12 def, 12 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +6% mind +6% darkness Spell.save +6 (+3 eff.) Poison- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +5 Str +6 Con ----- def ----- Defense +2 (+0 eff.) Phys.save +7 (+2 eff.) Max.HP +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +8% darkness ----- def ----- Defense +8 (+2 eff.) Resists +14% fire +16% darkness +11% light Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gluriatta the Glarepower (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +21% light Res.pen +15% mind +20% fire Melee Ret 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Defense +3 (+1 eff.) Resists +18% lightning +6% darkness +9% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of conjuring (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Dex +5 Con dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +9 (+3 eff.) Dmg.mod +10% arcane Res.pen +10% arcane ----- def ----- Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) ---------- misc Stam/turn +0.60 Max.mana +100.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Acc +12 (+4 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) Resists +15% nature +15% blight Stealth +11 HP.reg +6.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brodisarek the pair of rough leather boots (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue -4% Phys.save +6 (+2 eff.) Max.HP +20.00 ---------- misc Max.enc +21 Light +1 A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Silence- +24% Confus- +24% Stun/Frz- +26% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
miner's pair of drakeskin leather boots of speed (0 def, 8 armour)2.0 T5 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +8 ---------- misc Infravis +2 A pair of boots made of leather. |
pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 ---------- misc Stam/turn +0.90 Max.stam +29.00 A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of tirelessness (0 def, 10 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +10 Resists +10% acid +10% fire +9% lightning +9% cold ---------- misc Stam/turn +0.60 Max.stam +40.00 A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Armour +5 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Eminne (0 def, 13 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% ----- def ----- Armour +13 Fatigue +2% Resists +3% darkness +9% acid Crit.chn- 5.00% Silence- +10% Disarm- +20% ---------- misc Mana/turn +0.17 Max.mana +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shinesmasher the pair of iron boots (4 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% light ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +2% ---------- misc Light +3 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Thunderresolve (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +3% fire ----- def ----- Armour +3 Fatigue +2% Resists +12% lightning +12% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Wil +4 Cun +7 Con dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+5 eff.) Mind.save +16 (+8 eff.) Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
brawler's voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Dex +4 Mag +8 Cun ----- def ----- Armour +3 Fatigue +5% Resists +7% light +8% darkness Phys.save +8 (+3 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 68.12 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of magic (+4) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% arcane ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+4 eff.) Max.HP +53.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +15% Mind.crit +18% Crit.mult +8.00% Melee+ 11 lightning Dmg.mod +8% lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Vorikira' (17 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +17 (+5 eff.) Resists +18% lightning +6% fire +6% blight +3% physical Mind.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
spellwoven elven-silk wizard hat of the sentry (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.22 Infravis +5 See.Stealth +16 See.Invis +18 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 48% and attempts to push all creatures other than yourself out of its radius, inflicting 10.35 light damage and 10.12 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Dazzlesteel (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +20% light +10% fire Melee Ret 2 light ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% fire +3% nature A pointy cloth hat, very wizardly... |
Loronik the Wretchblack (6 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +15% fire +12% nature Res.pen +15% nature +20% fire ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +3% Resists +12% lightning +12% fire +9% nature +4% all Phys.save +10 (+3 eff.) A cap made of leather. |
Salina (12 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +15% light ----- def ----- Defense +12 (+4 eff.) Resists +9% darkness +12% nature +28% light A pointy cloth hat, very wizardly... |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Xalaith the iron helm (5 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +7 Defense +5 (+1 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of the depths (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +8% cold ---------- misc Infravis +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
51 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +61.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's dwarven lantern of illusion1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) ----- def ----- Defense +13 (+4 eff.) Phys.save +16 (+5 eff.) Spell.save +17 (+8 eff.) Mind.save +13 (+6 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +13% blight +7% cold +8% darkness +8% temporal Def/telep +16 Res/telep +15% Dur/telep +28% ---------- misc Light +5 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 18 blight damage or heals 27 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Duvayarach the Flashwire [power 57] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 4 fire 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Salubrenn the Shalore Sun Paladin level 35
9th Dusk 123rd year of Ascendancy at 21:42 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Salubrenn the Shalore Sun Paladin level 27
73rd Regrowth 123rd year of Ascendancy at 08:43 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Salubrenn the Shalore Sun Paladin level 35
7th Dusk 123rd year of Ascendancy at 16:22 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Salubrenn the Shalore Sun Paladin level 39
43rd Dusk 123rd year of Ascendancy at 03:34 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Salubrenn the Shalore Sun Paladin level 45
68th Regrowth 124th year of Ascendancy at 13:02 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Salubrenn the Shalore Sun Paladin level 23
3rd Regrowth 123rd year of Ascendancy at 01:48 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Salubrenn the Shalore Sun Paladin level 13
21st Dusk 122nd year of Ascendancy at 14:58 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Salubrenn the Shalore Sun Paladin level 36
27th Dusk 123rd year of Ascendancy at 15:56 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Salubrenn the Shalore Sun Paladin level 41
32nd Haze 123rd year of Ascendancy at 21:27 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Salubrenn the Shalore Sun Paladin level 25
22nd Regrowth 123rd year of Ascendancy at 06:33 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Salubrenn the Shalore Sun Paladin level 20
23rd Haze 122nd year of Ascendancy at 22:17 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Salubrenn the Shalore Sun Paladin level 28
19th Pyre 123rd year of Ascendancy at 06:40 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Salubrenn the Shalore Sun Paladin level 46
54th Pyre 124th year of Ascendancy at 15:59 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Salubrenn the Shalore Sun Paladin level 27
73rd Regrowth 123rd year of Ascendancy at 08:16 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Salubrenn the Shalore Sun Paladin level 10
2nd Dusk 122nd year of Ascendancy at 05:05 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Salubrenn the Shalore Sun Paladin level 20
22nd Haze 122nd year of Ascendancy at 15:02 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Salubrenn the Shalore Sun Paladin level 30
30th Pyre 123rd year of Ascendancy at 03:25 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Salubrenn the Shalore Sun Paladin level 40
15th Haze 123rd year of Ascendancy at 06:04 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Salubrenn the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 11:41 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Salubrenn the Shalore Sun Paladin level 21
53rd Haze 122nd year of Ascendancy at 00:59 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Salubrenn the Shalore Sun Paladin level 46
55th Pyre 124th year of Ascendancy at 14:34 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Salubrenn the Shalore Sun Paladin level 23
3rd Regrowth 123rd year of Ascendancy at 01:43 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Salubrenn the Shalore Sun Paladin level 37
27th Dusk 123rd year of Ascendancy at 23:24 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Salubrenn the Shalore Sun Paladin level 22
63rd Haze 122nd year of Ascendancy at 08:58 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Salubrenn the Shalore Sun Paladin level 11
6th Dusk 122nd year of Ascendancy at 06:46 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Salubrenn the Shalore Sun Paladin level 27
73rd Regrowth 123rd year of Ascendancy at 08:43 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Salubrenn the Shalore Sun Paladin level 22
2nd Wintertide 123rd year of Ascendancy at 00:05 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Salubrenn the Shalore Sun Paladin level 8
8th Mirth 122nd year of Ascendancy at 07:49 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Salubrenn the Shalore Sun Paladin level 19
19th Haze 122nd year of Ascendancy at 20:35 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Salubrenn the Shalore Sun Paladin level 41
52nd Haze 123rd year of Ascendancy at 23:39 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Salubrenn the Shalore Sun Paladin level 22
1st Wintertide 123rd year of Ascendancy at 02:09 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Salubrenn the Shalore Sun Paladin level 24
7th Regrowth 123rd year of Ascendancy at 03:33 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Salubrenn the Shalore Sun Paladin level 16
68th Dusk 122nd year of Ascendancy at 07:49 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Salubrenn the Shalore Sun Paladin level 46
55th Pyre 124th year of Ascendancy at 03:26 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Salubrenn the Shalore Sun Paladin level 34
6th Dusk 123rd year of Ascendancy at 23:20 see stats
Log
Temporal hound MISS, 0% = (50 + 2,5 * (40 - 63)), min=0%, max=95%
Temporal hound HIT, 95% = (50 + 2,5 * (63 - 41)), min=0%, max=95%
Temporal hound resists Salubrenn's 'Cripple'!
Temporal hound is a martyr.
Salubrenn MISS, 48% = (50 + 2,5 * (41 - 42)), min=0%, max=100%
Salubrenn misses Temporal hound.
Salubrenn HIT, 48% = (50 + 2,5 * (41 - 42)), min=0%, max=100%
Salubrenn performs a melee critical strike against Temporal hound!
Temporal hound MISS, 0% = (50 + 2,5 * (40 - 65)), min=0%, max=95%
Islessra the blinkwyrm HIT, 60% = (50 + 2,5 * (40 - 36)), min=0%, max=95%
Temporal hound MISS, 0% = (50 + 2,5 * (40 - 63)), min=0%, max=95%
Islessra the blinkwyrm teleports some damage to Salubrenn!
Salubrenn hits Temporal hound for 126 light, 93 physical, 22 light, 21 darkness, 10 light, 9 mind, 213 light, 10 teleported (504 total damage).
Salubrenn hits Temporal hound for 8 light, 7 blight, 4 light, 3 mind (22 total damage).
Salubrenn hits Temporal hound for 11 light, 10 blight, 5 light, 5 mind (31 total damage).
Salubrenn hits Islessra the blinkwyrm for (11 to time), 0 light, (10 teleported), 0 mind (0 total damage).
Weapon of Wrath hits Temporal hound for 86 light, 93 fire (179 total damage).
Weapon of Wrath killed Temporal hound!
Talent Second Life is ready to use.
Islessra the blinkwyrm's Shoot HIT, 100% = (50 + 2,5 * (71 - 40)), min=0%, max=100%
Islessra the blinkwyrm's Shoot performs a ranged critical strike against Salubrenn!
Your shield crumbles under the damage!
The shield around Salubrenn crumbles.
Islessra the blinkwyrm's Shoot hits Salubrenn for (52 absorbed), 117 physical, 39 physical (155 total damage).
Islessra the blinkwyrm shoots!
Temporal hound is no longer out of phase.
Islessra the blinkwyrm's Shoot HIT, 100% = (50 + 2,5 * (71 - 40)), min=0%, max=100%
Islessra the blinkwyrm's Shoot hits Salubrenn for 107 physical damage.
Salubrenn the level 46 shalore sun paladin was punctured to death by Islessra the blinkwyrm on level 2 of Gorbat Pride.
---------- Turn 7 ----------











































































































































































