










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 1682% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 39th Regrowth 123rd year of Ascendancy at 20:55 / 3Killed by orc blood mage at level 36 on the 3rd Decay 123rd year of Ascendancy at 07:42 Killed by Izrviek at level 50 on the 38th Dusk 125th year of Ascendancy at 05:07 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 20 (base 10) |
| Constitution | 57 (base 32) |
| Magic | 16 (base 10) |
| Willpower | 102 (base 60) |
| Cunning | 109 (base 60) |
Resources
| Life | 1836/1800 |
| Hate | 100/100 |
| Equilibrium | 30 |
| Healing Factor | 1.6569099946225 |
| Regeneration | 22.365021459332 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Stealth | 90 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 65 |
| Crit Chance | 70% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 65 |
| Crit Chance | 86% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.2 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Darkness | +20% |
| Nature | +55% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +22% |
| Blight | +22% |
| All | +12% |
| Cold | +32% |
| Nature | +37% |
Defense: Base
| Armour (hardiness) | 62 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 25 |
| Physical Save | 51 |
| Spell Save | 68 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 69%( 70%) |
| Arcane | + 66%( 70%) |
| Cold | + 70%( 70%) |
| All | + 31%( 70%) |
| Physical | + 40%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 55%( 70%) |
| Mind | + 54%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 50% |
| Confusion Resistance | 87% |
| Fear Resistance | 45% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 703 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Endless hunt | 1.50 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost warrior from death by cold drake hatchling. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1632. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (Madness) (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Madness Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Poreth1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Con +2 offense ------ Physical Crit +5.0% Ignore resists +10% blight Accuracy +20 (+5 eff.) defense ------ Defense +10 (+3 eff.) Resistance +3% physical Physical save +8 (+3 eff.) Unlife -80.00 life Healmod +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Glalenne the drakeskin leather cap (Shrouds) (16 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Lck +16, Cun +10 offense ------ Physical Crit +7.0% Spell Crit +8% Mind Crit +7% Damage +3% physical Accuracy +32 (+8 eff.) When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +16 (+5 eff.) Fatigue +5% Resistance +3% mind, +5% arcane Crit Resistance 16.43% Physical save +23 (+8 eff.) Confus Resist +22% Curse of Shrouds A cap made of leather. |
| On hands | Spellhunt Remnants (Madness) (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +10, Wil +10 offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence +50 item manaburn arcane On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Madness Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 188.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats Wil +10 offense ------ Mindpower +8 (+1 eff.) When Hit: * 18% chance to slow global speed by 75% defense ------ Resistance +20% blight, +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 27/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | stralite bloodstone ring (Corpses)0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Con +5 defense ------ Spell save +15 (+4 eff.) Stun Resist +60% other ------- Max stamina +34.00 Curse of Corpses Rings make your fingers look great! |
| On fingers | steel quartz ring (Misfortune)0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Str +6, Wil +9, Cun +5 offense ------ Mindpower +7 (+1 eff.) Ignore resists +10% temporal When Hit 10 acid On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Mind save +8 (+2 eff.) Stun Resist +30% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Misfortune Rings make your fingers look great! |
| Around neck | insulating stralite amulet of healing0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +23% fire, +22% cold Healmod +18% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 330 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Koraharafang the Frostblur (Nightmares) (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Disrupt/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Critical power +10.00% Physical Power +11 (+2 eff.) Ignore resists +20% cold, +12% all Accuracy +18 (+5 eff.) Ignore Armor +13 defense ------ Resistance +11% acid, +13% lightning +15% fire, +26% cold, +6% all Spell save +15 (+4 eff.) Mind save +9 (+2 eff.) other ------- Hate-on-crit +2.00 Curse of Nightmares Sharp, long, and deadly. |
| Around waist | Girdle of Preservation (Corpses)1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats Con +5, Wil +5 defense ------ Resistance +15% lightning, +15% temporal +15% light, +15% fire +15% nature, +15% acid +10% physical, +15% blight +15% cold, +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Confus Resist +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Mandible of Ungolmor (Corpses) (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 40% Wil, 35% Dex, 30% Cun 35% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats Cun +8, Dex +4 offense ------ Damage +30% nature, +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | wyrmwaxed elven-silk cloak of the hunter (Misfortune) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +33 (+8 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -8% Resistance +7% acid, +9% fire +8% lightning, +9% cold Life +53.00 other ------- Max stamina +40.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (Shrouds) (10 def, 10 armour)9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +20% Resistance +20% lightning, +20% temporal +20% light, +20% fire +20% nature, +10% all +20% acid, +20% blight +20% cold, +15% arcane +20% darkness Spell save +20 (+5 eff.) Curse of Shrouds This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
movement infusion of the psychic (speed 810%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 810% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
vitalizing steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats Con +3 defense ------ Physical save +7 (+3 eff.) Life +38.00 Life Regen +3.00 Amulets make your neck look great! |
Lelekalthotar the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Con +3 offense ------ Ignore Shields +30% defense ------ Resistance +12% fire, +15% cold Unlife -40.00 life Healmod +15% Cut Resist +60% other ------- Vim-on-crit +2.00 See Invisibility +6 Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 330 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit stralite amulet of constitution (+6)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats Con +6 defense ------ Resistance +16% light, +21% darkness Blind Resist +36% Amulets make your neck look great! |
stralite amulet 'Voidreek'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Str +7 offense ------ Ignore resists +15% darkness, +15% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Resistance +20% darkness, +12% fire Amulets make your neck look great! |
mindweaver's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats Wil +6 offense ------ Mindpower +10 (+2 eff.) defense ------ Mind save +6 (+2 eff.) Blind Resist +21% Confus Resist +11% other ------- Infravision +6 Sight +2 See Invisibility +10 Amulets make your neck look great! |
voratun amulet of perfection (0.37 Cursed / Rampage,0.37 Cursed / Fears)0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.37 Cursed/Rampage +0.37 Cursed/Fears Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
rogue's copper ring of power (Misfortune)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats Cun +3 offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+1 eff.) Mindpower +6 (+1 eff.) defense ------ Defense +6 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
titan's copper ring of clarity (Shrouds)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats Con +3 defense ------ Physical save +6 (+2 eff.) Mind save +5 (+1 eff.) Confus Resist +20% Curse of Shrouds Rings make your fingers look great! |
Ring of Growth (Nightmares)0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
mule's steel ring of perseverance (Nightmares)0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -6% Life Regen +3.00 Stun Resist +20% other ------- Encumbrance +22 Curse of Nightmares Rings make your fingers look great! |
steel ring 'Rainbloom' (Madness)0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning, +3% fire +9% mind, +6% cold Ignore resists +20% mind, +20% cold When Hit 2 mind defense ------ Resistance +24% lightning, +9% cold Curse of Madness Rings make your fingers look great! |
steel ring 'Shadowquarry' (Nightmares)0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% darkness Ignore resists +10% darkness Accuracy +9 (+2 eff.) Ignore Armor +8 When Hit 4 darkness defense ------ Defense +11 (+3 eff.) Resistance +6% cold other ------- Light +3 Curse of Nightmares Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats Mag +5, Wil +5 offense ------ Spellpower +7 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold quartz ring (Nightmares)0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Spellpower +8 (+1 eff.) Mindpower +11 (+2 eff.) Damage +6% all defense ------ Stun Resist +30% Curse of Nightmares Rings make your fingers look great! |
gold ring 'Elenithad' (Shrouds)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% blight, +15% temporal +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Life +38.00 Disarm Resist +35% Pinning Resist +32% Knockbk Resist +35% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Shrouds Rings make your fingers look great! |
gladiator's stralite ring of life (Misfortune)0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats Str +7, Con +8 offense ------ Physical Power +12 (+3 eff.) defense ------ Life +68.00 Life Regen +10.00 Healmod +13% Curse of Misfortune Rings make your fingers look great! |
solipsist's stralite ring of life (Shrouds)0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats Cun +6, Wil +6 offense ------ Mindpower +10 (+2 eff.) defense ------ Life +62.00 Life Regen +12.00 Healmod +17% Curse of Shrouds Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats Cun +6, Wil +6 offense ------ Mindpower +8 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats Cun +7, Wil +6 offense ------ Mindpower +6 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
stralite quartz ring (Madness)0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Mindpower +9 (+1 eff.) defense ------ Stun Resist +30% Curse of Madness Rings make your fingers look great! |
Glory of the Pride (Shrouds)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+14 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 Curse of Shrouds The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic (Corpses)0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats Wil +8 offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Corpses Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
gladiator's voratun ring of clarity (Madness)0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats Str +7, Con +7 offense ------ Physical Power +11 (+2 eff.) defense ------ Mind save +11 (+3 eff.) Confus Resist +43% Curse of Madness Rings make your fingers look great! |
treant's voratun ring of misery (Madness)0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats Cun +7 offense ------ On-Hit 17 physical On-Ranged-Hit 31 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 46 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 46 defense ------ Resistance +15% nature, +9% blight Poison Resist +23% Disease Resist +27% other ------- Hate-on-crit +2.00 Max hate +12.00 Curse of Madness Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +17 (+4 eff.) Ignore Armor +16 defense ------ Defense +14 (+4 eff.) Stun Resist +60% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +72.00 Life Regen +15.00 Healmod +16% Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats Mag +6, Wil +7 offense ------ Spellpower +13 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring (Corpses)0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+3 eff.) Ignore Armor +13 defense ------ Defense +11 (+3 eff.) Stun Resist +60% Curse of Corpses Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring (Nightmares)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats Dex +4, Mag +4, Wil +7, Cun +2 offense ------ Damage +18% light When Hit 6 temporal defense ------ Resistance +36% light Crit Resistance 10.00% Mind save +14 (+4 eff.) Blind Resist +42% Stun Resist +60% other ------- Infravision +5 See Stealth +20 See Invisibility +26 Curse of Nightmares Rings make your fingers look great! |
voratun battleaxe 'Boryrarek' (Shrouds) (169% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master Weapon Damage 169% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +8 physical While equipped: Stats Str +4, Dex +3 offense ------ Physical Crit +35.0% Critical power +75.00% Damage +6% physical Accuracy +27 (+7 eff.) Ignore Armor +42 defense ------ Defense +19 (+6 eff.) Disarm Resist +49% Curse of Shrouds Massive two-handed battleaxes. |
Borosk's Hate (Madness) (172% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats Str +10, Dex +5, Con +15 other ------- Masteries +0.20 Technique/Two-handed assault Curse of Madness This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
balanced orichalcum trident of enduring (Shrouds) (166% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Nature/Master Weapon Damage 167% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats Con +21, Wil +17 offense ------ Accuracy +17 (+4 eff.) defense ------ Defense +20 (+6 eff.) Life +154.00 Disarm Resist +67% Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of projection (Madness) (168% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Psionic Weapon Damage 168% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Witch-Bane (Corpses) (152% power, 4 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Nature/Disrupt Weapon Damage 152% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +20.0% Attack Speed 100% On-hit +50 item manaburn arcane On Hit: 0% Mana Clash level 0 On Hit: * 50 arcane resource burn While equipped: Stats Cun +0, Wil +0 defense ------ Resistance +15% blight, -15% physical +15% all other ------- Cooldown Mana Clash -2 Antimagic Zone -2 Curse of Corpses A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Razorblade, the Cursed Waraxe (Misfortune) (147% power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Phys.bleed Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats Str +4, Dex +4 offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 Curse of Misfortune This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Singepulverizer the dragonbone longbow (Misfortune)4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-Hit, radius 1 +8 blight On Hit: 20% Arcane Vortex level 5 While equipped: Stats Str +8, Mag +17 offense ------ Physical Power +23 (+5 eff.) Spellpower +38 (+4 eff.) Damage +46% arcane, +12% fire Ignore resists +25% blight, +15% fire defense ------ Resistance +6% cold Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Thaloren-Tree Longbow (Misfortune)4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 36 Shoot [Unique] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Attack Speed 118% Range +10 While equipped: Stats Dex +10, Wil +20 offense ------ Physical Crit +15.0% Mind Crit +15% Damage +30% nature, +30% physical Ignore resists +20% nature, +20% physical Curse of Misfortune In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
dwarven-steel shield 'Arylrassra' (Nightmares) (0 def, 8 armour, 136% power, 122.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 137% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +122 While equipped: defense ------ Armor +8 Fatigue +8% Resistance +20% lightning, +6% blight Unlife -80.00 life Life +20.00 Life Regen +4.00 other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Fire Dragon Shield (Corpses) (16 def, 9 armour, 170% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 170% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Fire Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+5 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Corpses This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Issarach the Winterbreak (Madness) (0 def, 22 armour, 179% power, 196 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 180% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +196 On-hit +16 fire, +20 nature, +4 cold On-Hit, radius 1 +8 cold While equipped: defense ------ Armor +22 Fatigue +8% Resistance +6% mind, +18% blight +30% cold, +15% nature +27% fire Life +128.00 Teleport Resist +10% other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
impervious voratun shield of winter (Madness) (0 def, 18 armour, 172% power, 301 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 173% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +301 On-hit +17 cold While equipped: Stats Wil +4, Con +6 offense ------ On shield block: * Deals 272 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +18 Fatigue +8% Resistance +15% cold Physical save +10 (+4 eff.) other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
voratun shield of resistance (Misfortune) (0 def, 10 armour, 180% power, 188.5 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +188 While equipped: defense ------ Armor +10 Fatigue +8% Resistance +9% acid, +10% fire +11% lightning, +10% cold other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Chikor (Corpses) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +15% blight, +20% physical Ignore resists +15% arcane defense ------ Resistance +12% lightning, +25% physical +5% arcane, +11% all Healmod +10% Silence Resist +20% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Elenudan' (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +9 (+1 eff.) Damage +16% physical, +26% darkness +26% nature Ignore resists +15% darkness, +20% physical On-Hit (Melee): * 20 arcane resource burn When Hit: * 7% chance to slow global speed by 75% * 8 arcane resource burn defense ------ Resistance +6% lightning, +6% light +6% blight, +39% nature +5% arcane, +15% all other ------- Max hate +15.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats Str +6, Mag +6, Wil +6 offense ------ Damage +18% lightning, +16% physical +17% cold defense ------ Resistance +7% lightning, +13% cold +13% blight, +15% all Life +90.00 Life Regen +3.60 Healmod +21% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elirelle (Nightmares) (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Disrupt/Master While equipped: Stats Str +7 offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +26% blight, +7% physical +14% darkness, +15% nature Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Silence Resist +10% other ------- Light +2 Curse of Nightmares Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Chromatic Harness (Madness) (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats Str +6, Wil +6, Cun +4 Lck +10 defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% lightning, +20% physical +20% cold, +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Madness This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
voratun plate armour 'Deepsclash' (Nightmares) (14 def, 26 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +5 offense ------ Damage +18% temporal, +9% darkness +9% fire Ignore resists +10% darkness, +15% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +26 Defense +14 (+4 eff.) Fatigue +22% Resistance +42% acid, +11% physical +15% cold, +15% lightning +15% fire Mind save +25 (+6 eff.) Disarm Resist +35% Stun Resist +37% Knockbk Resist +36% other ------- Cooldown Rush -5 Curse of Nightmares A suit of armour made of metal plates. |
Samebers the rough leather belt (Corpses)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Armor +2 Resistance +5% fire, +6% cold Silence Resist +20% Disarm Resist +10% Curse of Corpses A belt that goes around your waist. |
Gintir (Corpses)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Con +2 offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) When Hit 8 physical defense ------ Armor +12 Defense +10 (+3 eff.) Resistance +5% arcane Spell save +8 (+2 eff.) other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
balancing hardened leather belt of recklessness (Misfortune)1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats Cun +5, Dex +5 offense ------ Physical Crit +14.0% Mind Crit +10% Critical power +10.00% Physical Power +4 (+1 eff.) Curse of Misfortune A belt that goes around your waist. |
hardened leather belt of valiance (Corpses)1.0 Encumbrance T3 belt armor [Ego+] Psionic While equipped: Stats Wil +3 defense ------ Mind save +7 (+2 eff.) Life +69.00 Curse of Corpses A belt that goes around your waist. |
insulating hardened leather belt of recklessness (Madness)1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +3 (+1 eff.) defense ------ Resistance +8% fire, +8% cold Curse of Madness A belt that goes around your waist. |
reinforced hardened leather belt of recklessness (Corpses)1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: offense ------ Physical Crit +3.0% Critical power +8.00% Physical Power +4 (+1 eff.) defense ------ Armor +7 Defense +8 (+2 eff.) Physical save +15 (+5 eff.) Curse of Corpses A belt that goes around your waist. |
insulating drakeskin leather belt of unlife (Nightmares)1.0 Encumbrance T5 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +12% blight, +11% cold +13% fire The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares A belt that goes around your waist. |
thick cashmere cloak of the hunter (Madness) (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Accuracy +24 (+6 eff.) defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue -6% Resistance +15% cold Life +45.00 other ------- Max stamina +10.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belumima the elven-silk cloak (Nightmares) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats Str +6, Dex +13, Con +10 offense ------ Ignore resists +25% acid, +25% temporal defense ------ Defense +3 (+1 eff.) Resistance +9% acid, +9% temporal Spell save +15 (+4 eff.) other ------- Stamina/turn +0.70 Infravision +3 Masteries +0.40 Technique/Combat training Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Eilineyamira' (Shrouds) (18 def, 13 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats Con +3 offense ------ Accuracy +15 (+4 eff.) When Hit 10 arcane defense ------ Armor +13 Defense +18 (+6 eff.) Resistance +5% arcane, +24% cold Physical save +18 (+6 eff.) Mind save +9 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of hardened leather boots of invasion (Shrouds) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats Cun +2, Con +3 offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) Ignore resists +8% physical defense ------ Armor +3 Physical save +13 (+5 eff.) Mind save +10 (+3 eff.) Curse of Shrouds A pair of boots made of leather. |
Blizzardwilder the pair of drakeskin leather boots (Nightmares) (16 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +12% cold, +15% fire Ignore resists +27% cold defense ------ Armor +5 Defense +16 (+5 eff.) Crit Resistance 16.29% other ------- Infravision +3 See Invisibility +24 Curse of Nightmares Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Chargepall the pair of voratun boots (Nightmares) (15 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+2 eff.) Ignore resists +28% physical Accuracy +15 (+4 eff.) defense ------ Armor +5 Defense +15 (+5 eff.) Fatigue -6% Resistance +24% lightning Physical save +10 (+4 eff.) other ------- Encumbrance +32 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turayarand the linen wizard hat (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Con +1 offense ------ Damage +11% cold Ignore Armor +1 defense ------ Defense +1 (+0 eff.) Resistance +6% nature, +16% cold Crit Resistance 5.00% Physical save +3 (+1 eff.) Stun Resist +20% Curse of Shrouds A pointy cloth hat, very wizardly... |
linen wizard hat of frost (+16%) (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +1 (+0 eff.) Resistance +16% cold Curse of Nightmares A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Hetteromilen' (Madness) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +15% acid defense ------ Defense +2 (+0 eff.) Resistance +22% acid, +9% nature +5% arcane, +12% blight Life +100.00 Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Madness A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat of nature (+7%) (Misfortune) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: offense ------ Damage +12% nature defense ------ Defense +2 (+0 eff.) Resistance +7% fire, +18% nature +8% cold Curse of Misfortune A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (Madness) (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+1 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness, +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Wretchhash the elven-silk wizard hat (Nightmares) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Spell Crit +5% Spellpower +20 (+2 eff.) Damage +19% nature, +15% arcane Ignore resists +25% light, +15% blight On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Defense +3 (+1 eff.) Resistance +28% nature other ------- Max vim +50.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Prismdeath' (Nightmares) (3 def, 4 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats Wil +9 offense ------ Damage +15% temporal, +20% cold defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +9% fire, +18% temporal +3% light, +30% cold Physical save +8 (+3 eff.) Life +40.00 Poison Resist +20% Pinning Resist +20% Curse of Nightmares A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +1 Fatigue +1% Curse of Nightmares A cap made of leather. |
prismatic hardened leather cap of the depths (Madness) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +10% cold, +12% light +11% darkness other ------- Breathe water Curse of Madness A cap made of leather. |
werebeast's hardened leather cap of the depths (Shrouds) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats Str +2, Dex +3, Cun +5, Con +3 defense ------ Armor +3 Fatigue +3% Resistance +10% cold other ------- Breathe water Curse of Shrouds A cap made of leather. |
Salolralevea the drakeskin leather cap (Corpses) (0 def, 10 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Mag +4, Cun +1, Con +10 offense ------ Accuracy +20 (+5 eff.) defense ------ Armor +10 Fatigue +5% Resistance +15% acid, +13% fire +13% lightning, +10% cold Unlife -60.00 life other ------- Infravision +4 Curse of Corpses A cap made of leather. |
dragonslayer's drakeskin leather cap of might (Misfortune) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats Str +3, Con +3 offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +6% acid, +11% fire +8% lightning, +10% cold Curse of Misfortune A cap made of leather. |
prismatic iron helm of constitution (+3) (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Resistance +11% light, +11% darkness Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bokonaridil the dwarven-steel helm (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +7 defense ------ Armor +4 Fatigue +4% Resistance +22% darkness, +3% nature Crit Resistance 15.00% Life +60.00 Disease Resist +20% other ------- Infravision +5 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
55 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats Wil +4 offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +6 (+1 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats Wil +5 offense ------ Physical Crit +5.0% Critical power +18.00% Physical Power +7 (+2 eff.) defense ------ Resistance +3% all Spell save +12 (+3 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4, Lck -5 offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.42 cold damage and 3.94 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Cold Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2 defense ------ Resistance +7% darkness, +7% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2 defense ------ Armor +3 Defense +5 (+1 eff.) Resistance +5% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brutal voratun pickaxe (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats Str +3 offense ------ Critical power +19.00% Physical Power +8 (+2 eff.) Ignore Armor +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful dragonbone totem of stinging [power 476] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 738 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Wyrm Bile0.0 Encumbrance blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Storm Fury (Corpses)4.0 Encumbrance T5 longbow 2H weapon Reqs Mag 30,Dex 30 Shoot [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats Dex +10, Mag +10 offense ------ Spell Crit +10% Spellpower +30 (+3 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+10 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 56 to 112 lightning damage based on Magic with a chance to inflict Daze. Curse of Corpses This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Izrviek the Cornac Cursed level 33
18th Haze 123rd year of Ascendancy at 06:49 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Izrviek the Cornac Cursed level 50
3rd Dusk 125th year of Ascendancy at 12:17 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Izrviek the Cornac Cursed level 32
3rd Haze 123rd year of Ascendancy at 03:00 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Izrviek the Cornac Cursed level 24
60th Pyre 123rd year of Ascendancy at 20:21 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Izrviek the Cornac Cursed level 38
27th Pyre 124th year of Ascendancy at 02:43 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Izrviek the Cornac Cursed level 43
23rd Pyre 125th year of Ascendancy at 18:47 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Izrviek the Cornac Cursed level 35
69th Haze 123rd year of Ascendancy at 10:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Izrviek the Cornac Cursed level 14
47th Dusk 122nd year of Ascendancy at 15:05 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Izrviek the Cornac Cursed level 50
2nd Dusk 125th year of Ascendancy at 18:18 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Izrviek the Cornac Cursed level 37
49th Regrowth 124th year of Ascendancy at 15:43 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Izrviek the Cornac Cursed level 34
24th Haze 123rd year of Ascendancy at 10:27 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Izrviek the Cornac Cursed level 50
2nd Summertide 125th year of Ascendancy at 08:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Izrviek the Cornac Cursed level 19
9th Decay 122nd year of Ascendancy at 01:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Izrviek the Cornac Cursed level 25
72nd Pyre 123rd year of Ascendancy at 15:23 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Izrviek the Cornac Cursed level 36
73rd Haze 123rd year of Ascendancy at 00:02 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Izrviek the Cornac Cursed level 50
32nd Dusk 125th year of Ascendancy at 19:10 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Izrviek the Cornac Cursed level 37
49th Regrowth 124th year of Ascendancy at 21:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Izrviek the Cornac Cursed level 23
7th Pyre 123rd year of Ascendancy at 04:55 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Izrviek the Cornac Cursed level 50
14th Dusk 125th year of Ascendancy at 03:47 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Izrviek the Cornac Cursed level 33
7th Haze 123rd year of Ascendancy at 17:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Izrviek the Cornac Cursed level 10
1st Dusk 122nd year of Ascendancy at 03:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Izrviek the Cornac Cursed level 20
10th Decay 122nd year of Ascendancy at 05:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Izrviek the Cornac Cursed level 30
76th Dusk 123rd year of Ascendancy at 19:31 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Izrviek the Cornac Cursed level 40
19th Regrowth 125th year of Ascendancy at 04:20 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Izrviek the Cornac Cursed level 50
7th Mirth 125th year of Ascendancy at 22:41 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Izrviek the Cornac Cursed level 50
2nd Dusk 125th year of Ascendancy at 14:09 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Izrviek the Cornac Cursed level 20
6th Allure 123rd year of Ascendancy at 13:10 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Izrviek the Cornac Cursed level 50
38th Dusk 125th year of Ascendancy at 05:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Izrviek the Cornac Cursed level 50
1st Summertide 125th year of Ascendancy at 05:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Izrviek the Cornac Cursed level 38
56th Regrowth 124th year of Ascendancy at 16:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Izrviek the Cornac Cursed level 34
63rd Haze 123rd year of Ascendancy at 16:48 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Izrviek the Cornac Cursed level 50
38th Dusk 125th year of Ascendancy at 05:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Izrviek the Cornac Cursed level 10
2nd Dusk 122nd year of Ascendancy at 11:49 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Izrviek the Cornac Cursed level 50
1st Summertide 125th year of Ascendancy at 17:51 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Izrviek the Cornac Cursed level 27
2nd Summertide 123rd year of Ascendancy at 03:52 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Izrviek the Cornac Cursed level 23
31st Pyre 123rd year of Ascendancy at 15:23 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Izrviek the Cornac Cursed level 50
38th Dusk 125th year of Ascendancy at 05:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Izrviek the Cornac Cursed level 10
17th Dusk 122nd year of Ascendancy at 11:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Izrviek the Cornac Cursed level 39
6th Regrowth 125th year of Ascendancy at 09:50 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Izrviek the Cornac Cursed level 23
31st Pyre 123rd year of Ascendancy at 01:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Izrviek the Cornac Cursed level 29
32nd Dusk 123rd year of Ascendancy at 20:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Izrviek the Cornac Cursed level 19
8th Decay 122nd year of Ascendancy at 23:23 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Izrviek the Cornac Cursed level 31
1st Haze 123rd year of Ascendancy at 19:14 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Izrviek the Cornac Cursed level 50
20th Dusk 125th year of Ascendancy at 03:10 see stats
Log
Izrviek's manaburn arcane area effect hits Argoniel for 46 arcane damage.
Izrviek's manaburn arcane area effect hits High Sun Paladin Aeryn for (119 absorbed), 0 arcane (0 total damage).
Izrviek's manaburn arcane area effect hits Multi-hued drake hatchling for 0 arcane damage.
Izrviek's manaburn arcane area effect hits Izrviek for 0 arcane damage.
Izrviek's manaburn arcane area effect hits Multi-hued drake hatchling for 0 arcane damage.
Wretch titan's acid area effect hits Wretch titan for 0 acid damage.
Multi-hued drake hatchling is no longer weakened.
Argoniel damages herself through Martyrdom!
Multi-hued drake hatchling hits Argoniel for (1 absorbed), 0 acid (0 total damage).
Acid Splash from Argoniel hits Multi-hued drake hatchling for 10 acid damage.
The shield around Argoniel crumbles.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Argoniel is no longer being stalked by Poison from Izrviek.
Poison bursts out of Argoniel's corpse!
Poison from Izrviek hits Argoniel for (9 absorbed), 252 nature (252 total damage).
Spydric Poison from Izrviek hits Argoniel for (69 absorbed), 0 nature (0 total damage).
Spydric Poison from Izrviek killed Argoniel!
---------- Turn 26 ----------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
The corpse of the Izrviek pulls itself up to fight for you.
You carry too much--you are encumbered!
Drop some of your items.
Saving done.


















































































































































