











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 22 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:15 0 / 6Killed by snow giant boulder thrower at level 16 on the 72nd Dusk 122nd year of Ascendancy at 05:49 Killed by Grand Corruptor at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 14:30 Killed by Grand Corruptor at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 15:38 Killed by Grand Corruptor at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 16:23 Killed by Grand Corruptor at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 17:27 |
Primary Stats
| Strength | 59 (base 49) |
| Dexterity | 10 (base 10) |
| Constitution | 28 (base 23) |
| Magic | 15 (base 10) |
| Willpower | 51 (base 33) |
| Cunning | 20 (base 10) |
Resources
| Life | 0/535 |
| Hate | 95/100 |
| Healing Factor | 1.224094629925 |
| Regeneration | 2.7542129173311 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 9.0000000000003 |
| Stealth | 17 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 21 |
| Crit Chance | 20% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +10% |
| Cold | +26% |
| Nature | +22% |
| Physical | +6% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 15 |
| Physical Save | 28 |
| Spell Save | 33 |
| Mental Save | 32 |
Defense: Resistances
| Arcane | + 22%( 70%) |
| Mind | + 31%( 70%) |
| All | + 18%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 23%( 70%) |
| Cold | + 70%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 55% |
| Fear Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed giant spider spinneret. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (Nightmares) (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Nightmares A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | insulating linen wizard hat of frost (+22%) (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +1 (+1 eff.) Resistance +6% fire, +22% cold Curse of Nightmares A pointy cloth hat, very wizardly... |
| On hands | Smolderreeve (Nightmares) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 8 mind Damage +7% mind Ignore resists +5% acid When Hit 10 fire On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Resistance +6% cold, +9% fire, +3% nature +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tarrustir the Lavarain (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2 offense ------ Ignore resists +15% acid defense ------ Resistance +3% temporal, +6% darkness +13% fire, +9% nature +5% arcane Spell save +6 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats Mag +3 defense ------ Spell save +6 (+3 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
| On fingers | warrior's gold ring of lightning (+30%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats Str +4 offense ------ Damage +15% lightning defense ------ Armor +8 Resistance +30% lightning Rings make your fingers look great! |
| Around neck | grounding gold amulet of cunning (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Cun +4 defense ------ Resistance +14% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | stralite waraxe of crippling (Nightmares) (30-41 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Master Weapon Damage 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Curse of Nightmares One-handed war axes. |
| Around waist | grounding rough leather belt of the mystic (Shrouds)1.0 Encumbrance T1 belt armor [Ego] Arcane/Nature While equipped: offense ------ Spellpower +2 (+2 eff.) defense ------ Resistance +6% lightning, +5% temporal Mind save +5 (+2 eff.) Curse of Shrouds A belt that goes around your waist. |
| In off hand | windwalling iron shield of fire resistance (+10%) (Nightmares) (0 def, 2 armour, 8-9 power, 22 block)7.0 Encumbrance T1 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 7.5 - 9.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 On-hit +10 physical While equipped: Stats Wil +1 defense ------ Armor +2 Fatigue +8% Resistance +16% fire, +10% physical Windwall +11 Slow Projectiles +13% other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | Emyma the Poxgrind (Misfortune) (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +3% nature On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +7 Defense +2 (+2 eff.) Resistance +16% cold, +9% mind, +6% light Stun Resist +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Neryriatha (Shrouds) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats Cun +2, Mag +2 offense ------ Physical Crit +4.0% Damage +19% nature, +6% physical defense ------ Resistance +28% nature, +11% all Physical save +6 (+3 eff.) other ------- See Invisibility +9 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the warrior (heal 176; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 28%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
clarifying copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Cun +3 defense ------ Resistance +12% mind Confus Resist +22% Amulets make your neck look great! |
cleansing copper amulet of mastery (0.10 Technique / Combat training)0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +10% nature, +10% blight Poison Resist +20% Disease Resist +24% other ------- Masteries +0.10 Technique/Combat training Amulets make your neck look great! |
stabilizing steel amulet of constitution (+4) =con+4=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Con +4 defense ------ Resistance +10% temporal Pinning Resist +21% Knockbk Resist +22% Amulets make your neck look great! |
stabilizing steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +3 defense ------ Resistance +12% temporal Pinning Resist +26% Knockbk Resist +20% Amulets make your neck look great! |
stabilizing steel amulet of mastery (0.10 Cursed / Strife)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +13% temporal Pinning Resist +24% Knockbk Resist +25% other ------- Masteries +0.10 Cursed/Strife Amulets make your neck look great! |
serendipitous stralite amulet of constitution (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats Lck +5, Con +4 offense ------ Accuracy +17 (+9 eff.) defense ------ Defense +13 (+13 eff.) Resist unseen 12% Amulets make your neck look great! |
mule's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +7 (+3 eff.) Confus Resist +22% other ------- Encumbrance +22 Rings make your fingers look great! |
psionicist's copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats Wil +3 offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Mind save +6 (+3 eff.) Rings make your fingers look great! |
titan's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats Con +2 defense ------ Physical save +4 (+2 eff.) Life +28.00 Disarm Resist +24% Pinning Resist +23% Knockbk Resist +23% Rings make your fingers look great! |
chilling dwarven-steel longsword (Misfortune) (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +5 cold Curse of Misfortune Sharp, long, and deadly. |
arcing iron waraxe of massacre (Madness) (18-25 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Curse of Madness One-handed war axes. |
Lisoriada (Misfortune) (23-32 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Disrupt Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% Damage Against +7% Unnatural While equipped: Stats Wil +2 offense ------ Physical Power +5 (+2 eff.) Damage +3% physical Ignore resists +10% physical Accuracy +15 (+8 eff.) On-Hit (Melee): * 10% chance to reduce armor by 20% Curse of Misfortune One-handed war axes. |
steel dagger 'Chillwrest' (Nightmares) (14-18 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Nature/Master Weapon Damage 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +10 nature On-crit, radius 2 +12 cold On Critical: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +9 (+3 eff.) Ignore resists +7% physical Accuracy +5 (+3 eff.) Ignore Armor +6 When Hit 6 nature defense ------ Resistance +6% cold Curse of Nightmares Sharp, short and deadly. |
Coral Spray (Shrouds) (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+8 eff.) Fatigue +12% Resistance +15% cold, +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Shrouds A chunk of jagged coral, dredged from the ocean. |
Olodur the Nightknight (Shrouds) (0 def, 6 armour, 27-32 power, 78 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 27.0 - 32.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-hit +12 nature On-crit, radius 2 +8 darkness While equipped: offense ------ Damage +6% darkness Ignore resists +25% light When Hit 4 darkness defense ------ Armor +6 Fatigue +8% Resistance +17% acid other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
cured leather armour of the deep (Shrouds) (6 def, 6 armour)9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +6 (+6 eff.) Fatigue +7% Resistance +7% acid, +5% cold other ------- Breathe water Curse of Shrouds A suit of armour made of leather. |
troll-hide cured leather armour (Nightmares) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Life +30.00 Life Regen +5.30 Healmod +12% Curse of Nightmares A suit of armour made of leather. |
iron mail armour of fire resistance (Nightmares) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% fire Curse of Nightmares A suit of armour made of mail. |
radiant iron plate armour of the deep (Madness) (0 def, 9 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego++] Nature While equipped: Stats Wil +2 defense ------ Armor +9 Fatigue +22% Resistance +6% acid, +6% cold +10% darkness, +10% blight other ------- Light +1 Breathe water Curse of Madness A suit of armour made of metal plates. |
blurring rough leather belt of unlife (Shrouds)1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+9 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Shrouds A belt that goes around your waist. |
insulating rough leather belt of unlife (Madness)1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight, +5% cold, +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness A belt that goes around your waist. |
insulating hardened leather belt of burglary (Shrouds)1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats Dex +4, Cun +4, Lck +7 defense ------ Resistance +7% fire, +8% cold Stealth +7 other ------- Disarm Traps +6 Infravision +4 Curse of Shrouds A belt that goes around your waist. |
enveloping linen cloak of battle (Shrouds) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +1 (+1 eff.) defense ------ Defense +7 (+7 eff.) Fatigue -2% Physical save +6 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belikalthorand the cashmere cloak (Madness) (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats Str +5, Dex +1 offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +1% physical Physical save +7 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of hardened leather boots of disengagement (Shrouds) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats Cun +4, Dex +2 defense ------ Armor +3 Silence Resist +25% Confus Resist +25% Stun Resist +25% Curse of Shrouds Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Vorann (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +12% mind Ignore resists +10% temporal When Hit 2 mind, 2 temporal On-Hit (Melee): * 10% chance to reduce armor by 20% defense ------ Armor +3 Fatigue +2% Silence Resist +20% Confus Resist +22% Stun Resist +20% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of speed (Nightmares) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +3% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brenekhad the hardened leather gloves (Shrouds) (0 def, 10 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Str +4 offense ------ On-Hit 8 nature Damage +5% nature, +6% arcane defense ------ Armor +10 Resistance +6% acid, +1% physical +7% nature, +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Radhadar (Shrouds) (5 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Dex +3 offense ------ Physical Crit +2.0% Physical Power +5 (+2 eff.) Accuracy +15 (+8 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +2 Defense +5 (+5 eff.) Resistance +9% acid, +9% nature +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of strength (+3) (Shrouds) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats Str +3 offense ------ Physical Power +5 (+2 eff.) On-Hit 6 temporal On-Ranged-Hit 7 temporal Damage +4% temporal defense ------ Armor +1 Fatigue +1% Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive dwarven-steel gauntlets of dexterity (+3) (Nightmares) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Dex +3 offense ------ On-Hit 6 acid Damage +4% acid Accuracy +13 (+7 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Rhinik the Murkstalker (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +2 offense ------ Damage +9% acid, +6% fire Ignore resists +10% darkness When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Defense +1 (+1 eff.) Mind save +5 (+2 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
cleansing rough leather cap (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% nature, +5% blight Curse of Nightmares A cap made of leather. |
cleansing rough leather cap of the depths (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Disrupt While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% blight, +6% cold +6% nature other ------- Breathe water Curse of Shrouds A cap made of leather. |
rough leather cap of the depths (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% cold other ------- Breathe water Curse of Corpses A cap made of leather. |
iron helm of constitution (+3) (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (Madness) (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Con +3 defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Curse of Madness Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Iceclamor the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +2 offense ------ Damage +3% cold On-Hit (Melee): * 10 arcane resource burn defense ------ Fatigue -5% Resistance +3% nature, +9% cold Spell save +9 (+5 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Asle the Cornac Cursed level 11
14th Dusk 122nd year of Ascendancy at 16:00 see stats
Exterminator
Killed 1000 creatures.By Asle the Cornac Cursed level 19
26th Haze 122nd year of Ascendancy at 08:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asle the Cornac Cursed level 22
39th Regrowth 123rd year of Ascendancy at 20:40 see stats
Level 10
Got a character to level 10.By Asle the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 23:42 see stats
Level 20
Got a character to level 20.By Asle the Cornac Cursed level 20
28th Haze 122nd year of Ascendancy at 16:06 see stats
Poisonous
Sided with the assassin lord.By Asle the Cornac Cursed level 20
39th Haze 122nd year of Ascendancy at 18:38 see stats
The Arena
Unlocked Arena mode.By Asle the Cornac Cursed level 12
35th Dusk 122nd year of Ascendancy at 21:31 see stats
The secret city
Discovered the truth about mages.By Asle the Cornac Cursed level 9
9th Mirth 122nd year of Ascendancy at 06:59 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Asle the Cornac Cursed level 20
10th Regrowth 123rd year of Ascendancy at 13:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Asle the Cornac Cursed level 19
18th Haze 122nd year of Ascendancy at 10:20 see stats
Log
Grand Corruptor HIT, 88% = (50 + 2,5 * (38 - 23)), min=0%, max=95%
Asle HIT, 100% = (50 + 2,5 * (33 - 0)), min=0%, max=100%
Grand Corruptor MISS, 88% = (50 + 2,5 * (38 - 23)), min=0%, max=95%
Asle HIT, 100% = (50 + 2,5 * (33 - 0)), min=0%, max=100%
Asle performs a melee critical strike against Grand Corruptor!
Grand Corruptor is no longer being stalked by Asle.
Asle HIT, 100% = (50 + 2,5 * (20 - 0)), min=0%, max=100%
Asle HIT, 100% = (50 + 2,5 * (20 - 0)), min=0%, max=100%
Melee retaliation hits Asle for 3 nature, 1 nature, 3 nature, 1 nature, 3 nature, 1 nature, 3 nature, 1 nature, 3 nature, 1 nature (19 total damage).
Asle hits Grand Corruptor for 28 physical, 17 arcane, 14 light, 7 mind, 8 physical, 15 physical, 28 arcane, 23 light, 12 mind, 22 physical, 17 arcane, 14 light, 4 mind, 12 physical, 15 physical, 28 arcane, 23 light, 12 mind, 25 physical, 17 arcane, 14 light, 4 mind, 12 physical, 15 physical, 28 arcane, 23 light (436 total damage).
Asle killed Grand Corruptor!
Poison from Grand Corruptor hits Asle for 5 nature damage.
Weakness Disease from Grand Corruptor hits Asle for 20 blight damage.
Asle receives 15 healing from Unnatural Body.
---------- Turn 15 ----------
Poison from Grand Corruptor hits Asle for 5 nature damage.
Weakness Disease from Grand Corruptor hits Asle for 20 blight damage.
Asle receives 9 healing from Unnatural Body.
Asle is free from the weakness disease.
You are no longer encumbered.
Asle speeds up.
Talent Dominate is ready to use.
Talent Harass Prey is ready to use.
Poison from Grand Corruptor hits Asle for 5 nature damage.
---------- Turn 16 ----------
Asle feels pain again.
Talent Slam is ready to use.
Poison from Grand Corruptor hits Asle for 5 nature damage.
Asle the level 22 cornac cursed was treehugged to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
---------- Turn 17 ----------



































































































