











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AIoo Custom 1.7.6This is a fork of Player AIoo which is a fork of PlayerGAI by Glavius which is a fork of PlayerAI by Charidan. Right click on your Character and choose "Define Player-AIoo" at the bottom to tell the AI how often it use which talent (like with a clone/ golem) This addon let the player use the AI coded for NPC, so your character can fight, rest, auto-explore on his own. Be warned, it can put your character in a sure death situation. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Known Bugs: - v 1.4.1: Added option to stop when encountering high ranking enemies - v 1.4.2: Added a way to save/load talent priorities - v 1.4.3: Added option to stop when encountering X number of enemies Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Sun's Vengeance Shader 1.7.4Adds a full-screen shader for the Sun's Vengeance proc. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. Items Vault 1.7.6Donators/Buyers bonus! Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Swap Equipment Sets 1.7.0An experimental addon to coordinate and simplify swapping in specified sets of equipment for temporary use and re-wielding your original equipment later. To use this addon, tag your swap-in items with SET:SetName (for whatever set name); in the "Swap Equipment Sets" dialog (bound to <Alt-Shift-X> by default), they will be listed as the set SetName, and can be wielded from the dialog (taking the normal amount of game time for such an equipment change). Your original equipment will be temporarily tagged with SET:SwapBack, so you can re-wield your original equipment by swapping in the SwapBack set. Also provides an optional status indicator in the buffs display to remind you when you are wearing equipment from one of your swap-in sets (controlled by game option "Gameplay | Show marker for swapped-in equipment"). [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 2793% |
| Size | medium |
| Lifes / Deaths | Killed by Belawen the thief at level 23 on the 57th Regrowth 123rd year of Ascendancy at 05:24 0 / 7Killed by Poltergeist Bloomsoul at level 27 on the 29th Dusk 123rd year of Ascendancy at 16:28 Killed by Ivalrawe the corrupted dendritic hemospinner at level 33 on the 70th Dusk 123rd year of Ascendancy at 07:22 Killed by steamgun turret at level 39 on the 2nd Allure 124th year of Ascendancy at 16:21 Killed by Islyta the skeleton archer at level 40 on the 7th Allure 124th year of Ascendancy at 00:07 Killed by Zekor the champion of Urh'Rok at level 50 on the 44th Haze 124th year of Ascendancy at 22:50 Killed by Atamathon the Giant Golem at level 50 on the 62nd Haze 124th year of Ascendancy at 14:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 90.000000000001 (base 63) |
| Dexterity | 63.000000000001 (base 25) |
| Constitution | 26.000000000001 (base 18) |
| Magic | 18.000000000001 (base 7) |
| Willpower | 92.000000000001 (base 59) |
| Cunning | 121 (base 63) |
Resources
| Life | 2039/2039 |
| Hate | 50/100 |
| Equilibrium | 30 |
| Healing Factor | 1.3416586254955 |
| Regeneration | 52.586240223806 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +44% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 75 |
| Crit Chance | 96% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +54% |
| Nature | +49% |
| Light | +24% |
| Mind | +45% |
| Blight | +42% |
| Arcane | +15% |
| Fire | +36% |
| All | +9% |
Offense: Damage Penetration
| Physical | +56% |
| Nature | +38% |
| Temporal | +33% |
| Fire | +23% |
| Arcane | +28% |
| Mind | +61% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 45 (60.678270784467%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 43 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 61%( 70%) |
| Arcane | + 44%( 70%) |
| Mind | + 59%( 70%) |
| All | + 41%( 70%) |
| Darkness | + 56%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 59%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Knockback Resistance | 65% |
| Confusion Resistance | 100% |
| Fear Resistance | 45% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 32% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 740 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 633 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Cursed / Endless hunt | 1.50 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Savage Hunter |
| talent | Gloom |
| talent | Stalk |
| talent | Antimagic Shield |
| beneficial effect | Hunting: Marked Prey- Ziguranth patrol 22% Received damage reduction against: - Humanoid |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Goryyadur. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by master vampire. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Cyrota the large brown snake. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by Ce'Navea the large white snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3289. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of squid ink. * You've found the needed giant spider spinneret. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (Nightmares) (2 def, 12 armour) =SET:ACTIVE=3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Belilramina the Cleanseprophet, piercing1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Damage +33% mind, +15% nature Ignore resists +20% temporal, +33% mind +13% all Ignore Armor +15 On-Hit (Melee): * 27% chance to slow global speed by 71% * 27% chance to reduce armor by 15% defense ------ Resistance +12% nature, +15% acid Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Aeryvea (Shrouds) (8 def, 11 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Str +6, Wil +8, Cun +2 offense ------ Mind Crit +2% Physical Power +11 (+3 eff.) Mindpower +10 (+2 eff.) Damage +3% mind Ignore resists +15% mind defense ------ Armor +11 Defense +8 (+2 eff.) Fatigue +5% Resistance +12% physical, +11% nature +6% all Physical save +26 (+9 eff.) Spell save +6 (+2 eff.) Life +102.00 Healmod +15% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (Corpses) (6 def, 8 armour) =SET:ACTIVE=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +10, Wil +10 offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence +50 item manaburn arcane On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 205.85 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | dwarven-steel pickaxe 'Getyzor', shattering (dig speed 16 turns) =SET:ACTIVE=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2 offense ------ Physical Crit +3.0% Damage +6% physical Ignore resists +43% physical When Hit 10 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Armor +6 Defense +30 (+8 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Voraldalralaith (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Cun +8, Wil +7 offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) Mindpower +15 (+3 eff.) Move Speed +24% Accuracy +12 (+3 eff.) When Hit 2 arcane defense ------ Defense +13 (+3 eff.) Mind save +13 (+3 eff.) Confus Resist +42% Stun Resist +60% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max mana +80.00 Curse of Shrouds Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| On fingers | voratun ring 'Blazecut' (Corpses)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +9, Dex +10 offense ------ Damage +15% light, +12% fire Ignore resists +10% fire Accuracy +15 (+4 eff.) defense ------ Resistance +12% fire Mind save +14 (+3 eff.) Life +95.00 Life Regen +13.00 Healmod +17% Confus Resist +50% Stun Resist +60% Curse of Corpses Rings make your fingers look great! |
| Around neck | Gunirath the Darkjustice (Misfortune)0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Dex +6 offense ------ Physical Crit +2.0% Critical power +20.00% Damage +9% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 34% defense ------ Resistance +17% light, +26% darkness Physical save +12 (+4 eff.) Blind Resist +32% Curse of Misfortune Amulets make your neck look great! |
| In main hand | stralite dagger 'Chamyrekan', ruin, massacre, evisc (Madness) (148% power, 9 apr) =SET:ACTIVE=1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +20 item blight disease On-Hit, radius 1 +12 blight On-crit, radius 2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 On Critical: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Cun +3 offense ------ Physical Crit +19.0% Critical power +18.00% Physical Power +8 (+2 eff.) Damage +3% blight Ignore Armor +11 Curse of Madness Sharp, short and deadly. |
| Around waist | hardened leather belt 'Kuldil', balancing (Nightmares) =SET:ACTIVE=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Cun +5, Dex +5 offense ------ Physical Crit +10.0% Mind Crit +11% Damage +6% arcane, +30% blight Ignore resists +15% arcane defense ------ Resistance +5% arcane, +18% blight Curse of Nightmares A belt that goes around your waist. |
| In off hand | Gokath the Scaldspire, crushing (Shrouds) (0 def, 8 armour, 168% power, 140 block) =SET:ACTIVE=7.0 Encumbrance T4 shield armor [Rare] Master When used to Attack: Weapon Damage 168% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +140 On-hit +16 fire On-crit, radius 2 +16 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +8, Dex +6 offense ------ Physical Crit +15.0% Physical Power +13 (+3 eff.) Damage +15% fire defense ------ Armor +8 Fatigue +8% Crit Resistance 15.00% other ------- Infravision +3 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
| Cloak | elven-silk cloak 'Gloromina' (Corpses) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Accuracy +35 (+8 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -14% Resistance +16% blight, +3% temporal +6% light, +20% nature Physical save +3 (+1 eff.) Mind save +6 (+1 eff.) Life +110.00 Life Regen +10.00 Healmod +14% Poison Resist +10% Pinning Resist +20% Knockbk Resist +20% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max stamina +35.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xeriminn the silk robe (Misfortune) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats Con +3 offense ------ Critical power +40.00% Physical Power +10 (+3 eff.) Damage +18% physical Ignore Armor +4 defense ------ Resistance +18% physical, +13% all Unlife -40.00 life other ------- Max psi +20.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the warrior (res 34%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Frigidking, restful (Corpses)0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% cold Ignore resists +10% cold When Hit 2 light defense ------ Fatigue -5% Resistance +6% darkness, +3% cold Life Regen +2.00 other ------- Light +2 Curse of Corpses Amulets make your neck look great! |
Withering Orbs (Nightmares)0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of strength (+2) (Corpses)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Str +2 defense ------ Resistance +11% fire, +11% cold Curse of Corpses Amulets make your neck look great! |
Airzeal the steel amulet, stabilizing (Corpses)0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Wil +2 offense ------ Critical power +10.00% Mindpower +30 (+6 eff.) When Hit 6 lightning defense ------ Resistance +14% temporal Pinning Resist +32% Knockbk Resist +26% other ------- EQ when Hit +0.08 Hate-on-crit +5.00 Curse of Corpses Amulets make your neck look great! |
Dourbreacher the steel amulet, archmage (Misfortune)0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats Dex +2, Mag +3, Con +2 offense ------ Spell Crit +4% Critical power +20.00% Spellpower +4 (+1 eff.) Damage +5% acid, +9% physical +9% darkness, +6% fire +5% lightning, +6% cold Ignore resists +15% cold defense ------ Armor +4 Curse of Misfortune Amulets make your neck look great! |
Eilinuma the steel amulet, wanderer, manastream, mastery (Shrouds) =SET:dex=0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +5, Mag +2, Cun +4, Con +3 offense ------ Spellpower/crit +3 Move Speed +10% Damage +3% mind When Hit 2 mind defense ------ Fatigue -5% Spell save +3 (+1 eff.) Life Regen +1.00 other ------- Stamina/turn +0.60 Mana/turn +0.17 Max mana +31.00 Max vim +20.00 Masteries +0.12 Cursed/Cursed form Curse of Shrouds Amulets make your neck look great! |
Fanged Collar (Misfortune)0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats Cun +10, Wil -5 defense ------ Resistance +15% blight, +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... Curse of Misfortune This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet (Misfortune)0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps Curse of Misfortune The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Delolen', dexterity (Shrouds)0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Str +2, Dex +6, Con +4 offense ------ Critical power +20.00% Damage +12% blight Ignore resists +10% blight defense ------ Defense +10 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +3.00 Curse of Shrouds Amulets make your neck look great! |
Daytrail the gold amulet, dexterity (Misfortune)0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Dex +7 offense ------ Critical power +20.00% Mindpower +10 (+2 eff.) Damage +15% light Ignore resists +15% light On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Resistance +15% acid other ------- Hate-on-crit +2.00 Light +3 Curse of Misfortune Amulets make your neck look great! |
Duvurion, willpower (Madness)0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Wil +6 defense ------ Resistance +20% darkness, +21% cold Spell save +9 (+3 eff.) Mind save +15 (+4 eff.) Teleport Resist +20% Curse of Madness Amulets make your neck look great! |
Hazefury, starlit (Madness)0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Cun +3 offense ------ Critical power +10.00% Mindpower +15 (+3 eff.) Ignore resists +25% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 34% * 20% chance to reduce all saves and defense by 42 defense ------ Resistance +6% cold, +16% light +21% darkness Blind Resist +35% Curse of Madness Amulets make your neck look great! |
The Far-Hand (Nightmares)0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Curse of Nightmares Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unruradin the gold amulet, cleansing (Nightmares)0.1 Encumbrance T3 amulet jewelry [Rare] Disrupt While equipped: Stats Cun +9 offense ------ Damage +18% acid On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Resistance +22% nature, +22% blight Poison Resist +38% Disease Resist +36% other ------- Max hate +10.00 Curse of Nightmares Amulets make your neck look great! |
grounding gold amulet of constitution (+4) (Madness) =SET:ACTIVE=0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Con +4 defense ------ Resistance +10% lightning Stun Resist +25% Curse of Madness Amulets make your neck look great! |
wanderer's gold amulet (Nightmares)0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats Dex +3, Cun +3, Con +3 offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +3.00 other ------- Stamina/turn +0.60 Curse of Nightmares Amulets make your neck look great! |
Runykalthogrim the stralite amulet, clarifying (Madness)0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% temporal defense ------ Resistance +15% blight, +23% mind +9% light Crit Resistance 15.00% Life +40.00 Blind Resist +20% Poison Resist +20% Confus Resist +41% Curse of Madness Amulets make your neck look great! |
Shineidol, mastery (Nightmares)0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% acid, +9% arcane +12% light Ignore resists +25% acid defense ------ Resistance +5% arcane, +24% acid other ------- Light +3 Masteries +0.34 Cursed/Slaughter Curse of Nightmares Amulets make your neck look great! |
Siladhewen the Blazesorrow, warmaker (Shrouds)0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats Str +9, Dex +9, Wil +9 offense ------ Damage +18% lightning, +24% blight Ignore resists +25% blight When Hit 8 light defense ------ Resistance +12% blight other ------- Light +3 Curse of Shrouds Amulets make your neck look great! |
Sungasher, vision (Madness)0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% darkness, +15% fire Ignore resists +15% darkness defense ------ Resistance +15% light, +12% darkness Blind Resist +19% other ------- Light +3 Infravision +6 Sight +2 See Invisibility +11 Curse of Madness Amulets make your neck look great! |
stralite amulet 'Cuthyrendur', restful (Nightmares)0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% arcane, +20% blight defense ------ Fatigue -9% Resistance +9% blight, +4% physical Mind save +15 (+4 eff.) Life +100.00 Life Regen +3.00 Curse of Nightmares Amulets make your neck look great! |
stralite amulet 'Nimbuswoe', grounding (Madness)0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Cun +7, Str +6 offense ------ Damage +9% lightning defense ------ Resistance +26% lightning Stun Resist +44% other ------- Light +3 See Invisibility +15 Curse of Madness Amulets make your neck look great! |
Airoozer, warrior (Shrouds)0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 6 lightning On-Hit (Melee): * 20% chance to slow global speed by 71% defense ------ Resistance +9% cold, +13% physical +9% light, +9% nature Spell save +6 (+2 eff.) other ------- Stamina/turn +0.70 Curse of Shrouds Amulets make your neck look great! |
Garkul's Teeth (Shrouds)0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +10, Con +6 defense ------ Physical save +18 (+6 eff.) Mind save +18 (+4 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Shrouds Shattering Shout: Effective talent level: 5.5 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 514.63 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Jetsever, stabilizing (Madness)0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Cun +2, Dex +3 defense ------ Resistance +6% lightning, +30% temporal +6% light, +20% darkness Crit Resistance 15.00% Spell save +18 (+6 eff.) Pinning Resist +45% Knockbk Resist +50% Curse of Madness Amulets make your neck look great! |
Scorpionnight the voratun amulet, insulating (Corpses)0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Cun +7, Mag +10 offense ------ Ignore resists +20% nature When Hit 8 nature defense ------ Resistance +30% fire, +29% cold other ------- Infravision +3 Curse of Corpses Amulets make your neck look great! |
vitalizing voratun amulet of vision (Corpses)0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats Con +4 defense ------ Physical save +15 (+5 eff.) Life +67.00 Life Regen +3.00 Blind Resist +22% other ------- Infravision +8 Sight +2 See Invisibility +12 Curse of Corpses Amulets make your neck look great! |
wanderer's voratun amulet of perfection (0.40 Cursed / Cursed aura,0.40 Wild-gift / Antimagic) (Nightmares)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats Dex +10, Cun +5, Con +8 offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +3.00 other ------- Stamina/turn +0.80 Masteries +0.40 Cursed/Cursed aura +0.40 Wild-gift/Antimagic Curse of Nightmares Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bylach, lightning (Nightmares)0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Str +3, Mag +1 offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Spell save +6 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
Dazzlesmasher the copper ring, psionic (Shrouds)0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Wil +3 offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to slow global speed by 71% defense ------ Resistance +9% acid, +6% blight Mind save +6 (+1 eff.) other ------- Psi when Hit +0.04 Light +1 Curse of Shrouds Rings make your fingers look great! |
Neruserin the steel ring, frost (Nightmares)0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% cold defense ------ Defense +15 (+4 eff.) Resistance +6% fire, +6% darkness +26% cold Crit Resistance 10.00% Healmod +20% Blind Resist +20% Cut Resist +20% Curse of Nightmares Rings make your fingers look great! |
Nightsong (Misfortune)0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Curse of Misfortune Shadowstep: Effective talent level: 3.5 Power cost 50 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nodradar the steel ring, rogue (Shrouds)0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Cun +4 offense ------ Physical Power +25 (+6 eff.) Ignore Armor +2 defense ------ Defense +33 (+8 eff.) Resistance +12% acid, +6% temporal +3% light other ------- Max stamina +30.00 Curse of Shrouds Rings make your fingers look great! |
Rimewither the steel ring, titan (Nightmares)0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats Wil +7, Cun +2, Con +6 offense ------ Physical Crit +3.0% Ignore Armor +3 defense ------ Defense +10 (+3 eff.) Resistance +27% cold Physical save +21 (+7 eff.) other ------- Stamina/turn +3.00 Curse of Nightmares Rings make your fingers look great! |
Ring of Growth (Nightmares)0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Tarrirolen the steel ring, solipsist (Madness)0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Dex +2, Wil +6, Cun +6 offense ------ Physical Crit +6.0% Critical power +20.00% Mindpower +8 (+2 eff.) Damage +9% physical other ------- Stamina/turn +3.00 Psi when Hit +0.20 Hate-on-crit +3.00 Curse of Madness Rings make your fingers look great! |
Urechak the steel ring, mule (Nightmares)0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Wil +4 offense ------ Damage +9% blight When Hit 4 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Fatigue -6% Resistance +6% acid other ------- Encumbrance +24 Curse of Nightmares Rings make your fingers look great! |
Fireraven the gold ring, perseverance (Shrouds)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% acid Ignore resists +25% lightning, +25% fire +15% light When Hit 6 light On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Resistance +30% fire Life Regen +6.00 Stun Resist +35% Curse of Shrouds Rings make your fingers look great! |
Gloomhunter, tenacity, perseverance, pixie (Madness)0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Mag +3, Wil +1, Cun +6 offense ------ Spellpower +7 (+2 eff.) Ignore resists +20% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 34% defense ------ Life +23.00 Life Regen +3.00 Disarm Resist +22% Pinning Resist +23% Stun Resist +32% Knockbk Resist +25% Curse of Madness Rings make your fingers look great! |
Glorita the Frostvenom, tenacity (Misfortune)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Con +7 offense ------ Damage +24% mind Ignore resists +15% cold When Hit 6 acid defense ------ Crit Resistance 15.00% Life +38.00 Disarm Resist +35% Pinning Resist +38% Knockbk Resist +38% other ------- Light +3 Curse of Misfortune Rings make your fingers look great! |
Starshaper the gold ring, perseverance (Misfortune)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +27% light, +12% temporal Ignore resists +15% acid, +20% temporal +15% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% light Life Regen +3.00 Stun Resist +37% Curse of Misfortune Rings make your fingers look great! |
gladiator's gold ring (Misfortune) =SET:con=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Str +6, Con +4 offense ------ Physical Power +10 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
gold ring 'Harelentir', warrior (Shrouds)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Str +13 offense ------ Ignore resists +25% mind Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Armor +14 Resistance +15% nature Physical save +18 (+6 eff.) Confus Resist +20% Curse of Shrouds Rings make your fingers look great! |
gold ring 'Ivebeth', fire (Nightmares)0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Con +4 offense ------ Mindpower +20 (+4 eff.) Damage +16% fire defense ------ Resistance +18% blight, +32% fire Physical save +12 (+4 eff.) Confus Resist +20% Teleport Resist +20% other ------- See Invisibility +9 Curse of Nightmares Rings make your fingers look great! |
gold ring 'Umbrazephyr', misery (Nightmares)0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats Cun +11, Dex +5 offense ------ Physical Power +15 (+4 eff.) On-Hit 15 physical On-Ranged-Hit 14 physical Ignore resists +25% darkness On-Hit (Melee): * 15% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 42 defense ------ Armor +8 other ------- Stamina/turn +2.00 Hate-on-crit +2.00 Max hate +11.00 Light +2 Curse of Nightmares Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Balancebore the stralite ring, fire (Corpses)0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% lightning, +18% fire Ignore resists +10% cold defense ------ Resistance +6% mind, +36% fire +15% nature, +2% physical Disarm Resist +21% Stun Resist +21% Knockbk Resist +20% Curse of Corpses Rings make your fingers look great! |
Chargebane the stralite ring, fire (Shrouds)0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +24% lightning, +29% fire +9% darkness Ignore resists +20% lightning defense ------ Resistance +9% lightning, +52% fire +9% darkness Curse of Shrouds Rings make your fingers look great! |
Poxtrial, frost, solipsist, treant (Corpses)0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats Cun +7, Wil +9 offense ------ Critical power +5.00% Mindpower +13 (+3 eff.) Damage +17% cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 42 defense ------ Resistance +13% blight, +34% cold +25% nature Mind save +6 (+1 eff.) Poison Resist +22% Disease Resist +18% Curse of Corpses Rings make your fingers look great! |
Ring of the Dead (Madness)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats Lck +10 defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Velamina, tenacity, fire, solipsist (Misfortune)0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Str +1, Wil +7, Cun +7 offense ------ Critical power +10.00% Mindpower +7 (+2 eff.) Damage +18% fire defense ------ Resistance +3% blight, +36% fire +9% temporal, +3% lightning Physical save +9 (+3 eff.) Life +40.00 Blind Resist +20% Disarm Resist +44% Pinning Resist +36% Knockbk Resist +41% Curse of Misfortune Rings make your fingers look great! |
Winterquell the stralite ring, warrior (Misfortune)0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats Cun +3, Str +7 offense ------ Critical power +15.00% When Hit 6 cold On-Hit (Melee): * 20% chance to slow global speed by 71% defense ------ Armor +14 Resistance +6% darkness, +9% cold Spell save +12 (+4 eff.) Curse of Misfortune Rings make your fingers look great! |
Writhing Ring of the Hunter (Misfortune)0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Misfortune A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
savage's stralite ring (Corpses) =SET:con=0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Con +2 defense ------ Spell save +10 (+3 eff.) other ------- Max stamina +18.00 Curse of Corpses Rings make your fingers look great! |
sneakthief's stralite ring of life (Corpses)0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +8, Dex +7 offense ------ Accuracy +9 (+3 eff.) defense ------ Life +56.00 Life Regen +10.00 Healmod +14% Curse of Corpses Rings make your fingers look great! |
stralite ring 'Pustaint', gladiator (Madness)0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats Str +9, Con +9 offense ------ Physical Power +13 (+3 eff.) Damage +12% lightning, +24% fire +12% nature When Hit 8 fire defense ------ Resistance +31% lightning, +21% nature Curse of Madness Rings make your fingers look great! |
Druromidin the Phlegmwell, clarity (Misfortune)0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +18% fire Ignore resists +15% acid When Hit 11 nature defense ------ Armor +8 Defense +20 (+5 eff.) Resistance +2% physical, +5% arcane +18% light Crit Resistance 15.80% Mind save +15 (+4 eff.) Disease Resist +21% Confus Resist +50% Curse of Misfortune Rings make your fingers look great! |
Frigidpall the voratun ring, perseverance (Madness) =SET:ACTIVE=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats Con +4 offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Damage +9% cold Ignore Armor +8 defense ------ Armor +8 Life Regen +7.00 Stun Resist +42% Curse of Madness Rings make your fingers look great! |
Frozenstake, savior, misery, treant (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +10, Mag +4 offense ------ On-Hit 35 physical On-Ranged-Hit 34 physical When Hit 2 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 42 defense ------ Armor +2 Resistance +14% nature, +15% blight Physical save +18 (+6 eff.) Spell save +33 (+11 eff.) Mind save +18 (+4 eff.) Life Regen +4.68 Poison Resist +30% Disease Resist +30% Stun Resist +23% other ------- Hate-on-crit +3.00 Max hate +15.00 See Invisibility +6 Curse of Shrouds Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Glatta, tenacity (Shrouds)0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Critical power +25.00% Accuracy +15 (+4 eff.) When Hit 14 physical defense ------ Armor +6 Resistance +20% temporal Life +50.00 Silence Resist +27% Disarm Resist +50% Confus Resist +27% Pinning Resist +48% Knockbk Resist +77% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Infravision +4 Curse of Shrouds Rings make your fingers look great! |
Glory of the Pride (Misfortune)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+14 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 Curse of Misfortune The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic (Misfortune)0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats Wil +8 offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Misfortune Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats Cun +8 offense ------ On-Hit 34 physical On-Ranged-Hit 26 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 42 defense ------ Stun Resist +60% other ------- Hate-on-crit +2.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats Cun +4 offense ------ On-Hit 6 physical On-Ranged-Hit 24 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 42 defense ------ Stun Resist +60% other ------- Hate-on-crit +3.00 Max hate +13.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
voratun bloodstone ring (Nightmares)0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +19 (+5 eff.) Spellpower +13 (+4 eff.) Mindpower +20 (+4 eff.) Damage +7% all defense ------ Stun Resist +60% Curse of Nightmares Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+11 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Punae's Blade (Nightmares) (157% power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+10 eff.) Evasion +10% Curse of Nightmares This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Darkward, vile (Misfortune) (102% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 blight +35 item blight disease On Hit: * 35% chance to reduce strength, dexterity, and constitution by 6 While equipped: offense ------ Spellpower +15 (+4 eff.) Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 34% other ------- Vim-on-crit +2.00 Max mana +100.00 Curse of Misfortune One-handed war axes. |
Eilinimira, ruin (Madness) (140% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +25.00% Ignore Armor +13 defense ------ Armor +12 Defense +30 (+8 eff.) Resistance +6% lightning, +9% temporal +5% arcane, +9% cold Crit Resistance 15.00% Curse of Madness One-handed war axes. |
stralite waraxe 'Voruseta', crippling (Misfortune) (137% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 mind, +20 item expose +20 arcane, +20 temporal On Hit: * 20% chance to reduce all saves and defense by 42 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Ignore resists +25% arcane When Hit 10 mind Curse of Misfortune One-handed war axes. |
Zihek, crippling (Nightmares) (158% power, 12 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +22.0% Critical power +20.00% Damage +24% mind When Hit 10 physical defense ------ Defense +20 (+5 eff.) Physical save +15 (+5 eff.) other ------- Max hate +10.00 Curse of Nightmares One-handed war axes. |
voratun waraxe 'Ulfestir', ruin (Madness) (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +16 mind While equipped: Stats Cun +12 offense ------ Physical Crit +13.0% Critical power +34.00% Ignore resists +25% mind Ignore Armor +15 defense ------ Resistance +24% darkness Healmod +27% Blind Resist +27% Disease Resist +27% other ------- Infravision +4 Curse of Madness One-handed war axes. |
Shantiz the Stormblade (Shrouds) (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats Dex +20 defense ------ Slow Projectiles +40% Instant Weapon Swap Curse of Shrouds This surreal dagger crackles with the intensity of a vicious storm. |
Mercy (Corpses) (143% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 55% Dex, 45% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats Str +6, Dex +6 offense ------ Critical power +20.00% Curse of Corpses This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Layyth the Dazzlesnake, evisc, balanced, torment (Nightmares) (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Physical Power +15 (+4 eff.) Accuracy +14 (+4 eff.) defense ------ Defense +30 (+8 eff.) Resistance +12% mind, +6% light +6% nature Spell save +6 (+2 eff.) Healmod +15% Disarm Resist +47% Knockbk Resist +10% Curse of Nightmares Sharp, short and deadly. |
Mandible of Ungolmor (Madness) (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Str, 35% Dex, 30% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats Cun +8, Dex +4 offense ------ Damage +30% nature, +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death Curse of Madness This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Salibeth the Glowcutter, ruin, amnesia, massacre (Misfortune) (163% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 163% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +10 item nature slow On-crit, radius 2 +8 light On Hit: * 10% chance to slow global speed by 71% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +13.0% Critical power +35.00% Mindpower +20 (+4 eff.) Ignore resists +20% light Ignore Armor +12 defense ------ Resistance +9% fire Spell save +9 (+3 eff.) other ------- Psi when Hit +0.12 Light +4 Curse of Misfortune Sharp, short and deadly. |
warbringer's voratun dagger of crippling (Madness) (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +4 offense ------ Physical Crit +13.0% Physical Power +11 (+3 eff.) Ignore resists +12% physical defense ------ Disarm Resist +19% Curse of Madness Sharp, short and deadly. |
Frostwing the dragonbone longbow, mighty (Nightmares)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Attack Speed 100% Range +10 Projectile Speed +211% On-Hit, radius 1 +21 fire While equipped: Stats Str +9 offense ------ Physical Power +18 (+5 eff.) Damage +15% cold defense ------ Resistance +21% darkness other ------- Reload +4 Stamina/turn +3.16 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
Bokurand, physical (Nightmares) (0 def, 19 armour, 104% power, 78 block) =SET:con=7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 105% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +78 While equipped: Stats Con +3 offense ------ Critical power +20.00% defense ------ Armor +19 Fatigue +8% Resistance +13% physical Unlife -80.00 life other ------- Max stamina +30.00 See Invisibility +6 Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Summertide (Madness) (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On-hit +30 item light blind On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats Cun +3, Wil +5 offense ------ Mindpower +8 (+2 eff.) Damage +10% fire, +15% mind +15% light Ignore resists +10% fire, +10% light +10% mind defense ------ Armor +15 Defense +17 (+4 eff.) Ranged Defense +17 (+4 eff.) Fatigue +12% Resistance +12% mind, +10% fire +20% light, +15% darkness Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Curse of Madness Send out a range 7 beam, lighting its path and dealing 90.27 to 112.84 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cracklegash the woollen robe, nature (Corpses) (15 def, 6 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +15% nature, +6% lightning defense ------ Armor +6 Defense +15 (+4 eff.) Resistance +18% lightning, +37% nature +9% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of alchemy (Madness) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +6% acid, +5% physical +5% fire, +5% cold defense ------ Resistance +11% acid, +12% physical +12% fire, +12% cold, +9% all other ------- Cooldown Refit Golem -3 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tulostir the Chargebutcher, corrosion (Madness) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +20% lightning defense ------ Resistance +18% acid, +3% physical +6% cold, +12% blight +6% fire, +18% lightning +11% all Spell save +6 (+2 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Glorariavena', lightning (Shrouds) (0 def, 8 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: offense ------ Damage +19% lightning, +15% temporal defense ------ Armor +8 Resistance +28% lightning, +6% light +15% mind, +13% all Silence Resist +20% Knockbk Resist +20% Teleport Resist +20% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (Madness) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +13% blight, +13% all Life +40.00 Life Regen +2.60 Healmod +22% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (Corpses) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats Str +5, Mag +5, Wil +5 offense ------ Damage +13% lightning, +12% physical +13% cold defense ------ Resistance +11% lightning, +9% cold +5% blight, +13% all Life +65.00 Life Regen +2.40 Healmod +26% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of lightning (+31%) (Madness) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats Con +6 offense ------ Damage +7% nature, +21% lightning defense ------ Resistance +31% lightning, +13% all Poison Resist +35% Disease Resist +30% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (Misfortune) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +9% blight, +15% all Life +92.00 Life Regen +4.60 Healmod +10% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (Madness) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats Str +7, Mag +7, Wil +5 offense ------ Damage +18% lightning, +5% physical +13% cold defense ------ Resistance +16% blight, +5% cold +10% lightning, +15% all Life +40.00 Life Regen +3.80 Healmod +26% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mind (+8%) (Misfortune) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats Str +6, Mag +6, Wil +6 offense ------ Damage +16% lightning, +21% physical +16% mind, +5% cold defense ------ Resistance +8% lightning, +10% cold +16% mind, +15% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (Misfortune) (0 def, 0 armour) =SET:con=2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats Con +9 offense ------ Damage +20% nature defense ------ Resistance +15% all Poison Resist +22% Disease Resist +50% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of the mountain (+18%) (Misfortune) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats Con +5 offense ------ Damage +12% nature, +18% physical defense ------ Resistance +15% all, +18% physical Poison Resist +35% Disease Resist +35% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velunne the Brighthunter, grounding (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% fire defense ------ Resistance +7% lightning, +7% temporal +6% light, +9% nature Physical save +12 (+4 eff.) Mind save +3 (+1 eff.) Disease Resist +10% Disarm Resist +20% Curse of Misfortune A belt that goes around your waist. |
rough leather belt 'Arthybar', giant (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +1 offense ------ Mind Crit +1% Physical Power +3 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 71% defense ------ Resistance +3% acid Spell save +5 (+2 eff.) other ------- Max psi +20.00 Size +1 Curse of Misfortune A belt that goes around your waist. |
Girdle of the Calm Waters (Misfortune)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% Curse of Misfortune A belt rumoured to have been worn by the Conclave healers. |
Porekira the Gleamzeal, insulate (Madness)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +9% light On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +10 Resistance +10% fire, +17% cold Physical save +6 (+2 eff.) Unlife -40.00 life Life +100.00 Healmod +15% Stun Resist +20% Curse of Madness A belt that goes around your waist. |
Rimebringer the hardened leather belt, reckless, ravager, insulate (Madness)1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +4 (+1 eff.) Damage +9% blight, +6% cold +9% physical Ignore resists +9% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Resistance +12% blight, +6% fire +8% cold Curse of Madness A belt that goes around your waist. |
Yvuriada the hardened leather belt, balancing, cleansing, resilience (Misfortune)1.0 Encumbrance T3 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats Str +3, Dex +7, Cun +4, Con +3 offense ------ Physical Crit +5.0% Mind Crit +8% defense ------ Resistance +6% acid, +3% mind +10% blight Life +34.00 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Chamirerach', reckless, monstrous, valiance (Misfortune) =SET:con=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats Str +5, Dex +3, Wil +5, Cun +2 Con +5 offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +15 (+4 eff.) Ignore resists +20% temporal defense ------ Physical save +11 (+4 eff.) Mind save +8 (+2 eff.) Life +49.00 other ------- Light +3 Size +1 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Growthmaim', dampening (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +9% cold Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 71% defense ------ Resistance +8% acid, +6% light +9% darkness, +5% arcane +8% cold, +8% fire +9% nature, +7% lightning Curse of Shrouds A belt that goes around your waist. |
drakeskin leather belt 'Frigidsun', insulate, burglary, vagrant (Madness)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats Dex +5, Cun +6, Con +6, Lck +8 offense ------ Physical Crit +1.0% Critical power +15.00% Mindpower +9 (+2 eff.) Ignore resists +20% physical Accuracy +15 (+4 eff.) When Hit 4 physical defense ------ Resistance +15% fire, +17% cold Mind save +15 (+4 eff.) Stealth +14 other ------- Disarm Traps +28 Infravision +6 Curse of Madness A belt that goes around your waist. |
Veluwen, resilient (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% light, +2% physical Life +30.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Daimyrand', murderer (Shrouds) (1 def, 0 armour) =SET:dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +3, Dex +3, Mag +5, Wil +2 Cun +1 offense ------ Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats Cun +2, Dex +2 defense ------ Defense +1 (+0 eff.) Life +32.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Deepsstreaker', iron.throne (Shrouds) (2 def, 6 armour) =SET:con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +2, Con +6 offense ------ Physical Power +5 (+1 eff.) Damage +9% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 34% defense ------ Armor +6 Defense +2 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Galebreeze', fog (Madness) (9 def, 0 armour) =SET:ACTIVE=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats Wil +3 offense ------ Mind Crit +8% Critical power +20.00% Ignore resists +10% mind When Hit 6 lightning defense ------ Defense +9 (+2 eff.) Resistance +19% light, +16% fire Mind save +18 (+4 eff.) Stealth +11 other ------- EQ when Hit +0.12 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormstar, grounding (Madness) (15 def, 3 armour) =SET:con=2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats Con +3 offense ------ Ignore resists +15% lightning defense ------ Armor +3 Defense +15 (+4 eff.) Resistance +10% lightning, +8% temporal Crit Resistance 10.00% Physical save +3 (+1 eff.) Silence Resist +20% Curse of Madness A pair of boots made of leather. |
Wanderer's Rest (Shrouds) (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Shrouds Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Spiderraider', grounding (Madness) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +9% darkness Ignore resists +15% darkness, +15% cold On-Hit (Melee): * 10% chance to slow global speed by 71% defense ------ Armor +3 Resistance +8% lightning, +8% temporal +9% nature, +6% cold Curse of Madness A pair of boots made of leather. |
pair of drakeskin leather boots 'Earurin', wanderer (Shrouds) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats Str +3, Cun +5, Con +6 offense ------ Critical power +10.00% Damage +15% physical Ignore Armor +4 defense ------ Armor +5 Resistance +15% mind, +15% lightning Physical save +22 (+7 eff.) Mind save +24 (+6 eff.) Unlife -60.00 life Curse of Shrouds A pair of boots made of leather. |
invigorating pair of dwarven-steel boots of invasion (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Move Speed +10% Ignore resists +8% physical defense ------ Armor +4 Fatigue -1% Life +36.00 other ------- Stamina/turn +0.40 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvolrada, invasion, tireless, disengage (Misfortune) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats Cun +3, Dex +4 offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +5 (+1 eff.) Ignore resists +15% physical defense ------ Armor +5 Fatigue +4% Resistance +9% nature Life +20.00 Blind Resist +20% other ------- Stamina/turn +0.50 Mana-on-crit +2.00 Max stamina +36.00 Curse of Misfortune Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Galereeve', restful (Corpses) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ When Hit 4 lightning, 8 cold defense ------ Armor +2 Resistance +3% blight, +12% fire +6% darkness, +6% temporal Life Regen +4.00 other ------- Stamina/turn +1.10 Max stamina +16.00 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of butchering (Misfortune) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +6 (+2 eff.) Accuracy +4 (+1 eff.) Ignore Armor +8 When Hit: * 23 arcane resource burn defense ------ Armor +2 Resistance +7% blight Spell save +20 (+7 eff.) Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On-hit +12 item acid corrode +13 item nature slow +15 item manaburn arcane On Hit: * 12% chance to reduce armor by 15% * 13% chance to slow global speed by 71% * 15 arcane resource burn Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats Str +3 offense ------ Physical Power +8 (+2 eff.) Accuracy +7 (+2 eff.) defense ------ Armor +2 Physical save +7 (+2 eff.) Mind save +5 (+1 eff.) Disarm Resist +22% Unarmed combat: Weapon Damage 127% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (Corpses) (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning, +10 cold On Hit: 25% Call Lightning level 5 Curse of Corpses Throw Boulder: Effective talent level: 3.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 324.06 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves of war-making (Nightmares) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +11% Critical power +11.00% defense ------ Armor +3 Unarmed combat: Weapon Damage 136% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +12.0% Attack Speed 100% On Crit: 20% Cripple level 5 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of war-making (Madness) (0 def, 10 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +15.0% Spell Crit +13% Mind Crit +15% Critical power +10.00% On-Hit 10 physical Damage +7% physical defense ------ Armor +10 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +16.0% Attack Speed 100% On-Hit, radius 1 +10 physical On-crit, radius 2 +10 physical On Hit: 10% Sand Breath level 5 On Crit: 20% Cripple level 5 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Cinderzephyr', steady (Shrouds) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Mind Crit +2% Damage +9% mind Accuracy +8 (+2 eff.) When Hit 10 fire defense ------ Armor +2 Fatigue +3% Resistance +18% fire Physical save +8 (+3 eff.) Mind save +16 (+4 eff.) Unlife -80.00 life Disarm Resist +34% other ------- Stamina/turn +3.00 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of war-making (Shrouds) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: offense ------ Physical Crit +16.0% Spell Crit +12% Mind Crit +14% Critical power +8.00% defense ------ Armor +3 Fatigue +5% Life Regen +6.00 other ------- Stamina/turn +1.60 Max stamina +17.00 Unarmed combat: Weapon Damage 143% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +21.0% Attack Speed 83% On Hit: 10% Nightmare level 5 On Crit: 20% Cripple level 5 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Stormwrecker', lightning (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning On-Hit (Melee): * 10% chance to slow global speed by 71% defense ------ Defense +1 (+0 eff.) Resistance +19% lightning, +9% fire +6% blight Curse of Misfortune A pointy cloth hat, very wizardly... |
Borodrahor, cleanse, defender, stabilize (Nightmares) (17 def, 13 armour)2.0 Encumbrance T5 head armor [Random Unique] Disrupt/Master While equipped: offense ------ Damage +6% acid defense ------ Armor +13 Defense +17 (+4 eff.) Fatigue +5% Resistance +18% lightning, +9% light +15% blight, +13% nature +7% all Physical save +33 (+11 eff.) Disarm Resist +20% Curse of Nightmares A cap made of leather. |
Thunderidol the drakeskin leather cap, dex (Corpses) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Dex +10 offense ------ Damage +15% lightning defense ------ Armor +5 Fatigue +5% Resistance +24% acid, +9% fire +20% light, +6% cold Curse of Corpses A cap made of leather. |
Silugana the Glowclash, depths (Corpses) (0 def, 3 armour) =SET:water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% light When Hit 6 fire defense ------ Armor +3 Fatigue +5% Resistance +3% lightning, +7% cold +6% light other ------- Breathe water Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ravenkin the dwarven-steel helm, strength, werebeast, ground (Nightmares) (15 def, 4 armour) =SET:con=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +9, Dex +3, Cun +4, Con +5 offense ------ Damage +6% darkness defense ------ Armor +4 Defense +15 (+4 eff.) Fatigue +4% Resistance +9% lightning, +7% temporal Physical save +6 (+2 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Glybrerada', strength, trickery, defender (Misfortune) (11 def, 11 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats Str +5, Dex +4, Cun +3 offense ------ Ignore Armor +6 defense ------ Armor +11 Defense +11 (+3 eff.) Fatigue +4% Resistance +3% fire, +12% light, +4% all Physical save +17 (+6 eff.) Pinning Resist +20% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
72 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Adalraba the Cleanseraptor, nightwalker2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Wil +4 offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) Damage +9% mind, +6% nature When Hit 10 mind defense ------ Resistance +5% arcane Spell save +9 (+3 eff.) other ------- Max hate +4.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Airpiety, bright, piercing1.0 Encumbrance T3 lite [Random Unique] Master While equipped: offense ------ Damage +12% lightning, +3% arcane Ignore resists +20% lightning, +8% all Ignore Armor +7 defense ------ Resistance +5% arcane other ------- Light +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light, +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+2 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 19). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 279.04 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Lavamarrow', watchleader, moons1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Mindpower +5 (+1 eff.) Damage +7% darkness, +6% fire defense ------ Resistance +7% light Affinity +5% darkness Blind Resist +41% Confus Resist +35% other ------- Psi when Hit +0.08 Max hate +8.00 Light +12 Infravision +3 See Stealth +15 See Invisibility +18 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of the zealot =SET:ACTIVE=1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats Wil +5 offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +7 (+2 eff.) defense ------ Resistance +3% all Spell save +10 (+3 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Cold Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Betothra, miner (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 offense ------ Damage +6% temporal defense ------ Resistance +9% blight Unlife -20.00 life Disease Resist +10% Stun Resist +20% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Poredarethra, dwarven (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1, Dex +3, Con +4 offense ------ Physical Crit +4.0% Physical Power +15 (+4 eff.) Accuracy +30 (+7 eff.) Ignore Armor +4 defense ------ Physical save +7 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+2 eff.) Life +44.00 other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Velyrenne the Rimemortal, soldier (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2, Con +4 defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +6% acid, +6% temporal +12% darkness, +9% cold +12% fire, +8% physical other ------- Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gorerablek the dwarven-steel torque of mindblast, focusing, mindblast [power 255] (15 cooldown) =SET:con=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats Mag +4, Con +8 offense ------ Critical power +20.00% defense ------ Resistance +3% lightning, +6% blight other ------- Infravision +3 Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Getasarak, piercing, innervating, galeforce, cleansing [power 250] (15 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: Stats Mag +4 offense ------ Critical power +10.00% Damage +3% arcane Ignore resists +10% blight, +10% acid defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 385 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce fatigue by 41% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
innervating stralite torque of psionic shield [power 83] (25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 43% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful stralite torque of psionic shield [power 117] (25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 117 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Blindresolve the voratun torque of mindblast, piercing, mindblast [power 400] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 * 20% chance to slow global speed by 71% * 20 arcane resource burn defense ------ Armor +4 Resistance +9% darkness, +9% cold Life Regen +4.00 Blast the opponent's mind dealing 580 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Kilnwake', clearmind, evasive [power 5] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% mind Ignore resists +25% mind, +20% fire When Hit 10 mind defense ------ Resistance +21% cold, +9% fire Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sileba, piercing, stinging [power 206] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats Wil +4 offense ------ Critical power +20.00% defense ------ Resistance +9% light Crit Resistance 10.00% Healmod +15% other ------- EQ when Hit +0.08 Sting an enemy dealing 307 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glaregrit the yew totem of thorny skin, focusing, thorny [power 49] (20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +6% light When Hit 4 arcane defense ------ Armor +10 Defense +25 (+6 eff.) Resistance +12% acid, +6% fire +15% light Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats Wil +10 offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 71% defense ------ Resistance +20% blight, +20% arcane Spell save +20 (+7 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Snowgrind, piercing (Corpses)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats Str +2, Dex +3 offense ------ Damage +15% blight Ignore resists +15% cold, +23% all Accuracy +27 (+7 eff.) Ignore Armor +21 defense ------ Spell save +18 (+6 eff.) other ------- Mana/turn +0.08 Mana-on-crit +2.00 Curse of Corpses Longbows are used to shoot arrows at your foes. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Goryyadur the Cornac Cursed level 43
5th Regrowth 124th year of Ascendancy at 04:11 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Goryyadur the Cornac Cursed level 31
57th Dusk 123rd year of Ascendancy at 16:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Goryyadur the Cornac Cursed level 43
3rd Regrowth 124th year of Ascendancy at 07:33 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Goryyadur the Cornac Cursed level 28
32nd Dusk 123rd year of Ascendancy at 07:49 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Goryyadur the Cornac Cursed level 48
24th Regrowth 124th year of Ascendancy at 01:43 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Goryyadur the Cornac Cursed level 50
10th Dusk 124th year of Ascendancy at 20:36 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Goryyadur the Cornac Cursed level 46
19th Regrowth 124th year of Ascendancy at 01:36 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Goryyadur the Cornac Cursed level 22
42nd Regrowth 123rd year of Ascendancy at 02:52 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Goryyadur the Cornac Cursed level 36
37th Haze 123rd year of Ascendancy at 12:08 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Goryyadur the Cornac Cursed level 15
67th Dusk 122nd year of Ascendancy at 05:33 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Goryyadur the Cornac Cursed level 45
14th Regrowth 124th year of Ascendancy at 13:38 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Goryyadur the Cornac Cursed level 38
78th Haze 123rd year of Ascendancy at 02:37 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Goryyadur the Cornac Cursed level 34
11st Haze 123rd year of Ascendancy at 03:04 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Goryyadur the Cornac Cursed level 21
39th Regrowth 123rd year of Ascendancy at 18:49 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Goryyadur the Cornac Cursed level 24
15th Pyre 123rd year of Ascendancy at 05:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Goryyadur the Cornac Cursed level 29
41st Dusk 123rd year of Ascendancy at 12:14 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Goryyadur the Cornac Cursed level 23
52nd Regrowth 123rd year of Ascendancy at 12:23 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Goryyadur the Cornac Cursed level 50
42nd Haze 124th year of Ascendancy at 15:16 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Goryyadur the Cornac Cursed level 37
55th Haze 123rd year of Ascendancy at 17:31 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Goryyadur the Cornac Cursed level 31
57th Dusk 123rd year of Ascendancy at 16:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Goryyadur the Cornac Cursed level 10
5th Dusk 122nd year of Ascendancy at 08:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Goryyadur the Cornac Cursed level 20
36th Regrowth 123rd year of Ascendancy at 11:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Goryyadur the Cornac Cursed level 30
50th Dusk 123rd year of Ascendancy at 10:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Goryyadur the Cornac Cursed level 40
5th Allure 124th year of Ascendancy at 15:50 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Goryyadur the Cornac Cursed level 50
37th Pyre 124th year of Ascendancy at 15:33 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Goryyadur the Cornac Cursed level 50
40th Haze 124th year of Ascendancy at 18:01 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Goryyadur the Cornac Cursed level 24
15th Pyre 123rd year of Ascendancy at 22:51 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Goryyadur the Cornac Cursed level 34
11st Haze 123rd year of Ascendancy at 03:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Goryyadur the Cornac Cursed level 27
28th Dusk 123rd year of Ascendancy at 22:44 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Goryyadur the Cornac Cursed level 45
14th Regrowth 124th year of Ascendancy at 19:46 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Goryyadur the Cornac Cursed level 50
46th Haze 124th year of Ascendancy at 13:30 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Goryyadur the Cornac Cursed level 12
35th Dusk 122nd year of Ascendancy at 11:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Goryyadur the Cornac Cursed level 9
4th Dusk 122nd year of Ascendancy at 15:40 see stats
The High Lady's destiny (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Goryyadur the Cornac Cursed level 50
46th Haze 124th year of Ascendancy at 13:32 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Goryyadur the Cornac Cursed level 31
57th Dusk 123rd year of Ascendancy at 16:53 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Goryyadur the Cornac Cursed level 33
67th Dusk 123rd year of Ascendancy at 13:19 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Goryyadur the Cornac Cursed level 25
59th Pyre 123rd year of Ascendancy at 01:28 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Goryyadur the Cornac Cursed level 47
22nd Regrowth 124th year of Ascendancy at 03:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Goryyadur the Cornac Cursed level 7
4th Flare 122nd year of Ascendancy at 07:54 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Goryyadur the Cornac Cursed level 50
43rd Pyre 124th year of Ascendancy at 23:25 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Goryyadur the Cornac Cursed level 25
57th Pyre 123rd year of Ascendancy at 15:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Goryyadur the Cornac Cursed level 23
58th Regrowth 123rd year of Ascendancy at 07:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Goryyadur the Cornac Cursed level 17
7th Allure 123rd year of Ascendancy at 18:24 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Goryyadur the Cornac Cursed level 42
2nd Regrowth 124th year of Ascendancy at 10:19 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 74th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:50.
Today is the 75th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 76th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.
Today is the 77th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 78th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 79th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:06.
Today is the 80th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 1st Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 2nd Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 3rd Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 4th Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 5th Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
There is a A mysterious hole in the beach here (press '' or right click to use).
Today is the 6th Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
There is a Golem Graveyard here (press '' or right click to use).
Today is the 7th Decay of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.














































































































































































