










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 17 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 17 on the 26th Haze 122nd year of Ascendancy at 19:09 3 / 3Killed by Ivewen the blade horror at level 17 on the 27th Haze 122nd year of Ascendancy at 07:16 Killed by Asle at level 17 on the 27th Haze 122nd year of Ascendancy at 07:21 |
Primary Stats
| Strength | 37 (base 37) |
| Dexterity | 10 (base 10) |
| Constitution | 22 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 44 (base 28) |
| Cunning | 23 (base 10) |
Resources
| Life | 494/494 |
| Hate | 100/100 |
| Healing Factor | 1.092026182506 |
| Regeneration | 4.6411112756503 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | -8.8817841970013E-16 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 21 |
| Crit Chance | 5% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Physical | +11% |
| Nature | +9% |
| Blight | +18% |
| Arcane | +9% |
| Cold | +22% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Physical | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 3 |
| Physical Save | 23 |
| Spell Save | 22 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 53%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 19%( 70%) |
| Fire | + 19%( 70%) |
| Physical | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Confusion Resistance | 41% |
| Fear Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Manusin the Mirerip (Madness) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +4, Wil +3 offense ------ Damage +9% nature, +3% arcane Ignore resists +15% nature defense ------ Armor +3 Resistance +8% lightning, +7% temporal +7% fire, +5% arcane +7% cold Physical save +7 (+4 eff.) Spell save +7 (+4 eff.) Mind save +8 (+4 eff.) Curse of Madness A pair of boots made of leather. |
| Light source | brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Getidan (Misfortune) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats Cun +5, Wil +4 offense ------ Mindpower +4 (+2 eff.) Damage +11% acid, +11% physical +6% arcane Ignore resists +25% arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 defense ------ Defense +2 (+2 eff.) Resistance +16% acid, +11% physical +3% blight Curse of Misfortune A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +22% acid Rings make your fingers look great! |
| On fingers | psionicist's steel ring of blight (+13%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats Wil +2 offense ------ Damage +13% blight defense ------ Resistance +13% blight Mind save +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | noble's hardened leather belt of resilience (Misfortune)1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +24% Summoned defense ------ Resist Against +15% Summoned Life +39.00 Curse of Misfortune A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (Madness) (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Curse of Madness Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 3/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | Issoneg the Glittermalice (Madness) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +9% cold When Hit 4 light defense ------ Armor +2 Fatigue +3% Resistance +12% lightning, +9% cold +3% light Life Regen +4.00 other ------- Stamina/turn +1.00 Max stamina +16.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | woollen robe of frost (+19%) (Nightmares) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +13% cold defense ------ Resistance +9% all, +19% cold Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cysttrencher the linen cloak (Corpses) (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ When Hit 2 nature defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +3% acid, +11% cold, +9% light +1% physical Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Murkidol the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +10% physical When Hit 4 darkness defense ------ Armor +2 Resistance +6% physical Unlife -60.00 life other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 623%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 623% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
clarifying copper amulet of mastery (0.12 Technique / Combat training)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% mind Confus Resist +22% other ------- Masteries +0.12 Technique/Combat training Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +3 Amulets make your neck look great! |
copper ring of darkness (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Rings make your fingers look great! |
copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Rings make your fingers look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
Cloudnull (Corpses) (34-51 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Nature Weapon Damage 34.0 - 51.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +4 lightning, +4 fire On-crit, radius 2 +4 lightning While equipped: Stats Str +10, Dex +7, Mag +6 Wil +10, Cun +9, Con +9 offense ------ Damage +3% mind Ignore resists +15% lightning When Hit 8 mind defense ------ Resistance +9% fire Curse of Corpses Massive two-handed battleaxes. |
Burnwend the dwarven-steel greatmaul (Misfortune) (42-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +4 temporal, +4 fire On-Hit, radius 1 +8 blight While equipped: offense ------ Damage +3% blight Ignore resists +20% temporal Accuracy +10 (+5 eff.) defense ------ Defense +10 (+10 eff.) Disarm Resist +34% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Misfortune Massive two-handed mauls. |
dwarven-steel longsword of crippling (Corpses) (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Master Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Curse of Corpses Sharp, long, and deadly. |
stormbringer's steel mace of crippling (Madness) (16-22 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Nature/Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 lightning, +5 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Move Speed +28% Ignore resists +5% lightning, +5% cold Curse of Madness Blunt and deadly. |
Frozencast the dwarven-steel waraxe (Misfortune) (26-36 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 item expose On Hit: * 20% chance to reduce all saves and defense by 25 While equipped: defense ------ Resistance +15% acid, +6% cold +5% arcane Spell save +3 (+2 eff.) Curse of Misfortune One-handed war axes. |
Gyromidor the Murkpain (Nightmares) (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +14 blight +14 item blight disease +8 darkness On Hit: 20% Epidemic level 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 6 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Physical Crit +6.0% Damage +9% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Disease Resist +19% Curse of Nightmares Sharp, short and deadly. |
Coral Spray (Misfortune) (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+8 eff.) Fatigue +12% Resistance +15% cold, +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Misfortune A chunk of jagged coral, dredged from the ocean. |
reinforced iron shield of lightning resistance (+15%) (Corpses) (0 def, 4 armour, 9-11 power, 50.5 block)7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 9.0 - 10.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +50 While equipped: defense ------ Armor +4 Fatigue +8% Resistance +15% lightning other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
coruscating steel shield (Corpses) (0 def, 4 armour, 17-20 power, 40 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 17.0 - 20.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +13 fire While equipped: Stats Str +1 offense ------ When Hit 4 fire defense ------ Armor +4 Fatigue +8% Resistance +11% fire other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
dwarven-steel shield 'Belagada' (Shrouds) (0 def, 6 armour, 30-35 power, 82.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 29.5 - 35.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-crit, radius 2 +4 mind While equipped: Stats Wil +3, Con +1 defense ------ Armor +6 Fatigue +8% Resistance +9% lightning, +18% fire Life +20.00 Silence Resist +20% other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
troll-hide rough leather armour of stability (Madness) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +5% physical Physical save +12 (+6 eff.) Life +32.00 Life Regen +3.00 Healmod +11% Curse of Madness A suit of armour made of leather. |
cleansing cured leather armour of resilience (Shrouds) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature/Disrupt While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +10% nature, +11% blight Life +28.00 Curse of Shrouds A suit of armour made of leather. |
impenetrable iron mail armour of cold resistance (Corpses) (2 def, 9 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +9 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% cold Curse of Corpses A suit of armour made of mail. |
rough leather belt of carrying (Corpses)1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 Curse of Corpses A belt that goes around your waist. |
enveloping linen cloak (Shrouds) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+7 eff.) Physical save +5 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (Misfortune) (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) defense ------ Armor +6 Defense +1 (+1 eff.) Fatigue -2% Resistance +10% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Lavaprophet' (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning, +6% temporal +3% fire Healmod +10% Silence Resist +10% Confus Resist +10% Curse of Misfortune A pair of boots made of leather. |
Vorotha the Deepswilter (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +3% darkness On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 51% defense ------ Armor +3 Fatigue -6% Resistance +3% blight, +5% arcane +3% nature Life +30.00 other ------- Stamina/turn +0.40 Curse of Corpses A pair of boots made of leather. |
Haraladir the Gloompulverizer (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Armor +3 Fatigue +2% Resistance +12% fire, +9% darkness +6% cold Mind save +3 (+2 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
radiant rough leather gloves (Corpses) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 5 light Damage +4% light defense ------ Armor +1 Resistance +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
fearwoven linen wizard hat of fire (+6%) (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +1% Mindpower +6 (+2 eff.) Damage +6% physical, +6% darkness +11% fire defense ------ Defense +1 (+1 eff.) Resistance +6% physical, +6% darkness +16% fire other ------- Max hate +6.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
Eremechak the Cracklemaster (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ Damage +6% lightning On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +9% lightning, +3% temporal +3% nature other ------- Max psi +20.00 Curse of Shrouds A cap made of leather. |
Olyvor the rough leather cap (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ When Hit 4 mind defense ------ Armor +1 Fatigue +1% Resistance +6% fire, +3% darkness +5% cold Confus Resist +20% Curse of Shrouds A cap made of leather. |
rough leather cap 'Xanymira' (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +2, Cun +2, Con +2 defense ------ Armor +1 Fatigue +1% Resistance +5% lightning, +6% temporal Crit Resistance 5.00% other ------- Infravision +1 Curse of Corpses A cap made of leather. |
iron helm 'Migarak' (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +18% blight On-Hit (Melee): * 10% chance to reduce all saves and defense by 25 defense ------ Armor +3 Fatigue +5% Resistance +6% fire, +5% cold Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Khelyrach' (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1, Mag +3 offense ------ Damage +6% nature, +6% blight Ignore resists +5% temporal defense ------ Resistance +11% nature, +3% mind other ------- Mana/turn +0.04 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +2 defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Asle the Cornac Cursed level 12
33rd Dusk 122nd year of Ascendancy at 12:28 see stats
Level 10
Got a character to level 10.By Asle the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 13:09 see stats
The Arena
Unlocked Arena mode.By Asle the Cornac Cursed level 12
26th Dusk 122nd year of Ascendancy at 13:02 see stats
The secret city
Discovered the truth about mages.By Asle the Cornac Cursed level 9
7th Mirth 122nd year of Ascendancy at 14:58 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Asle the Cornac Cursed level 17
27th Haze 122nd year of Ascendancy at 07:21 see stats
Log
Asle misses Ivewen the blade horror.
You feel your rampage slowing down. (-1 duration)
Ivewen the blade horror shoots!
Ivewen the blade horror's Shoot HIT, 100% = (50 + 2,5 * (48 - 18)), min=0%, max=100%
Ivewen the blade horror's Shoot hits Asle for (15 rampage shugs off), 0 physical, (2 rampage shugs off), 0 darkness, (2 rampage shugs off), 0 nature (0 total damage).
Ivewen the blade horror is no longer dominated.
Ivewen the blade horror shoots!
---------- Turn 24 ----------
You carry too much--you are encumbered!
Drop some of your items.
Asle wears (replacing Cloudnull (Corpses) (34-51 power, 2 apr)): Bill's Tree Trunk (Madness) (30-51 power, 7 apr).
Ivewen the blade horror's Shoot HIT, 100% = (50 + 2,5 * (48 - 18)), min=0%, max=100%
Ivewen the blade horror's Shoot hits Asle for (4 rampage shugs off), 13 physical (13 total damage).
Asle the level 17 cornac cursed was maimed to death by Ivewen the blade horror on level 1 of Daikara.
---------- Turn 25 ----------
Ivewen the blade horror is no longer being stalked by Asle.
You have 3 life(s) left.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ivewen the blade horror's Shoot killed Asle!
Saving game...
Talent Dominate is ready to use.
Talent Harass Prey is ready to use.
Talent Slash is ready to use.
---------- Turn 26 ----------
Saving done.
You carry too much--you are encumbered!
Drop some of your items.
Personal New Achievement: Utterly Destroyed!































































































