











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sun's Vengeance Shader 1.7.4Adds a full-screen shader for the Sun's Vengeance proc. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Player AIoo Custom 1.7.6This is a fork of Player AIoo which is a fork of PlayerGAI by Glavius which is a fork of PlayerAI by Charidan. Right click on your Character and choose "Define Player-AIoo" at the bottom to tell the AI how often it use which talent (like with a clone/ golem) This addon let the player use the AI coded for NPC, so your character can fight, rest, auto-explore on his own. Be warned, it can put your character in a sure death situation. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Known Bugs: - v 1.4.1: Added option to stop when encountering high ranking enemies - v 1.4.2: Added a way to save/load talent priorities - v 1.4.3: Added option to stop when encountering X number of enemies Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 1927% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulking at level 31 on the 30th Haze 123rd year of Ascendancy at 12:33 3 / 5Killed by Slasul at level 39 on the 69th Regrowth 124th year of Ascendancy at 01:20 Killed by Warmaster Gnarg at level 40 on the 1st Pyre 124th year of Ascendancy at 00:45 Killed by Emelikira the blinkwyrm at level 46 on the 69th Dusk 124th year of Ascendancy at 20:45 Killed by Poruthra at level 50 on the 47th Regrowth 125th year of Ascendancy at 12:11 |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 38 (base 11) |
| Constitution | 73 (base 41) |
| Magic | 106 (base 63) |
| Willpower | 27 (base 9) |
| Cunning | 92 (base 60) |
Resources
| Life | 1437/1457 |
| Positive | 114/197 |
| Stamina | 337/348 |
| Healing Factor | 0.89074582147275 |
| Regeneration | 8.2393988486229 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Stealth | 20 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 227 |
| Accuracy | 64 |
| Crit Chance | 81% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Arcane | +12% |
| Cold | +15% |
| All | 0% |
| Darkness | +9% |
| Light | +34% |
| Temporal | +12% |
| Physical | +19% |
| Nature | +28% |
Offense: Damage Penetration
| Nature | +5% |
| Light | +75% |
| Cold | +15% |
| Blight | +20% |
| Arcane | +15% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 60 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 57%( 70%) |
| All | + 25%( 70%) |
| Physical | + 33%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 36%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Knockback Resistance | 92% |
| Confusion Resistance | 60% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 54% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 724 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 7 times. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 846% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 5 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Emelimira the lesser vampire. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Porotira the rattlesnake. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1791. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dawnhunt, reinforced (0 def, 15 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +12% temporal, +9% light +9% cold Ignore resists +25% light When Hit 10 light defense ------ Armor +15 Fatigue +4% Resistance +14% acid, +15% temporal +15% fire, +22% cold +15% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Winterripper the dwarven lantern, watchleader, guide, health1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +3, Mag +7 offense ------ Mind Crit +10% Mindpower +9 (+3 eff.) Damage +6% cold Ignore resists +15% cold defense ------ Crit Resistance 10.00% Mind save +8 (+3 eff.) Life +57.00 Blind Resist +44% Confus Resist +30% other ------- Light +10 See Stealth +20 See Invisibility +17 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | aegis elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: defense ------ Defense +3 (+1 eff.) Resistance +6% lightning, +6% temporal +6% light, +6% fire +6% nature, +5% acid +6% blight, +6% cold +5% darkness Shield Power +15% Life Regen +6.00 A pointy cloth hat, very wizardly... |
| On hands | Boreradar the drakeskin leather gloves, juggernaut, dex, strength, archer (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats Str +6, Dex +14, Cun +9 Con +11 offense ------ Critical power +15.00% Physical Power +20 (+4 eff.) Damage +9% blight Ignore resists +15% arcane Accuracy +33 (+8 eff.) Ignore Armor +13 defense ------ Armor +3 Physical save +30 (+8 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Unlife -80.00 life Disarm Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | piercing voratun torque of psionic shield [power 171] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats Con +6 offense ------ Ignore resists +20% blight defense ------ Defense +10 (+3 eff.) Resistance +15% blight, +15% nature +12% acid Spell save +20 (+5 eff.) Unlife -20.00 life Life +32.00 Life Regen +2.00 Poison Resist +29% Disease Resist +29% Disarm Resist +52% Confus Resist +10% Pinning Resist +50% Stun Resist +60% Knockbk Resist +50% other ------- Max stamina +38.00 Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +8, Wil +7 offense ------ Mindpower +15 (+5 eff.) Damage +6% nature Ignore resists +15% fire When Hit 6 fire defense ------ Resistance +15% blight, +18% fire +20% nature Spell save +9 (+2 eff.) Life +45.00 Poison Resist +25% Disease Resist +28% Disarm Resist +50% Pinning Resist +50% Stun Resist +60% Knockbk Resist +42% Rings make your fingers look great! |
| Around neck | wanderer's stralite amulet of the eclipse0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats Dex +6, Cun +5, Con +6 offense ------ Move Speed +10% On-Hit 9 light, 9 darkness Damage +13% light, +9% darkness When Hit: * 10% chance to reduce damage dealt by 24% * 9% chance to blind defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
| In main hand | Earthdredge, ruin, plague, rage (167% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 167% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +24 blight +24 item blight disease On Hit: 20% Epidemic level 5 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats Str +9 offense ------ Physical Crit +19.0% Critical power +48.00% Spellpower +15 (+4 eff.) Damage +12% arcane, +19% physical Ignore resists +5% nature Ignore Shields +10% Accuracy +20 (+5 eff.) Ignore Armor +17 defense ------ Disease Resist +49% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.12 Massive two-handed battleaxes. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats Con +5, Wil +5 defense ------ Resistance +15% lightning, +15% temporal +15% light, +15% fire +15% nature, +15% acid +10% physical, +15% blight +15% cold, +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+3 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Mag, 100% Str Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+4 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | marshal's elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats Str +4, Con +4 defense ------ Defense +3 (+1 eff.) Resistance +21% darkness, +24% temporal Physical save +10 (+3 eff.) Life +68.00 Out-of-Phase Defense +21 Out-of-Phase Resistance +12% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ivoriavea, nature (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: offense ------ Damage +22% nature defense ------ Resistance +9% temporal, +33% nature +6% blight, +15% mind +5% arcane, +13% all other ------- Stamina/turn +3.00 Max stamina +20.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Prismatic Rune (6 turns; lightning, physical, darkness, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 4 darkness, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Str +2 defense ------ Resistance +11% fire, +10% cold Amulets make your neck look great! |
stabilizing copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +2 defense ------ Resistance +10% temporal Pinning Resist +21% Knockbk Resist +21% Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of mastery (0.14 Technique / Shield offense)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% lightning Stun Resist +24% other ------- Masteries +0.14 Technique/Shield offense Amulets make your neck look great! |
Nerymira the Pitchglean, magic0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats Mag +5 offense ------ Ignore resists +15% darkness, +10% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +9% blight, +15% darkness Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (163). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying gold amulet of strength (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Str +5 defense ------ Resistance +21% mind Confus Resist +31% Amulets make your neck look great! |
gold amulet 'Erendur', strength0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Str +7, Mag +7, Cun +3, Con +6 offense ------ Mind Crit +4% Critical power +15.00% Damage +6% mind Ignore resists +10% mind Amulets make your neck look great! |
Bokolarig, dexterity0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Dex +6 offense ------ Ignore resists +20% mind When Hit 4 arcane defense ------ Resistance +6% blight, +15% temporal Spell save +6 (+1 eff.) Blind Resist +20% Poison Resist +10% Amulets make your neck look great! |
Burnwilter, willpower0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Wil +7 offense ------ Mind Crit +6% Mindpower +20 (+7 eff.) Damage +12% cold Ignore resists +25% mind, +15% fire defense ------ Mind save +15 (+5 eff.) Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light, +8% darkness Ignore resists +15% light, +15% darkness defense ------ Resistance +10% light, +10% darkness Max Resistance +5% light, +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 23 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
stralite amulet 'Sootswift', mastery0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +21% lightning, +18% darkness +9% acid Ignore resists +28% darkness When Hit 11 lightning, 11 darkness On-Hit (Melee): * 22% chance to slow global speed by 56% * 22% chance to reduce armor by 39% other ------- Masteries +0.31 Cunning/Survival Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Ignore resists +10% all Accuracy +10 (+2 eff.) defense ------ Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Stun Resist +60% Amulets make your neck look great! |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
archmage's voratun amulet of constitution (+4)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats Con +7, Mag +4 offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) Damage +6% acid, +6% fire, +6% cold +5% lightning Amulets make your neck look great! |
archmage's voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats Mag +6 offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Spellpower/crit +5 Damage +6% acid, +5% fire, +8% cold +6% lightning other ------- Mana/turn +0.39 Max mana +37.00 Amulets make your neck look great! |
grounding voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +17.00% Accuracy +7 (+2 eff.) Ignore Armor +15 defense ------ Resistance +26% lightning Stun Resist +41% Amulets make your neck look great! |
protective voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +19.00% Spellpower +11 (+3 eff.) Damage +10% blight, +11% fire defense ------ Armor +6 Defense +9 (+3 eff.) Max Resistance +4% all Physical save +27 (+8 eff.) Amulets make your neck look great! |
protective voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ On-Hit 11 light, 10 darkness Damage +10% light, +9% darkness When Hit: * 11% chance to reduce damage dealt by 24% * 10% chance to blind defense ------ Armor +6 Defense +9 (+3 eff.) Max Resistance +5% all Physical save +16 (+5 eff.) Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ Critical power +19.00% Spellpower +13 (+3 eff.) Damage +15% blight, +15% fire defense ------ Fatigue -8% Life Regen +5.00 Amulets make your neck look great! |
voratun amulet 'Galulathadir', grounding, mindweaver, clarifying0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats Wil +5 offense ------ Spell Crit +2% Mindpower +15 (+5 eff.) Spellpower/crit +10 defense ------ Resistance +19% mind, +15% lightning Mind save +14 (+5 eff.) Confus Resist +66% Stun Resist +42% other ------- Mana/turn +0.16 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arethra the steel ring, arcana0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +5% temporal defense ------ Resistance +9% blight, +3% nature +12% light Spell save +3 (+0 eff.) Healmod +10% Cut Resist +20% Silence Resist +25% other ------- Mana/turn +0.12 Rings make your fingers look great! |
Blindstreak the steel ring, warrior0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Str +6 offense ------ Damage +12% light Ignore resists +25% acid On-Hit (Melee): * 20% chance to slow global speed by 56% defense ------ Armor +12 Resistance +18% lightning, +12% cold +12% darkness Rings make your fingers look great! |
Chamuldil, misery0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Cun +4, Mag +2 offense ------ Spellpower +10 (+2 eff.) On-Hit 12 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 29 defense ------ Resistance +12% acid, +12% fire, +9% mind Mind save +9 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.90 cold and 13.35 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Physical save +6 (+2 eff.) Life +22.00 Disarm Resist +20% Pinning Resist +29% Knockbk Resist +27% Rings make your fingers look great! |
Anulemas the gold ring, mountain0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% physical Ignore resists +25% mind When Hit 4 mind defense ------ Resistance +6% temporal, +27% fire +6% cold, +15% physical Rings make your fingers look great! |
Barudir the Barksquall, fire0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Wil +6 offense ------ Mind Crit +4% Critical power +15.00% Damage +24% mind, +16% fire Ignore resists +15% mind When Hit 6 mind defense ------ Resistance +6% nature, +32% fire Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats Str +4, Wil +8 offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Layithra, pilfering, marksman, conjurer0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +5, Mag +5, Wil +5 offense ------ Critical power +10.00% Spellpower +13 (+3 eff.) Spellpower/crit +6 Accuracy +19 (+5 eff.) Ignore Armor +9 defense ------ Defense +9 (+3 eff.) other ------- Max mana +60.00 Max vim +10.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+1 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +11% nature, +7% blight Poison Resist +11% Disease Resist +16% Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +6, Wil +6 offense ------ Physical Power +18 (+3 eff.) Spellpower +18 (+4 eff.) Mindpower +40 (+13 eff.) Damage +6% lightning, +6% all When Hit 6 mind defense ------ Resistance +9% lightning Mind save +3 (+1 eff.) Stun Resist +30% other ------- EQ when Hit +0.04 Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Str +4, Con +6 offense ------ Physical Power +8 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
wizard's gold ring of fire (+32%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats Mag +2 offense ------ Damage +16% fire defense ------ Resistance +32% fire Spell save +4 (+1 eff.) Rings make your fingers look great! |
Isleldamiwe the Lavaraze, painweaver0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +13 (+2 eff.) Spellpower +14 (+3 eff.) Mindpower +17 (+6 eff.) Damage +8% all Ignore resists +25% fire When Hit 6 acid defense ------ Resistance +12% light, +15% fire +17% mind, +21% nature Mind save +18 (+6 eff.) Healmod +15% Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness, +10% cold defense ------ Resistance +10% darkness, +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Xanurinor the Freezevalor, sensing0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +10% cold defense ------ Armor +10 Resistance +15% cold Physical save +9 (+3 eff.) Life Regen +4.00 Healmod +20% Blind Resist +40% Cut Resist +20% Disarm Resist +20% other ------- Infravision +6 See Stealth +21 See Invisibility +20 Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats Mag +7, Wil +6 offense ------ Spellpower +9 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats Cun +4, Mag +4 offense ------ Spellpower +10 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal, +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 100.73 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats Wil +8 offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats Str +3, Dex +3, Con +3 offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shiverstriker, painweaver, misery, titan0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +7, Con +8 offense ------ Physical Power +20 (+4 eff.) Spellpower +19 (+5 eff.) Mindpower +17 (+6 eff.) On-Hit 25 physical On-Ranged-Hit 8 physical Damage +12% cold, +6% all Ignore resists +5% blight, +15% cold On-Hit (Melee): * 17% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 29 defense ------ Resistance +6% blight, +3% cold Physical save +16 (+5 eff.) other ------- Hate-on-crit +2.00 Max hate +15.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning, +4% physical +4% cold, +4% fire +15% arcane, +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+2 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 196.72 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
savior's voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +11 (+2 eff.) Spellpower +9 (+2 eff.) Mindpower +14 (+5 eff.) defense ------ Physical save +15 (+5 eff.) Spell save +16 (+4 eff.) Mind save +14 (+5 eff.) Rings make your fingers look great! |
solipsist's voratun ring of lightning (+36%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats Cun +8, Wil +7 offense ------ Mindpower +14 (+5 eff.) Damage +18% lightning defense ------ Resistance +36% lightning Rings make your fingers look great! |
treant's voratun ring of the mountain (+11%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +15% physical defense ------ Resistance +11% blight, +15% physical +12% nature Poison Resist +19% Disease Resist +19% Rings make your fingers look great! |
treant's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Nature While equipped: defense ------ Resistance +28% acid, +20% fire +9% blight, +21% cold +10% nature, +24% lightning Poison Resist +16% Disease Resist +26% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats Str +7, Con +8 offense ------ Physical Power +12 (+2 eff.) defense ------ Life +77.00 Life Regen +6.00 Healmod +14% Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats Cun +7, Wil +6 offense ------ Mindpower +7 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +12% nature, +13% blight Poison Resist +22% Disease Resist +24% Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+3 eff.) Ignore Armor +15 defense ------ Defense +13 (+4 eff.) Stun Resist +60% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Hettyldil', power0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats Mag +4, Con +7 offense ------ Physical Power +15 (+3 eff.) Spellpower +15 (+4 eff.) Mindpower +15 (+5 eff.) Damage +15% acid defense ------ Resistance +6% arcane, +15% blight Physical save +15 (+5 eff.) Life +100.00 Silence Resist +25% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 Rings make your fingers look great! |
Cinderpain, arcing (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Arcane Weapon Damage 171% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: offense ------ Damage +30% mind, +18% fire Ignore resists +31% mind On-Hit (Melee): * 25% chance to reduce all saves and defense by 29 defense ------ Resistance +9% temporal Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% Massive two-handed battleaxes. |
Isida, torment (179% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Psionic Weapon Damage 180% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +16 mind On-crit, radius 2 +25 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats Str +6, Wil +5 offense ------ On-Hit (Melee): * 25% chance to reduce all saves and defense by 29 defense ------ Resistance +15% darkness, +21% blight Mind save +12 (+4 eff.) Unlife -60.00 life Healmod +25% Massive two-handed mauls. |
Dethblyd (182% power, 18 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 60% Mag, 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +20.0% Attack Speed 100% Lifesteal +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats Str +10, Mag +8, Con +5 other ------- Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
voratun greatsword 'Duvelar', ruin (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Master Weapon Damage 173% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +16 blight On-crit, radius 2 +20 acid While equipped: offense ------ Physical Crit +19.0% Critical power +48.00% Ignore resists +25% blight Ignore Armor +21 On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Resistance +30% acid, +9% blight Massive two-handed swords. |
caustic orichalcum trident of erosion (165% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Nature Weapon Damage 166% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +20 nature On-crit, radius 2 +48 acid, +56 nature While equipped: offense ------ Ignore resists +35% acid, +28% nature Ignore Armor +19 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming voratun longsword of ruin (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 154% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 fire While equipped: offense ------ Physical Crit +14.0% Critical power +28.00% Ignore Armor +14 Sharp, long, and deadly. |
stormbringer's voratun longsword (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Nature Weapon Damage 153% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +38 lightning, +39 cold While equipped: offense ------ Move Speed +31% Ignore resists +25% lightning, +16% cold Sharp, long, and deadly. |
arcing voratun waraxe of massacre (164% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 164% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage One-handed war axes. |
voratun waraxe of rage (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats Str +9 offense ------ Damage +13% physical Accuracy +22 (+5 eff.) One-handed war axes. |
Kindlebliss, quick, blaze, ruin (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +8 light, +49 fire While equipped: Stats Dex +5 offense ------ Physical Crit +12.0% Critical power +30.00% Global Speed +8% Combat Speed +10% Ignore resists +18% fire Accuracy +17 (+4 eff.) Ignore Armor +12 When Hit 10 darkness defense ------ Resistance +6% light other ------- Light +3 Sharp, short and deadly. |
Taintrend the voratun dagger, arcing (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +24.0% Attack Speed 100% On-Hit, radius 1 +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: offense ------ Damage +21% physical Ignore resists +25% fire When Hit 8 nature defense ------ Defense +15 (+5 eff.) Physical save +12 (+4 eff.) Sharp, short and deadly. |
blazebringer's voratun dagger of massacre (163% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Weapon Damage 163% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +63 fire While equipped: offense ------ Global Speed +9% Ignore resists +25% fire Sharp, short and deadly. |
absorbing living mindstar of life (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) defense ------ Resistance +23% lightning, +25% fire +22% cold Life +46.00 Life Regen +1.80 other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun shield of earthen fury (0 def, 20 armour, 183% power, 206 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 183% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On Hit: * Deal physical damage equal to your armor (22) While equipped: defense ------ Armor +20 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
dreamer's linen robe of frost (+10%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +10% cold defense ------ Resistance +11% darkness, +15% cold +10% mind, +7% all Physical save +10 (+3 eff.) Spell save +11 (+2 eff.) Mind save +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats Cun +3, Wil +4 offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind, +5% physical Ignore resists +10% mind, +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid, +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 52.04 to 65.05 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
dispeller's woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +7% lightning, +7% darkness +7% light, +7% blight +6% fire, +7% cold, +9% all Physical save +13 (+4 eff.) Spell save +23 (+5 eff.) Mind save +11 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats Con +3 offense ------ Damage +7% acid, +11% physical +5% cold, +11% nature +9% fire defense ------ Resistance +14% acid, +12% physical +12% fire, +13% cold, +9% all Poison Resist +23% Disease Resist +21% other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of lightning (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +12% lightning defense ------ Resistance +18% lightning, +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature, +11% all Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
silk robe 'Rhoran', corrosion (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats Wil +3 offense ------ Damage +26% acid defense ------ Resistance +39% acid, +5% arcane +18% nature, +13% all Mind save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats Str +5, Mag +5, Wil +6 offense ------ Damage +9% lightning, +12% physical +15% cold defense ------ Resistance +10% blight, +9% cold +8% lightning, +13% all Life +69.00 Life Regen +2.30 Healmod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elusevena the elven-silk robe, stargazer, prot, mindwoven (5 def, 4 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +5 offense ------ Spell Crit +8% Mind Crit +5% Spellpower +9 (+2 eff.) Mindpower +5 (+2 eff.) Damage +30% light, +30% darkness defense ------ Armor +4 Defense +5 (+2 eff.) Resistance +9% light, +15% all Physical save +30 (+8 eff.) Mind save +24 (+8 eff.) Unlife -60.00 life Blind Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of blight (+8%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +21% blight defense ------ Resistance +8% lightning, +8% darkness +8% light, +33% blight +8% fire, +11% cold, +15% all Physical save +15 (+5 eff.) Spell save +27 (+6 eff.) Mind save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats Cun +4 offense ------ Spell Crit +9% Spellpower +6 (+1 eff.) Damage +24% acid, +13% physical +25% light, +16% cold +12% fire, +19% darkness defense ------ Resistance +14% acid, +15% physical +14% fire, +15% cold +15% all other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats Str +6, Mag +5, Wil +5 offense ------ Damage +25% lightning, +15% physical +10% cold defense ------ Resistance +20% blight, +5% cold +11% lightning, +15% all Life +68.00 Life Regen +4.40 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats Str +6, Mag +6, Wil +7 offense ------ Damage +12% lightning, +21% physical +16% cold defense ------ Resistance +9% lightning, +12% cold +17% blight, +15% all Life +54.00 Life Regen +3.10 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +27% acid Life Regen +8.00 other ------- Stamina/turn +2.20 A suit of armour made of leather. |
voratun plate armour 'Frozenvile', acid res (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ Damage +12% cold Ignore resists +31% temporal, +25% arcane +31% cold When Hit 12 cold On-Hit (Melee): * 25% chance to slow global speed by 56% defense ------ Armor +16 Fatigue +22% Resistance +30% acid, +24% nature A suit of armour made of metal plates. |
voratun plate armour of temporal resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego] Arcane While equipped: defense ------ Armor +16 Fatigue +22% Resistance +30% temporal A suit of armour made of metal plates. |
grounding rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning, +6% temporal Life +32.00 A belt that goes around your waist. |
noble's rough leather belt of recklessness1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats Cun +3, Wil +3 offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +3 (+0 eff.) Against +18% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
noble's rough leather belt of the vagrant1.0 Encumbrance T1 belt armor [Ego++] Nature/Master While equipped: Stats Wil +4, Cun +4, Con +2 offense ------ Mindpower +4 (+1 eff.) Against +17% Summoned defense ------ Resist Against +19% Summoned Mind save +6 (+2 eff.) A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Blastbreaker the hardened leather belt, reckless1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Critical power +9.00% Physical Power +5 (+1 eff.) Damage +24% temporal Ignore resists +15% fire When Hit 10 lightning defense ------ Resistance +15% temporal A belt that goes around your waist. |
grounding hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats Con +3 offense ------ Mindpower +5 (+2 eff.) defense ------ Resistance +7% lightning, +8% temporal Mind save +10 (+4 eff.) A belt that goes around your waist. |
hardened leather belt 'Unrylagen', reckless1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +2% Critical power +9.00% Physical Power +5 (+1 eff.) Spellpower +20 (+5 eff.) Damage +18% arcane Ignore Armor +2 defense ------ Defense +15 (+5 eff.) Resistance +3% physical Crit Resistance 15.00% other ------- See Invisibility +6 A belt that goes around your waist. |
skylord's drakeskin leather belt of recklessness1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats Str +5, Dex +5, Wil +4, Cun +4 offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +5 (+1 eff.) defense ------ Physical save +10 (+3 eff.) Spell save +16 (+4 eff.) Mind save +15 (+5 eff.) A belt that goes around your waist. |
Blasthunger, wyrmwaxed (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% lightning Ignore resists +15% temporal When Hit 4 lightning, 4 temporal defense ------ Defense +2 (+1 eff.) Resistance +7% acid, +15% temporal +7% fire, +8% cold +7% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brightusher the cashmere cloak, resilient (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +24% mind When Hit 8 light defense ------ Defense +2 (+1 eff.) Resistance +9% temporal, +6% mind +18% light Life +44.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozenwilder, thick (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Cun +4, Mag +2 offense ------ Damage +24% cold Ignore resists +15% light defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +20% cold other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of fog (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: defense ------ Defense +10 (+3 eff.) Resistance +12% blight, +13% fire +13% nature, +12% light Stealth +7 Life Regen +4.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Deepspall', resilient, implacable, murderer (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats Dex +6, Wil +3, Cun +5 offense ------ Critical power +5.00% Accuracy +9 (+2 eff.) Ignore Armor +10 On-Hit (Melee): * 21% chance to reduce damage dealt by 24% defense ------ Defense +3 (+1 eff.) Resistance +3% darkness Physical save +12 (+4 eff.) Mind save +13 (+5 eff.) Unlife -50.00 life Life +59.00 other ------- Psi when Hit +0.04 Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of backstabbing (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats Mag +4, Wil +4 offense ------ Critical power +25.00% Accuracy +12 (+3 eff.) Ignore Armor +10 defense ------ Defense +3 (+1 eff.) Spell save +11 (+2 eff.) Stealth +8 other ------- Max mana +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane While equipped: Stats Mag +4, Wil +5 defense ------ Defense +3 (+1 eff.) Resistance +27% darkness, +21% temporal Spell save +11 (+2 eff.) Out-of-Phase Defense +30 Out-of-Phase Resistance +11% Out-of-Phase Resilience +24% other ------- Max mana +53.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of strife (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats Con +3, Wil +3 offense ------ Mindpower +4 (+1 eff.) Ignore resists +6% physical defense ------ Armor +1 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Blindstreaker, force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane/Master/Psionic While equipped: offense ------ Physical Power +7 (+1 eff.) Spellpower +9 (+2 eff.) Mindpower +6 (+2 eff.) Damage +12% light Ignore resists +20% light, +20% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 A pair of boots made of leather. |
Thunderpunish the pair of hardened leather boots, undeterred (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Damage +9% lightning, +6% temporal Ignore resists +5% blight When Hit 4 temporal defense ------ Armor +3 Resistance +9% blight Silence Resist +28% Confus Resist +30% Stun Resist +24% A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of invasion (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+1 eff.) Ignore resists +8% physical Ignore Armor +6 defense ------ Armor +3 A pair of boots made of leather. |
pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats Str +5, Con +5 offense ------ Damage +6% physical defense ------ Armor +3 other ------- Size +1 A pair of boots made of leather. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats Str +3, Con +2 defense ------ Armor +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats Cun +8, Mag +8 offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 259 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
blood-soaked pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats Str +3, Con +4 offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore Armor +13 defense ------ Armor +5 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
eldritch pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats Mag +5, Wil +5 offense ------ Spell Crit +4% Move Speed +25% defense ------ Armor +5 other ------- Mana/turn +0.59 Max mana +39.00 A pair of boots made of leather. |
pair of iron boots 'Falarendil', insulate (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +15% fire, +6% nature +6% cold Unlife -20.00 life Life +60.00 Disease Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silamina, wanderer (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Mag +4, Wil +2, Cun +3, Con +6 defense ------ Armor +4 Fatigue +3% Resistance +12% cold Physical save +15 (+5 eff.) Mind save +16 (+6 eff.) other ------- See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Belilaith, cinder (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Con +7 offense ------ On-Hit 7 fire Damage +4% fire On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +1 Resistance +9% acid, +6% fire other ------- See Invisibility +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Eilinydhenor, stone, polar, steady, sorrow (0 def, 23 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats Str +2, Con +15 offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+3 eff.) On-Hit 14 cold, 40 darkness, 40 mind Damage +9% cold Ignore resists +15% mind, +15% blight Accuracy +10 (+2 eff.) When Hit 6 arcane On-Hit (Melee): * 23% chance to reduce all saves and defense by 29 defense ------ Armor +23 Hardiness +15% Resistance +10% cold, +12% physical Physical save +10 (+3 eff.) Mind save +23 (+8 eff.) Disarm Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gleamhunt the drakeskin leather gloves, magic, sorrow, nighthunter (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats Cun +6, Mag +5 offense ------ Critical power +20.00% Mindpower +6 (+2 eff.) Spellpower/crit +2 On-Hit 40 mind, 33 darkness Damage +9% arcane, +3% temporal Ignore resists +5% light Accuracy +12 (+3 eff.) On-Hit (Melee): * 16% chance to reduce all saves and defense by 29 defense ------ Armor +3 Resistance +11% darkness Mind save -7 (-4 eff.) other ------- Max mana +40.00 Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Phoenixpride the drakeskin leather gloves, strength (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats Str +6 offense ------ Critical power +20.20% Physical Power +16 (+3 eff.) Damage +6% acid, +21% fire, +18% mind defense ------ Armor +3 Mind save +18 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Satyrransom the drakeskin leather gloves, strength (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats Str +4 offense ------ Physical Power +20 (+4 eff.) Ignore resists +25% nature defense ------ Armor +3 Resistance +15% mind, +15% darkness Crit Resistance 10.00% Unlife -40.00 life Teleport Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of war-making (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +17% Mind Crit +11% Critical power +8.00% defense ------ Armor +8 Mind save +11 (+4 eff.) Life +73.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Issyndil the Floemire, dex (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Str +4, Dex +4 offense ------ Ignore resists +20% cold Accuracy +12 (+3 eff.) When Hit 4 temporal, 2 cold defense ------ Armor +2 Fatigue +3% Crit Resistance 5.00% other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of spellstriking (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats Mag +5, Wil +5 offense ------ Spellpower +4 (+1 eff.) On-Hit 7 arcane Damage +5% arcane defense ------ Armor +7 Fatigue +3% Resistance +5% arcane Mind save +7 (+3 eff.) Life +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +13.0% Spell Crit +17% Mind Crit +16% Critical power +9.00% defense ------ Armor +7 Fatigue +5% Mind save +13 (+5 eff.) Life +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +13.0% Spell Crit +12% Mind Crit +8% Critical power +14.00% defense ------ Armor +7 Fatigue +5% Mind save +10 (+4 eff.) Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats Str +5, Mag +5 offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 3.0 Power cost 25 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
augmenting cashmere wizard hat of arcana (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats Mag +4, Wil +5 offense ------ Spellpower +3 (+1 eff.) Damage +7% acid, +6% lightning +5% fire, +6% arcane +6% cold defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +6% lightning, +5% temporal +5% light, +15% fire +3% nature, +5% acid +5% blight, +13% cold +5% darkness A pointy cloth hat, very wizardly... |
Fogoblivion the elven-silk wizard hat, grounding, mind, insulating (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats Wil +3 offense ------ Critical power +10.00% Mindpower +10 (+3 eff.) Damage +20% mind On-Hit (Melee): * 21% chance to reduce damage dealt by 24% defense ------ Defense +3 (+1 eff.) Resistance +14% lightning, +15% temporal +15% fire, +20% mind +14% cold Mind save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Blazeoblivion', insulating (33 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +9% physical, +21% fire Accuracy +15 (+4 eff.) Ignore Armor +7 defense ------ Defense +33 (+11 eff.) Resistance +15% fire, +10% cold Unlife -80.00 life A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Sunbone', spellwoven, darkness, eldritch (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +15% light, +12% arcane +17% darkness When Hit 2 light defense ------ Defense +3 (+1 eff.) Resistance +25% darkness, +12% light other ------- Mana/turn +2.91 Mana when Hit +1.90 Max mana +95.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Blindrazor the hardened leather cap, con (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Wil +3, Cun +4, Con +7 offense ------ Mind Crit +2% Damage +6% darkness When Hit 4 mind, 6 temporal defense ------ Armor +3 Fatigue +3% other ------- Max hate +10.00 A cap made of leather. |
Iviwen, spellwoven (2 def, 4 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats Str +3 offense ------ Physical Crit +7.0% Spell Crit +4% Critical power +10.00% Spellpower +4 (+1 eff.) Damage +15% physical Ignore Armor +4 defense ------ Armor +4 Defense +2 (+1 eff.) Physical save +12 (+4 eff.) other ------- Mana/turn +0.27 A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats Mag +10, Wil +10 offense ------ Spellpower +15 (+4 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid, 10 fire, 10 lightning 10 cold Damage +25% acid, +25% fire +25% cold, +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid, +25% fire +25% cold, +25% lightning This jeweled crown shimmers with colors. |
Islera, mindcage (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats Cun +9 offense ------ Mind Crit +8% Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +5 Fatigue +5% Resistance +25% mind Mind save +30 (+10 eff.) Confus Resist +50% other ------- Psi when Hit +0.24 A cap made of leather. |
drakeskin leather cap 'Demonblow', sanctity, ire, strength (0 def, 11 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats Str +12, Con +4 offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 24% defense ------ Armor +11 Fatigue +5% Resistance +19% blight, +12% darkness +5% arcane Physical save +13 (+4 eff.) Spell save +13 (+3 eff.) Mind save +23 (+8 eff.) Confus Resist +20% Stun Resist +20% Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
drakeskin leather cap 'Splendoursin', ground (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Damage +15% light, +12% darkness defense ------ Armor +5 Fatigue +5% Resistance +23% lightning, +11% temporal +20% light, +18% blight +12% nature other ------- Light +3 A cap made of leather. |
Blizzardbutcher, defender (5 def, 8 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +5% Resistance +3% all Physical save +7 (+3 eff.) Life +80.00 Healmod +20% Confus Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanowen, dragonslayer (0 def, 6 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Armor +6 Fatigue +4% Resistance +10% acid, +19% fire +10% cold, +18% nature +11% lightning Unlife -20.00 life Healmod +5% Poison Resist +20% Cut Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +4 Fatigue +4% Resistance +13% cold, +12% light +12% darkness other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashriver the voratun helm, trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Dex +4, Cun +4, Con +2 offense ------ Ignore Armor +7 On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +5 Fatigue +5% Resistance +18% blight, +9% temporal +9% light, +9% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of the depths (0 def, 11 armour)3.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +11 Fatigue +5% Resistance +12% cold other ------- Infravision +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-9 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+2 eff.) Spellpower +16 (+4 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
44 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Glintqueller the brass lantern, health2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% light defense ------ Resistance +3% darkness, +3% fire +3% cold, +6% nature +6% light Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayalrata the brass lantern, clarity2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Mag +5, Wil +4 offense ------ When Hit 6 mind defense ------ Resistance +12% lightning Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Unlife -60.00 life other ------- Light +3 See Stealth +8 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4, Lck -5 offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.55 cold damage and 36.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
voratun pickaxe 'Radhirach', iron.throne, smiths, quickening (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats Str +3 offense ------ Damage +15% acid, +14% fire +13% mind, +3% blight On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Resistance +15% acid Mind save +13 (+5 eff.) Life +34.00 other ------- Max stamina +22.00 Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of clear mind 'Voruna', clearmind, powerful [power 4] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% mind defense ------ Armor +6 Resistance +9% blight, +15% temporal +5% arcane, +1% physical Teleport Resist +20% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ravenswift, innervating, clairvoyance [power 11] (15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +9% darkness Ignore resists +15% light, +20% fire When Hit 6 darkness, 8 fire defense ------ Resistance +3% light, +6% darkness Reveal the area around you, dispelling darkness (radius 11, power 88 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 37% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of clairvoyance 'Moldstinger', piercing, clairvoyance, overpower, ward [power 14] (15 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% light, +6% nature +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +9% nature other ------- Wards +5 blight, +4 cold +5 darkness, +6 arcane Talents +1 Ward Reveal the area around you, dispelling darkness (radius 14, power 91 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Poruthra the Shalore Sun Paladin level 33
36th Haze 123rd year of Ascendancy at 14:24 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Poruthra the Shalore Sun Paladin level 50
4th Allure 125th year of Ascendancy at 09:08 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Poruthra the Shalore Sun Paladin level 33
33rd Haze 123rd year of Ascendancy at 20:20 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Poruthra the Shalore Sun Paladin level 38
60th Regrowth 124th year of Ascendancy at 12:49 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Poruthra the Shalore Sun Paladin level 44
3rd Dusk 124th year of Ascendancy at 21:46 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Poruthra the Shalore Sun Paladin level 34
47th Haze 123rd year of Ascendancy at 17:12 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Poruthra the Shalore Sun Paladin level 15
50th Dusk 122nd year of Ascendancy at 17:06 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Poruthra the Shalore Sun Paladin level 39
69th Regrowth 124th year of Ascendancy at 03:27 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Poruthra the Shalore Sun Paladin level 35
77th Haze 123rd year of Ascendancy at 12:17 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Poruthra the Shalore Sun Paladin level 39
66th Regrowth 124th year of Ascendancy at 04:52 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Poruthra the Shalore Sun Paladin level 26
46th Dusk 123rd year of Ascendancy at 22:47 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Poruthra the Shalore Sun Paladin level 19
73rd Regrowth 123rd year of Ascendancy at 06:01 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Poruthra the Shalore Sun Paladin level 50
19th Haze 124th year of Ascendancy at 11:59 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Poruthra the Shalore Sun Paladin level 50
37th Regrowth 125th year of Ascendancy at 00:36 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Poruthra the Shalore Sun Paladin level 39
69th Regrowth 124th year of Ascendancy at 15:07 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Poruthra the Shalore Sun Paladin level 50
48th Haze 124th year of Ascendancy at 08:50 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Poruthra the Shalore Sun Paladin level 25
29th Dusk 123rd year of Ascendancy at 22:57 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Poruthra the Shalore Sun Paladin level 10
9th Dusk 122nd year of Ascendancy at 20:25 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Poruthra the Shalore Sun Paladin level 20
75th Regrowth 123rd year of Ascendancy at 05:51 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Poruthra the Shalore Sun Paladin level 30
21st Haze 123rd year of Ascendancy at 03:42 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Poruthra the Shalore Sun Paladin level 40
69th Regrowth 124th year of Ascendancy at 15:07 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Poruthra the Shalore Sun Paladin level 50
5th Haze 124th year of Ascendancy at 22:00 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Poruthra the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 00:33 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Poruthra the Shalore Sun Paladin level 50
4th Allure 125th year of Ascendancy at 19:56 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Poruthra the Shalore Sun Paladin level 18
27th Regrowth 123rd year of Ascendancy at 01:50 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Poruthra the Shalore Sun Paladin level 50
2nd Wintertide 125th year of Ascendancy at 16:41 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Poruthra the Shalore Sun Paladin level 29
19th Haze 123rd year of Ascendancy at 15:28 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Poruthra the Shalore Sun Paladin level 36
4th Decay 123rd year of Ascendancy at 06:42 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Poruthra the Shalore Sun Paladin level 50
47th Regrowth 125th year of Ascendancy at 12:09 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Poruthra the Shalore Sun Paladin level 39
69th Regrowth 124th year of Ascendancy at 13:44 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Poruthra the Shalore Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 07:10 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Poruthra the Shalore Sun Paladin level 50
19th Haze 124th year of Ascendancy at 21:41 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Poruthra the Shalore Sun Paladin level 19
54th Regrowth 123rd year of Ascendancy at 02:41 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Poruthra the Shalore Sun Paladin level 50
43rd Regrowth 125th year of Ascendancy at 19:29 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Poruthra the Shalore Sun Paladin level 16
2nd Regrowth 123rd year of Ascendancy at 02:50 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Poruthra the Shalore Sun Paladin level 41
29th Pyre 124th year of Ascendancy at 08:25 see stats
This is how the world ends: swallowed in fire, but not in darkness. (Nightmare (Adventure) difficulty)
"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By Poruthra the Shalore Sun Paladin level 50
47th Regrowth 125th year of Ascendancy at 12:11 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Poruthra the Shalore Sun Paladin level 19
53rd Regrowth 123rd year of Ascendancy at 07:59 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Poruthra the Shalore Sun Paladin level 25
29th Dusk 123rd year of Ascendancy at 23:03 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Poruthra the Shalore Sun Paladin level 16
6th Regrowth 123rd year of Ascendancy at 11:01 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Poruthra the Shalore Sun Paladin level 31
30th Haze 123rd year of Ascendancy at 14:16 see stats
Log
---------- Turn 13 ----------
Poruthra uses Assault.
Poruthra HIT, 100% = (50 + 2,5 * (64 - 34)), min=0%, max=100%
Poruthra performs a melee critical strike against Argoniel!
Poruthra is covered in acid!
Shield of Light HIT, 88% = (50 + 2,5 * (49 - 34)), min=0%, max=100%
Shield of Light performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poruthra HIT, 100% = (50 + 2,5 * (49 - 27)), min=0%, max=100%
Poruthra performs a melee critical strike against Argoniel!
Poruthra HIT, 100% = (50 + 2,5 * (49 - 27)), min=0%, max=100%
Poruthra performs a melee critical strike against Argoniel!
Poruthra receives 6 healing from Shield of Light.
Deep Wound from Argoniel hits Poruthra for (20 flat reduction), 13 physical (13 total damage).
Acid Splash from Argoniel hits Poruthra for (13 flat reduction), 0 acid (0 total damage).
Shield of Light hits Argoniel for 313 light, 16 light, 8 light, 3 darkness (339 total damage).
Weapon of Light hits Argoniel for 99 light, 76 light (174 total damage).
Poruthra hits Argoniel for (155 to bones), 0 light, 62 temporal, 19 light, 10 light, 4 darkness (95 total damage).
Weapon of Wrath hits Argoniel for 11 light, 5 fire (16 total damage).
Weapon of Wrath killed Argoniel!
---------- Turn 14 ----------
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Nightmare (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Insane
Saving game...
Saving done.










































































































































































