











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Player AIoo Custom 1.7.6This is a fork of Player AIoo which is a fork of PlayerGAI by Glavius which is a fork of PlayerAI by Charidan. Right click on your Character and choose "Define Player-AIoo" at the bottom to tell the AI how often it use which talent (like with a clone/ golem) This addon let the player use the AI coded for NPC, so your character can fight, rest, auto-explore on his own. Be warned, it can put your character in a sure death situation. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Known Bugs: - v 1.4.1: Added option to stop when encountering high ranking enemies - v 1.4.2: Added a way to save/load talent priorities - v 1.4.3: Added option to stop when encountering X number of enemies Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 19 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by netherworm mass at level 11 on the 8th Flare 122nd year of Ascendancy at 07:04 1 / 5Killed by Burb the snow giant champion at level 18 on the 5th Decay 122nd year of Ascendancy at 15:15 Killed by Burb the snow giant champion at level 18 on the 5th Decay 122nd year of Ascendancy at 16:37 Killed by rattlesnake at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 17:48 Killed by Rudara at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 18:32 |
Primary Stats
| Strength | 47 (base 40) |
| Dexterity | 12 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 42 (base 40) |
| Willpower | 17 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 537/537 |
| Positive | 34/104 |
| Stamina | 214/214 |
| Healing Factor | 1.2129415192739 |
| Regeneration | 2.7291184183663 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 25 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +12% |
| Nature | +9% |
| Cold | +11% |
| Lightning | +7% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +20% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 2 |
| Physical Save | 25 |
| Spell Save | 23 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 25%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Physical | + 19%( 70%) |
| Temporal | + 20%( 70%) |
| Darkness | + 31%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 310 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by Voranne the dire wolf. Escort: lost warrior (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Amithad the Shadowstone, tireless (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% light On-Hit (Melee): * 10% chance to reduce damage dealt by 10% defense ------ Armor +1 Resistance +3% nature Spell save +6 (+3 eff.) other ------- Stamina/turn +0.40 Max stamina +13.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Radiancewilter', health1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Con +4 offense ------ Mind Crit +4% Ignore resists +15% light Accuracy +10 (+5 eff.) defense ------ Life +50.00 other ------- Max stamina +20.00 Max psi +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Woegore', con (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ Physical Crit +1.0% On-Hit (Melee): * 10% chance to reduce damage dealt by 10% defense ------ Armor +1 Fatigue +1% Resistance +3% darkness Physical save +9 (+5 eff.) Unlife -60.00 life A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Arymnir', storm (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Wil +3 offense ------ On-Hit 6 lightning Damage +4% lightning On-Hit (Melee): * 20% chance to reduce armor by 27% defense ------ Armor +2 Fatigue +3% Resistance +6% lightning, +6% acid other ------- Max psi +30.00 Infravision +1 See Invisibility +15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bokiyagas the Strikeveil, woodsman (dig speed 28 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats Str +2 offense ------ Damage +6% nature, +3% lightning defense ------ Resistance +3% temporal, +11% nature +6% mind Healmod +10% Stun Resist +10% Knockbk Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Rootbore, mind0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +11% mind, +3% nature defense ------ Resistance +11% mind, +9% darkness Life Regen +2.00 Healmod +5% Rings make your fingers look great! |
| On fingers | copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +22% acid Rings make your fingers look great! |
| Around neck | Rimenull the copper amulet, strength0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +3, Dex +1 offense ------ Ignore resists +20% physical defense ------ Defense +5 (+5 eff.) Resistance +5% arcane, +3% cold Amulets make your neck look great! |
| In main hand | dwarven-steel longsword 'Hellburst', erosion (134% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Nature Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.5% Attack Speed 100% On-hit +8 nature, +20 fire While equipped: Stats Str +4 offense ------ Mind Crit +3% other ------- Max stamina +10.00 Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | dwarven-steel shield 'Ebonysever', windwalling (0 def, 6 armour, 132% power, 78 block)7.0 Encumbrance T3 shield armor [Rare] Psionic When used to Attack: Weapon Damage 132% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-hit +20 darkness, +14 physical On-Hit, radius 1 +8 light While equipped: Stats Wil +1 offense ------ Mind Crit +4% Damage +12% light Ignore resists +10% darkness defense ------ Armor +6 Fatigue +8% Resistance +13% physical Windwall +45 Slow Projectiles +24% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | resilient cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+2 eff.) Resistance +14% darkness, +11% temporal Life +39.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Maloyakath, frost (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) Damage +11% cold defense ------ Resistance +9% acid, +16% cold, +6% fire +7% all Unlife -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Tempestspike the copper amulet, healing0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +20% acid When Hit 6 acid defense ------ Resistance +3% lightning Healmod +11% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 138 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper amulet 'Thundernoon', dexterity0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Dex +3 defense ------ Armor +8 Amulets make your neck look great! |
Greenoracle, savior0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Str +2, Dex +1 offense ------ Accuracy +20 (+10 eff.) On-Hit (Melee): * 10% chance to slow global speed by 36% defense ------ Physical save +6 (+3 eff.) Spell save +8 (+4 eff.) Mind save +7 (+7 eff.) Rings make your fingers look great! |
Vorutha, wizard0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats Mag +6 offense ------ Damage +9% arcane Ignore resists +10% mind, +20% arcane defense ------ Resistance +5% arcane, +9% mind Spell save +12 (+6 eff.) Rings make your fingers look great! |
Zubiyamina the Striketreason, cruel (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +3% lightning, +10% fire +9% mind Ignore resists +5% mind defense ------ Resistance +12% lightning, +12% mind other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flarecrack, cruel (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Cun +3, Mag +5 offense ------ Spell Crit +9% Critical power +14.00% Spellpower +6 (+3 eff.) Damage +9% fire, +15% darkness +9% light other ------- See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Maloharamnir the ash magestaff, illumination (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +5.00% Spellpower +6 (+3 eff.) Damage +15% lightning, +3% physical Accuracy +20 (+10 eff.) defense ------ Armor +2 Defense +8 (+8 eff.) Resistance +9% light other ------- Max stamina +20.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 63.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
enhanced steel greatmaul (135% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Nature Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: Stats Str +6, Dex +6, Mag +5, Wil +6 Cun +6, Con +5 Massive two-handed mauls. |
steel longsword 'Ariwe', truestriking, erosion, enhanced (109% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature, +8 mind While equipped: Stats Str +3, Dex +4, Mag +4, Wil +5 Cun +3, Con +4 offense ------ Critical power +10.00% Ignore resists +10% temporal, +6% physical Accuracy +5 (+3 eff.) Ignore Armor +8 Sharp, long, and deadly. |
Deepswend, massacre (117% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +10 item nature slow +10 item darkness numbing On Hit: * 10% chance to slow global speed by 36% * 10% chance to reduce damage dealt by 10% While equipped: offense ------ Damage +21% mind On-Hit (Melee): * 20% chance to slow global speed by 36% defense ------ Resistance +3% light, +6% cold Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight, +20 fire While equipped: Stats Mag +5 defense ------ Resistance +10% blight, +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
reinforced steel shield of lightning resistance (+17%) (0 def, 7 armour, 110% power, 64 block)7.0 Encumbrance T2 shield armor [Ego] Master When used to Attack: Weapon Damage 110% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +64 While equipped: defense ------ Armor +7 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 118% power, 41 block)7.0 Encumbrance T2 shield armor [Normal] When used to Attack: Weapon Damage 119% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +41 While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
linen robe of the mountain (+10%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +10% physical defense ------ Resistance +7% all, +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of lightning (+30%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats Mag +6, Wil +5 offense ------ Damage +20% lightning defense ------ Resistance +30% lightning, +11% all other ------- Mana/turn +0.19 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats Cun +3, Dex +2 defense ------ Defense +16 (+14 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.72 to 89.15 lightning damage (59.44 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
prismatic cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +12% light, +12% darkness A suit of armour made of leather. |
insulating rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Master/Psionic While equipped: offense ------ Mindpower +3 (+3 eff.) defense ------ Resistance +5% fire, +5% cold Physical save +5 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Flashgore', giant1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Str +1, Dex +3, Mag +2, Con +4 offense ------ Physical Power +3 (+1 eff.) Damage +6% fire defense ------ Resistance +9% darkness Spell save +9 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
Kindleraptor, eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +2 offense ------ Damage +15% light Ignore resists +15% light, +5% mind defense ------ Defense +1 (+1 eff.) other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayirildann the Quenchmalice, thick (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +1, Cun +1, Con +4 offense ------ Damage +3% cold defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +3% light, +12% cold other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourhue the linen cloak, resilient (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% light When Hit 4 light defense ------ Defense +1 (+1 eff.) Life +31.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning, +5% temporal A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +6% lightning, +6% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
radiant iron gauntlets of magic (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats Mag +2 offense ------ On-Hit 5 light Damage +4% light, +3% arcane defense ------ Armor +1 Fatigue +1% Resistance +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellwoven linen wizard hat of the sentry (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) other ------- Mana/turn +0.11 Infravision +3 See Stealth +7 See Invisibility +5 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 28% and attempts to push all creatures other than yourself out of its radius, inflicting 6.17 light damage and 5.51 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Carrionglamour, frost (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% mind, +11% cold On-Hit (Melee): * 20% chance to slow global speed by 36% defense ------ Defense +1 (+1 eff.) Resistance +12% lightning, +16% cold +6% nature A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning, +10% cold defense ------ Resistance +10% lightning, +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 22.07 to 66.20 lightning damage (44.13 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Galuyasin the Starspar, warlord (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Str +4, Dex +2, Wil +5 offense ------ Physical Crit +6.0% Physical Power +7 (+2 eff.) defense ------ Armor +3 Fatigue +3% Resistance +9% acid, +7% physical +6% light Physical save +8 (+4 eff.) A cap made of leather. |
Morbusvengeance, ground (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Mag +3 offense ------ Accuracy +10 (+5 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +3% Resistance +7% lightning, +7% temporal +6% nature Physical save +6 (+3 eff.) A cap made of leather. |
insulating iron helm of the depths (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire, +6% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +2 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Resistance +11% light, +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Physical save +13 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Chudas the Blindmark, shattering (dig speed 18 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Cun +1, Str +1 offense ------ Ignore resists +15% acid, +11% physical +5% mind defense ------ Resistance +6% light other ------- EQ when Hit +0.04 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sungash, endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +4, Con +1 offense ------ Ignore resists +5% physical Ignore Armor +1 When Hit 2 fire defense ------ Fatigue -5% Resistance +12% fire other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Rudara the Shalore Sun Paladin level 15
36th Haze 122nd year of Ascendancy at 10:18 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Rudara the Shalore Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 14:04 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Rudara the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 00:55 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Rudara the Shalore Sun Paladin level 11
4th Flare 122nd year of Ascendancy at 09:15 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Rudara the Shalore Sun Paladin level 12
2nd Dusk 122nd year of Ascendancy at 10:16 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Rudara the Shalore Sun Paladin level 16
64th Haze 122nd year of Ascendancy at 16:44 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Rudara the Shalore Sun Paladin level 19
2nd Wintertide 123rd year of Ascendancy at 18:32 see stats
Log
Rudara the level 19 shalore sun paladin was naturalised to death by a rattlesnake on level 1 of Old Forest.
---------- Turn 18 ----------
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Rattlesnake killed Rudara!
Saving game...
Resting starts...
Talent Rune: Reflection Shield is ready to use.
Talent Barrier is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Sun Ray is ready to use.
Talent Healing Light is ready to use.
Talent Providence is ready to use.
Talent Weapon of Light is ready to use.
Talent Shield of Light is ready to use.
Talent Weapon of Wrath is ready to use.
Rudara activates Weapon of Wrath.
Rudara activates Shield of Light.
Talent Chant of Resistance is ready to use.
Rudara activates Chant of Resistance.
Rudara activates Weapon of Light.
Talent Bathe in Light is ready to use.
Talent Grace of the Eternals is ready to use.
Talent Second Life is ready to use.
Rudara activates Second Life.
Rested for 19 turns (stop reason: all resources and life at maximum).
---------- Combat ended after 19 turn(s) ----------
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!





























































































