











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sun's Vengeance Shader 1.7.4Adds a full-screen shader for the Sun's Vengeance proc. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Player AIoo Custom 1.7.6This is a fork of Player AIoo which is a fork of PlayerGAI by Glavius which is a fork of PlayerAI by Charidan. Right click on your Character and choose "Define Player-AIoo" at the bottom to tell the AI how often it use which talent (like with a clone/ golem) This addon let the player use the AI coded for NPC, so your character can fight, rest, auto-explore on his own. Be warned, it can put your character in a sure death situation. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Known Bugs: - v 1.4.1: Added option to stop when encountering high ranking enemies - v 1.4.2: Added a way to save/load talent priorities - v 1.4.3: Added option to stop when encountering X number of enemies Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 28 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Porareda the fire drake hatchling at level 18 on the 3rd Allure 123rd year of Ascendancy at 16:51 0 / 7Killed by Silevena the skeleton warrior at level 25 on the 75th Regrowth 123rd year of Ascendancy at 23:14 Killed by worm that walks at level 25 on the 8th Pyre 123rd year of Ascendancy at 13:06 Killed by Aeraba the luminous horror at level 25 on the 8th Pyre 123rd year of Ascendancy at 21:23 Killed by Grand Corruptor at level 27 on the 59th Pyre 123rd year of Ascendancy at 05:07 Killed by Vorotira the eternal bone giant at level 27 on the 2nd Mirth 123rd year of Ascendancy at 09:19 Killed by giant spider at level 28 on the 24th Dusk 123rd year of Ascendancy at 18:53 |
Primary Stats
| Strength | 77 (base 56) |
| Dexterity | 18 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 77 (base 60) |
| Willpower | 24 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -102/763 |
| Positive | 31/131 |
| Stamina | 186/216 |
| Healing Factor | 1.1745771506545 |
| Regeneration | 0.29364428766362 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 43 |
| Crit Chance | 24% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +12% |
| Physical | +10% |
| Cold | +17% |
| All | 0% |
| Lightning | +18% |
| Light | +24% |
| Mind | +9% |
| Darkness | +6% |
| Fire | +8% |
| Nature | +11% |
Offense: Damage Penetration
| Acid | +37% |
| Light | +30% |
| Nature | +27% |
| Physical | +18% |
| Fire | +28% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 38 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 12 |
| Physical Save | 28 |
| Spell Save | 27 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 48%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 20%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 659% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by Poruthra. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Sunblood', grounding (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Mindpower +5 (+2 eff.) Damage +6% light, +9% mind defense ------ Armor +1 Resistance +6% lightning, +5% temporal +3% light Mind save +3 (+2 eff.) A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+3 eff.) Life +40.00 Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +4% Resistance +7% fire, +11% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Mayudabeth', heroic (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Damage +12% blight When Hit 4 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 defense ------ Armor +7 Resistance +15% blight Mind save +5 (+3 eff.) Life +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered iron torque of psionic shield [power 41] (16/32 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 41 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Elidama', nature0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% nature Ignore resists +5% physical When Hit 2 physical defense ------ Armor +4 Resistance +3% acid, +22% nature +5% arcane Unlife -80.00 life Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Str +6, Con +6 offense ------ Physical Power +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
| Around neck | Shinegrit, warmaker0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats Str +6, Dex +6, Wil +6 offense ------ Damage +9% lightning, +15% light defense ------ Resistance +12% lightning, +18% fire other ------- Light +3 Amulets make your neck look great! |
| In main hand | Sootire, chilling, caustic, shearing (166% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 166% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +20 cold On-Hit, radius 1 +8 darkness On-crit, radius 2 +28 acid, +37 nature While equipped: offense ------ Critical power +5.00% Mindpower +15 (+7 eff.) Damage +6% darkness Ignore resists +24% acid, +14% nature +13% all Accuracy +30 (+10 eff.) Ignore Armor +28 other ------- Psi when Hit +0.16 Massive two-handed mauls. |
| Around waist | rough leather belt 'Taintquarry', grounding1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Cun +4, Dex +1 offense ------ Ignore resists +15% fire defense ------ Resistance +5% lightning, +6% temporal +3% nature other ------- Infravision +2 A belt that goes around your waist. |
| In off hand | Velobrera, lightning (0 def, 22 armour, 132% power, 81.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 132% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 While equipped: offense ------ When Hit 8 blight defense ------ Armor +22 Fatigue +8% Resistance +18% lightning, +15% cold Life +100.00 other ------- Mana/turn +0.08 Talents +1 Block Handheld deflection devices. |
| Cloak | Layota the cashmere cloak, fog (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Defense +8 (+7 eff.) Resistance +9% lightning, +19% light +3% blight, +12% fire +5% arcane, +9% mind Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats Str +6, Mag +5, Wil +5 offense ------ Damage +9% lightning, +10% physical +8% fire, +17% cold, +7% acid defense ------ Resistance +6% lightning, +12% physical +11% acid, +17% cold +12% fire, +9% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Explosive Force0.0 Encumbrance potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of Serendipity0.0 Encumbrance potion [Plot Item] Nature Permanently increase your luck by 5. A vial of lively yellow fluid. |
Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 44.59 physical damage and 89.98 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 445%; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 550%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 550% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, physical, light, cold, mind, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 light, 4 cold, 5 mind, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 53; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 282; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 282 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
insulating copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% fire, +12% cold Amulets make your neck look great! |
Chillobeisance the steel amulet, magic0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats Mag +4 offense ------ When Hit 4 cold defense ------ Defense +30 (+18 eff.) Resistance +6% temporal Physical save +9 (+5 eff.) Unlife -40.00 life Life Regen +2.00 Amulets make your neck look great! |
Ragutir, cunning0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Cun +7 offense ------ Ignore resists +15% mind defense ------ Resistance +3% physical Life +20.00 Disease Resist +20% Disarm Resist +10% Amulets make your neck look great! |
mindweaver's steel amulet of constitution (+2)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats Con +3, Wil +2 offense ------ Mindpower +6 (+3 eff.) defense ------ Mind save +6 (+3 eff.) Confus Resist +12% Amulets make your neck look great! |
warrior's gold amulet of dexterity (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Dex +4 defense ------ Resistance +8% physical other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Blindpride, savior0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% lightning Ignore resists +5% darkness defense ------ Resistance +9% temporal, +9% light +3% cold Physical save +9 (+5 eff.) Spell save +15 (+8 eff.) Mind save +10 (+5 eff.) Rings make your fingers look great! |
gladiator's steel ring of blight (+10%)0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats Str +5, Con +4 offense ------ Physical Power +6 (+2 eff.) Damage +10% blight defense ------ Resistance +10% blight Rings make your fingers look great! |
gladiator's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats Str +5, Cun +3, Con +5 offense ------ Physical Power +8 (+2 eff.) On-Hit 11 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 21 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 21 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
psionicist's steel ring of lightning (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats Wil +3 offense ------ Damage +12% lightning defense ------ Resistance +24% lightning Mind save +6 (+3 eff.) Rings make your fingers look great! |
rogue's steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +2 offense ------ Damage +11% fire defense ------ Defense +4 (+4 eff.) Resistance +22% fire Rings make your fingers look great! |
steel ring 'Glimmerpeal', darkness0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +13% darkness Ignore resists +25% light defense ------ Resistance +26% darkness, +15% light +6% mind Rings make your fingers look great! |
steel ring 'Layadakira', time0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +9% mind, +26% temporal Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +29% temporal Rings make your fingers look great! |
warrior's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats Str +3, Mag +1 offense ------ On-Hit 13 light On-Ranged-Hit 10 light Damage +10% light defense ------ Armor +6 Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats Cun +6, Mag +4 offense ------ Spellpower +6 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring 'Lisyrilrabeth', arcana0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats Con +2 offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Spellpower/crit +8 Damage +6% arcane Ignore Armor +6 defense ------ Silence Resist +21% other ------- Mana/turn +0.35 Rings make your fingers look great! |
marksman's gold ring of lightning (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats Dex +2 offense ------ Damage +13% lightning Accuracy +4 (+1 eff.) defense ------ Resistance +26% lightning Rings make your fingers look great! |
rogue's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats Cun +5 defense ------ Defense +10 (+8 eff.) Life +28.00 Disarm Resist +29% Pinning Resist +26% Knockbk Resist +25% Rings make your fingers look great! |
ethereal ash vilestaff of might (111% power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +10 (+4 eff.) Damage +15% blight Ignore Shields +13% defense ------ Defense +11 (+9 eff.) Shield Power +7% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash vilestaff (111% power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +18.00% Spellpower +10 (+4 eff.) On-Hit 16 fire Damage +15% blight other ------- See Invisibility +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Normal] Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Massive two-handed battleaxes. |
plaguebringer's dwarven-steel battleaxe of evisceration (142% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 143% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 blight +13 item blight disease On Hit: 20% Epidemic level 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 23 On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Physical Power +12 (+3 eff.) defense ------ Disease Resist +18% Massive two-handed battleaxes. |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
truestriking dwarven-steel greatsword of evisceration (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master Weapon Damage 143% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +10 (+3 eff.) Ignore resists +10% physical Accuracy +7 (+2 eff.) Ignore Armor +9 Massive two-handed swords. |
warbringer's dwarven-steel greatsword of shearing (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Con +5 offense ------ Physical Power +12 (+3 eff.) Ignore resists +10% all, +10% physical Accuracy +14 (+4 eff.) Ignore Armor +10 defense ------ Disarm Resist +21% Massive two-handed swords. |
arcing voratun greatsword (170% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Arcane Weapon Damage 170% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Massive two-handed swords. |
dwarven-steel mace of erosion (129% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Nature Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +7 nature Blunt and deadly. |
truestriking stralite mace of enduring (147% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Nature/Master Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Con +6, Wil +5 offense ------ Ignore resists +8% physical Accuracy +15 (+5 eff.) Ignore Armor +6 defense ------ Life +10.00 Blunt and deadly. |
elemental steel waraxe of evisceration (107% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego++] Arcane/Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 78 acid damage (1/turn) On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +5 (+2 eff.) Damage +10% acid Ignore resists +5% acid One-handed war axes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats Dex +20 defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+11 eff.) Physical save +15 (+8 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
dwarven-steel dagger (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Normal] Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Sharp, short and deadly. |
gifted thorny mindstar of clarity (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +10 (+5 eff.) defense ------ Mind save +4 (+2 eff.) other ------- Max psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic steel shield of resilience (0 def, 4 armour, 112% power, 39.5 block)7.0 Encumbrance T2 shield armor [Ego] Nature When used to Attack: Weapon Damage 112% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +11 item acid corrode On Hit: * 11% chance to reduce armor by 33% While equipped: offense ------ On-Hit 6 acid When Hit 1 acid defense ------ Armor +4 Fatigue +8% Life +45.00 other ------- Talents +1 Block Handheld deflection devices. |
steel shield of the stars (0 def, 4 armour, 113% power, 41.5 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +11 light, +13 darkness While equipped: Stats Cun +2, Mag +3 offense ------ Damage +12% light, +13% darkness defense ------ Armor +4 Fatigue +8% Resistance +10% light, +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
Robes of Deflection (0 def, 7 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats Con +3, Mag +3 offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
timebroken woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane While equipped: Stats Mag +3, Wil +2 offense ------ Spell Crit +2% Spellpower +4 (+2 eff.) Damage +10% acid, +9% temporal +7% fire, +7% cold +10% arcane, +10% physical defense ------ Resistance +11% acid, +11% physical +12% fire, +11% cold, +9% all other ------- Max mana +34.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of lightning (+22%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats Con +4 offense ------ Damage +15% lightning, +7% nature defense ------ Resistance +22% lightning, +9% all Poison Resist +21% Disease Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Normal] While equipped: defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. |
Elemina, lightning res (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ Damage +6% acid, +9% arcane, +6% mind Ignore resists +20% arcane On-Hit (Melee): * 10% chance to reduce armor by 33% defense ------ Armor +11 Fatigue +22% Resistance +19% lightning, +15% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Ego++] Nature/Psionic While equipped: Stats Cun +4, Wil +4 defense ------ Armor +11 Fatigue +22% Resistance +5% acid, +7% physical +6% cold, +6% lightning +5% fire Mind save +12 (+6 eff.) Disarm Resist +28% Stun Resist +25% Knockbk Resist +26% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Nightsage, resilient (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +5 offense ------ Ignore resists +5% darkness, +5% light On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Aeroyann', enveloping (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Dex +4, Mag +6, Wil +3, Cun +4 defense ------ Defense +9 (+8 eff.) Resistance +6% temporal Physical save +7 (+4 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +6% lightning, +6% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
blood-soaked pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zanigen the Frozenpeal, magic (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats Mag +4 offense ------ Damage +7% arcane Ignore resists +20% darkness, +10% cold defense ------ Armor +2 Resistance +24% cold, +3% light +6% darkness other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nerarenor the cashmere wizard hat, balance (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Defense +2 (+2 eff.) Resistance +12% blight, +6% fire +3% light, +15% lightning other ------- EQ when Hit +1.30 Psi when Hit +0.90 Hate when Hit +1.30 A pointy cloth hat, very wizardly... |
grounding cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+2 eff.) Resistance +11% lightning, +11% temporal +3% light, +3% fire +5% nature, +4% acid +4% blight, +4% cold +4% darkness A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning, +10% cold defense ------ Resistance +10% lightning, +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.96 to 104.88 lightning damage (69.92 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
grounding rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% lightning, +6% temporal A cap made of leather. |
insulating rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +1 Fatigue +1% Resistance +5% fire, +5% cold A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Haladunarain, con (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +6, Mag +3, Con +6 offense ------ Spellpower +20 (+7 eff.) Ignore resists +20% mind When Hit 4 physical defense ------ Armor +3 Fatigue +3% other ------- Stamina/turn +3.00 A cap made of leather. |
Mayamira the Flashspike, insulate (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +1, Con +1 offense ------ Damage +3% physical defense ------ Armor +3 Fatigue +5% Resistance +6% lightning, +6% fire +9% temporal, +6% cold Unlife -20.00 life other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +2 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of dexterity (+3) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats Dex +3 defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Elenikalthofang', bright2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Dex +4, Wil +1, Con +2 offense ------ Ignore resists +15% temporal other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Chargelace', smiths (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Psionic While equipped: Stats Str +1, Con +2 offense ------ Mindpower +20 (+9 eff.) Damage +5% mind, +6% fire Ignore resists +10% lightning defense ------ Resistance +3% lightning Mind save +7 (+4 eff.) other ------- EQ when Hit +0.20 Psi when Hit +0.08 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Lightningblight', quickening (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats Str +1 offense ------ Damage +9% lightning, +3% blight When Hit 2 blight defense ------ Resistance +12% acid, +3% lightning other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zubytha, predation (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +4, Dex +3, Wil +4 offense ------ Critical power +15.00% Physical Power +27 (+7 eff.) Move Speed +10% defense ------ Defense +15 (+11 eff.) Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing yew totem of healing [power 242] (16/15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Poruthra the Shalore Sun Paladin level 12
24th Dusk 122nd year of Ascendancy at 12:47 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Poruthra the Shalore Sun Paladin level 19
4th Regrowth 123rd year of Ascendancy at 11:52 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Poruthra the Shalore Sun Paladin level 26
18th Pyre 123rd year of Ascendancy at 02:53 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Poruthra the Shalore Sun Paladin level 27
51st Pyre 123rd year of Ascendancy at 17:55 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Poruthra the Shalore Sun Paladin level 10
10th Dusk 122nd year of Ascendancy at 04:32 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Poruthra the Shalore Sun Paladin level 20
5th Regrowth 123rd year of Ascendancy at 20:45 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Poruthra the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 12:31 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Poruthra the Shalore Sun Paladin level 18
70th Haze 122nd year of Ascendancy at 19:41 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Poruthra the Shalore Sun Paladin level 19
1st Regrowth 123rd year of Ascendancy at 14:45 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Poruthra the Shalore Sun Paladin level 18
77th Haze 122nd year of Ascendancy at 16:09 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Poruthra the Shalore Sun Paladin level 10
10th Dusk 122nd year of Ascendancy at 21:58 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Poruthra the Shalore Sun Paladin level 18
77th Haze 122nd year of Ascendancy at 16:09 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Poruthra the Shalore Sun Paladin level 14
46th Dusk 122nd year of Ascendancy at 18:10 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Poruthra the Shalore Sun Paladin level 18
77th Haze 122nd year of Ascendancy at 02:09 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Poruthra the Shalore Sun Paladin level 27
51st Pyre 123rd year of Ascendancy at 18:14 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Poruthra the Shalore Sun Paladin level 17
41st Haze 122nd year of Ascendancy at 05:21 see stats
Log
Ghast's purging blight area effect hits Orc fighter for 50 blight damage.
Ghoul receives 85 healing from Ghast's purging blight area effect.
Ghast receives 85 healing from Ghast's purging blight area effect.
Ghast receives 85 healing from Ghast's purging blight area effect.
Ghast receives 85 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc summoner for 48 blight damage.
Risen Ghoul receives 85 healing from Ghast's purging blight area effect.
Ghoulking receives 85 healing from Ghast's purging blight area effect.
Ghoulking receives 85 healing from Ghast's purging blight area effect.
Ghoul Rot from Ghast hits Poruthra for 24 blight damage.
Shield of Light hits Poruthra for 10 healing, 10 healing (0 total damage) [20 healing].
Ghast's purging blight area effect hits Orc necromancer for 0 blight damage.
Ghoul receives 42 healing from Ghast's purging blight area effect.
Ghast receives 42 healing from Ghast's purging blight area effect.
Ghast receives 42 healing from Ghast's purging blight area effect.
Ghast receives 42 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc blood mage for 40 blight damage.
Ghoul receives 42 healing from Ghast's purging blight area effect.
Ghast receives 42 healing from Ghast's purging blight area effect.
Ghast receives 42 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc summoner for 48 blight damage.
Ghast receives 39 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc fighter for 50 blight damage.
Risen Ghoul receives 42 healing from Ghast's purging blight area effect.
Ghoulking receives 42 healing from Ghast's purging blight area effect.
Ghoulking receives 42 healing from Ghast's purging blight area effect.
Poison from Giant spider hits Poruthra for 96 nature damage.
Acid Splash from Orc fighter hits Risen Ghoul for 3 acid damage.
Poruthra the level 28 shalore sun paladin was treehugged to death by a giant spider on level 2 of Dreadfell.
---------- Turn 15 ----------













































































































