










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 22 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Ivibrethra the dremling at level 16 on the 47th Haze 122nd year of Ascendancy at 05:29 1 / 5Killed by Poltergeist Spellblaze Shard at level 22 on the 19th Regrowth 123rd year of Ascendancy at 05:31 Killed by Poltergeist Spellblaze Shard at level 22 on the 19th Regrowth 123rd year of Ascendancy at 07:03 Killed by Poltergeist Spellblaze Shard at level 22 on the 19th Regrowth 123rd year of Ascendancy at 07:42 Killed by Bridu at level 22 on the 19th Regrowth 123rd year of Ascendancy at 07:47 |
Primary Stats
| Strength | 55 (base 46) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 42 (base 37) |
| Cunning | 16 (base 10) |
Resources
| Life | 519/519 |
| Hate | 100/100 |
| Healing Factor | 1.2303262186127 |
| Regeneration | 12.61084374078 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 37 |
| Crit Chance | 5% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Physical | +3% |
| Light | +16% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Light | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 10 |
| Physical Save | 29 |
| Spell Save | 34 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 6%( 70%) |
| Mind | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Confusion Resistance | 100% |
| Fear Resistance | 41% |
| Poison Resistance | 30% |
| Blind Resistance | 30% |
| Silence Resistance | 20% |
| Teleport Resistance | 10% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by onilug. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by lesser vampire. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Galeoblivion (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Resistance +17% lightning, +6% temporal +1% physical Knockbk Resist +10% Curse of Misfortune A pair of boots made of leather. |
| Light source | alchemist's lamp 'Lisonne'1.0 Encumbrance T3 lite [Rare] Master While equipped: defense ------ Resistance +6% acid, +1% physical Spell save +15 (+7 eff.) Poison Resist +20% Pinning Resist +10% Teleport Resist +10% other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (Corpses) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Wil +3, Mag +4 offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 Curse of Corpses A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Xereth the Boltoath (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Cun +2, Str +1 offense ------ Accuracy +4 (+2 eff.) defense ------ Defense +10 (+6 eff.) Resistance +9% lightning Spell save +9 (+5 eff.) Disease Resist +20% Silence Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Physical save +6 (+3 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| On fingers | copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
| Around waist | Blindmalice (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +6% light Ignore resists +10% light defense ------ Resistance +6% temporal, +12% cold +6% light, +6% darkness Life Regen +4.00 Healmod +15% Curse of Misfortune A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel greatsword of massacre (Nightmares) (47-75 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +10 (+4 eff.) Ignore Armor +14 Curse of Nightmares Massive two-handed swords. |
| On hands | Spellhunt Remnants (Corpses) (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +4, Wil +4 offense ------ Mind Crit +6% Mindpower +6 (+3 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+2 eff.) Spell save +6 (+3 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | rough leather armour 'Bethulaith' (Madness) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats Str +4 defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +3% blight, +6% physical +11% darkness Healmod +5% Poison Resist +10% Confus Resist +20% Stun Resist +20% other ------- Light +2 Curse of Madness Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | Eladhenor the linen cloak (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Str +4, Dex +3, Con +1 offense ------ Damage +3% physical defense ------ Defense +1 (+1 eff.) Resistance +6% acid, +6% fire +6% lightning, +6% cold Physical save +9 (+5 eff.) Life Regen +4.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Confus Resist +21% Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 170; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 20%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stabilizing copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% temporal Healmod +12% Cut Resist +40% Pinning Resist +21% Knockbk Resist +21% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 258 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
steel ring of frost (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Resistance +22% cold Rings make your fingers look great! |
Drake's Bane (Madness) (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats Str +6 defense ------ Resist Against +25% Dragon Physical save +9 (+5 eff.) Stun Resist +20% Knockbk Resist +40% Curse of Madness The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
dwarven-steel greatmaul 'Eremesarim' (Shrouds) (42-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +8 mind On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Cun +2 offense ------ Physical Crit +12.0% Ignore resists +10% mind defense ------ Defense +10 (+6 eff.) Resistance +9% darkness Healmod +5% Curse of Shrouds Massive two-handed mauls. |
Crooked Club (Madness) (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion, +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) Curse of Madness An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Cleansebraid (Misfortune) (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +13 acid, +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats Dex +1, Cun +1, Con +6 offense ------ Physical Power +8 (+3 eff.) Ignore resists +18% acid, +11% physical +20% nature Ignore Armor +10 On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +6% nature Disarm Resist +13% other ------- Infravision +1 Curse of Misfortune One-handed war axes. |
shocking iron shield of lightning resistance (+16%) (Misfortune) (0 def, 2 armour, 9-11 power, 19 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Nature/Master When used to Attack: Weapon Damage 9.0 - 10.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +19 While equipped: offense ------ On-Hit 5 lightning When Hit 2 lightning defense ------ Armor +2 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Wrathroot's Barkwood (Misfortune) (9 def, 10 armour, 27-38 power, 60 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Unique] Nature When used to Attack: Weapon Damage 27.0 - 37.8 Physical Uses 150% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+5 eff.) Fatigue +14% Resistance +20% cold, +20% darkness +20% nature other ------- Talents +1 Block Curse of Misfortune The barkwood of Wrathroot, made into roughly the shape of a shield. |
spellwoven woollen robe of blight (+10%) (Corpses) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +10% blight defense ------ Resistance +10% blight, +9% all Spell save +16 (+7 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of blight (+10%) (Shrouds) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +10% blight defense ------ Resistance +10% blight, +9% all Spell save +15 (+7 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of fire (+16%) (Madness) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +9% all, +16% fire Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of lightning resistance (Nightmares) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+4 eff.) Fatigue +7% Resistance +17% lightning, +11% nature +10% blight Curse of Nightmares A suit of armour made of leather. |
cleansing cured leather armour of the deep (Shrouds) (6 def, 5 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +5 Defense +6 (+4 eff.) Fatigue +7% Resistance +6% acid, +6% cold +12% nature, +11% blight other ------- Breathe water Curse of Shrouds A suit of armour made of leather. |
Wildveil the iron mail armour (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats Str +2 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +17% lightning other ------- Light +2 Infravision +1 Curse of Shrouds A suit of armour made of mail. |
steel mail armour 'Managorn' (Misfortune) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats Cun +1, Con +2 defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +20% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.16 Curse of Misfortune A suit of armour made of mail. |
Mighty Girdle (Shrouds)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding rough leather belt of resilience (Madness)1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning, +6% temporal Life +31.00 Curse of Madness A belt that goes around your waist. |
insulating rough leather belt of life (Madness)1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +5% fire, +5% cold Life Regen +0.80 Healmod +10% Curse of Madness A belt that goes around your waist. |
nightruned hardened leather belt of transcendence (Corpses)1.0 Encumbrance T3 belt armor [Ego] Arcane/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +8% light, +5% darkness Physical save +8 (+4 eff.) Curse of Corpses A belt that goes around your waist. |
murderer's linen cloak of implacability (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Nature/Master While equipped: Stats Cun +2, Dex +1 offense ------ Accuracy +4 (+2 eff.) Ignore Armor +3 defense ------ Defense +1 (+1 eff.) Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+2 eff.) Resistance +16% darkness, +11% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +13% Curse of Shrouds Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wildorder (Madness) (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Con +2 offense ------ Damage +3% nature Ignore resists +10% physical defense ------ Armor +3 Fatigue -4% Resistance +1% physical Physical save +5 (+3 eff.) other ------- Encumbrance +23 Curse of Madness A pair of boots made of leather. |
cleansing linen wizard hat of nature (+20%) (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +10% nature defense ------ Defense +1 (+1 eff.) Resistance +20% nature, +6% blight Curse of Nightmares A pointy cloth hat, very wizardly... |
cleansing linen wizard hat of nature (+21%) (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +21% nature, +6% blight Curse of Shrouds A pointy cloth hat, very wizardly... |
grounding cashmere wizard hat of fire (+7%) (Madness) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: offense ------ Damage +13% fire defense ------ Defense +2 (+2 eff.) Resistance +7% lightning, +6% temporal +19% fire Curse of Madness A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+3) (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Str +3 defense ------ Armor +1 Fatigue +1% Resistance +6% lightning, +6% temporal Curse of Corpses A cap made of leather. |
iron helm of constitution (+3) (Madness) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Yarufast the Winternigh2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% cold When Hit 8 lightning, 6 cold defense ------ Resistance +3% cold Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Drylendil (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Cun +1, Str +1 offense ------ When Hit 4 mind defense ------ Resistance +6% darkness, +6% blight other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bridu the Cornac Cursed level 11
7th Dusk 122nd year of Ascendancy at 16:17 see stats
Exterminator
Killed 1000 creatures.By Bridu the Cornac Cursed level 17
66th Haze 122nd year of Ascendancy at 03:39 see stats
Level 10
Got a character to level 10.By Bridu the Cornac Cursed level 10
8th Mirth 122nd year of Ascendancy at 10:02 see stats
Level 20
Got a character to level 20.By Bridu the Cornac Cursed level 20
2nd Decay 122nd year of Ascendancy at 11:11 see stats
The Arena
Unlocked Arena mode.By Bridu the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 19:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bridu the Cornac Cursed level 17
49th Haze 122nd year of Ascendancy at 04:20 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Bridu the Cornac Cursed level 22
19th Regrowth 123rd year of Ascendancy at 07:47 see stats
Log
Deadly Poison from Poltergeist Spellblaze Shard hits Bridu for (10 resonance), 10 nature (10 total damage).
Mindrot hits Poltergeist Spellblaze Shard for 2 mind, 4 darkness (6 total damage).
Bridu HIT, 95% = (50 + 2,5 * (42 - 23)), min=0%, max=95%
Mindrot hits Bridu for (2 resonance), 2 mind, (2 resonance), 2 darkness (4 total damage).
Poltergeist Spellblaze Shard uses Coup de Grace.
Poltergeist Spellblaze Shard HIT, 100% = (50 + 2,5 * (73 - 11)), min=0%, max=100%
Your resonance field crumbles under the damage!
The psychic field around Bridu crumbles.
Poltergeist Spellblaze Shard's spell attains critical power!
Bridu HIT, 75% = (50 + 2,5 * (35 - 25)), min=0%, max=95%
Bridu shrugs off Poltergeist Spellblaze Shard's 'Weakness Disease'!
Poltergeist Spellblaze Shard HIT, 100% = (50 + 2,5 * (73 - 11)), min=0%, max=100%
Poltergeist Spellblaze Shard performs a melee critical strike against Bridu!
Bridu is no longer being stalked by Poltergeist Spellblaze Shard.
Poison bursts out of Bridu's corpse!
Bridu HIT, 95% = (50 + 2,5 * (65 - 30)), min=0%, max=95%
Poltergeist Spellblaze Shard steals life from Bridu!
Poltergeist Spellblaze Shard hits Bridu for (33 resonance), 64 physical, 19 blight, 19 fire, 252 physical, 19 blight, 19 fire (391 total damage).
Bridu the level 22 cornac cursed was flamed to death by a Poltergeist Spellblaze Shard on level 3 of Ruined halfling complex.
---------- Turn 6 ----------
Poltergeist Spellblaze Shard is no longer being stalked by Bridu.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poltergeist Spellblaze Shard killed Bridu!
Saving game...
Saving done.
Talent Harass Prey is ready to use.
---------- Turn 7 ----------
Personal New Achievement: Utterly Destroyed!




















































































