Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 50 / 1561% |
| Size | big |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 78th Haze 126th year of Ascendancy at 06:54 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 154 (base 61) |
| Dexterity | 95 (base 61) |
| Constitution | 92 (base 38) |
| Magic | 19 (base 10) |
| Willpower | 50 (base 14) |
| Cunning | 87 (base 60) |
Resources
| Life | 2056/2056 |
| Stamina | 382/382 |
| Equilibrium | 15 |
| Healing Factor | 1.7694656488549 |
| Regeneration | 16.564771200058 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 17 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 264 |
| Accuracy | 77 |
| Crit Chance | 52% |
| APR | 41 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 175.10677591168 (100%) |
| Defense | 63 |
| Ranged Defense | 69 |
| Fatigue | 42 |
| Physical Save | 110 |
| Spell Save | 75 |
| Mental Save | 79 |
Defense: Resistances
| All | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 60% |
| Blind Resistance | 50% |
| Silence Resistance | 25% |
| Bleed Resistance | 5% |
| Pinning Resistance | 10% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 957 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 419 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.99 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.69 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Wild Growth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 824. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This object's appearance was changed to Unbreakable Greaves. |
| Light source | Blackwarden the dwarven lantern Blackwarden the dwarven lanternInfused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Changes stats: +2 Dex / +5 Wil Changes resistances: +6% darkness / +12% nature / +3% all Critical mult.: +20.00% Spell save: +15 (+4 eff.) Mental save: +26 (+5 eff.) Disease immunity: +10% Silence immunity: +25% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% Light radius: +4 See stealth: +17 See invisible: +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Runirion' (0 def, 5 armour) voratun helm 'Runirion' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +19 Str / +10 Dex / +7 Wil Changes resistances: +13% physical Physical save: +13 (+2 eff.) Maximum life: +30.00 Healing mod.: +15% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2630.2 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Quasit's Skull. |
| On hands | Mayalethra (0 def, 13 armour) =ey= Mayalethra (0 def, 13 armour) =ey=Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +13 Damage (Melee): 15 physical Changes stats: +6 Con Changes resistances: +6% acid / +6% fire / +6% temporal Changes damage: +11% physical Physical save: +42 (+7 eff.) Spell save: +9 (+2 eff.) Mental save: +20 (+4 eff.) Cut immunity: +5% Disarm immunity: +98% Pinning immunity: +10% Life regen: +5.30 Stamina each turn: +1.30 Psi each turn: +0.36 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 5). Damage (Melee): +29 physical Burst (radius 1) on hit: +8 mind / +15 physical Burst (radius 2) on crit: +15 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 28% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of psychoportation [power 27] (30 cooldown) =teleport= steel torque of psychoportation [power 27] (30 cooldown) =teleport=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+7 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Elida ElidaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +9 Str / +1 Wil / +4 Cun Changes resistances: +6% lightning / +33% light / +26% darkness / +5% arcane / +9% nature Changes damage: +10% physical Talent masteries: +0.39 Technique / Combat techniques +0.39 Technique / Battle tactics Spell save: +6 (+2 eff.) Blindness immunity: +50% Combat speed: +10% Amulets can have magical properties. |
| In main hand | Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. This item has been sent to the Item's Vault. This object's appearance was changed to Razorblade, the Cursed Waraxe. |
| Around waist | Cracklebiter the drakeskin leather belt Cracklebiter the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Physical power: +12 (+2 eff.) Armour: +25 Defense: +25 (+7 eff.) Ranged Defense: +10 (+2 eff.) Changes stats: +2 Dex / +6 Wil Changes resistances penetration: +15% lightning Physical save: +40 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: +11 (+2 eff.) Maximum life: +100.00 Mindpower: +11 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Kindlereign the voratun shield (12 def, 21 armour, 73-87.6 power, 418.5 block) Kindlereign the voratun shield (12 def, 21 armour, 73-87.6 power, 418.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.0 - 87.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +418 On weapon hit: * 35% chance to daze at end of turn * 40% chance to disease * 20% chance to blind Burst (radius 1) on hit: +4 light When wielded/worn: Armour: +21 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to blind Damage (Melee): 7 lightning Damage when hit (Melee): 25 lightning Changes stats: +11 Con Changes resistances: +12% blight Talent granted: +5 Block Physical save: +25 (+4 eff.) Light radius: +2 Handheld deflection devices. |
| Cloak | Cloudspawner (18 def, 14 armour) Cloudspawner (18 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +14 Defense: +18 (+5 eff.) Damage when hit (Melee): 16 lightning Changes stats: +3 Con Physical save: +55 (+9 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+5 eff.) Stamina each turn: +0.40 Maximum life: +20.00 Maximum stamina: +25.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle. |
| Main armor | Coalspawner (9 def, 21 armour) =Main= Coalspawner (9 def, 21 armour) =Main=Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 16 darkness Changes stats: +12 Str / +11 Wil / +4 Cun / +12 Con Changes resistances: +39% acid / +30% physical / +33% fire / +28% lightning / +45% cold Changes resistances penetration: +10% darkness / +10% mind Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Mental save: +25 (+5 eff.) Disarm immunity: +74% Stun/Freeze immunity: +78% Knockback immunity: +80% Equilibrium when hit: +0.04 Psi when hit: +0.04 A suit of armour made of metal plates. This object's appearance was changed to stralite plate armour. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Spellhunt Remnants (6 def, 8 armour) =Spellhunt= Spellhunt Remnants (6 def, 8 armour) =Spellhunt=Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+4 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 160.50 arcane damage and stunned), costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. This object's appearance was changed to Spellhunt Remnants. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Windborne Azurite Windborne AzuriteRequires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
Dayraze the voratun pickaxe (dig speed 9 turns) =dig= Dayraze the voratun pickaxe (dig speed 9 turns) =dig=Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Fatigue: -10% Damage when hit (Melee): 12 light Changes stats: +11 Str Changes resistances: +12% light / +5% arcane Changes damage: +6% mind / +3% light Maximum life: +29.00 Maximum stamina: +26.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Tyler the Thalore Bulwark level 29
39th Dusk 124th year of Ascendancy at 12:15 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tyler the Thalore Bulwark level 18
70th Dusk 123rd year of Ascendancy at 19:23 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Tyler the Thalore Bulwark level 29
30th Dusk 124th year of Ascendancy at 03:10 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Tyler the Thalore Bulwark level 15
8th Mirth 123rd year of Ascendancy at 06:45 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Tyler the Thalore Bulwark level 34
77th Regrowth 125th year of Ascendancy at 19:05 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tyler the Thalore Bulwark level 50
26th Haze 126th year of Ascendancy at 22:33 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By Tyler the Thalore Bulwark level 50
78th Haze 126th year of Ascendancy at 16:17 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Tyler the Thalore Bulwark level 39
58th Dusk 125th year of Ascendancy at 15:07 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Tyler the Thalore Bulwark level 33
19th Regrowth 125th year of Ascendancy at 18:01 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Tyler the Thalore Bulwark level 25
39th Regrowth 124th year of Ascendancy at 20:39 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Tyler the Thalore Bulwark level 33
6th Decay 124th year of Ascendancy at 21:56 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Tyler the Thalore Bulwark level 44
6th Regrowth 126th year of Ascendancy at 12:29 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Tyler the Thalore Bulwark level 11
28th Regrowth 123rd year of Ascendancy at 18:44 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Tyler the Thalore Bulwark level 41
41st Haze 125th year of Ascendancy at 14:34 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Tyler the Thalore Bulwark level 39
20th Haze 125th year of Ascendancy at 04:03 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Tyler the Thalore Bulwark level 31
28th Haze 124th year of Ascendancy at 09:21 see stats
Don't mind the slimy smell (Roguelike)
Have 400 walls on the sludgenest turn into hostile creatures.By Tyler the Thalore Bulwark level 50
9th Regrowth 127th year of Ascendancy at 16:56 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Tyler the Thalore Bulwark level 46
4th Pyre 126th year of Ascendancy at 00:30 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Tyler the Thalore Bulwark level 50
9th Dusk 126th year of Ascendancy at 11:22 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Tyler the Thalore Bulwark level 47
9th Pyre 126th year of Ascendancy at 11:21 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Tyler the Thalore Bulwark level 15
41st Dusk 123rd year of Ascendancy at 09:51 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tyler the Thalore Bulwark level 19
5th Haze 123rd year of Ascendancy at 10:06 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Tyler the Thalore Bulwark level 25
39th Regrowth 124th year of Ascendancy at 13:51 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Tyler the Thalore Bulwark level 50
8th Flare 126th year of Ascendancy at 20:06 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Tyler the Thalore Bulwark level 40
20th Haze 125th year of Ascendancy at 07:57 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Tyler the Thalore Bulwark level 50
43rd Dusk 126th year of Ascendancy at 20:32 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Tyler the Thalore Bulwark level 30
18th Haze 124th year of Ascendancy at 04:29 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tyler the Thalore Bulwark level 18
70th Dusk 123rd year of Ascendancy at 19:56 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tyler the Thalore Bulwark level 50
26th Haze 126th year of Ascendancy at 23:55 see stats
In the company of slimes (Roguelike)
Have 500 walls on the sludgenest turn into hostile creatures.By Tyler the Thalore Bulwark level 50
10th Regrowth 127th year of Ascendancy at 22:23 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Tyler the Thalore Bulwark level 40
24th Haze 125th year of Ascendancy at 10:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Tyler the Thalore Bulwark level 10
4th Allure 123rd year of Ascendancy at 10:31 see stats
Level 20 (Roguelike)
Got a character to level 20.By Tyler the Thalore Bulwark level 20
44th Haze 123rd year of Ascendancy at 21:30 see stats
Level 30 (Roguelike)
Got a character to level 30.By Tyler the Thalore Bulwark level 30
67th Dusk 124th year of Ascendancy at 21:02 see stats
Level 40 (Roguelike)
Got a character to level 40.By Tyler the Thalore Bulwark level 40
20th Haze 125th year of Ascendancy at 04:03 see stats
Level 50 (Roguelike)
Got a character to level 50.By Tyler the Thalore Bulwark level 50
50th Pyre 126th year of Ascendancy at 05:26 see stats
Mad slime dash (Roguelike)
Have 300 walls on the sludgenest turn into hostile creatures.By Tyler the Thalore Bulwark level 50
8th Regrowth 127th year of Ascendancy at 12:10 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Tyler the Thalore Bulwark level 38
39th Dusk 125th year of Ascendancy at 05:09 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Tyler the Thalore Bulwark level 45
12nd Regrowth 126th year of Ascendancy at 21:38 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Tyler the Thalore Bulwark level 50
68th Pyre 126th year of Ascendancy at 09:24 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tyler the Thalore Bulwark level 41
45th Haze 125th year of Ascendancy at 00:44 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Tyler the Thalore Bulwark level 7
33rd Dusk 122nd year of Ascendancy at 22:46 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Tyler the Thalore Bulwark level 39
58th Dusk 125th year of Ascendancy at 12:25 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Tyler the Thalore Bulwark level 21
6th Regrowth 124th year of Ascendancy at 06:40 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Tyler the Thalore Bulwark level 33
14th Regrowth 125th year of Ascendancy at 23:55 see stats
Slime killer party (Roguelike)
Have 200 walls on the sludgenest turn into hostile creatures.By Tyler the Thalore Bulwark level 50
68th Pyre 126th year of Ascendancy at 22:30 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Tyler the Thalore Bulwark level 50
67th Pyre 126th year of Ascendancy at 16:06 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Tyler the Thalore Bulwark level 50
9th Dusk 126th year of Ascendancy at 11:20 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Tyler the Thalore Bulwark level 18
70th Dusk 123rd year of Ascendancy at 19:23 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Tyler the Thalore Bulwark level 9
59th Haze 122nd year of Ascendancy at 20:56 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Tyler the Thalore Bulwark level 18
70th Dusk 123rd year of Ascendancy at 19:23 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Tyler the Thalore Bulwark level 50
9th Dusk 126th year of Ascendancy at 11:22 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Tyler the Thalore Bulwark level 44
11st Regrowth 126th year of Ascendancy at 15:23 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Tyler the Thalore Bulwark level 6
1st Dusk 122nd year of Ascendancy at 07:44 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Tyler the Thalore Bulwark level 41
43rd Haze 125th year of Ascendancy at 06:34 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Tyler the Thalore Bulwark level 35
27th Pyre 125th year of Ascendancy at 11:49 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Tyler the Thalore Bulwark level 19
28th Haze 123rd year of Ascendancy at 19:57 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Tyler the Thalore Bulwark level 26
43rd Regrowth 124th year of Ascendancy at 07:54 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Tyler the Thalore Bulwark level 18
70th Dusk 123rd year of Ascendancy at 14:51 see stats
Unstoppable (Roguelike)
Returned from the dead.By Tyler the Thalore Bulwark level 50
78th Haze 126th year of Ascendancy at 06:54 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Tyler the Thalore Bulwark level 28
29th Dusk 124th year of Ascendancy at 10:23 see stats
Log
Tyler is invigorated by the attack!
Dragonsfire trap's fire area effect hits Tyler for 29 fire damage.
Tyler stops burning.
Resting starts...
Tyler is no longer attuned.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
You gain 0.28 gold from the transmogrification of dwarven lantern of the zealot.
You gain 0.86 gold from the transmogrification of plaguebringer's quiver of dragonbone arrows of vileness (21/21, 54-75.6 power, 18 apr).
You gain 0.46 gold from the transmogrification of deflecting voratun shield of resistance (20 def, 3 armour, 70-84 power, 198.5 block).
You gain 0.36 gold from the transmogrification of radiant hardened leather armour (3 def, 6 armour).
You gain 2.06 gold from the transmogrification of Phoenixfist the drakeskin leather armour (5 def, 8 armour).
You gain 1.02 gold from the transmogrification of undeterred pair of drakeskin leather boots of evasion (17 def, 5 armour).
You gain 1.50 gold from the transmogrification of Guise of the Hated (14 def, 0 armour).
You gain 0.35 gold from the transmogrification of slime-covered voratun waraxe of amnesia (38.5-53.9 power, 6 apr).
You gain 0.83 gold from the transmogrification of plaguebringer's stralite longsword of crippling (33.5-46.9 power, 5 apr).
You gain 0.84 gold from the transmogrification of truestriking voratun greatmaul of corruption (71-106.5 power, 4 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Tyler deactivates Shield Wall.
Tyler deactivates Wild Growth.
