











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 46 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 6 on the 20th Voratun 122nd year of Ascendancy at 03:47 / 163Killed by elven cultist at level 11 on the 30th Profit 122nd year of Ascendancy at 12:54 Killed by elven cultist at level 11 on the 30th Profit 122nd year of Ascendancy at 14:56 Killed by elven cultist at level 11 on the 30th Profit 122nd year of Ascendancy at 18:51 Killed by Ysarcro the halfling at level 12 on the 37th Profit 122nd year of Ascendancy at 10:33 Killed by Bill the Stone Troll at level 15 on the 13rd Wealth 122nd year of Ascendancy at 04:56 Killed by Urrgol the Bringer of Doom at level 16 on the 6th Dearth 122nd year of Ascendancy at 07:21 Killed by Assassin Lord at level 18 on the 17th Dearth 122nd year of Ascendancy at 08:27 Killed by snow giant thunderer at level 21 on the 1st Loss 122nd year of Ascendancy at 22:14 Killed by snow giant boulder thrower at level 22 on the 3rd Loss 122nd year of Ascendancy at 16:29 Killed by Chronolith Twin at level 23 on the 5th Loss 122nd year of Ascendancy at 16:22 Killed by worm that walks at level 23 on the 13rd Loss 122nd year of Ascendancy at 06:24 Killed by worm that walks at level 23 on the 13rd Loss 122nd year of Ascendancy at 07:11 Killed by worm that walks at level 23 on the 13rd Loss 122nd year of Ascendancy at 10:39 Killed by worm that walks at level 23 on the 13rd Loss 122nd year of Ascendancy at 11:45 Killed by enthralled slave at level 24 on the 14th Shortage 122nd year of Ascendancy at 01:26 Killed by Polydawe the forest wight at level 24 on the 20th Shortage 122nd year of Ascendancy at 23:38 Killed by Gloritha the Guardian at level 24 on the 21st Shortage 122nd year of Ascendancy at 03:19 Killed by fire drake hatchling at level 24 on the 21st Shortage 122nd year of Ascendancy at 20:24 Killed by Islima the Guardian at level 24 on the 21st Shortage 122nd year of Ascendancy at 20:55 Killed by Galdaritha the temporal stalker at level 24 on the 21st Shortage 122nd year of Ascendancy at 21:57 Killed by elven elite warrior at level 25 on the 23rd Shortage 122nd year of Ascendancy at 08:18 Killed by elven warrior at level 25 on the 23rd Shortage 122nd year of Ascendancy at 15:43 Killed by Elolrawe the elven warrior at level 25 on the 23rd Shortage 122nd year of Ascendancy at 22:39 Killed by Xerelle the elven warrior at level 25 on the 23rd Shortage 122nd year of Ascendancy at 22:48 Killed by elven corruptor at level 25 on the 24th Shortage 122nd year of Ascendancy at 09:52 Killed by icy orc wyrmic at level 28 on the 15th Profit 123rd year of Ascendancy at 15:19 Killed by skeleton warrior at level 29 on the 18th Profit 123rd year of Ascendancy at 02:01 Killed by barrow wight at level 29 on the 18th Profit 123rd year of Ascendancy at 03:26 Killed by Layiwyn the vampire lord at level 29 on the 18th Profit 123rd year of Ascendancy at 21:47 Killed by Layiwyn the vampire lord at level 29 on the 18th Profit 123rd year of Ascendancy at 22:27 Killed by Layiwyn the vampire lord at level 29 on the 18th Profit 123rd year of Ascendancy at 23:02 Killed by Layiwyn the vampire lord at level 29 on the 18th Profit 123rd year of Ascendancy at 23:30 Killed by orc warrior at level 29 on the 19th Profit 123rd year of Ascendancy at 22:21 Killed by orc necromancer at level 29 on the 19th Profit 123rd year of Ascendancy at 22:49 Killed by eldritch eye at level 30 on the 20th Profit 123rd year of Ascendancy at 07:17 Killed by radiant horror at level 30 on the 20th Profit 123rd year of Ascendancy at 16:00 Killed by radiant horror at level 30 on the 20th Profit 123rd year of Ascendancy at 17:41 Killed by barrow wight at level 30 on the 21st Profit 123rd year of Ascendancy at 01:05 Killed by skeleton mage at level 30 on the 21st Profit 123rd year of Ascendancy at 22:27 Killed by skeleton master archer at level 30 on the 22nd Profit 123rd year of Ascendancy at 00:43 Killed by The Master at level 30 on the 22nd Profit 123rd year of Ascendancy at 01:17 Killed by The Master at level 30 on the 22nd Profit 123rd year of Ascendancy at 02:16 Killed by skeleton mage at level 30 on the 22nd Profit 123rd year of Ascendancy at 02:54 Killed by The Master at level 30 on the 22nd Profit 123rd year of Ascendancy at 03:44 Killed by The Master at level 30 on the 22nd Profit 123rd year of Ascendancy at 06:19 Killed by The Master at level 30 on the 22nd Profit 123rd year of Ascendancy at 06:49 Killed by skeleton warrior at level 30 on the 22nd Profit 123rd year of Ascendancy at 07:44 Killed by elder vampire at level 30 on the 22nd Profit 123rd year of Ascendancy at 09:36 Killed by will o' the wisp at level 30 on the 22nd Profit 123rd year of Ascendancy at 10:40 Killed by The Master at level 30 on the 22nd Profit 123rd year of Ascendancy at 11:14 Killed by skeleton magus at level 31 on the 22nd Profit 123rd year of Ascendancy at 14:07 Killed by ghast at level 31 on the 22nd Profit 123rd year of Ascendancy at 14:32 Killed by forest wight at level 31 on the 22nd Profit 123rd year of Ascendancy at 15:32 Killed by bursting entropic shard at level 32 on the 35th Profit 123rd year of Ascendancy at 21:42 Killed by ravaging entropic rip at level 32 on the 36th Profit 123rd year of Ascendancy at 06:32 Killed by Isliyawyn the awoken tentacle tree at level 32 on the 36th Profit 123rd year of Ascendancy at 07:17 Killed by Silota the netherworm mass at level 32 on the 37th Profit 123rd year of Ascendancy at 15:45 Killed by Faghe the dolleg at level 33 on the 45th Profit 123rd year of Ascendancy at 01:36 Killed by Lisama the black bear at level 33 on the 45th Profit 123rd year of Ascendancy at 08:30 Killed by Celia at level 33 on the 11st Shortage 123rd year of Ascendancy at 05:03 Killed by giant spider at level 34 on the 18th Shortage 123rd year of Ascendancy at 04:00 Killed by Zubith the mountain troll thunderer at level 34 on the 19th Shortage 123rd year of Ascendancy at 11:35 Killed by corrupted cave troll at level 34 on the 20th Shortage 123rd year of Ascendancy at 16:31 Killed by Golbug the Destroyer at level 35 on the 22nd Shortage 123rd year of Ascendancy at 01:10 Killed by Golbug the Destroyer at level 35 on the 22nd Shortage 123rd year of Ascendancy at 02:17 Killed by orc high pyromancer at level 37 on the 8th Iron 124th year of Ascendancy at 07:16 Killed by multi-hued drake at level 37 on the 8th Iron 124th year of Ascendancy at 12:11 Killed by multi-hued drake at level 37 on the 8th Iron 124th year of Ascendancy at 12:32 Killed by multi-hued drake at level 37 on the 8th Iron 124th year of Ascendancy at 13:39 Killed by overpowered greater multi-hued wyrm at level 37 on the 8th Iron 124th year of Ascendancy at 14:46 Killed by multi-hued drake at level 37 on the 8th Iron 124th year of Ascendancy at 15:48 Killed by overpowered greater multi-hued wyrm at level 37 on the 8th Iron 124th year of Ascendancy at 16:30 Killed by overpowered greater multi-hued wyrm at level 37 on the 8th Iron 124th year of Ascendancy at 18:40 Killed by overpowered greater multi-hued wyrm at level 37 on the 8th Iron 124th year of Ascendancy at 19:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 8th Iron 124th year of Ascendancy at 19:28 Killed by overpowered greater multi-hued wyrm at level 38 on the 8th Iron 124th year of Ascendancy at 19:45 Killed by overpowered greater multi-hued wyrm at level 38 on the 8th Iron 124th year of Ascendancy at 19:54 Killed by overpowered greater multi-hued wyrm at level 38 on the 8th Iron 124th year of Ascendancy at 20:48 Killed by overpowered greater multi-hued wyrm at level 38 on the 8th Iron 124th year of Ascendancy at 21:12 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Iron 124th year of Ascendancy at 22:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Iron 124th year of Ascendancy at 23:09 Killed by orc pyromancer at level 39 on the 9th Iron 124th year of Ascendancy at 03:29 Killed by orc high cryomancer at level 39 on the 9th Iron 124th year of Ascendancy at 04:21 Killed by orc pyromancer at level 39 on the 9th Iron 124th year of Ascendancy at 04:43 Killed by orc soldier at level 39 on the 9th Iron 124th year of Ascendancy at 05:23 Killed by Warmaster Gnarg at level 39 on the 9th Iron 124th year of Ascendancy at 06:23 Killed by Warmaster Gnarg at level 39 on the 9th Iron 124th year of Ascendancy at 07:24 Killed by orc cryomancer at level 40 on the 23rd Iron 124th year of Ascendancy at 00:41 Killed by Gloroma the gigantic corrosive tunneler at level 40 on the 31st Iron 124th year of Ascendancy at 06:43 Killed by ghoulking at level 40 on the 10th Steel 124th year of Ascendancy at 20:48 Killed by skeleton warrior at level 40 on the 10th Steel 124th year of Ascendancy at 21:46 Killed by Orghen's Inner Demon at level 41 on the 41st Steel 124th year of Ascendancy at 15:31 Killed by Orghen's Inner Demon at level 41 on the 41st Steel 124th year of Ascendancy at 15:39 Killed by greater mummy at level 41 on the 3rd Gold 124th year of Ascendancy at 20:57 Killed by armoured skeleton warrior at level 41 on the 4th Gold 124th year of Ascendancy at 01:06 Killed by Greater Mummy Lord at level 41 on the 5th Gold 124th year of Ascendancy at 10:33 Killed by Greater Mummy Lord at level 41 on the 5th Gold 124th year of Ascendancy at 16:03 Killed by Greater Mummy Lord at level 41 on the 5th Gold 124th year of Ascendancy at 18:34 Killed by Greater Mummy Lord at level 41 on the 5th Gold 124th year of Ascendancy at 19:37 Killed by Greater Mummy Lord at level 41 on the 5th Gold 124th year of Ascendancy at 21:40 Killed by Shasshhiy'Kaish at level 41 on the 6th Gold 124th year of Ascendancy at 00:27 Killed by Greater Mummy Lord at level 41 on the 6th Gold 124th year of Ascendancy at 06:39 Killed by Greater Mummy Lord at level 41 on the 6th Gold 124th year of Ascendancy at 08:45 Killed by Greater Mummy Lord at level 41 on the 6th Gold 124th year of Ascendancy at 12:44 Killed by Greater Mummy Lord at level 41 on the 6th Gold 124th year of Ascendancy at 13:38 Killed by Veludavea the ghoul at level 42 on the 19th Voratun 124th year of Ascendancy at 12:40 Killed by The Shade of Telos at level 42 on the 19th Voratun 124th year of Ascendancy at 18:12 Killed by dread at level 42 on the 19th Voratun 124th year of Ascendancy at 19:31 Killed by The Shade of Telos at level 42 on the 19th Voratun 124th year of Ascendancy at 20:16 Killed by The Shade of Telos at level 42 on the 19th Voratun 124th year of Ascendancy at 21:09 Killed by Orghen at level 42 on the 24th Voratun 124th year of Ascendancy at 10:10 Killed by Orghen at level 43 on the 10th Wealth 124th year of Ascendancy at 14:55 Killed by Orghen at level 43 on the 10th Wealth 124th year of Ascendancy at 16:37 Killed by Orghen at level 43 on the 10th Wealth 124th year of Ascendancy at 18:09 Killed by Orghen at level 43 on the 10th Wealth 124th year of Ascendancy at 19:40 Killed by Orghen at level 43 on the 10th Wealth 124th year of Ascendancy at 22:02 Killed by Orghen at level 43 on the 10th Wealth 124th year of Ascendancy at 23:35 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 01:09 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 02:42 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 04:17 Killed by naga myrmidon at level 43 on the 11st Wealth 124th year of Ascendancy at 05:48 Killed by naga psyren at level 43 on the 11st Wealth 124th year of Ascendancy at 06:09 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 09:57 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 11:34 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 13:04 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 14:36 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 16:13 Killed by Orghen at level 43 on the 11st Wealth 124th year of Ascendancy at 17:48 Killed by naga myrmidon at level 43 on the 11st Wealth 124th year of Ascendancy at 19:10 Killed by Orghen at level 44 on the 11st Wealth 124th year of Ascendancy at 20:51 Killed by Ukllmswwik the Wise at level 44 on the 11st Wealth 124th year of Ascendancy at 21:24 Killed by Orghen at level 44 on the 11st Wealth 124th year of Ascendancy at 23:08 Killed by Orghen at level 44 on the 12nd Wealth 124th year of Ascendancy at 00:50 Killed by Orghen at level 44 on the 12nd Wealth 124th year of Ascendancy at 02:21 Killed by Orghen at level 44 on the 12nd Wealth 124th year of Ascendancy at 03:53 Killed by Orghen at level 44 on the 12nd Wealth 124th year of Ascendancy at 05:25 Killed by Slasul at level 44 on the 12nd Wealth 124th year of Ascendancy at 06:51 Killed by multi-hued drake at level 44 on the 14th Wealth 124th year of Ascendancy at 15:13 Killed by greater multi-hued wyrm at level 45 on the 15th Wealth 124th year of Ascendancy at 22:02 Killed by greater multi-hued wyrm at level 45 on the 16th Wealth 124th year of Ascendancy at 01:01 Killed by multi-hued drake at level 45 on the 16th Wealth 124th year of Ascendancy at 06:08 Killed by naga tide huntress at level 45 on the 16th Wealth 124th year of Ascendancy at 06:31 Killed by giant spider at level 46 on the 17th Wealth 124th year of Ascendancy at 13:27 Killed by ritch flamespitter at level 46 on the 18th Wealth 124th year of Ascendancy at 06:16 Killed by ritch flamespitter at level 46 on the 19th Wealth 124th year of Ascendancy at 04:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 19th Wealth 124th year of Ascendancy at 06:09 Killed by ritch flamespitter at level 46 on the 19th Wealth 124th year of Ascendancy at 06:58 Killed by ritch flamespitter (wild summon) at level 46 on the 19th Wealth 124th year of Ascendancy at 07:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 19th Wealth 124th year of Ascendancy at 08:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 19th Wealth 124th year of Ascendancy at 09:04 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 10:18 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 10:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 19th Wealth 124th year of Ascendancy at 10:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 19th Wealth 124th year of Ascendancy at 13:00 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 13:30 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 14:31 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 15:18 Killed by ritch flamespitter at level 46 on the 19th Wealth 124th year of Ascendancy at 16:55 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 17:43 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 18:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 19th Wealth 124th year of Ascendancy at 18:17 Killed by rimebark at level 46 on the 19th Wealth 124th year of Ascendancy at 19:16 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 15 (base 11) |
| Constitution | 91 (base 60) |
| Magic | 26 (base 10) |
| Willpower | 55 (base 10) |
| Cunning | 84 (base 59) |
Resources
| Life | 1744/1744 |
| Stamina | 376/376 |
| Healing Factor | 1.6655172413793 |
| Regeneration | 15.482902203925 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 51.852263939808 |
| See Invisible | 69.852263939808 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 56 |
| Crit Chance | 35% |
| APR | 38 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +20% |
| Darkness | +10% |
| Nature | +8% |
| Physical | +17% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 80.723073231957 (100%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 46 |
| Physical Save | 74 |
| Spell Save | 69 |
| Mental Save | 56 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Light | + 40%( 70%) |
| Nature | + 33%( 70%) |
| Darkness | + 32%( 70%) |
| Cold | + 24%( 70%) |
| Mind | + 18%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Bleed Resistance | 25% |
| Confusion Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 25% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by bee swarm. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by cold drake hatchling. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by lesser vampire. Escort: worried loremaster (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed multi-hued wyrm scale. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ragygen the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +1 Dex / +8 Mag / +5 Wil / +1 Cun Changes resistances: +3% mind Stamina each turn: +0.30 Mana each turn: +0.25 Maximum mana: +60.00 Maximum stamina: +29.00 Spellpower: +7 (+4 eff.) Spell crit. chance: +3% See invisible: +18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Mag / +10 Wil / +10 Con Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +60% Confusion immunity: +60% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 17 * Blasts creatures in a radius 1 shockwave around your target for 179.01 to 537.03 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 437.58 to 875.16 physical damage (based on Strength) to each Activation costs 45 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Nerawe the Boltnaught (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Armour: +2 Fatigue: +3% Damage (Melee): 7 nature Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +5 Dex / +4 Wil / +6 Cun / +3 Con Changes resistances: +11% nature / +9% lightning Changes resistances penetration: +25% lightning Changes damage: +8% nature Talent mastery: +0.20 Technique / Grappling Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+10 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 23 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 18 power out of 20/20) : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 60; 14 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (370.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 370.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 69; dur 4; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 69.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune of the wizard (range 3; phase 20; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune (regen 635% over 10 turns; mana 32; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 635% for 10 turns (16 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 50; dur 3; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +5 Str / +4 Con Rings can have magical properties. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
balanced steel battleaxe of massacre (27.5-41.25 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+0 eff.) Disarm immunity: +34% Massive two-handed battleaxes. |
flaming steel battleaxe of massacre (34-51 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.chilling steel dagger of crippling (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 cold When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel dagger of enduring (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +5 Changes stats: +5 Con / +6 Wil Changes resistances penetration: +7% physical Maximum life: +31.00 Sharp, short and deadly. |
Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 9 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Tundraclash (62-99.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +104 fire When wielded/worn: Accuracy: +17 (+4 eff.) Physical crit. chance: +19.0% Defense: +21 (+11 eff.) Changes stats: +4 Str / +3 Dex Changes resistances penetration: +10% cold / +23% fire Grants telepathy: Dragon Humanoid/Orc Disarm immunity: +50% See invisible: +9 Global speed: +11% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Zubiyalralaith the Shineglory (15.5-21.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Damage (radius 1) on hit: +16 blight Damage (radius 2) on crit: +16 blight When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances: +9% blight Changes damage: +6% temporal Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.magewarrior's short ash starstaff (15-18 power, 3 apr, light element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +6.0% Physical power: +9 (+3 eff.) Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +11 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Morningkill the steel waraxe (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Changes stats: +2 Str / +2 Mag / +4 Wil Changes damage: +18% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Maximum hate: +4.00 Maximum psi: +10.00 See invisible: +9 One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Burnshaper'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +1 Str Changes damage: +3% lightning / +6% fire Physical save: +6 (+1 eff.) Mindpower: +3 (+1 eff.) Infravision radius: +3 A belt that goes around your waist. |
Gleampiercer the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 nature Changes stats: +2 Str / +2 Con Changes resistances: +9% light Changes resistances penetration: +5% light Changes damage: +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% fire / +6% cold Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Velyrina' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 27% Damage when hit (Melee): 6 acid Changes stats: +3 Cun Changes resistances: +8% fire / +3% mind / +9% cold Mindpower: +9 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Yvewen' (6 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +1 Defense: +6 (+0 eff.) Changes resistances: +3% blight / +6% temporal Physical save: +6 (+1 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 41 power out of 45/45) : Effective talent level: 3.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 160.96 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
iron helm 'Oakpall' (0 def, 7 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 26% Damage when hit (Melee): 2 nature Changes resistances: +6% nature / +5% blight Critical mult.: +10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Erakalthofast (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +16% acid / +3% light / +6% darkness Spell save: +3 (+0 eff.) Healing mod.: +15% A suit of armour made of mail. |
Pitchqueen of the Blightspawn (4 def, 24 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +4 Armour: +24 Defense: +4 (+0 eff.) Fatigue: +12% Changes stats: +16 Str / -8 Dex / +2 Con Changes resistances: +22% cold / +17% darkness / +9% physical Physical save: +18 (+4 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+0 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) : Effective talent level: 3.0 Power cost: 45 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 31.84 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening dwarven-steel mail armour of implacability (3 def, 14 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +5 Cun / +4 Wil Physical save: +8 (+2 eff.) Mental save: +12 (+4 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of resilience (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Maximum life: +22.00 A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+0 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+4 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level.cured leather armour of lightning resistance (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Fatigue: +7% Changes resistances: +20% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.cured leather armour of stability (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Fatigue: +7% Changes resistances: +5% physical Physical save: +14 (+3 eff.) A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
70 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 352.00 fire damage (based on Magic) Activation costs 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+3 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 78 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 32 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
This item will automatically be transmogrified when you leave the level.soothing ash wand of conjuration [power 200] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 200 lightning damage Activation puts all charms on cooldown for 14 turns. When used: * Heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Orghen the Dwarf Berserker level 33
12nd Shortage 123rd year of Ascendancy at 10:50 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Orghen the Dwarf Berserker level 37
29th Shortage 123rd year of Ascendancy at 11:14 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Orghen the Dwarf Berserker level 37
8th Iron 124th year of Ascendancy at 11:56 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Orghen the Dwarf Berserker level 43
25th Voratun 124th year of Ascendancy at 00:37 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Orghen the Dwarf Berserker level 36
26th Shortage 123rd year of Ascendancy at 07:32 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Orghen the Dwarf Berserker level 16
6th Dearth 122nd year of Ascendancy at 07:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Orghen the Dwarf Berserker level 15
22nd Wealth 122nd year of Ascendancy at 23:41 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Orghen the Dwarf Berserker level 44
12nd Wealth 124th year of Ascendancy at 06:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Orghen the Dwarf Berserker level 35
22nd Shortage 123rd year of Ascendancy at 04:22 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Orghen the Dwarf Berserker level 41
4th Gold 124th year of Ascendancy at 09:39 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Orghen the Dwarf Berserker level 20
1st Loss 122nd year of Ascendancy at 08:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Orghen the Dwarf Berserker level 18
12nd Dearth 122nd year of Ascendancy at 04:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Orghen the Dwarf Berserker level 33
5th Dearth 123rd year of Ascendancy at 21:08 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Orghen the Dwarf Berserker level 44
11st Wealth 124th year of Ascendancy at 21:35 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orghen the Dwarf Berserker level 24
14th Loss 122nd year of Ascendancy at 00:48 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Orghen the Dwarf Berserker level 39
8th Iron 124th year of Ascendancy at 23:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Orghen the Dwarf Berserker level 10
10th Profit 122nd year of Ascendancy at 15:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Orghen the Dwarf Berserker level 20
24th Dearth 122nd year of Ascendancy at 03:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Orghen the Dwarf Berserker level 30
20th Profit 123rd year of Ascendancy at 01:14 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Orghen the Dwarf Berserker level 40
9th Iron 124th year of Ascendancy at 08:33 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Orghen the Dwarf Berserker level 40
41st Steel 124th year of Ascendancy at 09:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Orghen the Dwarf Berserker level 19
17th Dearth 122nd year of Ascendancy at 13:53 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Orghen the Dwarf Berserker level 41
6th Gold 124th year of Ascendancy at 01:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Orghen the Dwarf Berserker level 25
24th Shortage 122nd year of Ascendancy at 02:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Orghen the Dwarf Berserker level 35
22nd Shortage 123rd year of Ascendancy at 06:53 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Orghen the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 12:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Orghen the Dwarf Berserker level 43
11st Wealth 124th year of Ascendancy at 14:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Orghen the Dwarf Berserker level 12
40th Profit 122nd year of Ascendancy at 21:56 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Orghen the Dwarf Berserker level 43
11st Wealth 124th year of Ascendancy at 05:13 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Orghen the Dwarf Berserker level 24
15th Shortage 122nd year of Ascendancy at 09:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Orghen the Dwarf Berserker level 26
15th Stralite 123rd year of Ascendancy at 23:36 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Orghen the Dwarf Berserker level 31
25th Profit 123rd year of Ascendancy at 06:56 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Orghen the Dwarf Berserker level 40
19th Steel 124th year of Ascendancy at 14:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Orghen the Dwarf Berserker level 24
14th Shortage 122nd year of Ascendancy at 21:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Orghen the Dwarf Berserker level 28
14th Profit 123rd year of Ascendancy at 23:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Orghen the Dwarf Berserker level 18
17th Dearth 122nd year of Ascendancy at 00:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Orghen the Dwarf Berserker level 30
22nd Profit 123rd year of Ascendancy at 11:56 see stats
Log
Orghen picks up (N.): cured leather armour of lightning resistance (6 def, 4 armour).
Orghen picks up (z.): The Black Boots (2 def, 1 armour).
Orghen picks up (q.): truestriking steel dagger of enduring (13-16.9 power, 6 apr).
Orghen picks up (q.): chilling steel dagger of crippling (13.5-17.55 power, 6 apr).
Lore found: The Black Boots
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Orghen picks up (e.): manasurge rune (regen 635% over 10 turns; mana 32; cd 17).
You pickup 2.40 gold pieces.
Ran for 62 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


































































































































