bovine menace the level 9 Whitehoof Archmage by ragevirus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp9 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic44 (base 33)
Willpower22 (base 22)
Cunning19 (base 11)

Resources

Life-7/197
Mana91/176
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible5

Offense: Mainhand

Damage22
Accuracy3
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+12%
Lightning+10%
Arcane+15%
Cold+10%
Mind+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save20
Spell Save21
Mental Save14

Defense: Resistances

Acid+ 24%( 70%)
Cold+ 36%( 70%)
Mind+ 17%( 70%)
Lightning+ 16%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5
Race / Whitehooves1.00
4/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
active

Equipment

Tool
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By bovine menace the Whitehoof Archmage level 6
12nd Retaking 124th year of Ascendancy at 07:34
see stats

Log

The very fabric of time alters around bovine menace.
Bovine menace casts
Phase Door.
Something hits
bovine menace for (136 to time), 0 darkness (0 total damage).
Sun-mage recruit casts
Firebeam.
Sun-mage recruit hits bovine menace for (26 to time), 0 fire (0 total damage).
bovine menace hits Sun-mage recruit for 15 lightning damage.
bovine menace hits Sunwall guard for 16 lightning damage.
Sunwall guard hits bovine menace for (73 to time), 0 physical (0 total damage).

Sun-mage recruit casts
Searing Light.
Sun-mage recruit hits bovine menace for (80 to time), 0 light (0 total damage).
Sun-mage recruit's light area effect hits
bovine menace for (40 to time), 0 light (0 total damage).
bovine menace hits Sun-mage recruit for 15 lightning damage.
bovine menace hits Sunwall guard for 16 lightning damage.

Sun-mage recruit casts
Firebeam.
Sun-mage recruit's spell attains critical power!
The Cog spins up and deflects the blow from bovine menace!
Sun-mage recruit hits bovine menace for 0 fire damage.
Sun-mage recruit casts
Firebeam.
Sun-mage recruit hits bovine menace for (26 to time), 0 fire (0 total damage).
Anorithil casts
Searing Light.
Your time shield crumbles under the damage!

The fabric of time around bovine menace stabilizes to normal.

The powerful time-altering energies generate a restoration field on bovine menace.

Anorithil hits bovine menace for (47 to time), 94 light (94 total damage).
Sun-mage recruit's light area effect hits
bovine menace for 40 light damage.
Anorithil's light area effect hits
bovine menace for 70 light damage.
bovine menace the level 9 whitehoof archmage was jerkied to death by an anorithil on level 2 of Sunwall Outpost.
Bovine menace deactivates
Shielding.