Zubata the level 50 Whitehoof Archmage by Maramros

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1368%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity13 (base 10)
Constitution70 (base 52)
Magic106 (base 60)
Willpower95 (base 60)
Cunning67 (base 37)

Resources

Life1409/1409
Mana491/491
Steam100/100
Healing Factor1.7608208215527
Regeneration26.852517528679

Speed

Mental0%
Attack0%
Movement+51.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision6
See Stealth32.198087593969
See Invisible81.916538567949

Offense: Mainhand

Damage54
Accuracy7
Crit Chance42%
APR6
Speed1.00

Offense: Spell

Spellpower100
Crit Chance74%
Speed1

Offense: Mind

Mindpower69
Crit Chance40%
Speed1

Offense: Damage Bonus

Acid+25%
Arcane+46%
Cold+62%
All0%
Lightning+124%
Temporal+37%
Physical+37%
Mind+25%
Fire+62%
Darkness+5%

Offense: Damage Penetration

Lightning+75%
All+25%

Defense: Base

Armour (hardiness)28 (30%)
Defense58
Ranged Defense68
Fatigue0
Physical Save52
Spell Save55
Mental Save63

Defense: Resistances

Physical+ 38%( 70%)
Acid+ 45%( 70%)
Light+ 33%( 70%)
Lightning+ 70%( 70%)
Cold+ 45%( 70%)
Arcane+ 59%( 70%)
Fire+ 45%( 70%)
All+ 27%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance26%
Stun Resistance85%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance46%

Inscriptions (5/5)

Runes
Runes
Implants
Implants
Implants

Class Talents

Spell / Storm1.30
5/5
5/5
5/5
5/5
Spell / Air1.30
1/5
5/5
5/5
5/5
Spell / Arcane1.30
1/5
5/5
3/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.40
5/5
5/5
5/5
3/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
2/5
1/5
Steamtech / Chemistry1.00
5/5
1/5
1/5
1/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Spell / Divination1.30
1/5
4/5
1/5
5/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Zubata the Whitehoof Archmage level 36
36th Dearth 124th year of Ascendancy at 04:39
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Zubata the Whitehoof Archmage level 12
25th Retaking 124th year of Ascendancy at 00:21
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Zubata the Whitehoof Archmage level 30
29th Revenge 124th year of Ascendancy at 12:04
see stats
Do not go gentle into that good night Trapped John.
By Zubata the Whitehoof Archmage level 38
51st Dearth 124th year of Ascendancy at 01:47
see stats
Exterminator Killed 1000 creatures.
By Zubata the Whitehoof Archmage level 29
28th Revenge 124th year of Ascendancy at 08:29
see stats
Fear me not! Survived the Fearscape!
By Zubata the Whitehoof Archmage level 36
29th Dearth 124th year of Ascendancy at 22:42
see stats
Imp'ing Away You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Zubata the Whitehoof Archmage level 50
20th Destruction 124th year of Ascendancy at 16:14
see stats
Level 10 Got a character to level 10.
By Zubata the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 05:51
see stats
Level 20 Got a character to level 20.
By Zubata the Whitehoof Archmage level 20
39th Retaking 124th year of Ascendancy at 11:30
see stats
Level 30 Got a character to level 30.
By Zubata the Whitehoof Archmage level 30
29th Revenge 124th year of Ascendancy at 12:01
see stats
Level 40 Got a character to level 40.
By Zubata the Whitehoof Archmage level 40
6th Loss 124th year of Ascendancy at 22:11
see stats
Level 50 Got a character to level 50.
By Zubata the Whitehoof Archmage level 50
9th Destruction 124th year of Ascendancy at 12:42
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Zubata the Whitehoof Archmage level 50
11st Destruction 124th year of Ascendancy at 07:32
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Zubata the Whitehoof Archmage level 32
33rd Revenge 124th year of Ascendancy at 06:48
see stats
Size is everything Did over 1500 damage in one attack.
By Zubata the Whitehoof Archmage level 50
11st Destruction 124th year of Ascendancy at 17:45
see stats
Size matters Did over 600 damage in one attack.
By Zubata the Whitehoof Archmage level 26
24th Revenge 124th year of Ascendancy at 12:45
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Zubata the Whitehoof Archmage level 50
20th Destruction 124th year of Ascendancy at 03:41
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Zubata the Whitehoof Archmage level 36
43rd Dearth 124th year of Ascendancy at 17:07
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Zubata the Whitehoof Archmage level 25
24th Revenge 124th year of Ascendancy at 06:01
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Zubata the Whitehoof Archmage level 32
19th Pain 124th year of Ascendancy at 21:16
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Zubata the Whitehoof Archmage level 15
33rd Retaking 124th year of Ascendancy at 15:05
see stats
We weren't kidding! Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.
By Zubata the Whitehoof Archmage level 21
52nd Retaking 124th year of Ascendancy at 05:59
see stats

Log

There is a way into a strange cave here (press '' or right click to use).
Ran for 104 turns (stop reason: at exit).


--------------------------------

There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving game...

Saving done.

Saving game...


--------------------------------

Saving done.


--------------------------------

Saving game...

You transfer Eclipse (117% power, 4 apr, darkness element) from the online item's vault.
Saving done.

Saving game...

You transfer Galeire (43/50, 150% power, 3 apr) from the online item's vault.
Saving done.

You transfer The Black Wall (12 def, 9 armour, 200 block) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer The Black Crown (0 def, 15 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

The furious lightning storm around Zubata calms down and disappears.