MATLAB the level 13 Cornac Galvanic Alchemancer by folzfodefelz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassGalvanic Alchemancer
Level / Exp13 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity10 (base 10)
Constitution26 (base 19)
Magic32 (base 29)
Willpower15 (base 11)
Cunning30 (base 28)

Resources

Life293/293
Mana247/247
Steam100/100
Positive19/86
Healing Factor1.1224489795918
Regeneration1.1785714285714

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage13
Accuracy17
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+25%
Acid+4%
Light+10%
Lightning+20%

Offense: Damage Penetration

Fire+5%
Cold+8%

Defense: Base

Armour (hardiness)7 (30%)
Defense15
Ranged Defense18
Fatigue1
Physical Save14
Spell Save21
Mental Save18

Defense: Resistances

Acid+ 20%( 70%)
Light+ 10%( 70%)
Nature+ 15%( 70%)
Cold+ 70%( 70%)
Lightning+ 25%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (4/4)

Implants
Implants
Implants
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
1/5
0/5
Spell / Water1.40
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
1/5
0/5
0/5
Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
1/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By MATLAB the Cornac Galvanic Alchemancer level 10
10th Flare 122nd year of Ascendancy at 19:59
see stats
The Arena Unlocked Arena mode.
By MATLAB the Cornac Galvanic Alchemancer level 11
20th Dusk 122nd year of Ascendancy at 19:55
see stats

Log

You give Chalihad [power 37] (30 cooldown) to golem (servant of MATLAB).
You collect a new ingredient:
lump of steel (1).
You gain 0.25 gold from the melting of
pouch of steel shots (15/15, 19.5-23.4 power, 2 apr).
You gain 2.07 gold from the melting of
bright brass lantern.
You gain 0.15 gold from the melting of
iron pickaxe (dig speed 40 turns).
You gain 1.67 gold from the melting of
spiked cured leather armour of acid resistance (2 def, 4 armour).
You gain 1.03 gold from the melting of
grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.07 gold from the melting of
woollen robe (0 def, 0 armour).
You gain 3.55 gold from the melting of
linen cloak of mindcraft (1 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (15-22.5 power, 8 apr).
You gain 0.50 gold from the melting of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
stack of herbs (bilberry) (1).
You gain 11.83 gold from the melting of
thorny mindstar 'Starqueller' (9.5-10.45 power, 24 apr, mind damage).
You collect a new ingredient:
stack of herbs (bilberry) (1).
You gain 13.86 gold from the melting of
Aeredhelle the thorny mindstar (9.5-10.45 power, 24 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 7.06 gold from the melting of
thunderous steel greatsword of erosion (23.5-37.6 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (24-38.4 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 5.15 gold from the melting of
elemental steel greatmaul of amnesia (29-43.5 power, 2 apr).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.13 gold from the melting of
sun infusion of the titan (rad 6; power 36; turns 5; dispels darkness).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 2.01 gold from the melting of
insidious poison infusion of the warrior (14 nature damage, 32% healing reduction).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 2.15 gold from the melting of
insidious poison infusion of the sneak (24 nature damage, 24% healing reduction).
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