







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 7 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Xerutha the great wolf at level 7 on the 7th Flare 122nd year of Ascendancy at 00:47 / 1 |
Primary Stats
| Strength | 12 (base 13) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 27 (base 22) |
| Willpower | 13 (base 10) |
| Cunning | 34 (base 25) |
Resources
| Life | -3/236 |
| Mana | 151/151 |
| Stamina | 106/106 |
| Healing Factor | 1.1345901639344 |
| Regeneration | 0.28364754098361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +118.99710906627% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 25 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +5% |
| Darkness | +12% |
| Temporal | +20% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 7 |
| Ranged Defense | 11 |
| Fatigue | 4 |
| Physical Save | 20 |
| Spell Save | 14 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Darkness | + 33%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1065% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 19%. Speed |
| beneficial effect | The target ignores pain, reducing all damage taken by 18%. Pain Suppression |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Tool | sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | Velidawyn the pair of hardened leather boots (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+4 eff.) Armour: +3 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: -2% Changes stats: +6 Cun / +3 Con Maximum encumbrance: +35 Physical save: +8 (+4 eff.) A pair of boots made of leather. |
| Main armor | rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| On hands | Adoriamira (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 acid Changes stats: +3 Mag Changes resistances penetration: +10% acid Changes damage: +5% arcane Mental save: +6 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Maximum life: +44.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eilinybretta the Lightningpython (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 12 lightning Changes resistances: +18% darkness / +18% lightning Changes damage: +12% darkness Critical mult.: +10.00% Mental save: +20 (+9 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 A pointy cloth hat, very wizardly... |
| In main hand | Amirazor the yew starstaff (120% power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Burst (radius 1) on hit: +12 blight Burst (radius 2) on crit: +4 mind When wielded/worn: Damage when hit (Melee): 12 mind / 12 blight Changes resistances penetration: +10% blight / +15% mind Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Bethamira the Blackmight (111% power, 3 apr, light element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 arcane Burst (radius 1) on hit: +8 darkness When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes damage: +15% light / +12% arcane Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +53.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
hardened leather armour 'Arthesablek' (3 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+3 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes stats: +5 Cun / +5 Wil Changes resistances: +8% acid / +21% physical / +9% blight / +24% fire / +10% cold / +8% lightning Mental save: +11 (+5 eff.) Confusion immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +5% Mindpower: +8 (+4 eff.) A suit of armour made of leather. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By kingbuddyboy the Shalore Arcane Blade level 7
6th Flare 122nd year of Ascendancy at 10:22 see stats
Log
Kingbuddyboy is dazed!
Xerutha the great wolf hits kingbuddyboy for 40 physical, 6 temporal, 6 nature, 5 darkness (58 total damage).
kingbuddyboy hits Xerutha the great wolf for 10 lightning, 4 acid, 6 mind, 12 blight (32 total damage).
kingbuddyboy misses Xerutha the great wolf.
Xerutha the great wolf uses Ice Claw.
Kingbuddyboy is not dazed anymore.
Kingbuddyboy is encased in ice!
Xerutha the great wolf hits kingbuddyboy for 87 cold, (3 to ice), 4 temporal, (3 to ice), 4 nature, (2 to ice), 3 darkness (98 total damage).
kingbuddyboy hits Iceblock for 11 lightning, 4 acid, 11 mind, 11 blight (34 total damage).
Kingbuddyboy uses Infusion: Wild.
Kingbuddyboy lessens the pain.
Kingbuddyboy resists the mind attack!
kingbuddyboy hits Iceblock for 14 physical, 17 lightning, 6 acid, 9 mind, 17 blight (61 total damage).
Xerutha the great wolf spits acid!
Xerutha the great wolf hits kingbuddyboy for (14 to ice), 22 acid (22 total damage).
Kingbuddyboy casts Grace of the Eternals.
Kingbuddyboy speeds up.
Kingbuddyboy resists the mind attack!
kingbuddyboy hits Iceblock for 18 physical, 20 lightning, 7 acid, 10 mind, 20 blight (73 total damage).
Xerutha the great wolf resists the mind attack!
Xerutha the great wolf hits kingbuddyboy for (11 to ice), 16 physical, (2 to ice), 3 temporal, (2 to ice), 3 nature, (2 to ice), 3 darkness (25 total damage).
kingbuddyboy hits Iceblock for 12 lightning, 4 acid, 6 mind, 12 blight (34 total damage).
Kingbuddyboy resists the mind attack!
Kingbuddyboy is free from the ice.
kingbuddyboy hits Iceblock for 15 physical, 20 lightning, 7 acid, 10 mind, 20 blight (70 total damage).
Saving game...
































































