Akalord the level 6 Halfling Summoner by timesshort

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity14 (base 11)
Constitution13 (base 12)
Magic10 (base 10)
Willpower24 (base 21)
Cunning22 (base 19)

Resources

Life174/174
Equilibrium0
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth5
See Invisible6

Offense: Mainhand

Damage6
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance5%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue7
Physical Save8
Spell Save6
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
2/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Light source
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Akalord wears:
copper ring of power.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.32 gold from the transmogrification of
nightruned rough leather belt of carrying.
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 2.42 gold from the transmogrification of
steady rough leather sling of fire.
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (674% regen over 10 turns; 34 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


You don't see how to get there...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).