Ce'Namikira the level 7 Skeleton Archmage by chameleons

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp7 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic31 (base 28)
Willpower24 (base 20)
Cunning16 (base 12)

Resources

Life148/148
Mana212/212
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth6
See Invisible8

Offense: Mainhand

Damage18
Accuracy11
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower33
Crit Chance11%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%
Cold+10%
Blight+10%
Darkness+10%
Fire+10%
Nature+5%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)5 (30%)
Defense17
Ranged Defense20
Fatigue0
Physical Save9
Spell Save19
Mental Save14

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 6%( 70%)
Nature+ 10%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

On feet
On hands
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log

Ce'Namikira picks up (n.): zircon.

Ce'Namikira picks up (n.):
zircon.

Ce'Namikira picks up (m.):
citrine.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.10 gold from the transmogrification of
reinforced iron shield (4 def, 7 armour, 38.5 block).
You gain 1.30 gold from the transmogrification of
cleansing linen wizard hat of lightning (+6%) (1 def, 0 armour).
You gain 4.17 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 1.62 gold from the transmogrification of
iron longsword of daylight (10.5-14.7 power, 2 apr).
You gain 1.31 gold from the transmogrification of
iron dagger of erosion (10-13 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.