










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 16 / 17% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 16 on the 18th Haze 122nd year of Ascendancy at 03:01 / 1 |
Primary Stats
| Strength | 45 (base 36) |
| Dexterity | 16 (base 11) |
| Constitution | 46 (base 43) |
| Magic | 16 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -46/602 |
| Stamina | 142/162 |
| Healing Factor | 1.02 |
| Regeneration | 4.7608979160151 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 21 |
| Crit Chance | 23% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +14% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 43.08934837382 (81.030927835052%) |
| Defense | 29 |
| Ranged Defense | 31 |
| Fatigue | 25 |
| Physical Save | 30 |
| Spell Save | 28 |
| Mental Save | 24 |
Defense: Resistances
| Darkness | + 43%( 70%) |
| Light | + 43%( 70%) |
| Physical | + 39%( 70%) |
| Nature | + 45%( 70%) |
| All | + 38%( 70%) |
Defense: Immunities
| Pinning Resistance | 51% |
| Disarm Resistance | 35% |
| Confusion Resistance | 15% |
| Silence Resistance | 10% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned, taking 147.99 nature damage per turn. Poison damage also hits adjacent targets. Deadly Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 16.00 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
| beneficial effect | The target is out of phase with reality, increasing defense by 28, resist all by 28%, and reducing the duration of detrimental timed effects by 28%. Out of Phase |
| beneficial effect | Increases crit chance by 10% and critical power by 40%. 2 charge(s). Ogre Fury |
| beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed sandworm tooth. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | [vs. Velussra the pair of iron boots (0 def, 3 armour) (On feet)]Velussra the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Arcane While equipped: Stats +3(-) Wil +2(-) Mag dps ---------- Crit.mult +5.00% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +9%(-) light Disarm- +15% (-) Confus- +15% (-) Pinning- +10% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of clarity (Light source)]bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) (-) ---------- misc Light +4 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Arelen the hardened leather cap (3 def, 9 armour) (On head)]Arelen the hardened leather cap (3 def, 9 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +6(-) Dex ----- def ----- Armour +9 (-) Defense +3 (+1 eff.) (-) Rng.Def +3 (+2 eff.) (-) Fatigue +3% (-) Resists +9%(-) darkness +1%(-) physical Silence- +10% (-) A cap made of leather. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4%(-) blight Apr +5 (-) Melee Ret 15(-) blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. mule's copper ring of power (On fingers, 1 of 2)]mule's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) (-) Spell.pwr +6 (+5 eff.) (-) Mind.pwr +5 (+5 eff.) (-) ----- def ----- Fatigue -4% (-) ---------- misc Max.enc +22 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring of power (On fingers, 1 of 2)]copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-5 eff.)) ----- def ----- Fatigue +0% (+4%) Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +20% ---------- misc Max.enc +0 (-22) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of recklessness (Around waist)]rough leather belt of recklessness 1.0 T1 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% (-) Crit.mult +6.00% (-) Phys.pwr +4 (+1 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane/Psionic Power 39.5 - 63.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +11 (-) Crit +3.5% (-) Atk.spd 100% (-) Phasing +35% (-) Melee+ +12(-) darkness Against +9% (-)Living Massive two-handed swords. |
| On hands | [vs. restful iron gauntlets of strength (+2) (0 def, 1 armour) (On hands)]restful iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Master/Psionic While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+1 eff.) (-) ----- def ----- Armour +1 (-) HP.reg +1.00 (-) ---------- misc Stam/turn +0.60 (-) Max.stam +12.00 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. impenetrable dwarven-steel plate armour (5 def, 19 armour) (Main armor)]impenetrable dwarven-steel plate armour (5 def, 19 armour) 17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +19 (-) Defense +5 (+2 eff.) (-) Fatigue +24% (-) A suit of armour made of metal plates. |
| Cloak | [vs. Festergasher the cashmere cloak (2 def, 0 armour) (Cloak)]Festergasher the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil +2(-) Cun +3(-) Con dps ---------- Melee Ret 8(-) nature ----- def ----- Defense +2 (+1 eff.) (-) Resists +12%(-) nature ---------- misc Infravis +1 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. savior's steel amulet (Around neck)]savior's steel amulet 0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+5 eff.) (-) Spell.save +11 (+5 eff.) (-) Mind.save +14 (+10 eff.) (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 166 over 5 turns)] (on body)]regeneration infusion of the wizard (heal 177 over 5 turns) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 46)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. savior's steel amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +0 (+0 eff.) (-11 (-5 eff.)) Mind.save +0 (+0 eff.) (-14 (-10 eff.)) ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(-29.5 - -51.2) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 (-11) Crit +1.5% (-2.0%) Atk.spd 100% (-) Phasing +0% (-35%) Melee+ +0(-12) darkness Against +0% (-9% )Living While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 70.32 physical damage to all targets in line, and inflicting bleeding for another 35.16 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Crystal Shard (16-19.2 power, 4 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2(-23.5 - -44.0) Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (-7) Crit +0.0% (-3.5%) Atk.spd 100% (-) Phasing +0% (-35%) Melee+ +0(-12) darkness Dmg.conv 50% blight Against +0% (-9% )Living While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Penitence (15-18 power, 4 apr, nature element) 5.0 T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Power 15.0 - 18.0(-24.5 - -45.2) Nature Uses 120% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (-7) Crit +0.0% (-3.5%) Atk.spd 100% (-) Phasing +0% (-35%) Melee+ +0(-12) darkness Against +0% (-9% )Living While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+7 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Cure up to 3 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Braneldir the Blastslicer (25-30 power, 5 apr, acid element) 5.0 T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 25.0 - 30.0(-14.5 - -33.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 (-6) Crit +4.5% (+1.0%) Atk.spd 100% (-) Phasing +0% (-35%) Melee+ +0(-12) darkness Against +0% (-9% )Living While equipped: dps ---------- Spell.crit +14% Spell.pwr +26 (+13 eff.) Dmg.mod +25% acid Res.pen +15% lightning Apr +3 Melee Ret 4 physical ----- def ----- HP.reg +0.20 ---------- misc Mana/turn +0.26 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Turyruileg the steel battleaxe (20-30 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Random Unique] Nature/Master Power 20.0 - 30.0(-19.5 - -33.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-9) Crit +5.0% (+1.5%) Atk.spd 100% (-) Phasing +0% (-35%) Melee+ +30 insidious poison +0(-12) darkness Against +0% (-9% )Living On Crit: + cripple the target While equipped: dps ---------- Phys.crit +10.0% Crit.mult +5.00% Acc +10 (+5 eff.) ----- def ----- Defense +10 (+5 eff.) Cut- +5% Disarm- +28% Stun/Frz- +20% Knockbk- +5% Massive two-handed battleaxes. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(-9.5 - -12.2) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 (-4) Crit +1.5% (-2.0%) Atk.spd 100% (-) Phasing +0% (-35%) Melee+ +0(-12) darkness Against +0% (-9% )Living While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Unerring Scalpel (15-19.5 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(-24.5 - -43.7) Physical Uses 55% Dex, 45% Str Acc+ +0.5% APR / acc Apr +25 (+14) Crit +0.0% (-3.5%) Atk.spd 100% (-) Phasing +50% (+15%) Melee+ +0(-12) darkness Against +0% (-9% )Living While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Stormlash (17-18.7 power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7(-22.5 - -44.5) Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 (-4) Crit +5.0% (+1.5%) Atk.spd 125% (+25%) Phasing +0% (-35%) Melee+ +0(-12) darkness Dmg.conv 50% dazing lightning Against +0% (-9% )Living While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.22 to 36.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
[vs. hateful dwarven-steel greatsword of phasing (39.5-63.2 power, 11 apr) (In main hand)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit / acc Apr +0 (-11) Crit +0.0% (-3.5%) Atk.spd 133% (+33%) Range +9 Phasing +0% (-35%) Melee+ +0(-12) darkness Against +0% (-9% )Living While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) Steady Shot: Level 2.2 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 153% damage with a 25% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
[vs. Velussra the pair of iron boots (0 def, 3 armour) (On feet)]The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +0(-2) Mag +0(-3) Wil +4 Cun dps ---------- Crit.mult +0.00% (-5.00%) ----- def ----- Armour +1 (-2) Defense +2 (+1 eff.) Fatigue +2% (-) Resists +0%(-9%) light Stealth +10 Disarm- +0% (-15%) Confus- +0% (-15%) Pinning- +0% (-10%) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
[vs. restful iron gauntlets of strength (+2) (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-2) Str +4 Wil +4 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-1 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Armour +0 (-1) Resists +10% nature HP.reg +0.00 (-1.00) Poison- +20% ---------- misc Stam/turn +0.00 (-0.60) Max.stam +0.00 (-12.00) Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +0%(-4%) blight Apr +0 (-5) Melee Ret 0(-15) blight ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: ---------- misc Talents +0(+-1) Dig Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Greg the Ogre Berserker level 8
10th Flare 122nd year of Ascendancy at 14:16 see stats
Level 10 (Roguelike)
Got a character to level 10.By Greg the Ogre Berserker level 10
20th Dusk 122nd year of Ascendancy at 02:37 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Greg the Ogre Berserker level 6
3rd Mirth 122nd year of Ascendancy at 17:54 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Greg the Ogre Berserker level 6
5th Mirth 122nd year of Ascendancy at 06:51 see stats
Log
Greg hits Shadowblade for 162 physical damage.
Greg killed Shadowblade!
Greg is recovering from the damage!
Greg stops regenerating health quickly.
Deadly Poison from Assassin Lord hits Greg for 108 nature damage.
Greg receives 26 healing.
Insidious Poison from Shadowblade hits Greg for 13 nature damage.
Assassin Lord performs a melee critical strike against Greg!
Greg shrugs off the effect 'Deadly Poison'!
Assassin Lord hits Greg for 15 darkness, 4 blight, 5 darkness, 4 darkness (28 total damage).
Greg hits Assassin Lord for 11 blight, 6 nature, 11 blight, 6 nature (34 total damage).
Greg is free from the illness.
Deadly Poison from Assassin Lord hits Greg for 117 nature damage.
Greg receives 26 healing.
Insidious Poison from Shadowblade hits Greg for 13 nature damage.
Assassin Lord is no longer covered by shadows.
Assassin Lord performs a melee critical strike against Greg!
Assassin Lord hits Greg for 11 physical, 4 blight, 3 physical, 4 darkness (22 total damage).
Greg hits Assassin Lord for 16 blight, 8 nature, 16 blight, 8 nature (48 total damage).
Talent Death Dance is ready to use.
Deadly Poison from Assassin Lord hits Greg for 117 nature damage.
Greg receives 27 healing.
Insidious Poison from Shadowblade hits Greg for 13 nature damage.
Greg casts Rune: Phase Door.
Greg is out of phase.
Saving game...












































































