Auriel01 the level 9 Skeleton Skirmisher by omg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassSkirmisher
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 10)
Dexterity46 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 11)
Cunning34 (base 31)

Resources

Life249/249
Mana68/68
Stamina144/144
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage69
Accuracy46
Crit Chance12%
APR2
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance8%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+4%

Defense: Base

Armour (hardiness)16 (57.811550151976%)
Defense39
Ranged Defense41
Fatigue0
Physical Save14
Spell Save9
Mental Save24

Defense: Resistances

Temporal+ 16%( 70%)
Acid+ 5%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
1/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
3/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Auriel01 the Skeleton Skirmisher level 7
9th Mirth 122nd year of Ascendancy at 00:38
see stats

Log

Auriel01 picks up (a.): healing infusion (heal 24).
Auriel01 picks up (b.):
healing infusion of the duelist (heal 130).
There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 6.19 gold from the transmogrification of
Rotmarrow the pouch of iron shots (18/18, 16-19.2 power, 1 apr).
You gain 0.94 gold from the transmogrification of
grounding rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 8.76 gold from the transmogrification of
Erugrim the Flamepulverizer (0 def, 1 armour).
You gain 1.85 gold from the transmogrification of
rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.56 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 1.42 gold from the transmogrification of
iron waraxe of erosion (11-15.4 power, 2 apr).
You gain 4.32 gold from the transmogrification of
short ash magestaff of illumination (15-18 power, 3 apr, arcane element).
You gain 3.35 gold from the transmogrification of
shimmering ash starstaff of fate (15-18 power, 3 apr, darkness element).
You gain 4.60 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, physical element).
You gain 4.96 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-18.2 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 7.25 gold from the transmogrification of
Gilikalthochak the Smolderreaper (22-33 power, 1 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (721% regen over 10 turns; 36 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (610% regen over 10 turns; 30 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 20%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 66 over 5 turns).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 24).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Auriel01 deactivates Premonition.