Skirm the level 7 Cornac Skirmisher by Paracorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp7 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity28 (base 28)
Constitution12 (base 10)
Magic10 (base 10)
Willpower14 (base 11)
Cunning24 (base 21)

Resources

Life271/271
Stamina151/151
Healing Factor1.1164835164835
Regeneration3.8518681318681

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth26.963832591226
See Invisible26.963832591226

Offense: Mainhand

Damage46
Accuracy34
Crit Chance9%
APR3
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+11%

Offense: Damage Penetration

Physical+11%
Temporal+10%

Defense: Base

Armour (hardiness)12 (38.536585365854%)
Defense27
Ranged Defense29
Fatigue9.669446550417
Physical Save20
Spell Save8
Mental Save13

Defense: Resistances

Light+ 11%( 70%)
Darkness+ 11%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Blind Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
2/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Skirm the Cornac Skirmisher level 7
3rd Summertide 122nd year of Ascendancy at 06:27
see stats

Log


Skirm wears:
steel torque of psychoportation [power 30] (30 cooldown).

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You don't see how to get there...


Bought:
healing infusion of the duelist (heal 87) for 29.36 gold.
You are now inscribed with Infusion: Healing.

You have no more
healing infusion of the duelist (heal 87).

You have no more inscription slots.

You are now inscribed with Infusion: Movement.

Talent Infusion: Healing is ready to use.

Talent Infusion: Movement is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

There is a Shatur (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.

Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.

There is a Passageway into the Trollmire here (press '' or right click to use).
Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.


There is an exit to the worldmap here (press '' or right click to use).
Saving done.