










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 28 / 58% |
| Size | big |
| Lifes / Deaths | Killed by animated mummy wrappings at level 17 on the 8th Flare 122nd year of Ascendancy at 13:25 / 2Killed by Poruriamissra the Guardian at level 28 on the 48th Dusk 122nd year of Ascendancy at 03:54 |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 14 (base 11) |
| Constitution | 44 (base 34) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 34 (base 31) |
Resources
| Life | -116/926 |
| Stamina | 153/222 |
| Healing Factor | 1.3755007465519 |
| Regeneration | 9.972380412501 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 28.114754928839 |
| See Invisible | 28.114754928839 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 207 |
| Accuracy | 44 |
| Crit Chance | 27% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Physical | +20% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.317011280365 (77.903125182002%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 30 |
| Mental Save | 34 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Physical | + 12%( 70%) |
| Nature | + 21%( 70%) |
| Acid | + 22%( 70%) |
| Arcane | + 24%( 70%) |
| Mind | + 13%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Bleed Resistance | 20% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 639 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 164 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Xanalaith the fire drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost tinker from death by Xanyrinne the giant red ant. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Samaleg the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +9, Con +5 offense ------ Damage +20% physical When Hit 6 arcane defense ------ Armor +4 Fatigue +3% Resistance +5% arcane, +3% mind other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Lelarim'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Wil +2 offense ------ Critical power +25.00% Mindpower +10 (+5 eff.) Ignore resists +20% mind Ignore Armor +4 defense ------ Physical save +5 (+2 eff.) Healmod +13% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Con +3 defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | powerful dwarven-steel torque of psionic shield [power 71] (16/19 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 19 turn cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats Con +1 offense ------ Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Defense +8 (+6 eff.) Spell save +13 (+7 eff.) other ------- Max stamina +11.00 Disengage: Puts all charms on 8 turn cooldown Effective talent level: 2.0 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | warrior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Str +3 defense ------ Armor +6 Life Regen +3.00 Stun Resist +22% Rings make your fingers look great! |
| Around waist | Anogodin the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +3 (+0 eff.) defense ------ Resistance +6% acid Mind save +3 (+1 eff.) Cut Resist +20% Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light, +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | hardened leather gloves 'Viperstar' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Physical Power +20 (+4 eff.) On-Hit 7 acid Damage +5% acid When Hit 4 darkness defense ------ Armor +2 Resistance +7% acid, +12% nature Physical save +6 (+2 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 Unarmed combat: Weapon Damage 15.0 - 16.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Khelatokalthovon (2 def, 16 armour)14.0 Encumbrance T2 heavy armor [Rare] Nature While equipped: defense ------ Armor +16 Defense +2 (+2 eff.) Fatigue +12% Resistance +5% arcane Spell save +6 (+3 eff.) Mind save +9 (+4 eff.) Life +28.00 Life Regen +4.00 Silence Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A suit of armour made of mail. |
| Cloak | Durechik (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +16 (+5 eff.) defense ------ Armor +2 Defense +1 (+1 eff.) Fatigue -5% Resistance +2% physical, +5% arcane +12% darkness Physical save +12 (+4 eff.) Mind save +6 (+3 eff.) Life +45.00 other ------- Max stamina +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's copper amulet of murder0.1 Encumbrance T1 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +11.00% Accuracy +6 (+2 eff.) Ignore Armor +11 defense ------ Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) Amulets make your neck look great! |
Inventory
shatter afflictions rune (absorb 20; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Zubylaith the Umbrawing0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +8 (+1 eff.) Spellpower +8 (+8 eff.) Mindpower +7 (+4 eff.) Damage +12% arcane, +9% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Resistance +5% arcane, +15% darkness Rings make your fingers look great! |
Xerywe the Icewild0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Cun +4, Wil +2 offense ------ Mindpower +20 (+10 eff.) Damage +14% lightning Ignore resists +10% mind, +5% cold defense ------ Resistance +28% lightning other ------- EQ when Hit +0.24 Rings make your fingers look great! |
lifebinding yew starstaff of breaching (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane/Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Con +5 offense ------ Spell Crit +3% Spellpower +13 (+11 eff.) Damage +20% temporal Ignore resists +10% temporal defense ------ Life Regen +1.10 Healmod +13% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hiyantir the steel battleaxe (40-60 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 mind While equipped: Stats Dex +2 offense ------ Physical Crit +2.0% Damage +12% mind Ignore Armor +10 defense ------ Resistance +2% physical Massive two-handed battleaxes. |
warbringer's steel battleaxe of crippling (20-29 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Master Weapon Damage 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +2 offense ------ Physical Crit +9.0% Physical Power +10 (+2 eff.) Ignore resists +7% physical defense ------ Disarm Resist +17% Massive two-handed battleaxes. |
enhanced dwarven-steel battleaxe of massacre (42-64 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats Str +9, Dex +5, Mag +9 Wil +12, Cun +9, Con +9 Massive two-handed battleaxes. |
Cyremiwe the dwarven-steel greatmaul (42-63 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Master Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +6 offense ------ Physical Crit +12.0% Damage +10% physical Accuracy +28 (+9 eff.) defense ------ Defense +10 (+7 eff.) Resistance +3% nature Crit Resistance 5.00% Spell save +9 (+5 eff.) Disarm Resist +49% Massive two-handed mauls. |
Dagodorath (35-56 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Master Weapon Damage 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +7 offense ------ Spell Crit +5% Damage +9% blight, +14% physical +9% arcane Accuracy +16 (+5 eff.) defense ------ Cut Resist +20% other ------- Mana-on-crit +2.00 Max mana +100.00 Massive two-handed swords. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Wil 20 [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats Str +7, Dex +7, Con +7 defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
dwarven-steel greatsword 'Airobeisance' (36-58 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Psionic Weapon Damage 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +31 mind, +27 item expose On-crit, radius 2 +16 mind On Hit: * 27% chance to reduce all saves and defense by 19 While equipped: Stats Cun +8, Wil +12 offense ------ Ignore resists +10% mind When Hit 4 lightning other ------- Max hate +8.00 Massive two-handed swords. |
truestriking dwarven-steel greatsword of crippling (39-62 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master Weapon Damage 39.0 - 62.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Ignore resists +10% physical Accuracy +7 (+2 eff.) Ignore Armor +12 Massive two-handed swords. |
elemental steel longsword of massacre (21-29 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: offense ------ Damage +5% fire Ignore resists +6% fire Sharp, long, and deadly. |
dwarven-steel waraxe 'Tulegrim' (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Disrupt Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +11 item nature slow On Hit: * 11% chance to slow global speed by 44% While equipped: Stats Dex +5, Mag +1, Wil +2, Con +3 defense ------ Resistance +6% cold, +6% light +12% darkness other ------- Infravision +2 One-handed war axes. |
chilling dwarven-steel dagger of daylight (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Weapon Damage 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 light, +11 cold Damage Against +10% Undead Sharp, short and deadly. |
truestriking dwarven-steel dagger of evisceration (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Weapon Damage 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +5 (+1 eff.) Ignore resists +7% physical Accuracy +9 (+3 eff.) Ignore Armor +7 Sharp, short and deadly. |
truestriking dwarven-steel dagger of shearing (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Weapon Damage 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical, +7% all Accuracy +13 (+4 eff.) Ignore Armor +15 Sharp, short and deadly. |
vined mindstar 'Oozeripper' (6-7 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +16 cold, +20 mind, +20 nature While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +15% cold, +22% mind +9% darkness Ignore resists +9% mind, +8% darkness other ------- Max hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Growthpall the thorny mindstar (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 item nature slow On-Hit, radius 1 +4 light On Hit: * 20% chance to slow global speed by 44% While equipped: Stats Wil +8 offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +3% nature Ignore resists +10% light defense ------ Crit Resistance 10.00% Physical save +5 (+2 eff.) Spell save +4 (+2 eff.) Mind save +5 (+2 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (8-8 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +4, Dex +3, Mag +2, Wil +3 Cun +1, Con +3 offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 7 lightning Damage +7% lightning Ignore resists +5% lightning defense ------ Resistance +9% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel steamsaw of crippling (21-32 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 21.0 - 31.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +50 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +5.0% defense ------ Armor +4 Defense +6 (+5 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of evisceration (20-31 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 20.5 - 30.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +42 On Critical: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+1 eff.) defense ------ Armor +4 Defense +6 (+5 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zubossra the Frostbreeze4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +10 item nature slow, +12 cold On-crit, radius 2 +16 cold On Hit: * 10% chance to slow global speed by 44% While equipped: offense ------ Physical Crit +5.0% Ignore resists +15% acid, +20% cold Accuracy +9 (+3 eff.) On-Hit (Ranged): * 20% chance to slow global speed by 44% * 20% chance to reduce armor by 15% Slings are used to hurl stones or metal shots at your foes. |
Bearadar the Sleetoblivion (20/20, 36-50 power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Rare] Psionic Weapon Damage 35.5 - 49.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 20 Auto Reload 6 On-ranged-hit +29 item expose, +11 mind +20 cold On-Hit, radius 1 +20 lightning, +4 cold On-crit, radius 2 +16 lightning, +4 cold +12 acid On Hit: * 29% chance to reduce all saves and defense by 19 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of disruption (20/20, 32-46 power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego+] Disrupt Weapon Damage 32.5 - 45.5 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 20 Damage Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Arrows are used with bows to pierce your foes to death. |
shocking dwarven-steel shield of shrapnel (0 def, 6 armour, 29-35 power, 74.5 block)7.0 Encumbrance T3 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +74 While equipped: offense ------ On-Hit 7 lightning On shield block: * Cause enemies within radius 6 to bleed for 296 physical damage over 5 turns (1/turn) When Hit 1 lightning defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
verdant Robe of the Worm of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: Stats Con +2 offense ------ Damage +6% nature defense ------ Resistance +7% blight, +7% all Life +43.00 Life Regen +1.70 Healmod +11% Poison Resist +21% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dawnnail the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+3 eff.) Damage +14% cold, +9% light +6% temporal Ignore Armor +3 When Hit 6 temporal defense ------ Resistance +21% cold, +12% light +11% all Physical save +3 (+1 eff.) other ------- Max stamina +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Nytha (11 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats Str +9, Dex +13, Mag +3 Wil +5, Cun +4 offense ------ Critical power +10.00% Mindpower +5 (+3 eff.) Move Speed +20% defense ------ Armor +4 Defense +11 (+8 eff.) Fatigue +7% Physical save +6 (+2 eff.) Life +34.00 other ------- Hate-on-crit +3.00 A suit of armour made of leather. |
Issotar (9 def, 9 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: Stats Str +6, Wil +3 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Armor +9 Defense +9 (+7 eff.) Fatigue +8% Resistance +11% acid, +10% physical +39% darkness, +15% blight +8% cold, +3% temporal +6% lightning Spell save +6 (+3 eff.) other ------- Light +3 Infravision +3 Breathe water Track: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing hardened leather armour of delving (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Disrupt/Master While equipped: Stats Str +6 defense ------ Armor +6 Defense +9 (+7 eff.) Fatigue +8% Resistance +12% blight, +10% physical +13% darkness, +10% nature other ------- Light +2 Track: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
hardened leather armour of the deep (9 def, 9 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +9 Defense +9 (+7 eff.) Fatigue +8% Resistance +7% acid, +6% cold other ------- Breathe water A suit of armour made of leather. |
steel mail armour of Eyal (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Life +27.00 Life Regen +3.00 Healmod +12% A suit of armour made of mail. |
Arolrabeth the dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Master/Psionic While equipped: Stats Cun +3, Wil +5 defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +17% acid, +1% physical +18% cold, +3% mind +9% nature Mind save +15 (+7 eff.) Blind Resist +20% A suit of armour made of mail. |
Isledassra the dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Arcane While equipped: Stats Str +3, Wil +4, Con +2 offense ------ Ignore resists +15% physical defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +4% physical, +20% temporal Crit Resistance 15.00% Physical save +9 (+3 eff.) A suit of armour made of mail. |
dwarven-steel mail armour 'Glimmerdare' (11 def, 12 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +3, Con +7 offense ------ Ignore resists +10% light When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Armor +12 Defense +11 (+8 eff.) Fatigue +20% Resistance +7% darkness, +8% fire -14% light, +7% physical Physical save +26 (+8 eff.) Spell save +7 (+4 eff.) Mind save +22 (+9 eff.) A suit of armour made of mail. |
dwarven-steel mail armour 'Uliresathel' (3 def, 10 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: defense ------ Armor +10 Defense +3 (+3 eff.) Fatigue +12% Resistance +3% lightning, +9% temporal +3% physical, +6% mind +24% fire, +5% arcane +3% cold Unlife -40.00 life A suit of armour made of mail. |
enlightening dwarven-steel mail armour of stability (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master/Psionic While equipped: Stats Cun +5, Wil +3 defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +7% physical Physical save +12 (+4 eff.) Mind save +13 (+6 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: Stats Wil +4 defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +13% blight, +14% darkness other ------- Light +2 A suit of armour made of mail. |
Chamuderab (0 def, 22 armour)17.0 Encumbrance T4 massive armor [Random Unique] Nature/Disrupt/Master While equipped: Stats Str +3 offense ------ Physical Crit +2.0% defense ------ Armor +22 Fatigue +22% Resistance +5% acid, +5% physical +14% lightning, +14% blight +8% fire, +14% nature +9% cold Resist Against +7% Unnatural Physical save +9 (+3 eff.) Life Regen +5.20 other ------- Stamina/turn +1.30 A suit of armour made of metal plates. |
Emelunne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Cun +5, Wil +2 offense ------ Ignore resists +5% mind defense ------ Defense +1 (+1 eff.) Mind save +5 (+2 eff.) other ------- Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Isamira' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +4 offense ------ Critical power +5.00% defense ------ Defense +6 (+5 eff.) Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargeterror the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Con +1 offense ------ Physical Crit +4.0% Damage +3% lightning, +3% physical defense ------ Armor +1 Resistance +6% fire, +6% cold other ------- Stamina/turn +3.00 A pair of boots made of leather. |
miner's pair of hardened leather boots of speed (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +6 other ------- Infravision +2 A pair of boots made of leather. |
pair of dwarven-steel boots 'Chalulethel' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +7.0% Physical Power +4 (+0 eff.) Damage +15% physical Ignore Armor +8 defense ------ Armor +4 Fatigue +3% Resistance +3% physical other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats Dex +4 offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +2 Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the starseeker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats Cun +3, Mag +2 defense ------ Armor +2 Resistance +7% light, +5% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +12 light, +12 darkness Starfall: Puts all charms on 16 turn cooldown Effective talent level: 1.0 Power cost 16 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 28.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +8 (+1 eff.) Accuracy +8 (+2 eff.) Ignore Armor +8 When Hit: * 19 arcane resource burn defense ------ Armor +2 Resistance +8% blight Spell save +20 (+10 eff.) Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On-hit +15 item acid corrode +11 item nature slow +19 item manaburn arcane On Hit: * 15% chance to reduce armor by 15% * 11% chance to slow global speed by 44% * 19 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap of trickery (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats Cun +4, Dex +3 offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Hahir (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +5, Mag +4, Wil +3, Con +3 offense ------ Physical Power +5 (+1 eff.) Damage +9% arcane Ignore resists +15% blight When Hit 4 blight defense ------ Armor +4 Fatigue +4% other ------- Max mana +80.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Islamina' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Con +3 offense ------ Physical Crit +2.0% Accuracy +30 (+10 eff.) defense ------ Armor +4 Fatigue +4% Resistance +13% light, +15% darkness Physical save +12 (+4 eff.) other ------- Max stamina +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Glimmerguile the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% darkness When Hit 4 light defense ------ Resistance +6% lightning, +5% arcane +9% light Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats Con +2 defense ------ Resistance +5% blight, +3% all Spell save +7 (+4 eff.) Life Regen +8.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2 defense ------ Resistance +6% darkness, +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Duatheloozer the steel torque of mindblast [power 155] (16/12 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Spell save +9 (+5 eff.) Mind save +6 (+3 eff.) Life +80.00 Silence Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 12 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of summon tentacle 'Elyritta' [power 235] (16/19 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +15% acid Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce armor by 15% Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 590 Base Damage: 261 Armor: 6 All Resist: 20 Puts all charms on 19 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 1 talent cooldowns by 2. 100% to heal for 50. Natural totems are made by powerful wilders to store nature power. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Xuan Sebolt the Halfling Berserker level 23
11st Dusk 122nd year of Ascendancy at 05:07 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Xuan Sebolt the Halfling Berserker level 24
12nd Dusk 122nd year of Ascendancy at 23:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Xuan Sebolt the Halfling Berserker level 10
4th Mirth 122nd year of Ascendancy at 19:51 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Xuan Sebolt the Halfling Berserker level 20
4th Dusk 122nd year of Ascendancy at 07:28 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Xuan Sebolt the Halfling Berserker level 27
31st Dusk 122nd year of Ascendancy at 05:26 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Xuan Sebolt the Halfling Berserker level 25
14th Dusk 122nd year of Ascendancy at 20:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Xuan Sebolt the Halfling Berserker level 21
8th Dusk 122nd year of Ascendancy at 00:57 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Xuan Sebolt the Halfling Berserker level 25
14th Dusk 122nd year of Ascendancy at 05:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Xuan Sebolt the Halfling Berserker level 10
5th Mirth 122nd year of Ascendancy at 05:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Xuan Sebolt the Halfling Berserker level 15
3rd Flare 122nd year of Ascendancy at 07:05 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Xuan Sebolt the Halfling Berserker level 25
14th Dusk 122nd year of Ascendancy at 12:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Xuan Sebolt the Halfling Berserker level 15
1st Flare 122nd year of Ascendancy at 00:57 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Xuan Sebolt the Halfling Berserker level 17
8th Flare 122nd year of Ascendancy at 13:26 see stats
Log
Berserker Rage's rage awakens!
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Xuan Sebolt uses Infusion: Regeneration.
Xuan Sebolt starts regenerating health quickly.
Poruriamissra the Guardian uses Stun.
Xuan Sebolt resists the stunning blow!
Xuan Sebolt rearms.
Xuan Sebolt has recovered!
Melee retaliation hits Poruriamissra the Guardian for 5 darkness, 7 arcane, 5 darkness, 7 arcane (23 total damage).
Epidemic from Poruriamissra the Guardian hits Xuan Sebolt for (57 flat reduction), 0 blight (0 total damage).
Rotting Disease from Poruriamissra the Guardian hits Xuan Sebolt for (43 flat reduction), 0 blight (0 total damage).
Poruriamissra the Guardian hits Xuan Sebolt for (71 flat reduction), (12 absorbed), 0 physical, (12 flat reduction), 0 light, (71 flat reduction), (1 absorbed), 0 physical (0 total damage).
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Xuan Sebolt uses Shattering Blow.
Poruriamissra the Guardian's armour is damaged!
Xuan Sebolt hits Poruriamissra the Guardian for 292 physical, 74 light, 49 darkness, 5 acid (419 total damage).
Poruriamissra the Guardian casts Catalepsy.
Diseases BURN THROUGH Xuan Sebolt!
Xuan Sebolt is free from the epidemic.
Xuan Sebolt is free from the rotting disease.
Your shield crumbles under the damage!
The shield around Xuan Sebolt crumbles.
Xuan Sebolt tries to evade attacks.
Xuan Sebolt resists the stun!
Poruriamissra the Guardian hits Xuan Sebolt for 0 blight, (71 flat reduction), (16 absorbed), 652 blight (652 total damage).
Xuan Sebolt the level 28 halfling berserker was fouled to death by Poruriamissra the Guardian on level 1 of Ruined Dungeon.
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Xuan Sebolt's rage subsides!
































































































