Azeal the level 11 Dwarf Sun Paladin by Azeal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp11 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 30)
Dexterity12 (base 10)
Constitution17 (base 10)
Magic30 (base 32)
Willpower13 (base 10)
Cunning13 (base 10)

Resources

Life366/460
Mana175/175
Stamina139/148
Positive60/60
Healing Factor1.172941519274
Regeneration6.1579429761884

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage49
Accuracy34
Crit Chance13%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+3%
Blight+8%
Physical+12%
Cold+11%

Offense: Damage Penetration

Blight+10%
Lightning+10%
Light+15%

Defense: Base

Armour (hardiness)30.413408721348 (65.897138898113%)
Defense4
Ranged Defense4
Fatigue19
Physical Save33
Spell Save15
Mental Save9

Defense: Resistances

Acid+ 24%( 70%)
Physical+ 5%( 70%)
Cold+ 36%( 70%)
All 0%( 70%)
Darkness+ 9%( 70%)
Light+ 33%( 70%)
Lightning+ 3%( 70%)
Fire+ 6%( 70%)
Mind+ 3%( 70%)

Defense: Immunities

Silence Resistance22%
Confusion Resistance10%
Teleport Resistance30%
Instadeath Resistance100%
Blind Resistance43%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
1/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.00
2/5
1/5
1/5
0/5
Celestial / Radiance1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
1/5
0/5

Effects

talent
talent

Quests

done
active
done
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Azeal the Dwarf Sun Paladin level 9
30th Voratun 122nd year of Ascendancy at 18:04
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Azeal the Dwarf Sun Paladin level 10
3rd Profit 122nd year of Ascendancy at 06:46
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Azeal the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 10:46
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Azeal the Dwarf Sun Paladin level 9
2nd Profit 122nd year of Ascendancy at 13:58
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Azeal the Dwarf Sun Paladin level 10
5th Profit 122nd year of Ascendancy at 08:03
see stats

Log

You gain 5.65 gold from the transmogrification of Rainspike (1 def, 0 armour).
You gain 5.19 gold from the transmogrification of
Islivea the linen cloak (1 def, 2 armour).
You gain 8.02 gold from the transmogrification of
steel waraxe 'Mardahor' (18-24 power, 3 apr).
You gain 2.88 gold from the transmogrification of
chilling steel waraxe of phasing (12-18 power, 8 apr).
You gain 1.00 gold from the transmogrification of
reinforced steel steamsaw (14-21 power, 0 apr).
You gain 1.06 gold from the transmogrification of
reinforced iron steamsaw of cold resistance (+15%) (10-14 power, 0 apr).
You gain 3.06 gold from the transmogrification of
surging ash magestaff of fate (15-18 power, 3 apr, arcane element).
You gain 1.80 gold from the transmogrification of
potent elm vilestaff of might (13-16 power, 2 apr, acid element).
You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 1.73 gold from the transmogrification of
ranger's rough leather sling of lightning.
You gain 2.15 gold from the transmogrification of
nature's vined mindstar of balance (5-6 power, 18 apr, nature damage).
You gain 1.91 gold from the transmogrification of
nature's mossy mindstar of resolve (2-3 power, 12 apr, mind damage).
You gain 1.11 gold from the transmogrification of
mossy mindstar of resolve (2-3 power, 12 apr, mind damage).
You gain 0.97 gold from the transmogrification of
mossy mindstar of resolve (2-2 power, 12 apr, nature damage).
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.62 gold from the transmogrification of
horrifying mossy mindstar of clarity (2-3 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 5.73 gold from the transmogrification of
Ragyvon (18-24 power, 2 apr).
You gain 1.59 gold from the transmogrification of
steady elm longbow.
You gain 0.70 gold from the transmogrification of
steel greatsword of massacre (32-50 power, 2 apr).
You gain 2.21 gold from the transmogrification of
hateful steel dagger of massacre (18-23 power, 6 apr).
You gain 2.40 gold from the transmogrification of
balanced iron dagger (10-14 power, 5 apr).
You gain 11.31 gold from the transmogrification of
Flowerwhisper the steel dagger (12-16 power, 6 apr).
You gain 7.38 gold from the transmogrification of
Balancewar the iron dagger (11-14 power, 5 apr).
You gain 9.98 gold from the transmogrification of
steel battleaxe 'Korerach' (32-48 power, 11 apr).
You gain 3.01 gold from the transmogrification of
iron battleaxe of the mystic (14-21 power, 1 apr).
You gain 0.45 gold from the transmogrification of
insulating copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; physical; dur 4; cd 10).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)