










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Berserker |
| Level / Exp | 35 / 93% |
| Size | big |
| Lifes / Deaths | Killed by Adyvena the sunwall guard at level 35 on the 40th Dearth 124th year of Ascendancy at 05:37 / 1 |
Primary Stats
| Strength | 137 (base 60) |
| Dexterity | 17 (base 11) |
| Constitution | 93 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 33 (base 23) |
Resources
| Life | -525/1291 |
| Stamina | 162/220 |
| Steam | 100/100 |
| Healing Factor | 1.4735279301985 |
| Regeneration | 9.2095495637409 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 12 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 51 |
| Crit Chance | 48% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +5% |
| Temporal | +6% |
| Nature | +6% |
| Physical | +6% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +27% |
Defense: Base
| Armour (hardiness) | 49.08934837382 (100%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 17 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 49%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 30%( 70%) |
| Lightning | + 35%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 29% |
| Silence Resistance | 22% |
| Stun Resistance | 82% |
| Poison Resistance | 20% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 68%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 54%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 534% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -505 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1214 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour) 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Silence- +22% Confus- +29% Stun/Frz- +26% ---------- misc Talents +4 Rocket Boots A pair of boots made of leather. |
| Light source | alchemist's lamp 'Frostspar'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +10% blight +12% cold +12% mind +3% darkness HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | catburglar's hardened leather cap of might (0 def, 3 armour) 2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +16 (+5 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness ---------- misc Light +6 Infravis +3 A cap made of leather. |
| Tool | Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +7 (+7 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gold ring 'Isymida'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +13 Str +2 Mag +6 Wil +2 Cun +6 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Melee Ret 2 acid ---------- misc Light +2 Rings make your fingers look great! |
| Around waist | balancing hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +5% ----- def ----- Resists +7% acid +5% fire +5% lightning +7% cold A belt that goes around your waist. |
| In main hand | Brightquill (45-72 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 45.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 blight +17 darkness +12 fire Against +17% Living On Hit: * 35% chance to reduce strength, dexterity, and constitution by 6 While equipped: dps ---------- Dmg.mod +6% fire Res.pen +19% physical Acc +20 (+7 eff.) Apr +17 Melee Ret 8 fire ---------- misc Infravis +3 Massive two-handed swords. |
| On hands | stone warden's dwarven-steel gauntlets of war-making (0 def, 10 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +11 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +7% Crit.mult +5.00% ----- def ----- Armour +10 Hardiness +7% Fatigue +3% Resists +8% physical ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | cleansing stralite plate armour of the dragon (0 def, 16 armour) 17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Hardiness +20% Fatigue +25% Resists +7% acid +9% physical +8% lightning +10% blight +8% cold +14% nature +9% fire Disarm- +27% Stun/Frz- +24% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Toxinjustice (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +12% mind +3% nature Max.HP +39.00 Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hyntir the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +6% temporal +5% light +6% physical Acc +8 (+3 eff.) Apr +14 Melee Ret 4 physical ----- def ----- Resists +10% lightning +2% physical +6% nature Stun/Frz- +32% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Inventory
stralite greatmaul 'Shadewing' (59-88 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Disrupt Power 59.0 - 88.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Against +38% Unnatural On Crit.r2 +24 lightning +28 cold While equipped: Stats +8 Wil dps ---------- Mov.spd +34% Dmg.mod +6% darkness Res.pen +19% lightning +17% cold +10% mind +20% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 15 Massive two-handed mauls. |
Durorach the Tempestbreak (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +1 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +2 Dmg.mod +37% blight +9% lightning Res.pen +35% lightning +15% arcane ----- def ----- Armour +10 Hardiness +10% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
manaburning stralite waraxe of erosion (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Nature/Disrupt Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 nature On Hit: * 19 arcane resource burn One-handed war axes. |
spellcowled cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil +3 Cun dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+2 eff.) Spell.save +5 (+4 eff.) ---------- misc Max.mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing silk robe of light (+33%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +22% light ----- def ----- Resists +33% light +13% all ---------- misc Mana/turn +0.34 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-5 eff.) Mind.pwr -10 (-7 eff.) ----- def ----- Defense -10 (-10 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
rejuvenating steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +7% cold HP.reg +3.90 ---------- misc Stam/turn +0.90 Breathe water A suit of armour made of metal plates. |
15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+4 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful frost salve [power 14] powerful frost salve [power 14]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 196] powerful healing salve [power 196]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 196 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 170] powerful pain suppressor salve [power 170]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -170 life and reduces all damage by 17% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
15 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By enty the Kruk Yeti Berserker level 25
24th Revenge 124th year of Ascendancy at 19:35 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By enty the Kruk Yeti Berserker level 11
33rd Retaking 124th year of Ascendancy at 00:02 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By enty the Kruk Yeti Berserker level 29
43rd Revenge 124th year of Ascendancy at 09:13 see stats
Level 10 (Roguelike)
Got a character to level 10.By enty the Kruk Yeti Berserker level 10
23rd Retaking 124th year of Ascendancy at 01:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By enty the Kruk Yeti Berserker level 20
16th Revenge 124th year of Ascendancy at 04:56 see stats
Level 30 (Roguelike)
Got a character to level 30.By enty the Kruk Yeti Berserker level 30
44th Revenge 124th year of Ascendancy at 23:00 see stats
Reclaiming Garkul's Heritage (Roguelike)
Freed the remnants of the Prides from the Internment Camp.By enty the Kruk Yeti Berserker level 32
18th Pain 124th year of Ascendancy at 10:58 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By enty the Kruk Yeti Berserker level 33
10th Dearth 124th year of Ascendancy at 07:56 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By enty the Kruk Yeti Berserker level 21
16th Revenge 124th year of Ascendancy at 15:31 see stats
This will make a big Omelette! (Roguelike)
Collected 40 ritch eggs in the Ritch Hive.By enty the Kruk Yeti Berserker level 19
15th Revenge 124th year of Ascendancy at 18:48 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By enty the Kruk Yeti Berserker level 33
14th Dearth 124th year of Ascendancy at 22:21 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By enty the Kruk Yeti Berserker level 15
47th Retaking 124th year of Ascendancy at 06:07 see stats
True Savior (Roguelike)
Freed all the Orc Prides without killing a single mind-controlled orc.By enty the Kruk Yeti Berserker level 32
18th Pain 124th year of Ascendancy at 10:58 see stats
Log
Adyvena the sunwall guard hits enty for 214 temporal, 76 temporal (290 total damage).
Sun-mage's light area effect hits enty for 90 light damage.
Sun-mage casts Searing Light.
Sun-mage's spell attains critical power!
Sun-mage is surging arcane power.
Halfling pyremaster's morale has been lowered.
Sun-mage's morale has been lowered.
Sun-mage's morale has been lowered.
Melnela's morale has been lowered.
Sun-mage hits enty for 297 light damage.
Adyvena the sunwall guard casts Temporal Bolt.
Adyvena the sunwall guard hits enty for 169 temporal damage.
Sun-mage's light area effect hits enty for 90 light damage.
Sun-mage's light area effect hits enty for 150 light damage.
Halfling pyremaster uses Feed.
Talent Implant: Medical Injector is ready to use.
enty receives 420 healing.
Adyvena the sunwall guard casts Repulsion Blast.
Adyvena the sunwall guard's spell attains critical power!
Enty resists the knockback!
Adyvena the sunwall guard hits enty for 307 physical damage.
Sun-mage's light area effect hits enty for 90 light damage.
Sun-mage's light area effect hits enty for 150 light damage.
Adyvena the sunwall guard casts Time Skip.
Adyvena the sunwall guard hits enty for 288 temporal damage.
enty the level 35 kruk yeti berserker was replaced by a time clone (and no one ever knew the difference) to death by Adyvena the sunwall guard on level 1 of Gates of Morning.
enty's rage subsides!
Enty no longer revels in blood quite so much.




















































































