Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 33 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 8 on the 10th Dusk 122nd year of Ascendancy at 03:40 / 137Killed by thief at level 14 on the 56th Dusk 122nd year of Ascendancy at 06:00 Killed by multi-hued drake hatchling at level 15 on the 2nd Haze 122nd year of Ascendancy at 13:52 Killed by snow giant chieftain at level 15 on the 2nd Haze 122nd year of Ascendancy at 15:19 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 2nd Haze 122nd year of Ascendancy at 16:29 Killed by snow giant chieftain at level 15 on the 4th Haze 122nd year of Ascendancy at 23:49 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 5th Haze 122nd year of Ascendancy at 04:56 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 5th Haze 122nd year of Ascendancy at 06:11 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 5th Haze 122nd year of Ascendancy at 07:19 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 5th Haze 122nd year of Ascendancy at 08:40 Killed by snow giant at level 15 on the 5th Haze 122nd year of Ascendancy at 10:24 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 5th Haze 122nd year of Ascendancy at 11:51 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 5th Haze 122nd year of Ascendancy at 13:10 Killed by snow giant at level 15 on the 5th Haze 122nd year of Ascendancy at 14:55 Killed by thief at level 16 on the 5th Haze 122nd year of Ascendancy at 16:10 Killed by armoured skeleton warrior at level 16 on the 5th Haze 122nd year of Ascendancy at 17:47 Killed by snow giant at level 16 on the 6th Haze 122nd year of Ascendancy at 06:31 Killed by snow giant chieftain at level 16 on the 6th Haze 122nd year of Ascendancy at 13:07 Killed by snow giant boulder thrower at level 16 on the 6th Haze 122nd year of Ascendancy at 14:36 Killed by snow giant chieftain at level 16 on the 6th Haze 122nd year of Ascendancy at 16:15 Killed by snow giant chieftain at level 16 on the 6th Haze 122nd year of Ascendancy at 17:25 Killed by snow giant boulder thrower at level 16 on the 6th Haze 122nd year of Ascendancy at 18:34 Killed by snow giant boulder thrower at level 16 on the 6th Haze 122nd year of Ascendancy at 19:39 Killed by snow giant thunderer at level 16 on the 6th Haze 122nd year of Ascendancy at 20:41 Killed by snow giant boulder thrower at level 16 on the 6th Haze 122nd year of Ascendancy at 21:34 Killed by snow giant at level 16 on the 6th Haze 122nd year of Ascendancy at 22:38 Killed by snow giant boulder thrower at level 16 on the 6th Haze 122nd year of Ascendancy at 23:11 Killed by snow giant boulder thrower at level 16 on the 7th Haze 122nd year of Ascendancy at 00:15 Killed by snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 01:30 Killed by snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 02:49 Killed by Glorarin the snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 03:55 Killed by Glorarin the snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 04:30 Killed by Glorarin the snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 05:40 Killed by Glorarin the snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 06:24 Killed by Glorarin the snow giant chieftain at level 16 on the 7th Haze 122nd year of Ascendancy at 07:34 Killed by sandworm destroyer at level 17 on the 36th Haze 122nd year of Ascendancy at 06:27 Killed by skeleton master archer at level 17 on the 36th Haze 122nd year of Ascendancy at 08:21 Killed by armoured skeleton warrior at level 17 on the 36th Haze 122nd year of Ascendancy at 12:46 Killed by lesser vampire at level 17 on the 37th Haze 122nd year of Ascendancy at 10:41 Killed by skeleton warrior at level 17 on the 37th Haze 122nd year of Ascendancy at 13:00 Killed by skeleton master archer at level 17 on the 37th Haze 122nd year of Ascendancy at 15:16 Killed by skeleton master archer at level 17 on the 37th Haze 122nd year of Ascendancy at 16:38 Killed by armoured skeleton warrior at level 17 on the 37th Haze 122nd year of Ascendancy at 22:50 Killed by skeleton warrior at level 17 on the 38th Haze 122nd year of Ascendancy at 03:30 Killed by grave wight at level 17 on the 38th Haze 122nd year of Ascendancy at 06:01 Killed by ghoulking at level 17 on the 38th Haze 122nd year of Ascendancy at 07:44 Killed by armoured skeleton warrior at level 17 on the 38th Haze 122nd year of Ascendancy at 12:34 Killed by grave wight at level 17 on the 38th Haze 122nd year of Ascendancy at 15:19 Killed by armoured skeleton warrior at level 17 on the 38th Haze 122nd year of Ascendancy at 16:25 Killed by vampire lord at level 17 on the 38th Haze 122nd year of Ascendancy at 17:08 Killed by vampire lord at level 17 on the 38th Haze 122nd year of Ascendancy at 18:46 Killed by skeleton warrior at level 18 on the 38th Haze 122nd year of Ascendancy at 20:22 Killed by grave wight at level 18 on the 38th Haze 122nd year of Ascendancy at 21:45 Killed by grave wight at level 18 on the 38th Haze 122nd year of Ascendancy at 22:29 Killed by grave wight at level 18 on the 38th Haze 122nd year of Ascendancy at 23:51 Killed by armoured skeleton warrior at level 18 on the 39th Haze 122nd year of Ascendancy at 11:08 Killed by skeleton warrior at level 18 on the 39th Haze 122nd year of Ascendancy at 20:32 Killed by skeleton warrior at level 18 on the 41st Haze 122nd year of Ascendancy at 20:19 Killed by skeleton warrior at level 18 on the 41st Haze 122nd year of Ascendancy at 21:51 Killed by skeleton warrior at level 18 on the 41st Haze 122nd year of Ascendancy at 23:05 Killed by skeleton warrior at level 18 on the 42nd Haze 122nd year of Ascendancy at 14:04 Killed by Borfast the Broken at level 19 on the 43rd Haze 122nd year of Ascendancy at 04:25 Killed by Borfast the Broken at level 19 on the 43rd Haze 122nd year of Ascendancy at 06:32 Killed by headless horror at level 19 on the 69th Haze 122nd year of Ascendancy at 14:55 Killed by orc assassin at level 19 on the 69th Haze 122nd year of Ascendancy at 16:31 Killed by Orka at level 19 on the 10th Decay 122nd year of Ascendancy at 21:34 Killed by stone troll at level 20 on the 27th Regrowth 123rd year of Ascendancy at 05:30 Killed by Gykira the large white snake at level 20 on the 28th Regrowth 123rd year of Ascendancy at 09:17 Killed by white wolf at level 20 on the 30th Regrowth 123rd year of Ascendancy at 07:03 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 08:15 Killed by copperhead snake at level 20 on the 30th Regrowth 123rd year of Ascendancy at 09:13 Killed by brown bear at level 20 on the 30th Regrowth 123rd year of Ascendancy at 10:22 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 11:30 Killed by rattlesnake at level 20 on the 30th Regrowth 123rd year of Ascendancy at 12:45 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 13:57 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 15:16 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 16:25 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 18:19 Killed by fire drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 19:39 Killed by Salina the grizzly bear at level 20 on the 31st Regrowth 123rd year of Ascendancy at 14:51 Killed by Mindworm at level 20 on the 31st Regrowth 123rd year of Ascendancy at 23:14 Killed by Emyyana the ghoulking at level 21 on the 38th Regrowth 123rd year of Ascendancy at 00:13 Killed by skeleton master archer at level 21 on the 39th Regrowth 123rd year of Ascendancy at 04:47 Killed by skeleton warrior at level 21 on the 39th Regrowth 123rd year of Ascendancy at 13:53 Killed by skeleton warrior at level 21 on the 39th Regrowth 123rd year of Ascendancy at 16:45 Killed by runed bone giant at level 21 on the 39th Regrowth 123rd year of Ascendancy at 23:55 Killed by runed bone giant at level 21 on the 40th Regrowth 123rd year of Ascendancy at 02:18 Killed by armoured skeleton warrior at level 21 on the 40th Regrowth 123rd year of Ascendancy at 10:43 Killed by armoured skeleton warrior at level 21 on the 41st Regrowth 123rd year of Ascendancy at 01:37 Killed by Umguin the halfling at level 22 on the 47th Regrowth 123rd year of Ascendancy at 07:00 Killed by Asan the dwarf at level 22 on the 48th Regrowth 123rd year of Ascendancy at 02:24 Killed by Giwyn the ultimate telugoroth at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 04:08 Killed by Giwyn the ultimate telugoroth at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 06:01 Killed by greater telugoroth at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 07:15 Killed by devourer at level 25 on the 63rd Regrowth 123rd year of Ascendancy at 07:00 Killed by luminous horror at level 25 on the 63rd Regrowth 123rd year of Ascendancy at 07:46 Killed by Eilinora the forest wight at level 25 on the 64th Regrowth 123rd year of Ascendancy at 20:44 Killed by Poleba the minotaur at level 25 on the 66th Regrowth 123rd year of Ascendancy at 16:04 Killed by mean looking elven guard at level 25 on the 70th Regrowth 123rd year of Ascendancy at 01:51 Killed by elven warrior at level 26 on the 71st Regrowth 123rd year of Ascendancy at 17:03 Killed by elven cultist at level 26 on the 71st Regrowth 123rd year of Ascendancy at 20:31 Killed by elven warrior at level 26 on the 71st Regrowth 123rd year of Ascendancy at 22:13 Killed by Kryl-Feijan at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 03:30 Killed by shadow at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 03:51 Killed by umbral horror at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 06:04 Killed by lich at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 08:13 Killed by skeleton warrior at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 15:22 Killed by multi-hued drake hatchling at level 27 on the 6th Pyre 123rd year of Ascendancy at 02:55 Killed by venom drake hatchling at level 27 on the 6th Pyre 123rd year of Ascendancy at 04:46 Killed by multi-hued drake hatchling at level 27 on the 6th Pyre 123rd year of Ascendancy at 06:18 Killed by grave wight at level 28 on the 6th Pyre 123rd year of Ascendancy at 18:22 Killed by venom drake at level 28 on the 7th Pyre 123rd year of Ascendancy at 16:33 Killed by armoured skeleton warrior at level 28 on the 46th Pyre 123rd year of Ascendancy at 22:06 Killed by ghast at level 29 on the 46th Pyre 123rd year of Ascendancy at 23:55 Killed by armoured skeleton warrior at level 29 on the 47th Pyre 123rd year of Ascendancy at 02:27 Killed by Glima the armoured skeleton warrior at level 30 on the 57th Pyre 123rd year of Ascendancy at 10:27 Killed by Glima the armoured skeleton warrior at level 30 on the 57th Pyre 123rd year of Ascendancy at 12:14 Killed by Glima the armoured skeleton warrior at level 30 on the 57th Pyre 123rd year of Ascendancy at 14:01 Killed by Glima the armoured skeleton warrior at level 30 on the 57th Pyre 123rd year of Ascendancy at 15:43 Killed by bone giant at level 30 on the 57th Pyre 123rd year of Ascendancy at 23:44 Killed by Aerywe the vampire lord at level 30 on the 58th Pyre 123rd year of Ascendancy at 01:13 Killed by Aerywe the vampire lord at level 30 on the 58th Pyre 123rd year of Ascendancy at 02:57 Killed by vampire lord at level 30 on the 58th Pyre 123rd year of Ascendancy at 04:36 Killed by Forgery of Haze (Aerywe the vampire lord) at level 30 on the 58th Pyre 123rd year of Ascendancy at 06:32 Killed by Aerywe the vampire lord at level 30 on the 58th Pyre 123rd year of Ascendancy at 08:16 Killed by armoured skeleton warrior at level 30 on the 58th Pyre 123rd year of Ascendancy at 23:43 Killed by ruin banshee at level 31 on the 63rd Pyre 123rd year of Ascendancy at 00:05 Killed by venom drake at level 31 on the 63rd Pyre 123rd year of Ascendancy at 01:44 Killed by Voroyavena the lesser vampire at level 31 on the 63rd Pyre 123rd year of Ascendancy at 03:18 Killed by Voroyavena the lesser vampire at level 31 on the 63rd Pyre 123rd year of Ascendancy at 05:34 Killed by ruin banshee at level 31 on the 63rd Pyre 123rd year of Ascendancy at 07:21 Killed by ruin banshee at level 31 on the 63rd Pyre 123rd year of Ascendancy at 09:55 Killed by Bodlo the thalore at level 32 on the 9th Flare 123rd year of Ascendancy at 15:17 Killed by Grand Corruptor at level 32 on the 13rd Dusk 123rd year of Ascendancy at 10:33 Killed by Voruriawe the ultimate telugoroth at level 33 on the 31st Dusk 123rd year of Ascendancy at 16:37 Killed by Xerodathra the mountain troll thunderer at level 33 on the 47th Dusk 123rd year of Ascendancy at 10:41 Killed by eldritch eye at level 33 on the 47th Dusk 123rd year of Ascendancy at 14:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 70 (base 56) |
| Dexterity | 45 (base 19) |
| Constitution | 47 (base 34) |
| Magic | 14 (base 10) |
| Willpower | 58 (base 42) |
| Cunning | 35 (base 10) |
Resources
| Life | 1066/1066 |
| Stamina | 341/341 |
| Equilibrium | 0 |
| Healing Factor | 1.89 |
| Regeneration | 8.5995 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 51 |
| Crit Chance | 36% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.6666666666667 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.533333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +13% |
| Blight | +6% |
| Arcane | +11% |
| Cold | +17% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +9% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 36.125 |
| Ranged Defense | 38.125 |
| Fatigue | 18 |
| Physical Save | 30.9125 |
| Spell Save | 42.025 |
| Mental Save | 34.2125 |
Defense: Resistances
| All | 0%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 40%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Stun Resistance | 25% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 841% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Archery training | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed maiming | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Call of the wild | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved spell save by +4. | done |
You failed to protect the worried loremaster from death by cold drake hatchling. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress pwoer system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | 106 alchemist agate 106 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Changes stats: +4 Wil Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed hardened leather cap of trickery (0 def, 3 armour) bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Dex / +3 Cun Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 174.77 physical damage. If the attack hits the target is confused for 5 turns. Damage done increases with the quality of your headgear, your strength and your physical damage bonuses. Confusion power and chance increase with your Dexterity stat. A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Aeregabar the voratun ring Aeregabar the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +5 Defense: +7 Changes stats: +8 Cun / +8 Dex Changes damage: +9% arcane Life regen: +1.20 Maximum life: +100.00 Healing mod.: +22% Defense after a teleport: +15 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +7 Dex Life regen: +1.10 Maximum life: +58.00 Healing mod.: +17% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | voratun battleaxe 'Daguzilatar' (54.5-81.75 power, 4 apr) (Shrouds) voratun battleaxe 'Daguzilatar' (54.5-81.75 power, 4 apr) (Shrouds)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 51% lightning daze When wielded/worn: Accuracy: +15 Armour penetration: +14 Defense: +16 Changes stats: +5 Str / +4 Dex / +4 Mag / +4 Wil / +5 Cun / +4 Con Changes resistances penetration: +15% physical / +9% lightning Changes damage: +11% physical Grants telepathy: Demon/Minor Demon/Major Curse of Shrouds Massive two-handed battleaxes. |
| On hands | Spellhunt Remnants (4 def, 5 armour) Spellhunt Remnants (4 def, 5 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 Spell save: +10 Mindpower: +10 Mental crit. chance: +4% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. |
| Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
| Cloak | Mayoba (2 def, 0 armour) Mayoba (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +7 Defense: +2 Maximum stamina: +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daimesus DaimesusInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Allows you to breathe in: water Infravision radius: +2 See invisible: +21 Amulets can have magical properties. |
Inventory
titan's heroism infusion (+11 for 9 turns, die at -592) titan's heroism infusion (+11 for 9 turns, die at -592)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 9 turns. Also while Heroism is active you will only die when reaching -592 life. However, when below 0 you cannot see how much life you have left and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's insidious poison infusion (36 nature damage, 32% healing reduction) warrior's insidious poison infusion (36 nature damage, 32% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 41.62 nature damage per turns for 7 turns and reducing the target's healing received by 32%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's regeneration infusion (heal 307 over 5 turns) warrior's regeneration infusion (heal 307 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 307 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's sun infusion (rad 6; power 105; turns 3; dispells darkness) warrior's sun infusion (rad 6; power 105; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 52). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 105) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Scumjam ScumjamInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -14% Damage when the wearer hits(melee): 8 nature Changes resistances: +4% physical Healing mod.: +20% Rings can have magical properties. |
warrior's gold ring of pilfering warrior's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Defense: +5 Changes stats: +2 Str It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Unstoppable Mauler (48-72 power, 15 apr) (Nightmares) Unstoppable Mauler (48-72 power, 15 apr) (Nightmares)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% Curse of Nightmares A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
dwarven-steel greatsword of ruin (38-60.8 power, 2 apr) (Misfortune) dwarven-steel greatsword of ruin (38-60.8 power, 2 apr) (Misfortune)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Critical mult.: +16.00% Curse of Misfortune Massive two-handed swords. |
Merkul's Second Eye (Misfortune) Merkul's Second Eye (Misfortune)Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 Curse of Misfortune This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to tap into the eyes of all his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Kor's Fall (10-12 power, 0 apr, darkness damage) (Corpses) Kor's Fall (10-12 power, 0 apr, darkness damage) (Corpses)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% blight / +10% darkness / +10% fire Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Curse of Corpses Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) (Corpses) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) (Corpses)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% Curse of Corpses This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Elubeth ElubethCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +4 Wil Changes damage: +24% physical Critical mult.: +20.00% A belt that goes around your waist. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 30% chance to completely evade them for 10 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumberance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xanyrin XanyrinInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Str / +5 Dex Light radius: +3 A belt that goes around your waist. |
Glowhunt (2 def, 6 armour) Glowhunt (2 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes stats: +2 Cun / +2 Dex Damage when the wearer is hit: 4 physical / 8 light Changes resistances: +14% cold Critical mult.: +10.00% Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
drakeskin leather cap 'Fognaught' (0 def, 5 armour) drakeskin leather cap 'Fognaught' (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +10 Wil / +4 Cun Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 12 darkness Physical save: +12 Mental save: +13 Mindpower: +6 Light radius: +2 A cap made of leather. |
werebeast's rough leather cap of strength (+4) (0 def, 1 armour) werebeast's rough leather cap of strength (+4) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str / +2 Dex / +1 Cun / +1 Con Changes resistances: -15% light Life regen: +0.60 A cap made of leather. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
Elutha (13/13, 33-46.2 power, 10 apr) Elutha (13/13, 33-46.2 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Damage when this weapon hits(ranged): +16 gravity Burst (radius 1) on hit: +16 physical Damage against: +25% Undead / +25% Horror Arrows are used with bows to pierce your foes to death. |
162 alchemist agate 162 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
bright alchemist's lamp of the forge bright alchemist's lamp of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 16 dreamforge Damage when the wearer is hit: 15 dreamforge Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of thermal psionic shield [power 92] (29 cooldown) overpowered stralite torque of thermal psionic shield [power 92] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 92 for 6 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded elven-wood totem of cure poisons [power 3] (20 cooldown) warded elven-wood totem of cure poisons [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 nature / +2 acid / +3 light Talent granted: +1 Ward It can be used to removes up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
webbed yew totem of cure poisons [power 3] (20 cooldown) webbed yew totem of cure poisons [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent granted: +3 Lay Web It can be used to removes up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Orka the Cornac Berserker level 30
52nd Pyre 123rd year of Ascendancy at 23:19 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Orka the Cornac Berserker level 15
68th Dusk 122nd year of Ascendancy at 09:32 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Orka the Cornac Berserker level 17
24th Haze 122nd year of Ascendancy at 00:51 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magicBy Orka the Cornac Berserker level 16
5th Haze 122nd year of Ascendancy at 21:42 see stats
Exterminator (Exploration mode)
Killed 1000 creaturesBy Orka the Cornac Berserker level 18
41st Haze 122nd year of Ascendancy at 01:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orka the Cornac Berserker level 25
64th Regrowth 123rd year of Ascendancy at 08:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Orka the Cornac Berserker level 10
17th Dusk 122nd year of Ascendancy at 11:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Orka the Cornac Berserker level 20
2nd Wintertide 123rd year of Ascendancy at 15:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Orka the Cornac Berserker level 30
50th Pyre 123rd year of Ascendancy at 21:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Orka the Cornac Berserker level 15
56th Dusk 122nd year of Ascendancy at 10:37 see stats
That was close (Exploration mode)
Kill your target while having only 1 life left.By Orka the Cornac Berserker level 26
70th Regrowth 123rd year of Ascendancy at 14:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Orka the Cornac Berserker level 8
8th Dusk 122nd year of Ascendancy at 07:17 see stats
Treasure Hoarder (Exploration mode)
Amass 3000 gold pieces.By Orka the Cornac Berserker level 25
64th Regrowth 123rd year of Ascendancy at 09:00 see stats
Treasure Hunter (Exploration mode)
Amass 1000 gold pieces.By Orka the Cornac Berserker level 18
39th Haze 122nd year of Ascendancy at 05:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Orka the Cornac Berserker level 29
50th Pyre 123rd year of Ascendancy at 21:21 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
You gain 6.99 gold from the transmogrification of radiant mummy wrappings of delving (5 def, 2 armour).
You gain 2.25 gold from the transmogrification of mummy wrappings of Eyal (5 def, 2 armour).
You gain 25.00 gold from the transmogrification of Charstrider (7 def, 13 armour).
You gain 6.17 gold from the transmogrification of searing reinforced leather armour of command (11 def, 12 armour).
You gain 5.80 gold from the transmogrification of aegis cashmere wizard hat of decomposition (2 def, 0 armour).
You gain 5.07 gold from the transmogrification of scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 25.00 gold from the transmogrification of Buromildir.
You gain 2.31 gold from the transmogrification of stralite longsword of projection (33.5-46.9 power, 5 apr) (Corpses).
You gain 2.96 gold from the transmogrification of arcing stralite dagger of crippling (28.5-37.05 power, 9 apr) (Nightmares).
You gain 25.00 gold from the transmogrification of Flashrupture.
You gain 1.39 gold from the transmogrification of lightning rune (80 lightning damage).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
