













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Bulwark |
Level / Exp | 33 / 75% |
Size | medium |
Lifes / Deaths | Killed by orc high cryomancer at level 8 on the 27th Dusk 122nd year of Ascendancy at 05:37 2 / 4Killed by Xerutta the vampire at level 33 on the 44th Haze 123rd year of Ascendancy at 15:19 Killed by Eilinitta the ghoul at level 33 on the 44th Haze 123rd year of Ascendancy at 18:52 Killed by Mayawe the skeleton warrior at level 33 on the 44th Haze 123rd year of Ascendancy at 22:12 |
Antimagic | Follower |
Primary Stats
Strength | 121 (base 60) |
Dexterity | 18 (base 12) |
Constitution | 70 (base 55) |
Magic | 10 (base 10) |
Willpower | 45 (base 24) |
Cunning | 16 (base 10) |
Resources
Life | 1505/1505 |
Stamina | 248/248 |
Equilibrium | 50 |
Healing Factor | 1.845 |
Regeneration | 50.426989098494 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 18.815289237657 |
See Invisible | 18.815289237657 |
Offense: Mainhand
Damage | 151 |
Accuracy | 48 |
Crit Chance | 22% |
APR | 19 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Cold | +28% |
Mind | +13% |
All | +4% |
Offense: Damage Penetration
Physical | +20% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 133.51897794857 (100%) |
Defense | 43 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 42 |
Mental Save | 36 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 34%( 70%) |
Physical | + 35%( 70%) |
Cold | + 60%( 70%) |
All | + 15%( 70%) |
Lightning | + 28%( 70%) |
Temporal | + 28%( 70%) |
Mind | + 23%( 70%) |
Fire | + 40%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Knockback Resistance | 57% |
Stun Resistance | 97% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 488 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Elemental Harmony |
talent | Shield Wall |
talent | Antimagic Shield |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 8. Militant Mind |
detrimental effect | Caught by a tentacle from Awoken tentacle tree that deals 160% tentacle damage and pulls you 1 space towards them each turn. Tentacle Constriction |
beneficial effect | You gain 22% resistance against blight. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Borfast the Broken. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Quiver | ![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +6 (+1 eff.) Dmg.mod +9% cold Melee Ret 6 fire ----- def ----- Resists +9% nature +21% fire ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 48% * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +6 Fatigue +4% Resists +12% acid +3% temporal Spell.save +3 (+1 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Pyro: Cloth Head 2. |
On hands | ![]() 1.0 T4 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +3 Resists +12% temporal +9% fire Max.HP +100.00 HP.reg +4.00 Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +2.00 Max.stam +25.00 Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Slumber 4 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Pyro: Brawler Hands 1. |
Tool | ![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +20% physical Acc +10 (+4 eff.) ----- def ----- Defense +20 (+6 eff.) Die.at -60.00 life Max.HP +50.00 HP.reg +9.00 Heal.mod +10% ---------- misc Stam/turn +1.00 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 17.90 cold and 14.54 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | ![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +15 Fatigue +2% Resists +20% physical Crit.chn- 10% ---------- misc Masteries +0.20 Technique/Battle tactics A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() 3.0 T3 waraxe 1H weapon [Rare] Psionic Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +4 lightning On Hit: * 20% chance to reduce all saves and defense by 22 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +9% mind +3% lightning ---------- misc Light +2 One-handed war axes. This object's appearance was changed to Pyro: Battleaxe 1. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +1 Wil +2 Con ----- def ----- Crit.dmg- 10.00% HP.reg +1.30 Heal.mod +13% ---------- misc Equi/ret +0.20 Infravis +2 A belt that goes around your waist. |
In off hand | ![]() 7.0 T3 shield armor [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. This object's appearance was changed to Pyro: Shield 1. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Acc +20 (+7 eff.) Melee Ret 8 physical ----- def ----- Armour +9 Defense +12 (+4 eff.) Resists +4% physical +22% cold Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Pyro: Cape. |
Main armor | ![]() 17.0 T4 massive armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +17 Fatigue +22% Resists +12% lightning +6% cold Mind.save +12 (+5 eff.) Max.HP +29.00 HP.reg +3.00 Heal.mod +24% A suit of armour made of metal plates. This object's appearance was changed to Pyro: Cloth Armour 1. |
Inventory
![]() 3.0 T1 feet armor [Ego++] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +2% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T2 arrow ammo [Random Unique] Master Power 120% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +14 Apr +7 Crit +1.5% Capacity 154 On Hit.r1 +8 nature On Hit: * 20% chance to slow global speed by 48% While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Pyro: Quiver 1. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Slauran the Halfling Bulwark level 32
12nd Haze 123rd year of Ascendancy at 14:17 see stats
By Slauran the Halfling Bulwark level 32
70th Dusk 123rd year of Ascendancy at 20:50 see stats
By Slauran the Halfling Bulwark level 10
29th Haze 122nd year of Ascendancy at 19:34 see stats
By Slauran the Halfling Bulwark level 1
75th Pyre 122nd year of Ascendancy at 05:11 see stats
By Slauran the Halfling Bulwark level 19
38th Regrowth 123rd year of Ascendancy at 14:10 see stats
By Slauran the Halfling Bulwark level 24
60th Regrowth 123rd year of Ascendancy at 14:32 see stats
By Slauran the Halfling Bulwark level 14
2nd Allure 123rd year of Ascendancy at 10:01 see stats
By Slauran the Halfling Bulwark level 19
46th Regrowth 123rd year of Ascendancy at 07:14 see stats
By Slauran the Halfling Bulwark level 17
10th Regrowth 123rd year of Ascendancy at 16:44 see stats
By Slauran the Halfling Bulwark level 28
71st Pyre 123rd year of Ascendancy at 16:05 see stats
By Slauran the Halfling Bulwark level 21
48th Regrowth 123rd year of Ascendancy at 11:59 see stats
By Slauran the Halfling Bulwark level 33
38th Haze 123rd year of Ascendancy at 14:06 see stats
By Slauran the Halfling Bulwark level 10
21st Haze 122nd year of Ascendancy at 09:30 see stats
By Slauran the Halfling Bulwark level 20
46th Regrowth 123rd year of Ascendancy at 18:29 see stats
By Slauran the Halfling Bulwark level 30
63rd Dusk 123rd year of Ascendancy at 08:27 see stats
By Slauran the Halfling Bulwark level 25
25th Pyre 123rd year of Ascendancy at 14:26 see stats
By Slauran the Halfling Bulwark level 28
17th Dusk 123rd year of Ascendancy at 05:02 see stats
By Slauran the Halfling Bulwark level 26
54th Pyre 123rd year of Ascendancy at 15:35 see stats
By Slauran the Halfling Bulwark level 6
78th Pyre 122nd year of Ascendancy at 14:09 see stats
By Slauran the Halfling Bulwark level 14
10th Allure 123rd year of Ascendancy at 09:40 see stats
By Slauran the Halfling Bulwark level 25
42nd Pyre 123rd year of Ascendancy at 20:35 see stats
By Slauran the Halfling Bulwark level 26
53rd Pyre 123rd year of Ascendancy at 14:38 see stats
By Slauran the Halfling Bulwark level 16
10th Regrowth 123rd year of Ascendancy at 06:04 see stats
By Slauran the Halfling Bulwark level 31
67th Dusk 123rd year of Ascendancy at 11:07 see stats
Log
Melee retaliation hits Scourge drake hatchling for 8 physical, 6 fire (15 total damage).
Scourge drake hatchling's is vulnerable to attacks and effects!
Scourge drake hatchling slows down.
Slauran hits Scourge drake hatchling for 166 physical damage.
Melee retaliation hits Slauran for (3 antimagic), 0 blight (0 total damage).
Awoken tentacle tree misses Slauran.
Melee retaliation hits Awoken tentacle tree for 8 physical, 7 fire (16 total damage).
Tentacle Constriction from Awoken tentacle tree misses Slauran.
Talent Block is ready to use.
Melee retaliation hits Scourge drake hatchling for 8 physical, 6 fire (15 total damage).
Slauran uses Block.
Awoken tentacle tree misses Slauran.
Melee retaliation hits Awoken tentacle tree for 8 physical, 7 fire (16 total damage).
Tentacle Constriction from Awoken tentacle tree misses Slauran.
Scourge drake hatchling is silenced!
Slauran hits Scourge drake hatchling for 201 physical damage.
Melee retaliation hits Slauran for (3 blocked), 0 blight (0 total damage).
Awoken tentacle tree misses Slauran.
Melee retaliation hits Awoken tentacle tree for 8 physical, 7 fire (16 total damage).
Scourge drake hatchling misses Slauran.
Tentacle Constriction from Awoken tentacle tree misses Slauran.
Slauran deactivates Elemental Harmony.
Slauran deactivates Daunting Presence.
Slauran deactivates Shield Wall.
Slauran deactivates Antimagic Shield.
Slauran is no longer attuned.
Slauran deactivates Precise Strikes.