Rise the level 15 Drem Phoenix Knight by Fertasd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceDrem
ClassPhoenix Knight
Level / Exp15 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 31)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic54 (base 41)
Willpower16 (base 12)
Cunning14 (base 10)

Resources

Life408/408
Essence132/132
Healing Factor1.3162733156074
Regeneration6.4934803220833

Speed

Mental0%
Attack+7.2680860219787%
Movement+40%
Spell+7.2680860219787%
Global+100%

Vision

Sight10
Lite9

Offense: Mainhand

Damage49
Accuracy32
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower54
Crit Chance2%
Speed0.93224372419128

Offense: Mind

Mindpower36
Crit Chance2%
Speed0.93224372419128

Offense: Damage Bonus

Light+16%
Nature+12%
Blight+21%
Cold+16%
Mind+12%
All+6%

Offense: Damage Penetration

Blight+5%
Lightning+15%
Cold+8%
Darkness+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense26
Ranged Defense26
Fatigue4
Physical Save24
Spell Save36
Mental Save20

Defense: Resistances

Acid+ 40%( 80%)
Physical+ 43%( 80%)
Cold+ 48%( 76%)
All+ 36%( 80%)
Darkness+ 38%( 80%)
Light+ 67%( 86%)
Temporal+ 45%( 80%)
Lightning+ 45%( 80%)
Fire+ 67%( 86%)
Nature+ 39%( 80%)

Defense: Immunities

Pinning Resistance24%
Fear Resistance9%
Blind Resistance9%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Phoenix Ascendance1.30
1/5
1/5
1/5
2/5
Spell / Wizard Knight1.30
1/5
1/5
0/5
0/5
Spell / Phoenix Fire1.30
1/5
3/5
1/5
0/5
Spell / Phoenix Light1.30
3/5
1/5
3/5
2/5

Generic Talents

Technique / Weapons Master1.30
1/5
1/5
1/5
1/5
Technique / Combat Casting1.30
3/5
1/5
1/5
1/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Technique / Flexible Combat Training1.30
2/5
2/5
2/5
1/5

Effects

talent
beneficial effect

Quests

done
done
done
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Rise the Drem Phoenix Knight level 10
6th Profit 122nd year of Ascendancy at 21:55
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Rise the Drem Phoenix Knight level 10
23rd Voratun 122nd year of Ascendancy at 01:48
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Rise the Drem Phoenix Knight level 10
23rd Voratun 122nd year of Ascendancy at 19:21
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Rise the Drem Phoenix Knight level 10
25th Voratun 122nd year of Ascendancy at 03:16
see stats

Log

You gain 0.80 gold from the transmogrification of grounding rough leather belt of the mystic.
You gain 10.71 gold from the transmogrification of
Lightningbrawn.
You gain 1.40 gold from the transmogrification of
quick iron waraxe (104% power, 2 apr).
You gain 8.13 gold from the transmogrification of
Layavea the elm starstaff (100% power, 2 apr, darkness element).
You gain 12.62 gold from the transmogrification of
Durarerig the Kindlesin (100% power, 2 apr, blight element).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (132% power, 1 apr).
You gain 1.24 gold from the transmogrification of
iron dagger of erosion (97% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
You gain 2.11 gold from the transmogrification of
blink rune of the sneak (range 4; phase 14; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; magical; dur 4; cd 13).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Rise deactivates
Eldritch Combat.