Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 26 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 8 on the 3rd Summertide 122nd year of Ascendancy at 21:53 / 86Killed by Adowen the rogue at level 8 on the 1st Flare 122nd year of Ascendancy at 10:05 Killed by Adowen the rogue at level 8 on the 1st Flare 122nd year of Ascendancy at 10:32 Killed by bandit at level 9 on the 1st Flare 122nd year of Ascendancy at 14:26 Killed by Dollo the human at level 9 on the 46th Dusk 122nd year of Ascendancy at 21:30 Killed by Dollo the human at level 9 on the 46th Dusk 122nd year of Ascendancy at 22:09 Killed by Dollo the human at level 9 on the 46th Dusk 122nd year of Ascendancy at 23:01 Killed by gwelgoroth at level 14 on the 34th Haze 122nd year of Ascendancy at 03:10 Killed by Bethimissra the gelatinous cube at level 15 on the 37th Haze 122nd year of Ascendancy at 09:37 Killed by luminous horror at level 17 on the 10th Decay 122nd year of Ascendancy at 14:55 Killed by luminous horror at level 17 on the 10th Decay 122nd year of Ascendancy at 15:37 Killed by bloated horror at level 17 on the 10th Decay 122nd year of Ascendancy at 16:15 Killed by sand-drake at level 18 on the 4th Allure 123rd year of Ascendancy at 12:04 Killed by gigantic corrosive tunneler at level 18 on the 4th Allure 123rd year of Ascendancy at 19:28 Killed by Rantha the Worm at level 19 on the 7th Regrowth 123rd year of Ascendancy at 14:04 Killed by greater teluvorta at level 20 on the 8th Regrowth 123rd year of Ascendancy at 15:41 Killed by ghoulking at level 21 on the 15th Regrowth 123rd year of Ascendancy at 11:02 Killed by luminous horror at level 23 on the 29th Regrowth 123rd year of Ascendancy at 00:05 Killed by worm that walks at level 23 on the 29th Regrowth 123rd year of Ascendancy at 06:44 Killed by Velurenn the Guardian at level 24 on the 37th Regrowth 123rd year of Ascendancy at 12:46 Killed by skeleton mage at level 24 on the 37th Regrowth 123rd year of Ascendancy at 13:55 Killed by Velurenn the Guardian at level 24 on the 37th Regrowth 123rd year of Ascendancy at 14:33 Killed by Velurenn the Guardian at level 24 on the 37th Regrowth 123rd year of Ascendancy at 15:14 Killed by skeleton mage at level 24 on the 37th Regrowth 123rd year of Ascendancy at 15:44 Killed by eldritch eye at level 24 on the 37th Regrowth 123rd year of Ascendancy at 18:45 Killed by elven warrior at level 24 on the 39th Regrowth 123rd year of Ascendancy at 19:38 Killed by wretchling at level 24 on the 39th Regrowth 123rd year of Ascendancy at 20:16 Killed by wretchling at level 24 on the 39th Regrowth 123rd year of Ascendancy at 20:58 Killed by elven cultist at level 24 on the 39th Regrowth 123rd year of Ascendancy at 23:43 Killed by ogre rune-spinner at level 24 on the 40th Regrowth 123rd year of Ascendancy at 03:11 Killed by elven cultist at level 24 on the 40th Regrowth 123rd year of Ascendancy at 05:00 Killed by Dosot the wretchling at level 24 on the 40th Regrowth 123rd year of Ascendancy at 06:56 Killed by elven cultist at level 24 on the 40th Regrowth 123rd year of Ascendancy at 08:52 Killed by elven cultist at level 24 on the 40th Regrowth 123rd year of Ascendancy at 09:29 Killed by elven blood mage at level 24 on the 40th Regrowth 123rd year of Ascendancy at 10:02 Killed by elven blood mage at level 24 on the 40th Regrowth 123rd year of Ascendancy at 10:24 Killed by elven blood mage at level 24 on the 40th Regrowth 123rd year of Ascendancy at 12:30 Killed by elven blood mage at level 24 on the 40th Regrowth 123rd year of Ascendancy at 19:07 Killed by elven mage at level 24 on the 41st Regrowth 123rd year of Ascendancy at 02:51 Killed by elven cultist at level 24 on the 41st Regrowth 123rd year of Ascendancy at 03:38 Killed by elven cultist at level 24 on the 41st Regrowth 123rd year of Ascendancy at 03:47 Killed by ogre guard at level 24 on the 41st Regrowth 123rd year of Ascendancy at 04:26 Killed by ogre guard at level 24 on the 41st Regrowth 123rd year of Ascendancy at 05:01 Killed by elven blood mage at level 24 on the 41st Regrowth 123rd year of Ascendancy at 05:31 Killed by elven cultist at level 24 on the 41st Regrowth 123rd year of Ascendancy at 06:06 Killed by fire imp at level 24 on the 41st Regrowth 123rd year of Ascendancy at 06:41 Killed by elven cultist at level 24 on the 41st Regrowth 123rd year of Ascendancy at 07:13 Killed by elven blood mage at level 24 on the 41st Regrowth 123rd year of Ascendancy at 07:49 Killed by elven cultist at level 24 on the 41st Regrowth 123rd year of Ascendancy at 08:25 Killed by Ivota the elven blood mage at level 24 on the 41st Regrowth 123rd year of Ascendancy at 11:21 Killed by Ivota the elven blood mage at level 24 on the 41st Regrowth 123rd year of Ascendancy at 11:48 Killed by Lisyrildatha the elven guard at level 24 on the 41st Regrowth 123rd year of Ascendancy at 12:20 Killed by elven cultist at level 25 on the 41st Regrowth 123rd year of Ascendancy at 13:44 Killed by elven cultist at level 25 on the 41st Regrowth 123rd year of Ascendancy at 15:46 Killed by elven cultist at level 25 on the 41st Regrowth 123rd year of Ascendancy at 16:24 Killed by elven cultist at level 25 on the 41st Regrowth 123rd year of Ascendancy at 19:59 Killed by elven corruptor at level 25 on the 41st Regrowth 123rd year of Ascendancy at 20:28 Killed by elven corruptor at level 25 on the 41st Regrowth 123rd year of Ascendancy at 21:07 Killed by elven corruptor at level 25 on the 41st Regrowth 123rd year of Ascendancy at 21:42 Killed by elven corruptor at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 02:12 Killed by Belorinne the elven blood mage at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 04:09 Killed by Belorinne the elven blood mage at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 04:22 Killed by Belorinne the elven blood mage at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 04:45 Killed by Belorinne the elven blood mage at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 05:22 Killed by mean looking elven guard at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 06:11 Killed by ogre guard at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 10:05 Killed by Kryl-Feijan at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 15:15 Killed by Kryl-Feijan at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 15:23 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 15:47 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 16:28 Killed by Kryl-Feijan at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 16:46 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 17:45 Killed by elven blood mage at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 20:36 Killed by elven blood mage at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 20:47 Killed by elven blood mage at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 21:24 Killed by elven cultist at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 21:37 Killed by elven tempest at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 23:16 Killed by elven cultist at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 00:09 Killed by elven cultist at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 01:01 Killed by elven cultist at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 01:35 Killed by elven cultist at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 03:10 Killed by elven warrior at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 08:23 Killed by elven cultist at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 09:25 Killed by elven blood mage at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 10:40 Killed by elven blood mage at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 16:23 Killed by elven blood mage at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 16:59 |
Primary Stats
| Strength | 61 (base 57) |
| Dexterity | 32 (base 26) |
| Constitution | 37 (base 37) |
| Magic | 18 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 729/729 |
| Stamina | 195/195 |
| Healing Factor | 1.1 |
| Regeneration | 10.060767708182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 57 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 74 (97.241379310345%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 30 |
| Physical Save | 36 |
| Spell Save | 11 |
| Mental Save | 32 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 10% |
| Disarm Resistance | 21% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 64% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Mayinn the giant yellow ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Poledhewyn the rattlesnake. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 34. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed black mamba head. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed pouch of luminous horror dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Blindlady' (0 def, 3 armour) pair of iron boots 'Blindlady' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 60, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 210.45 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Rhygador RhygadorPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Defense: +4 (+3 eff.) Changes stats: +5 Cun / +3 Mag Physical save: +6 (+3 eff.) Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +24% Maximum life: +30.00 Maximum stamina: +5.00 Spellpower: +7 (+3 eff.) Healing mod.: +10% Rings can have magical properties. |
| On fingers | warrior's steel ring of power warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +4 Changes stats: +2 Str Spellpower: +7 (+3 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | stralite greatsword of erosion (49.5-79.2 power, 3 apr) stralite greatsword of erosion (49.5-79.2 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +21 nature / +14 temporal Massive two-handed swords. |
| On hands | sand dwarven-steel gauntlets of dexterity (+4) (0 def, 9 armour) sand dwarven-steel gauntlets of dexterity (+4) (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +9 Damage (Melee): 8 physical Changes stats: +4 Dex Changes damage: +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable dwarven-steel plate armour of stability (5 def, 18 armour) impenetrable dwarven-steel plate armour of stability (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 (+4 eff.) Fatigue: +24% Changes resistances: +5% physical Physical save: +12 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour) thick linen cloak of the Shaloren (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Rune of the Rift (214.00 temporal damage, removed from time 4 turns) Rune of the Rift (214.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
chilling stralite greatsword (48-76.8 power, 3 apr) chilling stralite greatsword (48-76.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 cold Massive two-handed swords. |
flaming dwarven-steel greatsword of projection (38-60.8 power, 2 apr) flaming dwarven-steel greatsword of projection (38-60.8 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 mind Burst (radius 1) on hit: +12 fire It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
cinder hardened leather gloves of strength (+3) (0 def, 2 armour) cinder hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Damage (Melee): 6 fire Changes stats: +3 Str Changes resistances: +7% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding iron helm of the depths (0 def, 3 armour) grounding iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +6% temporal / +6% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sir Anoobis the Cornac Berserker level 17
77th Haze 122nd year of Ascendancy at 10:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sir Anoobis the Cornac Berserker level 19
5th Regrowth 123rd year of Ascendancy at 06:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sir Anoobis the Cornac Berserker level 23
29th Regrowth 123rd year of Ascendancy at 17:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sir Anoobis the Cornac Berserker level 10
10th Haze 122nd year of Ascendancy at 01:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sir Anoobis the Cornac Berserker level 20
7th Regrowth 123rd year of Ascendancy at 14:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sir Anoobis the Cornac Berserker level 9
1st Flare 122nd year of Ascendancy at 18:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sir Anoobis the Cornac Berserker level 22
16th Regrowth 123rd year of Ascendancy at 05:28 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sir Anoobis the Cornac Berserker level 8
4th Mirth 122nd year of Ascendancy at 23:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sir Anoobis the Cornac Berserker level 17
5th Decay 122nd year of Ascendancy at 16:47 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Sir Anoobis the Cornac Berserker level 23
24th Regrowth 123rd year of Ascendancy at 00:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sir Anoobis the Cornac Berserker level 18
2nd Wintertide 123rd year of Ascendancy at 07:25 see stats
Log
You gain 0.45 gold from the transmogrification of void elven-wood wand of firewall [power 201] (6 cooldown).
You gain 0.45 gold from the transmogrification of quick stralite torque of clear mind [power 2] (7 cooldown).
You gain 2.00 gold from the transmogrification of stralite plate armour (7 def, 13 armour).
You gain 1.51 gold from the transmogrification of clarifying cashmere wizard hat (2 def, 0 armour).
You gain 0.20 gold from the transmogrification of pair of hardened leather boots (0 def, 3 armour).
You gain 2.40 gold from the transmogrification of enveloping cashmere cloak of Eldoral (12 def, 0 armour).
You gain 0.20 gold from the transmogrification of cashmere cloak (2 def, 0 armour).
You gain 1.25 gold from the transmogrification of reinforced leather sling.
You gain 1.25 gold from the transmogrification of stralite greatsword (47-75.2 power, 3 apr).
You gain 4.35 gold from the transmogrification of controlled phase door rune of the sneak (range 10).
You gain 1.55 gold from the transmogrification of regeneration infusion (heal 352 over 5 turns).
You gain 5.31 gold from the transmogrification of heroism infusion of the titan (+11 for 11 turns, die at -346).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 45th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
Today is the 46th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 47th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 48th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 49th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 50th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
