Cornac Arcanist the level 14 Cornac Arcanist by ShadePen97

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArcanist
Level / Exp14 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity13 (base 10)
Constitution12 (base 10)
Magic50 (base 39)
Willpower36 (base 31)
Cunning20 (base 11)

Resources

Life258/258
Mana235/235
Healing Factor2.5
Regeneration8.125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible9

Offense: Mainhand

Damage21
Accuracy7
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower42
Crit Chance16%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+11%
Blight+5%
Arcane+16%
Cold+6%
Lightning+16%
Light+6%
Physical+18%
Fire+6%
Darkness+11%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save10
Spell Save28
Mental Save27

Defense: Resistances

Physical+ 18%( 70%)
Lightning+ 21%( 70%)
Cold+ 18%( 70%)
Darkness+ 30%( 70%)
Blight+ 19%( 70%)
Arcane+ 13%( 72%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance17%
Instadeath Resistance100%
Silence Resistance22%

Inscriptions (5/5)

Infusions
Runes
Runes
Runes
Infusions

Class Talents

Spell / Meta1.30
1/5
5/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Arcane1.30
4/5
1/5
2/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / High magic1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Force1.30
1/5
2/5
1/5
0/5
Spell / Divination1.30
5/5
0/5
0/5
0/5
Spell / Restoration1.30
2/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
active
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Cornac Arcanist the Cornac Arcanist level 10
50th Haze 122nd year of Ascendancy at 13:36
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Cornac Arcanist the Cornac Arcanist level 3
75th Pyre 122nd year of Ascendancy at 07:05
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Cornac Arcanist the Cornac Arcanist level 6
9th Dusk 122nd year of Ascendancy at 23:36
see stats

Log

Rested for 40 turns (stop reason: dialog is displayed).

Cornac Arcanist wears (replacing
Blindmaim): insulating copper amulet of strength (+3).

You gain 1.02 gold from the transmogrification of
miner's rough leather cap of dexterity (+2) (0 def, 3 armour).
You gain 9.48 gold from the transmogrification of
Zubuldann the Strikequencher (0 def, 1 armour).
You gain 3.18 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 9.05 gold from the transmogrification of
pair of iron boots 'Sunspawner' (0 def, 3 armour).
You gain 5.02 gold from the transmogrification of
miner's pair of iron boots of speed (0 def, 5 armour).
You gain 7.07 gold from the transmogrification of
linen cloak 'Furnaceoath' (1 def, 0 armour).
You gain 1.89 gold from the transmogrification of
enveloping linen cloak of Iron Throne (7 def, 0 armour).
You gain 1.39 gold from the transmogrification of
steady rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.65 gold from the transmogrification of
mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.04 gold from the transmogrification of
mule's copper ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 13).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


There is a portal back here (press '' or right click to use).

Resting starts...

Talent Teleport: Angolwen is ready to use.
Rested for 220 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).