









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] White Monk No Way of The Spirit Active Block 1.7.6Adds the White Monk, a warrior subclass. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Vampire |
| Class | Necromancer |
| Level / Exp | 11 / 97% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded 14 / 0 |
Primary Stats
| Strength | 3439 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 46 (base 36) |
| Magic | 3435 (base 15) |
| Willpower | 44 (base 36) |
| Cunning | 46 (base 35) |
Resources
| Life | 244/244 |
| Mana | 290/290 |
| Soul | 8/11 |
| Healing Factor | 1.2567804250993 |
| Regeneration | 2.8277559564735 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 481 |
| Accuracy | 15 |
| Crit Chance | 19% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 361 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +25% |
| 酸性 | +10% |
| 枯萎 | +10% |
| 寒冷 | +11% |
| 光系 | +11% |
| 自然 | +16% |
| 火焰 | +10% |
Offense: Damage Penetration
| 暗影 | +10% |
| 寒冷 | +10% |
| 闪电 | +10% |
| 自然 | +5% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 214 |
| Spell Save | 213 |
| Mental Save | 42 |
Defense: Resistances
| 暗影 | + 64%( 82%) |
| 酸性 | + 15%( 82%) |
| 闪电 | + 21%( 82%) |
| 寒冷 | + 56%( 82%) |
| 光系 | + 18%( 82%) |
| 自然 | + 35%( 82%) |
| All | + 12%( 82%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 21% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 49% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:17 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 10367 伤害持续 3 回合。 效果随你的力量属性提升。 |
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:21 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 68 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的灵巧属性提升。 |
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:20 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 66 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的体质属性提升。 |
Class Talents
| 法术 / 血肉之主 | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 法术 / 黄昏 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 坟墓 | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 魂魄 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 法术 / 死亡 | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 法术 / 白骨之主 | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 法术 / 死灵大师 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 冰封大地 | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 法术 / 梦魇之王 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 死灵 | 1.70 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 亡灵 / 吸血鬼 | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 种族技能 / 白蹄 | 2000.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 游魂 | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | 冷酷阴影 |
| talent | 寒冬护盾 |
| talent | 不死光环 |
| beneficial effect | 叠加次数:5 。 死亡波动 |
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将迷路的堕落者护送到了巨魔沼泽的第3层的召回传送门。 护送:迷路的堕落者 (巨魔沼泽的第3层)作为奖励,你解锁技能树 堕落 / 诅咒 (技能等级 1.00). | 结束 |
你未能保护迷路的工匠,他被岩石巨魔 强大酒杯杀死了。 护送:迷路的工匠 (巨魔沼泽的第2层) | 失败 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
你被黑暗力量复活了。 腐臭的尸体不过,复活仪式似乎出了点问题,你保留了自己的意识,你必须离开这个黑暗地方并找到属于自己的栖息地。 你发现了一个非常神奇的斗篷,可以使你在活人之中自由生活而不会陷入麻烦。 | 结束 |
凡人世界的那些琐事对于你的终极目标:超越死亡来说是微不足道的。 起死回生你关于这个主题的研究已经令你发现了很多东西,现在,你必须准备你辉煌的重生仪式。 你需要: * 仪式需要你有足够的财富、经验并拥有足够的力量。(等级25,魔力值50,意志值25,具有1点觉醒点)。 * 一个死灵法师跳动的心脏。 * 仪式必须在一个合适的地方进行,要足够隐蔽但是又能传输能量。 | 正在进行 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
Equipment
| 在手上 | 粗制手套 '生长激流' (0 闪避, 1 护甲)1阶稀有手部护甲(1.0负重) 自然力量 词缀:自然主义者 装备时: 属性 +1力量 +1体质 ------ 进攻 ------ 伤害加成 +4% 自然 抗性穿透 +5% 自然 近战命中 6 自然 近战命中: * 20%几率降低25闪避和豁免 ------ 防御 ------ 护甲 +1 抗性 +5% 自然 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 亚麻法师帽 漆黑雨 (1 闪避, 0 护甲)1阶稀有头部护甲(2.0负重) 自然力量 词缀:冰冻 装备时: ------ 进攻 ------ 伤害加成 +12% 暗影 +11% 寒冷 物理暴击 +3.0% ------ 防御 ------ 闪避 +1(+1有效) 抗性 +3% 自然 +16% 寒冷 生命底限 -60.00 生命 ------ 其他 ------ 资源 +1.00 体力回复 一顶法师风格的尖帽子…… |
| 主护甲 | 自然之 (+18%)亚麻长袍 (0 闪避, 0 护甲)1阶词缀长袍护甲(2.0负重) 自然力量 词缀:自然 装备时: ------ 进攻 ------ 伤害加成 +12% 自然 ------ 防御 ------ 抗性 +18% 自然 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在手指上 | 战士的光系之 (+22%)钢戒指2阶词缀戒指首饰(0.1负重) 奥术能量/大师杰作 词缀:光系/战士 装备时: 属性 +3力量 ------ 进攻 ------ 伤害加成 +11% 光系 ------ 防御 ------ 护甲 +6 抗性 +22% 光系 戒指让你的手指更加美丽! |
| 在手指上 | 能量之救世主的钢戒指2阶词缀戒指首饰(0.1负重) 奥术能量/大师杰作 词缀:救世主/能量 装备时: ------ 进攻 ------ 法术强度 +5(+0有效) 精神强度 +5(+2有效) 物理强度 +6(+0有效) ------ 防御 ------ 物理豁免 +8(+0有效) 法术豁免 +6(+0有效) 精神豁免 +7(+2有效) 戒指让你的手指更加美丽! |
| 在腰间 | 严寒恐怖1阶稀有腰带护甲(1.0负重) 灵能力量 词缀:卓越 装备时: 属性 +1敏捷 +3灵巧 +2体质 ------ 进攻 ------ 精神强度 +3(+2有效) 近战反伤 2 寒冷 ------ 防御 ------ 物理豁免 +6(+0有效) 一条可以围住腰的皮带。 |
| 在主手 | 卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 暗影 伤害)1阶神器法杖双手武器(5.0负重) 奥术能量 当作武器使用时: 武器伤害 10.0 - 12.0 使用 110%魔力 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +1.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 法术暴击 +8% 法术强度 +7(+0有效) ------ 其他 ------ 反隐身 +2 技能 +1 法杖掌控 技能树系数 +0.10 堕落/骨 白骨之矛: 有效技能等级:3.3 能量消耗 6,总计6/6. 使用范围:10 飞行速度:瞬间 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 855.46 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 1711 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
| 工具 | 先知之增殖 (挖掘速度29回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:矿工 装备时: 属性 +6力量 ------ 进攻 ------ 物理暴击 +4.0% ------ 防御 ------ 闪避 +10(+4有效) ------ 其他 ------ 资源 +1.00 体力回复 暗视 +2 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 在脚上 | 粗制皮靴 雷云零 (0 闪避, 1 护甲)1阶稀有脚部护甲(2.0负重) 奥术能量 词缀:冒进 装备时: 属性 +1灵巧 ------ 进攻 ------ 抗性穿透 +10% 闪电 ------ 防御 ------ 护甲 +1 抗性 +6% 暗影 状态免疫 +26% 震慑 +21% 混乱 +20% 沉默 ------ 其他 ------ 反隐身 +6 一双用皮做的靴子。 |
| 斗篷 | 暗淡咬噬 魔幻伤悲 (16 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 大师杰作 词缀:钢铁王座 装备时: 属性 +1力量 +1体质 ------ 进攻 ------ 伤害加成 +3% 暗影 ------ 防御 ------ 闪避 +16(+6有效) 抗性 +3% 酸性 +9% 寒冷 +3% 暗影 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 光源 | 明亮的清晰之黄铜灯笼1阶词缀 光照 (2.0 负重) 大师杰作/灵能力量 词缀:清晰/明亮 装备时: ------ 防御 ------ 精神豁免 +6(+2有效) ------ 其他 ------ 光照 +5 反潜行 +6 反隐身 +5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在脖子上 | 钢项链 冰雹楔形2阶随机史诗项链首饰(0.1负重) 自然力量/大师杰作 词缀:救世主/绝缘/敏捷 装备时: 属性 +4敏捷 +1灵巧 ------ 进攻 ------ 近战反伤 6 精神 2 寒冷 ------ 防御 ------ 抗性 +10% 闪电 物理豁免 +11(+1有效) 法术豁免 +10(+0有效) 精神豁免 +12(+4有效) 状态免疫 +23% 震慑 ------ 其他 ------ 资源 +0.08 被击中时回复灵能 +1.00 暴击回复仇恨 项链让你的脖子更加美丽! |
Inventory
欺诈斗篷任务斗篷护甲(1.0负重) 奥术能量 装备时: ------ 进攻 ------ 法术强度 +5(+0有效) 精神强度 +5(+2有效) 物理强度 +5(+0有效) 一只黑色的斗篷,它在编织的过程中加入了幻觉特效。 |
唤云者 (0 闪避, 0 护甲)1阶神器头部护甲(2.0负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +10% 闪电 +10% 寒冷 ------ 防御 ------ 抗性 +10% 闪电 +10% 寒冷 一团小小的风暴包围着你,每回合对周围3码内的敌人造成15闪电伤害。 召唤闪电: 有效技能等级:1.0 能量消耗 15,总计30/30. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:召唤一股强烈的闪电束造成 33.87 至 101.60 伤害(平均 67.73 )。 伤害受精神强度加成。 这顶帽子宽阔的帽檐保护您免受呼啸的寒风和突如其来的暴风雨. |
8 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 镶嵌时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 当用作炼金炸弹时: 炸弹伤害 +10% 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
尖晶石1阶普通绿宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +4(+2有效) 物理豁免 +4(+0有效) 法术豁免 +4(+0有效) 精神豁免 +4(+1有效) 镶嵌时: 闪避 +4(+2有效) 物理豁免 +4(+0有效) 法术豁免 +4(+0有效) 精神豁免 +4(+1有效) 当用作炼金炸弹时: 造成50%额外毒素伤害 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
普洛克斯的幸运半身人脚1阶神器杂项工具(2.0负重) 自然力量 装备时: 属性 +5幸运 ------ 防御 ------ 闪避 +5(+2有效) ------ 其他 ------ 解除陷阱 +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
回归之杖 (1/1)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗202能量,目前279/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
7 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +10(+4有效) 镶嵌时: 闪避 +10(+4有效) 当用作炼金炸弹时: 5回合内闪避上升20 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
6 黄水晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 当用作炼金炸弹时: 照亮地形(强度100) 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
2 锆石1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 护甲 +10 镶嵌时: 护甲 +10 当用作炼金炸弹时: 50% 几率眩晕 2 回合 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
接受了任务“学徒的任务”!(按下“j”查看任务日志)
任务“学徒的任务”完成!(按下“j”查看任务日志)
你不再拥有精准的解剖刀 (15-20 伤害, 25 护甲穿透)。
个人新成就:秘密城市 (绝望难度 (冒险模式))!
任务“学徒的任务”完成!(按下“j”查看任务日志)
今天是马基·埃亚尔卓越纪9年,狂欢月 122 。
当前时间 11:16。
今天是马基·埃亚尔卓越纪10年,狂欢月 122 。
当前时间 04:01。
今天是马基·埃亚尔卓越纪1年,夏殇 122 。
当前时间 02:21。
今天是马基·埃亚尔卓越纪2年,夏殇 122 。
当前时间 03:28。
自动探索了7回合(中断原因:没有移动)
今天是马基·埃亚尔卓越纪3年,夏殇 122 。
当前时间 04:35。
自动探索了7回合(中断原因:没有移动)
今天是马基·埃亚尔卓越纪1年,辉耀月 122 。
当前时间 00:06。
你不知道怎么到达那里...
你不知道怎么到达那里...
今天是马基·埃亚尔卓越纪2年,辉耀月 122 。
当前时间 04:01。
今天是马基·埃亚尔卓越纪3年,辉耀月 122 。
当前时间 02:21。
今天是马基·埃亚尔卓越纪4年,辉耀月 122 。
当前时间 00:41。
这里有一个前往工匠大师山洞的入口(按 '' 或右键使用)。
自动探索了10回合(中断原因:有趣的地形)














































































