









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] White Monk No Way of The Spirit Active Block 1.7.6Adds the White Monk, a warrior subclass. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Thug |
| Class | White Monk |
| Level / Exp | 10 / 5% |
| Size | 较大 |
| Lifes / Deaths | no deaths recorded 14 / 0 |
Primary Stats
| Strength | 25 (base 23) |
| Dexterity | 39 (base 34) |
| Constitution | 5556 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 5563 (base 15) |
| Cunning | 37 (base 34) |
Resources
| Life | 22613/22581 |
| Stamina | 13984/13984 |
| Healing Factor | 2.5 |
| Regeneration | 6.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.175457585326% |
| Spell | 0% |
| Global | +104.5% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 33.020402716974 |
| See Invisible | 33.020402716974 |
Offense: Barehand
| Damage | 539 |
| Accuracy | 29 |
| Crit Chance | 9% |
| APR | 19 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 385 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| 光系 | +10% |
| 精神 | +3% |
| 闪电 | +9% |
| All | 0% |
Offense: Damage Penetration
| 物理 | +27% |
| 精神 | +5% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 270 |
| Spell Save | 271 |
| Mental Save | 271 |
Defense: Resistances
| 闪电 | + 21%( 70%) |
| 枯萎 | + 13%( 70%) |
| 寒冷 | + 11%( 70%) |
| All | + 4%( 70%) |
| 暗影 | + 7%( 70%) |
| 酸性 | + 34%( 70%) |
| 光系 | + 43%( 70%) |
| 火焰 | + 20%( 70%) |
| 物理 | + 10%( 70%) |
| 自然 | + 10%( 70%) |
| 时空 | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 11167 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的意志属性提升。 |
Class Talents
| 格斗 / Rending | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格斗 / Martial Arts | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 格斗 / Agile Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 灵巧 / 战术 | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 格斗 / Mending | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / Thug | 2000.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / Fending | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Measured Blows |
| talent | Aura of Protection |
| beneficial effect | 反击近战攻击:有 27% 几率在闪避近战攻击后反击对方。(剩余次数 1.5 ) 反击攻击 |
Quests
你成功地将受伤的先知护送到了卡·普尔废墟的第1层的召回传送门。 护送:受伤的先知 (卡·普尔废墟的第1层)作为奖励,你解锁技能树 自然 / 自然召唤 (技能等级 1.00). | 结束 |
你成功地将落单的炼金术师护送到了巨魔沼泽的第2层的召回传送门。 护送:落单的炼金术师 (巨魔沼泽的第2层)作为奖励,你提升 敏捷 +5. | 结束 |
你成功地将迷路的工匠护送到了卡·普尔废墟的第2层的召回传送门。 护送:迷路的工匠 (卡·普尔废墟的第2层)作为奖励,你提升了 技能 创新 (+1 等级). | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你探索了卡·普尔废墟并击败了暗影骷髅。 | 结束 |
Equipment
| 在手上 | 洗练的屠杀之粗制手套 (0 闪避, 1 护甲)1阶词缀++手部护甲(1.0负重) 反魔法力量 词缀:洗练/屠杀 装备时: ------ 进攻 ------ 命中 +4(+2有效) 物理强度 +5(+2有效) 护甲穿透 +6 近战反击: * 16法力燃烧 ------ 防御 ------ 护甲 +1 抗性 +6% 枯萎 法术豁免 +19(+1有效) 徒手攻击时: 武器伤害 6.5 - 7.2 使用 60%意志, 60%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +7 暴击率 +1.0% 攻击速度 125% 命中时: * 10%几率降低12%护甲 * 10%几率降低150%整体速度 * 17法力燃烧 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 太阳沉船 强大枪炮 (0 闪避, 3 护甲)1阶稀有头部护甲(2.0负重) 大师杰作 词缀:矿工 装备时: ------ 进攻 ------ 近战反伤 6 火焰 近战命中: * 10%几率降低12%护甲 ------ 防御 ------ 护甲 +3 抗性 +3% 酸性 ------ 其他 ------ 光照 +3 暗视 +2 疲劳值 +1% 一顶皮帽。 |
| 主护甲 | 未来群魔 (4 闪避, 3 护甲)1阶稀有轻甲护甲(9.0负重) 大师杰作 词缀:酸性抗性 装备时: ------ 进攻 ------ 伤害加成 +3% 精神 近战命中: * 20%几率降低150%整体速度 ------ 防御 ------ 护甲 +3 闪避 +4(+1有效) 抗性 +16% 酸性 +6% 时空 +3% 枯萎 +6% 闪电 ------ 其他 ------ 疲劳值 +6% 一套用皮革制成的皮甲。 |
| 在腰间 | 大风反叛 力量强力1阶稀有腰带护甲(1.0负重) 自然力量 词缀:生命 装备时: 属性 +2意志 ------ 进攻 ------ 伤害加成 +9% 闪电 近战命中: * 10%几率降低150%整体速度 ------ 防御 ------ 抗性 +12% 闪电 生命回复 +0.70 治疗系数 +12% 一条可以围住腰的皮带。 |
| 在脚上 | 粗制皮靴 '洁净审判' (0 闪避, 2 护甲)1阶稀有脚部护甲(2.0负重) 大师杰作 词缀:隔热 装备时: 属性 +3灵巧 ------ 进攻 ------ 抗性穿透 +5% 精神 ------ 防御 ------ 护甲 +2 抗性 +6% 火焰 +6% 自然 +7% 寒冷 精神豁免 +10(+1有效) 一双用皮做的靴子。 |
| 工具 | 银辉曲折 (挖掘速度29回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:矿工 装备时: 属性 +2力量 ------ 进攻 ------ 近战命中: * 10%几率降低87%伤害 ------ 防御 ------ 抗性 +3% 暗影 +12% 酸性 ------ 其他 ------ 暗视 +1 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 斗篷 | 雾之亚麻斗篷 (5 闪避, 0 护甲)1阶词缀+斗篷护甲(2.0负重) 自然力量 词缀:雾 装备时: ------ 防御 ------ 闪避 +5(+2有效) 抗性 +11% 光系 +11% 火焰 潜行 +6 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在脖子上 | 战士的魔法之 (+4)钢项链2阶词缀项链首饰(0.1负重) 奥术能量/自然力量 词缀:战士/魔法 装备时: 属性 +4魔力 ------ 防御 ------ 抗性 +6% 物理 ------ 其他 ------ 资源 +0.30 体力回复 项链让你的脖子更加美丽! |
| 光源 | 夏日之殇1阶神器 光照 (1.0 负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +10% 光系 近战命中 15 光照爆发(范围 1) ------ 防御 ------ 抗性 +30% 光系 治疗系数 +10% ------ 其他 ------ 光照 +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (1095强度,基于意志 ). 消耗10能量,目前15/15 一个小水晶瓶里捕获了夏日的阳光。 |
Inventory
泰坦的移动纹身 (17097% 加速 ; 8 冷却)词缀纹身卷轴(0.1负重) 自然力量 当铭刻在你的皮肤上时: 冷却时间:8 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 17097% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的体质属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
5 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 镶嵌时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 当用作炼金炸弹时: 炸弹伤害 +10% 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
2 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +4(+1有效) 物理豁免 +4(+0有效) 法术豁免 +4(+0有效) 精神豁免 +4(+0有效) 镶嵌时: 闪避 +4(+1有效) 物理豁免 +4(+0有效) 法术豁免 +4(+0有效) 精神豁免 +4(+0有效) 当用作炼金炸弹时: 造成50%额外毒素伤害 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
梦境之眼1阶神器杂项工具(2.0负重) 灵能力量 装备时: 属性 +5意志 ------ 进攻 ------ 精神强度 +5(+0有效) ------ 防御 ------ 精神豁免 +10(+1有效) 穿戴者陷入沉睡。 清晰梦境: 此装备允许装备者边睡觉边行动。 睡眠: 有效技能等级:3.0 能量消耗 20,总计25/25. 使用范围:7 飞行速度:瞬间 是:精神力量 介绍:使 1 码半径范围内的目标陷入 3 回合的睡眠状态中,使它们无法行动。它们每承受 88 点伤害,睡眠的持续时间减少一回合。 当睡眠结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 10 回合),失眠状态的每一个剩余回合数会让目标获得 20% 睡眠免疫。 在等级 5 时,睡眠会具有传染性,每回合有 25 %几率传播向附近的目标。 受精神强度影响,伤害临界点按比例加成。 这个眼睛永远是睁着的,似乎并不相信它见到的事物。 |
普洛克斯的幸运半身人脚1阶神器杂项工具(2.0负重) 自然力量 装备时: 属性 +5幸运 ------ 防御 ------ 闪避 +5(+2有效) ------ 其他 ------ 解除陷阱 +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
回归之杖 (1/1)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗202能量,目前239/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
6 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +10(+3有效) 镶嵌时: 闪避 +10(+3有效) 当用作炼金炸弹时: 5回合内闪避上升20 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 黄水晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 当用作炼金炸弹时: 照亮地形(强度100) 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
6 锆石1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 护甲 +10 镶嵌时: 护甲 +10 当用作炼金炸弹时: 50% 几率眩晕 2 回合 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
10级 (绝望难度 (冒险模式))
角色达到10级。By WhiteMonkea,ThugWhite Monk,等级10
2 狂欢月 122 year of Ascendancy at 16:48 see stats
伤害就是一切 (绝望难度 (冒险模式))
在一次攻击中造成1500点伤害。By WhiteMonkea,ThugWhite Monk,等级7
1 狂欢月 122 year of Ascendancy at 16:20 see stats
伤害很重要 (绝望难度 (冒险模式))
在一次攻击中造成600点伤害。By WhiteMonkea,ThugWhite Monk,等级1
76 派尔月 122 year of Ascendancy at 01:23 see stats
竞技场 (绝望难度 (冒险模式))
开启竞技场模式。By WhiteMonkea,ThugWhite Monk,等级7
79 派尔月 122 year of Ascendancy at 17:20 see stats
Log
休息了3回合 (停止原因:所有资源和生命值已恢复满)。
休息开始了...
休息了38回合 (停止原因:所有资源和生命值已恢复满)。
你“呼”的一下被带离了这个地方!
WhiteMonkea装备(替换粗制皮甲 暴雨前锋 (3 闪避, 2 护甲))了: 未来群魔 (3 闪避, 2 护甲)
你获得了8.13金币,转化了粗制皮甲 暴雨前锋 (3 闪避, 2 护甲)。
你获得了5.00金币,转化了荆棘皮肤之榆木图腾 [能量 16] (20 冷却)。
你获得了3.00金币,转化了云雾珊瑚 (8 闪避, 8 护甲, 48 格挡)。
你获得了8.13金币,转化了铁盔 '奇迹傀儡' (0 闪避, 3 护甲)。
你获得了5.79金币,转化了粗制皮帽 生活之模拟 (0 闪避, 1 护甲)。
你获得了0.10金币,转化了亚麻法师帽 (1 闪避, 0 护甲)。
你获得了1.70金币,转化了力量之 (+2)粗制手套 (0 闪避, 1 护甲)。
你获得了8.94金币,转化了铁质重靴 明亮命运 (0 闪避, 7 护甲)。
你获得了9.06金币,转化了粗制皮靴 本影黄蜂 (0 闪避, 1 护甲)。
你获得了0.93金币,转化了闪烁的亚麻长袍 (0 闪避, 0 护甲)。
你获得了0.10金币,转化了亚麻斗篷 (1 闪避, 0 护甲)。
你获得了6.29金币,转化了青苔灵晶 奇迹太空 (2-2 伤害, 12 护甲穿透, 精神 伤害)。
你获得了0.25金币,转化了铁质大剑 (18-29 伤害, 1 护甲穿透)。
你获得了3.02金币,转化了平衡的铁质巨锤 (19-28 伤害, 1 护甲穿透)。
你获得了11.83金币,转化了铁匕首 未知之青草 (10-14 伤害, 5 护甲穿透)。
你获得了0.25金币,转化了铁质双手斧 (12-18 伤害, 1 护甲穿透)。
你获得了0.05金币,转化了铜项链。
你获得了1.66金币,转化了角斗士的冰风吞噬符文 (伤害 119; 持续 4; 冷却 20)。
这里有一个卡·普尔废墟(按 '' 或右键使用)。
你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
保存游戏...
保存完毕。








































