









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Mindslayer |
Level / Exp | 37 / 39% |
Size | medium |
Lifes / Deaths | Killed by giant brown ant at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:42 / 130Killed by ritch flamespitter at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:05 Killed by ritch flamespitter at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:39 Killed by chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:27 Killed by chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:24 Killed by ritch impaler at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:58 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 05:07 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 05:44 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:22 Killed by ritch flamespitter at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:48 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:10 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:52 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 08:32 Killed by skeleton magus at level 10 on the 3rd Mirth 122nd year of Ascendancy at 12:56 Killed by ghoulking at level 10 on the 4th Mirth 122nd year of Ascendancy at 04:36 Killed by armoured skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 16:47 Killed by skeleton archer at level 10 on the 4th Mirth 122nd year of Ascendancy at 17:29 Killed by skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 13:28 Killed by skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 14:09 Killed by skeleton mage at level 11 on the 6th Mirth 122nd year of Ascendancy at 03:39 Killed by Hessaon the Bringer of Doom at level 11 on the 6th Mirth 122nd year of Ascendancy at 08:47 Killed by Hessaon the Bringer of Doom at level 11 on the 6th Mirth 122nd year of Ascendancy at 10:14 Killed by skeleton magus at level 12 on the 7th Mirth 122nd year of Ascendancy at 00:31 Killed by Ronalra the dwarf at level 12 on the 68th Dusk 122nd year of Ascendancy at 12:02 Killed by Ronalra the dwarf at level 12 on the 68th Dusk 122nd year of Ascendancy at 12:44 Killed by Indedur the thalore at level 12 on the 68th Dusk 122nd year of Ascendancy at 22:59 Killed by Indedur the thalore at level 12 on the 69th Dusk 122nd year of Ascendancy at 00:00 Killed by Irzi the thalore at level 12 on the 69th Dusk 122nd year of Ascendancy at 02:02 Killed by multi-hued crystal at level 12 on the 73rd Dusk 122nd year of Ascendancy at 03:28 Killed by elven cultist at level 13 on the 76th Dusk 122nd year of Ascendancy at 21:40 Killed by elven cultist at level 13 on the 76th Dusk 122nd year of Ascendancy at 22:10 Killed by elven blood mage at level 14 on the 76th Dusk 122nd year of Ascendancy at 23:54 Killed by snow giant boulder thrower at level 14 on the 78th Dusk 122nd year of Ascendancy at 06:10 Killed by elven mage at level 14 on the 78th Dusk 122nd year of Ascendancy at 10:58 Killed by Ernri the shalore at level 14 on the 4th Haze 122nd year of Ascendancy at 10:54 Killed by gigantic corrosive tunneler at level 15 on the 8th Haze 122nd year of Ascendancy at 00:45 Killed by Porenor the sandworm destroyer at level 15 on the 8th Haze 122nd year of Ascendancy at 21:51 Killed by Bill the Stone Troll at level 17 on the 16th Haze 122nd year of Ascendancy at 13:13 Killed by rogue at level 18 on the 24th Haze 122nd year of Ascendancy at 10:27 Killed by bandit at level 18 on the 24th Haze 122nd year of Ascendancy at 10:59 Killed by bandit lord at level 18 on the 24th Haze 122nd year of Ascendancy at 12:01 Killed by rogue at level 18 on the 24th Haze 122nd year of Ascendancy at 12:41 Killed by Assassin Lord at level 18 on the 24th Haze 122nd year of Ascendancy at 16:18 Killed by Assassin Lord at level 18 on the 24th Haze 122nd year of Ascendancy at 16:49 Killed by netherworm mass at level 19 on the 25th Haze 122nd year of Ascendancy at 03:18 Killed by netherworm mass at level 19 on the 25th Haze 122nd year of Ascendancy at 03:51 Killed by netherworm mass at level 19 on the 25th Haze 122nd year of Ascendancy at 05:53 Killed by netherworm mass at level 19 on the 25th Haze 122nd year of Ascendancy at 06:26 Killed by snow giant at level 19 on the 25th Haze 122nd year of Ascendancy at 12:24 Killed by corrupted mastocytic feeder at level 19 on the 25th Haze 122nd year of Ascendancy at 20:06 Killed by corrupted protoplasmic controller at level 19 on the 25th Haze 122nd year of Ascendancy at 21:33 Killed by corrupted mastocytic feeder at level 19 on the 25th Haze 122nd year of Ascendancy at 22:35 Killed by corrupted mastocytic feeder at level 19 on the 26th Haze 122nd year of Ascendancy at 02:53 Killed by corrupted mastocytic feeder at level 19 on the 26th Haze 122nd year of Ascendancy at 03:50 Killed by corrupted mastocytic feeder at level 19 on the 26th Haze 122nd year of Ascendancy at 04:30 Killed by cold drake hatchling at level 19 on the 27th Haze 122nd year of Ascendancy at 00:56 Killed by snow giant at level 20 on the 27th Haze 122nd year of Ascendancy at 09:32 Killed by snow giant boulder thrower at level 20 on the 27th Haze 122nd year of Ascendancy at 16:19 Killed by Rantha the Abomination at level 20 on the 28th Haze 122nd year of Ascendancy at 12:19 Killed by dredgling at level 20 on the 28th Haze 122nd year of Ascendancy at 17:23 Killed by Chronolith Twin at level 21 on the 29th Haze 122nd year of Ascendancy at 00:33 Killed by Chronolith Twin at level 21 on the 29th Haze 122nd year of Ascendancy at 03:10 Killed by Chronolith Twin at level 21 on the 29th Haze 122nd year of Ascendancy at 04:24 Killed by snow giant boulder thrower at level 21 on the 29th Haze 122nd year of Ascendancy at 14:55 Killed by snow giant thunderer at level 21 on the 29th Haze 122nd year of Ascendancy at 15:40 Killed by snow giant boulder thrower at level 21 on the 29th Haze 122nd year of Ascendancy at 16:16 Killed by snow giant boulder thrower at level 21 on the 29th Haze 122nd year of Ascendancy at 16:51 Killed by Rantha the Worm at level 21 on the 29th Haze 122nd year of Ascendancy at 22:17 Killed by snow giant boulder thrower at level 23 on the 30th Haze 122nd year of Ascendancy at 10:58 Killed by Gleta the snow giant chieftain at level 23 on the 30th Haze 122nd year of Ascendancy at 11:32 Killed by snow giant thunderer at level 23 on the 30th Haze 122nd year of Ascendancy at 12:07 Killed by snow giant boulder thrower at level 23 on the 30th Haze 122nd year of Ascendancy at 12:53 Killed by Gleta the snow giant chieftain at level 23 on the 30th Haze 122nd year of Ascendancy at 13:24 Killed by snow giant thunderer at level 23 on the 30th Haze 122nd year of Ascendancy at 14:07 Killed by snow giant boulder thrower at level 23 on the 30th Haze 122nd year of Ascendancy at 15:38 Killed by Akrys the dwarf at level 23 on the 40th Haze 122nd year of Ascendancy at 16:13 Killed by thought-forged bowman at level 23 on the 40th Haze 122nd year of Ascendancy at 16:48 Killed by Sawtree at level 24 on the 73rd Haze 122nd year of Ascendancy at 15:02 Killed by corrupted mastocytic feeder at level 24 on the 74th Haze 122nd year of Ascendancy at 06:01 Killed by onilug at level 25 on the 75th Haze 122nd year of Ascendancy at 08:21 Killed by netherworm mass at level 25 on the 76th Haze 122nd year of Ascendancy at 05:49 Killed by elven cultist at level 25 on the 78th Haze 122nd year of Ascendancy at 07:01 Killed by elven cultist at level 25 on the 78th Haze 122nd year of Ascendancy at 07:47 Killed by elven cultist at level 25 on the 78th Haze 122nd year of Ascendancy at 08:23 Killed by elven blood mage at level 26 on the 78th Haze 122nd year of Ascendancy at 09:46 Killed by elven blood mage at level 26 on the 78th Haze 122nd year of Ascendancy at 19:52 Killed by Lisotira the elven blood mage at level 26 on the 79th Haze 122nd year of Ascendancy at 12:11 Killed by elven blood mage at level 26 on the 79th Haze 122nd year of Ascendancy at 13:34 Killed by elven blood mage at level 26 on the 79th Haze 122nd year of Ascendancy at 20:22 Killed by elven corruptor at level 26 on the 79th Haze 122nd year of Ascendancy at 21:56 Killed by elven blood mage at level 26 on the 80th Haze 122nd year of Ascendancy at 14:59 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 80th Haze 122nd year of Ascendancy at 20:42 Killed by elven blood mage at level 27 on the 80th Haze 122nd year of Ascendancy at 22:42 Killed by elven cultist at level 27 on the 1st Decay 122nd year of Ascendancy at 01:05 Killed by elven blood mage at level 27 on the 1st Decay 122nd year of Ascendancy at 06:19 Killed by elven cultist at level 27 on the 1st Decay 122nd year of Ascendancy at 09:57 Killed by elven cultist at level 27 on the 1st Decay 122nd year of Ascendancy at 10:37 Killed by fire drake at level 27 on the 4th Decay 122nd year of Ascendancy at 07:29 Killed by umbral horror at level 28 on the 5th Decay 122nd year of Ascendancy at 05:26 Killed by Glorawen the cave bear at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 08:37 Killed by orc corruptor at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 13:00 Killed by Urkis, the High Tempest at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 08:49 Killed by enthralled slave at level 30 on the 10th Pyre 123rd year of Ascendancy at 10:42 Killed by slaver at level 30 on the 10th Pyre 123rd year of Ascendancy at 16:00 Killed by elven cultist at level 31 on the 18th Pyre 123rd year of Ascendancy at 10:51 Killed by elven cultist at level 31 on the 18th Pyre 123rd year of Ascendancy at 11:29 Killed by greater faeros at level 31 on the 18th Pyre 123rd year of Ascendancy at 22:54 Killed by Elorialle the elven corruptor at level 31 on the 19th Pyre 123rd year of Ascendancy at 13:56 Killed by Elorialle the elven corruptor at level 31 on the 19th Pyre 123rd year of Ascendancy at 14:30 Killed by Grand Corruptor at level 31 on the 19th Pyre 123rd year of Ascendancy at 15:51 Killed by elven tempest at level 31 on the 19th Pyre 123rd year of Ascendancy at 16:41 Killed by elven tempest at level 31 on the 19th Pyre 123rd year of Ascendancy at 17:17 Killed by Grand Corruptor at level 31 on the 19th Pyre 123rd year of Ascendancy at 17:51 Killed by Grand Corruptor at level 31 on the 19th Pyre 123rd year of Ascendancy at 20:43 Killed by saw horror at level 32 on the 23rd Pyre 123rd year of Ascendancy at 10:51 Killed by Cyroda the ancient elven mummy at level 32 on the 3rd Flare 123rd year of Ascendancy at 18:15 Killed by Greater Mummy Lord at level 33 on the 4th Flare 123rd year of Ascendancy at 10:09 Killed by Greater Mummy Lord at level 33 on the 4th Flare 123rd year of Ascendancy at 10:48 Killed by Greater Mummy Lord at level 33 on the 4th Flare 123rd year of Ascendancy at 11:35 Killed by Greater Mummy Lord at level 33 on the 4th Flare 123rd year of Ascendancy at 16:23 Killed by Greater Mummy Lord at level 33 on the 4th Flare 123rd year of Ascendancy at 17:17 Killed by Glywe the orc assassin at level 33 on the 5th Flare 123rd year of Ascendancy at 12:17 Killed by animated mummy wrappings at level 33 on the 5th Flare 123rd year of Ascendancy at 22:37 Killed by armoured skeleton warrior at level 33 on the 7th Flare 123rd year of Ascendancy at 01:55 Killed by Betibremira the master vampire at level 33 on the 1st Dusk 123rd year of Ascendancy at 13:08 Killed by orc necromancer at level 33 on the 2nd Dusk 123rd year of Ascendancy at 07:45 Killed by saw horror at level 34 on the 4th Dusk 123rd year of Ascendancy at 15:39 Killed by worm that walks at level 34 on the 4th Dusk 123rd year of Ascendancy at 17:49 Killed by elder vampire at level 36 on the 8th Dusk 123rd year of Ascendancy at 15:05 Killed by Grand Necromancer at level 36 on the 23rd Dusk 123rd year of Ascendancy at 15:01 |
Antimagic | Follower |
Primary Stats
Strength | 62 (base 14) |
Dexterity | 51 (base 10) |
Constitution | 46 (base 31) |
Magic | 20 (base 10) |
Willpower | 102 (base 60) |
Cunning | 104 (base 58) |
Resources
Life | 815/815 |
Equilibrium | 30 |
Psi | 152/152 |
Healing Factor | 1.4567804250994 |
Regeneration | 9.104877656871 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +33.408645474249% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 45.575238763606 |
See Invisible | 45.575238763606 |
Offense: Mainhand
Damage | 147 |
Accuracy | 74 |
Crit Chance | 44% |
APR | 36 |
Speed | 0.91 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Cold | +23% |
Darkness | +12% |
Fire | +24% |
All | +2% |
Offense: Damage Penetration
Cold | +10% |
Physical | +12% |
Fire | 0% |
All | 0% |
Defense: Base
Armour (hardiness) | 71.36174050493 (81.898876157654%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 20 |
Physical Save | 46 |
Spell Save | 43 |
Mental Save | 61 |
Defense: Resistances
Acid | -8%( 70%) |
Physical | + 39%( 70%) |
Nature | + 34%( 70%) |
Lightning | + 11%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 41%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Confusion Resistance | 35% |
Fear Resistance | 0% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 569.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Thermal mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Beyond the Flesh |
talent | Augmentation |
talent | Kinetic Shield |
talent | Thermal Aura |
talent | Thermal Shield |
talent | Skate |
talent | Antimagic Shield |
talent | Kinetic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by polar bear. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Hurr. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 285. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. * You've found the needed ice ant stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 Base power: 63.5 - 101.6 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Accuracy: +21 (+5 eff.) Changes stats: +6 Dex Combat speed: +10% Massive two-handed swords. |
Quiver | ![]() Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 238 physical damage * 20% chance to create vines that bind the target to the ground dealing 238 nature damage and pinning them for 3 turns Damage (Ranged): +21 physical Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Damage when hit (Melee): 2 acid Changes resistances: +5% arcane / +20% nature Physical save: +18 (+6 eff.) Spell save: +19 (+7 eff.) Mental save: +25 (+7 eff.) Maximum life: +100.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+6 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Tool | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.82 cold and 20.59 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +17 Physical crit. chance: +7.0% Changes resistances penetration: +12% physical Massive two-handed swords. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +3 Defense: +20 (+7 eff.) Damage when hit (Melee): 10 light Changes stats: +4 Str Changes resistances: +6% lightning Life regen: +4.00 Maximum life: +20.00 Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +3 Wil / +3 Con Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +75.00 Size category: +1 A belt that goes around your waist. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 10 mind Changes stats: +6 Cun / +7 Wil Changes resistances: +12% cold Changes resistances penetration: +10% cold Changes damage: +6% cold Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Con Changes resistances penetration: +7% physical Physical save: +11 (+3 eff.) Mental save: +13 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 242/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hurr the Yeek Mindslayer level 36
19th Dusk 123rd year of Ascendancy at 12:15 see stats
By Hurr the Yeek Mindslayer level 36
12nd Dusk 123rd year of Ascendancy at 03:09 see stats
By Hurr the Yeek Mindslayer level 31
15th Pyre 123rd year of Ascendancy at 06:24 see stats
By Hurr the Yeek Mindslayer level 29
23rd Regrowth 123rd year of Ascendancy at 13:45 see stats
By Hurr the Yeek Mindslayer level 11
6th Mirth 122nd year of Ascendancy at 10:43 see stats
By Hurr the Yeek Mindslayer level 29
4th Regrowth 123rd year of Ascendancy at 18:04 see stats
By Hurr the Yeek Mindslayer level 28
10th Decay 122nd year of Ascendancy at 10:05 see stats
By Hurr the Yeek Mindslayer level 28
4th Decay 122nd year of Ascendancy at 16:18 see stats
By Hurr the Yeek Mindslayer level 20
28th Haze 122nd year of Ascendancy at 17:20 see stats
By Hurr the Yeek Mindslayer level 32
35th Pyre 123rd year of Ascendancy at 13:44 see stats
By Hurr the Yeek Mindslayer level 25
78th Haze 122nd year of Ascendancy at 00:39 see stats
By Hurr the Yeek Mindslayer level 30
10th Pyre 123rd year of Ascendancy at 04:01 see stats
By Hurr the Yeek Mindslayer level 10
3rd Mirth 122nd year of Ascendancy at 09:01 see stats
By Hurr the Yeek Mindslayer level 20
27th Haze 122nd year of Ascendancy at 05:06 see stats
By Hurr the Yeek Mindslayer level 30
1st Time of Balance 123rd year of Ascendancy at 09:22 see stats
By Hurr the Yeek Mindslayer level 19
24th Haze 122nd year of Ascendancy at 18:48 see stats
By Hurr the Yeek Mindslayer level 27
2nd Decay 122nd year of Ascendancy at 08:00 see stats
By Hurr the Yeek Mindslayer level 24
73rd Haze 122nd year of Ascendancy at 14:55 see stats
By Hurr the Yeek Mindslayer level 24
74th Haze 122nd year of Ascendancy at 06:00 see stats
By Hurr the Yeek Mindslayer level 31
15th Pyre 123rd year of Ascendancy at 06:24 see stats
By Hurr the Yeek Mindslayer level 30
11st Pyre 123rd year of Ascendancy at 04:35 see stats
By Hurr the Yeek Mindslayer level 29
5th Regrowth 123rd year of Ascendancy at 19:04 see stats
By Hurr the Yeek Mindslayer level 18
20th Haze 122nd year of Ascendancy at 20:42 see stats
By Hurr the Yeek Mindslayer level 36
8th Dusk 123rd year of Ascendancy at 16:08 see stats
Log
Frail mouse uses Evasion.
Frail mouse tries to evade attacks.
frail mouse evades Panther.
frail mouse evades Panther.
frail mouse evades Panther.
Frail mouse is no longer evading attacks.
Panther dashes quickly!
Character control switched to Hurr.
There is a way to the previous level here (press '' or right click to use).
New Achievement: Dreaming my dreams (Exploration mode)!
Option unlocked: New Class: Solipsist (Psionic)
Space around you starts to dissolve...
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
Ran for 49 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 1 turns (stop reason: saving).
Saving game...
Saving done.