SKirmisher Cornac N the level 7 Cornac Skirmisher by louwhofoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSkirmisher
Level / Exp7 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity27 (base 25)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 11)
Cunning26 (base 24)

Resources

Life194/194
Stamina133/133
Healing Factor1
Regeneration0.25

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth33.034954192742
See Invisible33.034954192742

Offense: Mainhand

Damage44
Accuracy31
Crit Chance9%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+13%

Defense: Base

Armour (hardiness)27 (78.594633868923%)
Defense27
Ranged Defense27
Fatigue2.9238052216851
Physical Save15
Spell Save9
Mental Save21

Defense: Resistances

Cold+ 17%( 70%)
Physical+ 3%( 70%)
Fire+ 31%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
5/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

SKirmisher Cornac N activates Chant of Fortress.
Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.87 gold from the transmogrification of
potent elm magestaff of fate (12-14 power, 2 apr, lightning element).
You gain 3.69 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Ran for 12 turns (stop reason: didn't move).


Shady cornac man says: 'Hey you. Come here.'


Accepted quest 'The agent of the arena'! (Press 'j' to see the quest log)
Saving game...

Saving done.