Neera the level 12 Yeek Alchemist by Inlaidterror

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassAlchemist
Level / Exp12 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution18 (base 19)
Magic37 (base 37)
Willpower33 (base 19)
Cunning23 (base 10)

Resources

Life240/240
Mana292/292
Healing Factor1.363829787234
Regeneration1.5684042553191

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision4
See Stealth27.797684768448
See Invisible27.797684768448

Offense: Mainhand

Damage12
Accuracy2
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance11%
Speed1

Offense: Mind

Mindpower27
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save26
Spell Save32
Mental Save27

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
1/5
5/5
0/5
0/5
Spell / Golemancy1.30
5/5
5/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
5/5
0/5
0/5
Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Neera the Yeek Alchemist level 10
15th Dusk 122nd year of Ascendancy at 01:40
see stats
The secret city Discovered the truth about mages.
By Neera the Yeek Alchemist level 8
10th Flare 122nd year of Ascendancy at 00:43
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (10 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.42 gold from the transmogrification of
iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 2.86 gold from the transmogrification of
arcing iron waraxe of paradox (12-16.8 power, 2 apr).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 8.93 gold from the transmogrification of
Glorywyn.
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-25.2 power, 2 apr).
You gain 8.91 gold from the transmogrification of
Poloth (17-23.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 4.12 gold from the transmogrification of
manaburning iron greatmaul of erosion (18.5-27.75 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (22-33 power, 1 apr).
You gain 1.92 gold from the transmogrification of
iron greatmaul of daylight (20-30 power, 1 apr).
You gain 8.70 gold from the transmogrification of
Ragykhad the Glareripper (10.5-13.65 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.