TRAPSIN the level 6 Cornac Rogue by gnarl80

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp6 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity13 (base 13)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning32 (base 27)

Resources

Life160/160
Stamina105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth30.915571422826
See Invisible30.915571422826
Stealth41

Offense: Mainhand

Damage28
Accuracy32
Crit Chance16%
APR25
Speed1.00

Offense: Offhand

Damage16
Accuracy32
Crit Chance20%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save9
Spell Save7
Mental Save14

Defense: Resistances

Blight+ 10%( 70%)
Lightning+ 15%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
2/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
1/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
5/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
active
active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Deadly Poison from TRAPSIN hits Forest Troll Hedge-Wizard for
34 nature damage.
Deadly Poison from TRAPSIN killed Forest Troll Hedge-Wizard!

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

TRAPSIN picks up (e.):
ametrine.
You pickup 0.70 gold pieces.

TRAPSIN picks up (a.):
Rune of Reflection (--).
TRAPSIN picks up (e.):
iron longsword of paradox (10-14 power, 2 apr).
TRAPSIN picks up (g.):
deadly quiver of elm arrows of erosion (14/14, 20-29 power, 5 apr).
TRAPSIN picks up (h.):
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
TRAPSIN picks up (g.):
elm longbow of cold.
Lore found:
Rune of Reflection
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Green worm mass briefly catches sight of you!
Ran for 7 turns (stop reason: hostile spotted to the west (green worm mass)).


TRAPSIN uses
Throwing Knives.
TRAPSIN's Throwing Knife performs a melee critical strike against Green worm mass!
You collect a new ingredient:
green worm (1).
TRAPSIN's Throwing Knife hits Green worm mass for
60 physical damage.
TRAPSIN's Throwing Knife killed Green worm mass!