Lissin the level 14 Krog Rogue by cjn0423

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceKrog
ClassRogue
Level / Exp14 / 53%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength27 (base 11)
Dexterity37 (base 30)
Constitution23 (base 10)
Magic10 (base 10)
Willpower29 (base 17)
Cunning35 (base 30)

Resources

Life543/543
Psi139/139
Stamina196/196
Equilibrium0
Healing Factor1.1599022211822
Regeneration2.60977999766

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision5
See Stealth32.205720692758
See Invisible35.205720692758
Stealth29

Offense: Mainhand

Damage25
Accuracy38
Crit Chance17%
APR11
Speed1.00

Offense: Offhand

Damage15
Accuracy38
Crit Chance19%
APR14
Speed1.00

Offense: Spell

Spellpower5
Crit Chance8%
Speed1

Offense: Mind

Mindpower27
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+12%
Cold+15%
All0%

Offense: Damage Penetration

Cold+5%
All0%

Defense: Base

Armour (hardiness)15 (38.594633868923%)
Defense40
Ranged Defense40
Fatigue0
Physical Save17
Spell Save13
Mental Save27

Defense: Resistances

Acid+ 9%( 70%)
Blight+ 10%( 70%)
Physical+ 3%( 70%)
Cold+ 28%( 70%)
All 0%( 70%)
Lightning+ 16%( 70%)
Light+ 6%( 70%)
Mind+ 6%( 70%)
Darkness+ 3%( 70%)
Fire 0%( 70%)
Nature+ 54%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Disarm Resistance43%
Pinning Resistance21%
Poison Resistance24%
Knockback Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Artifice1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
1/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Cunning / Poisons1.30
3/5
2/5
0/5
0/5
Cunning / Trapping1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Race / Krog1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.30
3/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
1/5
Cunning / Lethality1.30
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
active
done
active
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Insane (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Lissin the Krog Rogue level 11
42nd Haze 122nd year of Ascendancy at 07:38
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Lissin the Krog Rogue level 10
36th Haze 122nd year of Ascendancy at 13:54
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Lissin the Krog Rogue level 10
37th Haze 122nd year of Ascendancy at 20:02
see stats

Log

Talent Infusion: Healing is ready to use.
Talent Infusion: Movement is ready to use.
Infusion: Healing is still on cooldown for 13 turns.

Infusion: Healing is still on cooldown for 12 turns.

Infusion: Healing is still on cooldown for 11 turns.

Talent Telekinetic Leap is ready to use.
Infusion: Healing is still on cooldown for 10 turns.

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Talent Infusion: Wild is ready to use.
Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Saving done.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Infusion: Healing is still on cooldown for 10 turns.

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Talent Infusion: Healing is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).